Author Topic: Release: Dusk Wars Act 1 Take 2  (Read 26629 times)

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Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
Looks like the Gamefront link is corrupted it. Stated filesize is 682 MB, but I keep downloading a 512 MB file....

Alright thank you, I'll check that out. A moddb link should be up within a day or two, or a freespacemods link if I get an activation email...which I haven't gotten...after the 3rd try...
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: Release: Dusk Wars Act 1 Take 2
BTA if you want I'll let you use my FSmods account.
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
BTA if you want I'll let you use my FSmods account.

Oh no its fine, I believe FSmods is down atm anyways and I've made a Mediafire account to prevent a further issue like this again. Hopefully this works.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Minecraft
    • Freespacemods.net
Re: Release: Dusk Wars Act 1 Take 2
I am working on mirroring this.

EDIT:

http://www.freespacemods.net/download.php?view.896

And done.

Let me know if corrections need be made.

I'm going to be cool and add it to the release post.
« Last Edit: March 05, 2013, 04:21:30 pm by Swantz »
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
I am working on mirroring this.

EDIT:

http://www.freespacemods.net/download.php?view.896

And done.

Let me know if corrections need be made.

I'm going to be cool and add it to the release post.

Thank you very much
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Release: Dusk Wars Act 1 Take 2
Hey guys, I was trying to run dust wars on a 3.16.19 build and it seems like the player I had got corrupted in some fashion.  I can't load FSO anymore, no matter what mod configuration I run.  I can tell something is wrong by looking at the log, but I can't seem to come up with a solution from it.  I used a player that had already started another campaign because of the change in pilot code.

I tried reverting to 3.16.18 with no success.  It will no longer load at all and hangs at the loading screen without spitting out an error. :/  (I'm on vista, btw)

If someone could help me out, that would be awesome! :]

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.18.9546
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 55
  -noenv
  -nomotiondebris
  -nospec
  -nonormal
  -nolightshafts
  -cache_bitmaps
  -dualscanlines
  -rearm_timer
  -targetinfo
  -snd_preload
  -mod Renegade Ressurgence,mediavps_3612
  -no_3d_sound
  -fps
  -show_mem_usage
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\Renegade Ressurgence\RR_v11.vp' with a checksum of 0x32e1c0d4
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74

Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78

Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c

Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a

Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1

Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a

Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e

Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82

Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71

Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d

Searching root 'C:\GOG Games\Freespace 2\Renegade Ressurgence\' ... 11 files

Searching root pack 'C:\GOG Games\Freespace 2\Renegade Ressurgence\RR_v11.vp' ... 93 files

Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 3 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files

Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files

Searching root 'C:\GOG Games\Freespace 2\' ... 5 files

Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files

Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files

Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files

Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files

Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files

Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files

Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files

Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files

Found 23 roots and 11082 files.

Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
 
OpenAL Vendor     : Creative Labs Inc.
 
OpenAL Renderer   : Software
  OpenAL Version    : 1.1
Found extension "ALC_EXT_EFX".

 
Sample rate: 44100 (44100)
 
EFX enabled: NO
 
Playback device: Speakers / Headphones (IDT High Definition Audio CODEC)
 
Capture device: Microphone Array (IDT High Defi
... OpenAL successfully initialized!

Initializing OpenGL graphics device at 1920x1080 with 16-bit color...
 
Initializing WGL...
 
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
 
Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
 
OpenGL Vendor    : ATI Technologies Inc.
 
OpenGL Renderer  : ATI Mobility Radeon HD 3400 Series
 
OpenGL Version   : 2.1.7415 Release

 
Using extension "GL_EXT_fog_coord".
 
Using extension "GL_ARB_multitexture".
 
Using extension "GL_ARB_texture_env_add".
 
Using extension "GL_ARB_texture_compression".
 
Using extension "GL_EXT_texture_compression_s3tc".

Using extension "GL_EXT_texture_filter_anisotropic".
 
Using extension "GL_ARB_texture_env_combine".
 
Using extension "GL_EXT_compiled_vertex_array".
 
Using extension "GL_EXT_draw_range_elements".
 
Using extension "GL_ARB_texture_mirrored_repeat".
 
Using extension "GL_ARB_texture_non_power_of_two".
 
Using extension "GL_ARB_vertex_buffer_object".
 
Using extension "GL_ARB_pixel_buffer_object".
 
Using extension "GL_SGIS_generate_mipmap".
 
Using extension "GL_EXT_framebuffer_object".
 
Using extension "GL_ARB_texture_rectangle".
 
Using extension "GL_EXT_bgra".
 
Using extension "GL_ARB_texture_cube_map".
 
Using extension "GL_EXT_texture_lod_bias".
 
Using extension "GL_ARB_point_sprite".
 
Using extension "GL_ARB_shading_language_100".
 
Using extension "GL_ARB_shader_objects".
 
Using extension "GL_ARB_vertex_shader".
 
Using extension "GL_ARB_fragment_shader".
 
Unable to find extension "GL_ATI_shader_texture_lod".
 
Using extension "GL_ARB_texture_float".
 
Unable to find extension "GL_ARB_draw_elements_base_vertex".
 
Found special extension function "wglSwapIntervalEXT".


Compiling new shader:
   
Loading built-in default shader for: soft-v.sdr
   
Loading built-in default shader for: soft-f.sdr

Shader features:
   Depth-blended Particles

Compiling new shader:
   
Loading built-in default shader for: soft-v.sdr
   
Loading built-in default shader for: soft-f.sdr

Shader features:
   Distorted Particles

 
Max texture units: 8 (16)
 
Max elements vertices: 2147483647
 
Max elements indices: 16777215
 
Max texture size: 8192x8192
 
Max render buffer size: 8192x8192
 
Can use compressed textures: YES
 
Texture compression available: YES
 
Post-processing enabled: NO
 
Using bilinear texture filter.
 
OpenGL Shader Version: 1.20
...
OpenGL init is complete!
Size of bitmap info = 742 KB

Size of bitmap extra info = 48 bytes

ANI cursorweb with size 24x24 (25.0% wasted)

GRAPHICS: Initializing default colors...

Game Settings Table: Using Standard Loops For SEXP Arguments

Game Settings Table: Using standard event chaining behavior

Game Settings Table: External shaders are DISABLED

SCRIPTING: Beginning initialization sequence...

SCRIPTING: Beginning Lua initialization...

LUA: Opening LUA state...

LUA: Initializing base Lua libraries...

LUA: Beginning ADE initialization

ADE: Initializing enumeration constants...

ADE: Assigning Lua session...

SCRIPTING: Beginning main hook parse sequence....
Wokka! 
Error opening file (scripting.tbl)!

TABLES: Unable to parse 'scripting.tbl'! 
Error code = 5.
TBM  => 
Starting parse of 'mv_flak-sct.tbm' ...
TBM  => 
Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  => 
Starting parse of 'mv_exp-sct.tbm' ...

SCRIPTING: Inititialization complete.

SCRIPTING: Splash screen overrides checked

SCRIPTING: Splash hook has been run

SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! 
Error opening file (interface.tbl)!

WMCGUI: Unable to parse 'interface.tbl'! 
Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...

Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0

Current soundtrack set to -1 in event_music_reset_choices
TBM  => 
Starting parse of 'mv_music-mus.tbm' ...
TABLES =>
Unable to find 'colors.tbl'.
Initialising colors with default values.

TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! 
Error opening file (armor.tbl)!

TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  => 
Starting parse of 'mv_effects-amr.tbm' ...
TBM  => 
Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.

BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.

BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.

BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.

BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.

BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.

BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.

ANI Lamprey_Impact with size 80x80 (37.5% wasted)

TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  => 
Starting parse of 'mv_effects-wep.tbm' ...
TBM  => 
Starting parse of 'mv_assets-wep.tbm' ...
TBM  => 
Starting parse of 'mv_effects-obt.tbm' ...
TBM  => 
Starting parse of 'mv_core-shp.tbm' ...
TBM  =>
Starting parse of 'radar-shp.tbm' ...
TBM  => 
Starting parse of 'mv_effects-shp.tbm' ...
TBM  => 
Starting parse of 'mv_assets-shp.tbm' ...
TBM  => 
Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)

ANI damage1 with size 148x25 (21.9% wasted)

ANI wingman1 with size 71x53 (17.2% wasted)

ANI wingman2 with size 35x53 (17.2% wasted)

ANI wingman3 with size 14x53 (17.2% wasted)

ANI toggle1 with size 57x20 (37.5% wasted)

ANI head1 with size 164x132 (48.4% wasted)

ANI weapons1 with size 126x20 (37.5% wasted)

ANI weapons1_b with size 150x20 (37.5% wasted)

ANI objective1 with size 149x21 (34.4% wasted)

ANI netlag1 with size 29x30 (6.3% wasted)

ANI targhit1 with size 31x21 (34.4% wasted)

ANI time1 with size 47x23 (28.1% wasted)

ANI targetview1 with size 137x156 (39.1% wasted)

ANI targetview2 with size 4x96 (25.0% wasted)

ANI targetview3 with size 7x20 (37.5% wasted)

ANI 2_energy2 with size 86x96 (25.0% wasted)

ANI 2_reticle1 with size 40x24 (25.0% wasted)

ANI 2_leftarc with size 103x252 (1.6% wasted)

ANI 2_rightarc1 with size 103x252 (1.6% wasted)

ANI 2_toparc2 with size 35x24 (25.0% wasted)

ANI 2_toparc3 with size 41x29 (9.4% wasted)

ANI 2_lead1 with size 26x26 (18.8% wasted)

ANI 2_lock1 with size 56x53 (17.2% wasted)

ANI 2_lockspin with size 100x100 (21.9% wasted)

ANI energy1 with size 12x41 (35.9% wasted)

ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  => 
Starting parse of 'mv_effects-str.tbm' ...

loading animated cursor "cursor"

ANI cursor with size 24x24 (25.0% wasted)
TABLES =>
Starting parse of 'mainhall.tbl.

MediaVPs: Flaming debris script loaded!

MediaVPs: Explosions script loaded!

Ships.tbl is : INVALID!!!!


Weapons.tbl is : INVALID!!!!
cfile_init() took 1071

Movie
Error:  Unable to open 'intro' movie in any supported format.

Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
This sounds like a problem with the build itself. I don't believe the mod itself has caused this but I can't be for certain.

Maybe 3.6.19 corrupted something?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Release: Dusk Wars Act 1 Take 2
That's what I'm wondering.  Like I said, I don't really know what's going on.  I'll give it a try again tomorrow maybe.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Release: Dusk Wars Act 1 Take 2
I played it, and it was quite good. I have a few objections. Music in the whole campaign was just a whirl of everything, ultra-epic battle track from BP after something a bit more ordinary, and than a ASW track. You should make music in DW more uniform [but please, not in the BP direction :P]. I was also a bit suprised, when our destroyer destroyed shiv... Anshari juggernaut without any problems from her. Jugg just stayed and did nothing, waiting to be destroyed. It should run away when damaged or something. This mission for me is to be rewritten. Rest of them are rather good, I enjoyed the atmospheric mission with planetary cannons and good music :yes:.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Jellyfish

  • 29
  • No relent
Re: Release: Dusk Wars Act 1 Take 2
You seriously did a lot of work on it since I tested it. It shows, as it went from very good to awesome!
If you want testers for Act 2, I again am at your service.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
I played it, and it was quite good. I have a few objections. Music in the whole campaign was just a whirl of everything, ultra-epic battle track from BP after something a bit more ordinary, and than a ASW track. You should make music in DW more uniform [but please, not in the BP direction :P]. I was also a bit suprised, when our destroyer destroyed shiv... Anshari juggernaut without any problems from her. Jugg just stayed and did nothing, waiting to be destroyed. It should run away when damaged or something. This mission for me is to be rewritten. Rest of them are rather good, I enjoyed the atmospheric mission with planetary cannons and good music :yes:.

Thank you for the feedback, I was thinking of using different music but I'd need to get permission from different companies to do so, which is something I've never done so I'll try that. As for the destroyer well, she isn't important to the story, much like the SD Ravana in the original Freespace 2 campaign as it just sat there waiting to die. You'll meet the true enemy soon enough.

You seriously did a lot of work on it since I tested it. It shows, as it went from very good to awesome!
If you want testers for Act 2, I again am at your service.

Why thank you Jelly, I'll keep that noted.

In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Release: Dusk Wars Act 1 Take 2
You don't need to get permission from anyone. As long as you're not selling your work for a profit, you can claim fair use.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Release: Dusk Wars Act 1 Take 2
That may be true, but as HLP doesn't have not-for-profit status, and we're the source of the content, it could potentially be seen as a means for us to be drawing an audience and thus profit to the site.  It probably wouldn't come down on HLP directly, but it could lead to it being requested to be removed from the site.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Release: Dusk Wars Act 1 Take 2
That may be true, but as HLP doesn't have not-for-profit status, and we're the source of the content, it could potentially be seen as a means for us to be drawing an audience and thus profit to the site.  It probably wouldn't come down on HLP directly, but it could lead to it being requested to be removed from the site.

People can pull the offending tracks if that issue comes up. It hasn't so far, and we've had years of opportunity.

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Release: Dusk Wars Act 1 Take 2
Let's just call HLP campaigns 'education' to avoid legal issues.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
 :bump: :bump: :hammer:

I feel that this is clearly necessary but. I wish to announce that Act 2 is officially in the works. More information about Act 2 will be released in a separate thread when the time is right. Thank you for your positive feedback for Act 1 and hopefully I continue to serve the Hard-Light community righteously with Act 2.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: Release: Dusk Wars Act 1 Take 2
I have a strange issue: I don't manage to extract the .rar archive I downloaded from freespacemods.net. I can see the complete file tree in the GUI, but there seems to be no way to get it extracted even using command line... any idea? (I'm running Kubuntu 13.04)

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Release: Dusk Wars Act 1 Take 2
I have a strange issue: I don't manage to extract the .rar archive I downloaded from freespacemods.net. I can see the complete file tree in the GUI, but there seems to be no way to get it extracted even using command line... any idea? (I'm running Kubuntu 13.04)

Did you try extracting it using WinRAR?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: Release: Dusk Wars Act 1 Take 2
ok, ehm... I managed to extract the archive. But the thing is becoming even more stranger. My FSO installation doesn't lay on the system partition but on another one. I had no problems in extracting any other archive other than .rar.... When I moved it to the system's partition everything worked fine...  :confused:

 
Re: Release: Dusk Wars Act 1 Take 2
to LINUX USERS: remember that everything in linux is case sensitive, so check that all folders' names in ./FreeSpace2/Dusk_Wars/data are written in small case. If the name starts in capital case e.g. "Tables" change it to "tables". Otherwise they won't be loaded.