Author Topic: How close are we to cutscene quality graphics?  (Read 6500 times)

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Offline Starks

  • 29
How close are we to cutscene quality graphics?
Ya know how during the FS2 opening, the Battle of Deneb is shown? Look at those graphics! WE ARE SO CLOSE TO MATCHING THAT!
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Offline Rictor

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How close are we to cutscene quality graphics?
Yeah. I'de say my biggest complaint right now is that we're still using the low-res FS2 ship textures, but I guess that would be a huge job to replace. The shinemaps actually help to make it a little less noticable, but you can still see it.

Other than that, I agree; FS2 has made huge leaps thanks to the SCP. We're very close to cutscene quality graphics.

 

Offline Nico

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How close are we to cutscene quality graphics?
We need motion blur on the ships now :p
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Offline Lightspeed

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How close are we to cutscene quality graphics?
Call me a llama, but I say we're already past cutscene quality.
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Offline Turnsky

  • FOXFIRE Artisté
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How close are we to cutscene quality graphics?
Quote
Originally posted by Lightspeed
Call me a llama, but I say we're already past cutscene quality.


ESPECIALLY beyond the quality of the cutscenes in the freespace2 intro:p
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Offline Fineus

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How close are we to cutscene quality graphics?
That said, I'm tempted to say that C&C Red Alert is past that quality ;)

In all honesty though - things are looking very cool indeed. As more ships are remodled in hi-poly varients - the textures can be upped and voila - one of the most fantastic looking space sims on the planet.

 

Offline vyper

  • 210
  • The Sexy Scotsman
How close are we to cutscene quality graphics?
Quote
Originally posted by Nico
We need motion blur on the ships now :p
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Offline Bobboau

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How close are we to cutscene quality graphics?
I've actualy thought about motion blur
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Offline Turnsky

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How close are we to cutscene quality graphics?
Quote
Originally posted by Bobboau
I've actualy thought about motion blur


:eek2:  if you did that, you would be next to godliness.:p
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Singh

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How close are we to cutscene quality graphics?
hmm....why dont we make a cutscene of the in-game SCP stuff? ;7
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Offline Fineus

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How close are we to cutscene quality graphics?
May as well wait till after the code freeze, and see how Kazans coming along with the autopilot/waypoint system. With that enabled the art of making a cutscene in game would be a lot more simple since you could have the autopilot do the hard work -giving it a cinematic edge - as opposed to just having in-game footage.

 

Offline Singh

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How close are we to cutscene quality graphics?
True.....but we could make an in-game cutscene anyway and send it in before 3.6 and give em something to drool about ;)
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Offline Setekh

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How close are we to cutscene quality graphics?
Everyone needs to play with AA on if you want cutscene quality. ;)
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Offline Taristin

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How close are we to cutscene quality graphics?
And horrible framerates. :p
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Offline Bobboau

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How close are we to cutscene quality graphics?
you know motion blur realy isn't that hard, I was thinking about implementing it before HTL even
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Offline Setekh

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How close are we to cutscene quality graphics?
Quote
Originally posted by Raa Tor'h
And horrible framerates. :p


I run FSAA at perfectly acceptable framerates. :p I like 640*480 AA better than 1024*768, even. ;)

Really, you were capable of doing it even back then? Hmmm...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Kazan

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How close are we to cutscene quality graphics?
ingame cutscenes don't need my navpoint system [which i haven't started implementing yet]

player-us-ai and waypoints
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Offline Rictor

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How close are we to cutscene quality graphics?
while I can only imagine how motion blur would look, I think it would look at least decent. There is a huge amount of turning and flybys etc in FS2, and the star-swoosh effect is already partway there.

But yeah, higher poly ships with improved textuers, thats the big one.

 

Offline Singh

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How close are we to cutscene quality graphics?
hell yeah - motion blur would be ub3r!!!
[i was actually stupid enough to go ahead and make a cutscene....ack]
« Last Edit: April 08, 2004, 10:23:43 am by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
How close are we to cutscene quality graphics?
Quote
Originally posted by Singh
hell yeah - motion blur would be ub3r!!!
[i was actually stupid enough to go ahead and make a cutscene....ack]


eh?

we can make ingame cutscenes fine. you can let the AI take over the player, and use the waypoints for the rest. DC IIRC made something with it. either him or someone else. it looked quite nice.

btw, if we grab FRAPS or whatever, turn the HUD of, put negative time compression on to compensate for the bad framerates, and turn efffects up to gigantic levels, we ought to be able to get something nice.
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