Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Sandwich on November 18, 2005, 05:13:25 pm
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Alrighty... this is gonna be fun. ;7 First off, I just want to say that I do have some fairly specific ideas about what I'd like to see this video become, but I'm not gonna spill all the beans at the outset.
What I want from you is for you to download and listen to this piece of music (http://fsu.hard-light.net/grieg_hotmk.mp3) (you'll probably have to turn up the volume quite a bit... at first :p). While you're listening to it, close your eyes and imagine it as the music a FSU/SCP pimping trailer would be based around - what parts of the piece evoke what kind of feelings, which scenes would come where, the general style of the trailer, etc. Then post those thoughts here. I'll look everything over, and in a week or something, I'll post my vision for this piece. Then we can see what we actually want to do with this. :)
But for now... close your eyes, listen to it, and let your mind wander among hi-poly realms. :D
And yes, I'm totally serious. ;)
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Hall of the Mountain King? So cliche, Sandy. :p
Don't snub the current WIP video a few threads south, though... in fact you might want to merge these threads and sticky it.
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Singh's? Heh - we've been talking about this idea ever since I saw his first SCP video a few days ago. We've gone back and forth, and have a fairly good idea of what would work nicely for this one, but I wanted to get you guys' ideas before loading you down with mine and Singh's thoughts. :)
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Without going into detail (I already have in Singh's thread) I'd really like to see something fast and hard (no jokes please..). What I mean is that if I hadn't ever seen this project before, I'd like to be left sitting at the end of the movie going "holy ****, some bedroom programmers did all this? It looks as good as any new game on the market! I must have it!".
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Not to rain on the classical music parade here but I would sugggest getting a community member to do the soundtrack. A fine example would be Flipside - check out some of his previously posted mixes.
Edit: Fixed Mosted -> Posted.
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Your current music choice is a bit... Silly. (IMHO of course. ;) )
Letting one of the community do a track sounds like a good idea.
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Yeah, flipside FTW
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What mood are we looking for?
Suspenseful? Victorious? Beauty? Exciting?
Personally, I'm liking the Capella supernova music. Starting out slow, with moody closeups & fades between the various hi-poly ships in the beginning, then cutting between various quick sequences of fighting and flak and beams. ;)
But there's probably something better.
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Humph! No appreciation of the fine arts! :p
Anyway, I'm not opposed to using our own music for a video, I'd just like to see something be made to Mountain King as well, since it was the music that gave me the idea for a FS video a few years back, not the other way around. There's nothing that says we can't produce multiple videos - the more, the merrier, I say - as long as they're quality stuff as well. :nod:
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Hmm. When I first heard this I thought it was almost comically inappropiate. But having listened to it a couple more times just now, I think it might work really well. I might even take a shot at making it myself when I get some free time if nobody else intends to by then.
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I like the surprise symphony myself (by Haydn) but I'm not sure that would be appropriate. :p
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Ok, here's the bit of conversation Singh and I had about this... perhaps this will whet your appetites a bit more...
Tell me kind sir, what are your thoughts about the FSU trailer being set to this piece of music (http://fsu.hard-light.net/grieg_hotmk.mp3)? ;)
I've had this desire to have a trailer for something FS-related to this piece for years. I LOVE it! Since the piece is very beat-oriented, around a 13-part rythym, I imagine that for the calm parts (0 to ~47 seconds), a ship, or fleet of ships (all HTL, of course) would be gliding through beautiful nebula-filled space, with perhaps still shots interspersed on the heavier beats (one still for beats 5-7, one for 8-10, and one for 11-13). Other things that could fill this space would be HTL cargo ships docking with HTL cargo containers (WOOHOO!!!!1112233), slowly spinning RBCs around a node, etc.
Once we gain a wee bit tempo and energy levels pick up (47 to ~1:25), the scenes would get more lively, with fighters zipping around and among capital ships, a chase-cam of a bomber making its way through an asteroid field, stuff like that - but no weapons fire yet.
From ~1:25 to 1:50, a bunch of battle shots from all sorts of POVs - chase-cam (on fighters, bombers, AND bombs themselves), in-cockpit, neutral POV, etc. Just standard battles, beams here and there, explosions, etc.
For the lead up to the finale, from 1:50 to 2:00, we'd reserve the special stuff - the Big C opening up in all different directions with her beam cannons, the Sathanas with all her fore beams blasting a Deimos to bits, etc.
Finally, during the dramatic BOOM-quiet, BOOM-quiet moments of 2:00-2:14, we'd have shots of the Sathanas fleet surrounding the sun, ripping it to shreds and triggering the supernova at 2:13, the explosion of which ripples outwards to the camera and finally overtakes it (total white screen) at 2:15, where we fade to black (or to an ending tagline or something) at 2:18.
For production values, I'd like to approach something like the levels of the Machinima (http://www.machinima.org/paul_blog/) "Still Seeing Breen" HL2 video (http://www.machinima.org/paul_blog/breen/StillSeeingBreen-v1.2-HQ.wmv) - they've got some GREAT cuts and breaks in there they use on what could be long boring shots; I especially like the effects they use to break up the long zoom from 1:09 to 1:18.
Anyway, don't think for a moment that I'm expecting YOU to do all (or any) of this per se. I just saw that SCP trailer vid you put together and thought I'd get your opinion on this idea of mine before I unleash it to the public. :) So... whaddya think?
Ok, i just heard the music, and concur that this is actually quite a good idea. However, the timing will need to be adjusted slightly. I agree that from 0:00 to :47, stills and generally calm scenes would be interesting, and definately fitting. With each scene, the activity needs to be upped slightly. Maybe starting off with a few fighters, then going to a fighter and a Leviathan, and then changing to an Aeolus and a Diemos, with the final scene being of a Hapsheput and a Hecate. Having cuts inbetween the boring shots would be best, especially creepy cuts. Example would a scene of a freigther docking, and then suddenly cutting to a mysterious shivan silhouette in the nebula....
Then when we hit 00:47, we change to shivan ships. Again, starting from a few fighters, we quickly move up the ladder till around perhaps 01:15, at which point we reach the grand finale: The Sathanas ripping up a HTL Phenocia with full beams. After that its all fighter mayham. Any combat scene could go here, as long as it had big explosions and stuff. We dont have much time though, since we dont want each scene to be too short either (perhaps around 3-4 seconds each), so fighter/cruiser and corvette combat can be delegated around 30 seconds till we hit 01:35, and then we build up the beamz!!
Once we hit 01:35, we really bring it on. Capital ship wars, anything battle-of-endorish, the destroyers slugging it out in massive beam wars and such. Keep building up, perhaps starting with orions, Typhons and Demons, then raising the bar to hats, Hecates and Ravanas at around 1:45, and then finally taking to the Big C against the Sathanas in 'their finest hour' till around 2:05.
2:05 onwards, I agree - a shot of the sathani blowing up the sun would be hte best, with it transitioning to the actual explosion itself at 2:12, and then fade-out at 2:15.
If you can get the movies done, as well as the HTL models, Iam willing to peace it together for you. My adobe premier skills are not fully developed yet this current trailer im working on should be significant practice, to say the least. However, if you can coax Carl, he may be a better choice, as he's had experience with premier before as well.
Ok, I like your idea. Big grin
Creepy stuff: YES.
I have a feeling that the timing on things is a bit different between the two of us, but I get the general idea.
I think that it's fine up to the finale of the Shivan ladder - 1:15 is nothing spectacular - that's all at 1:26. But from that point, I like the idea of having fighter battles only until the next stage. I'm thinking BoE stuff... fighters zipping so close by capship hulls that you can't tell what ship it is easily, stuff like that. No beams, except perhaps as a very, VERY blurry far in the background teaser for the upcoming section...
This fighter stage would last until 1:50, when the tempo picks up again. I'm thinking at that point w'd take whatever camera angle we were in the middle of, one that's observing a fighter from up close, and suddenly and in an almost cartoonish fashion (with the zoom almost bouncing back a bit when it reaches the limit), a very rapid zoom out to a distance from where we can see that the fighter battle is just a small portion of a massive capital ship engagement, perhaps a dozen ships per side, surrounding the Big C and a Sathanas maneuvering to duke it out. Various shots of the various capital ships (except for the Big C and Sath) firing their beams from 1:50 to 2:00, at which point we focus on the massive firepower in both of those two ships:
The Big C would be surrounded by 4-6 smaller Shivan ships, and would unleash the full potential of 3603 beam firing coverage. So the camera angle would be relatively wide, or fairly far away from the Big C so catch it all. The Big C clears it's surroundings like this, but then...
A closer shot of the Sathanas opening up at the Big C with with all 4 front BFReds, the beams eating away at the hull of the Big C, until 2:00, when it suddenly goes black...
(the remainder of the trailer should be really spooky and goosebumpy...)
...and on every BOOM, a ghostly flash of the familiar sight of Sathani surrounding the sun, with an utterly black screen in-between flashes. Also, quite audible over the music, especially in-between the BOOMs, is the building sound of the Sathani subspace weapon warming up. During the BOOM-quiet sections, there are also bits where there's some continuous music - these would have video footage from the Sathani powering up their subspace weapon, which fires at 2:10-2:13 (when the strings are increasing volume in short rapid burts). Then there's a dramatic drumroll, which can be the supernova explosion roiling towards the camera, and finally overtaking it at the ending BOOM.
Anyway, regarding actually making this, I have no skillz... I was planning on it - like the rest of the FSU - being a completely open community project. I'd oversee things, but I don't know how to get them the way I want them
Ok, the idea is good upto the last bit. The reason I put the activity earlier is a time issue, actually. There simply isnt enough time in the track to completely catalogue all the events that we want to happen. 10 seconds to put in all the capital ship battles is going to be nothing but flashes, one after another. Most of our track is going to be like this, so having solid pieces for at least five seconds once or twice would make it less eye-straining, IMO.
Taht said, if you DO want to start off, it would definately be possible once we have at least 2 more hi-poly shivan fighters, as well as a shivan capship or two. After that, all that is actually needed are:
1. Someone with an ub3r fast PC and Fraps
2. Design the final mission where the Colossus lays the smackdown, and perhaps usage of the new spawn-ship code. Doing still isnt difficult either, and can be done in a 5 minute FRED job. Filming it is another matter, though.
3. Acquire all the in-game battle scenes available, preferably those using newer builds and higher-poly ships for the purpose of editing.
4. Edit it, and space to upload it.
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I wish the music was more original though. I've heard the music in a whole bunch of commercials...
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There's a reason for that, you know. :p
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Er... well could you share with the rest of the class, then?
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I'm really liking the ideas being tossed around in that conversation. :D
One thought about the ending: lying around in my missions folder somewhere is a mission that someone made in an attempt to duplicate the Shivan supernova weapon. The overall effect was actually pretty good; it was certainly enough to scare the crap out of me. :p Using a few clips from that mission, spliced with the actual cutscene, might be worth considering.
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In-game footage will be preferable, regardless of what it is. Especially since the "rendered" cutscene that we do have of the supernova is practically useless because it's compression is so strong.
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Er... well could you share with the rest of the class, then?
It's a good, versatile piece of music that can be used in any number of ways, evoking vastly different emotions depending on what it's being associated with at the time.
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If anyone is interested, I have an Mp3 of the choral version of Samuel Barber's Adagio for Strings that was used in Homeworld.
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One thought about the ending: lying around in my missions folder somewhere is a mission that someone made in an attempt to duplicate the Shivan supernova weapon. The overall effect was actually pretty good; it was certainly enough to scare the crap out of me. :p Using a few clips from that mission, spliced with the actual cutscene, might be worth considering.
That would be Sesquipedalian. It's actually gotten a few enhancements since the public release. ;7
CaptJosh: I'd be interested in hearing that.
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CaptJosh: I'd be interested in hearing that.
I've located a copy of that here (http://www.3ddownloads.com/relicnews/mp3/Main%20Theme.mp3).
It's a good, versatile piece of music that can be used in any number of ways, evoking vastly different emotions depending on what it's being associated with at the time.
Are you really sure about that?
Why not choose an emotion first and then find some music that fits?
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Just saw this :)
Well, if you guys are still looking for some ideas for music, I'd be happy to throw some stuff together. I've been looking for something to give me the kickstart to get making stuff again, just let me know :D
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if this actually gets made... well, i'll be at more then a loss of words...
also, to contribute to the thread, why not to use the best (http://top-download.net/forum/pece-stuff/FS2_Cinema2.mp3) music out there. the one from the game :)
(the credits music i think this is)
also, it gives slightly more time for the video. 3:32 as opposed to 2:18 from Grieg's music. also, "Hall of the Mountain King" definitely does not apply for something as badass as FSU. when people hear grieg's music they'll think "oh, i've heard that in that ad sometime earlier". we dont want people watching this to think about the music. we want them to drool, we want their brains to stop functioning for anything else then the game video, for the duration of it :drevil: :nervous:
:D
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Whilst musically it is great, to my tastes it doesn't have enough 'punch' at the hitpoint (in this case when the Supernova kicks off). To my mind at least, theres not that feeling of 'Thwack!' when it hits you. The title music 'missile track' does a better job of that. Also, I suppose with this being a fan-project, the staff want to keep as much standard 'V' stuff out of the video as possible, not out of disrespect for V, but simply to strengthen that image.
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Yeah, as much as I like FS2's music I think it'd be best to use something new.
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As far as that other copy of the choral arrangement of Adagio for Strings, I think my copy is better, as I extracted and converted the audio myself and I went with higher bitrate and simple stereo for encoding.
Linky... (http://phantos1.1l.com/(Samuel_Barber}Adagio_for_Strings-choral(From_Homeworld).mp3)
Be warned, it's 8.06 megs, so if you're on dial-up or don't have much bandwidth to spare for some other reason, it'll take a while.
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Agnus Dei was sung by 'Quire of Voyces' or somesuch spelling, (though obviously was originally written by Barber) ,theres quite a few versions of it now, it seems to have caught on as a favourite among choirs.
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Double post, sorry...
A thought just occured to me, probably your best bet of doing this is to make the video first, that way you have complete freedom to record without worrying that the pegasus explodes 1.2 seconds after a drumbeat or something, just make a video that you think would give the best image of FSU. Once the video is done, have a contest to see who can find or write the most appropriate piece of music to the video? After all, the music is supposed to underscore the action not define it ;)
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Like I said, we can have it both - or even numerous - ways. I'd like to see a video with Mountain King as the track; you want to see a video with something else as the track. Let's do both. :)
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Double post, sorry...
A thought just occured to me, probably your best bet of doing this is to make the video first, that way you have complete freedom to record without worrying that the pegasus explodes 1.2 seconds after a drumbeat or something, just make a video that you think would give the best image of FSU. Once the video is done, have a contest to see who can find or write the most appropriate piece of music to the video? After all, the music is supposed to underscore the action not define it ;)
Hmm, that's somewhat difficult to do. At least for me, I sync the video to the music and often define the entire trailer around the flow of the soundtrack because I find this has the best effect. Usually this means it won't work so well with music other than the one it was made for.
But yeah, multiple trailers is a great idea.
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Mr Bungle's Ma Meeshka Mow Skwaz would certainly bring some exotic flavour into pimping.
Actually I think I am going to make that movie one day, as soon as I get my current Rollercoaster Of Emotions finished.
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Ok, well, I got playing around with this in mind, sort of threw together a scratchpad of stuff, theres nods in the direction of the original Freespace theme, some Vasudan themed stuff (poor buggers never get into the good videos ;) ) and theres still more to do on it, I want to add another drum track, theres still some snare rolls and cymbal crashes to go in there, as well as about another minute of moderate/high pace music before those final end hits, just thought I'd get peoples opinions before I start adding orchestral washes, choirs etc ;)
http://www.aqsx85.dsl.pipex.com/SPad1.mp3
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I like it so far, dude. The drums are great for when the melody's playing, but they tend to get a bit too much, too repetitive, in-between the melodies. Other than that, it sounds great - I'd never heard your work before. :yes:
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i love it, and its made even better by those drums, which kinda give it a bit of a galactica feel to me
everything else is just great
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It feels like something suitably lifted straight out of "Under Seige" (at least, the one where they're on a Battleship). Or for that matter it could fit right into Master and Commander.. any sort of naval warfare. It'd be nice if the drums had a bit more punch to them when things really kick in (around 1:30 into the track). Also, the ending sort of stutters to a halt (around 4:04) and doesn't flow quite as well as it feels it should... the ending itself is good but it just doesn't lead in right.
That said, it's really excellent.
If you're looking for further inspiration I'd advise listening to Hanz Zimmers "Roll Tide" or Nightwishes cover of the same song. But follow the same lines and are absolute masterpieces of music (in my opinion).
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afsome!!!
thats all sampled music or did you play the drums?
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I use virtual synths, each drum is an individual sample, so although they are sampled drums, the drum track was played o a keyboad :)
I'll look into cleaning it up and adding prettiness over the next couple of days.
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Been playing around with this for the last few days, thought I'd get people's opinion...
http://www.aqsx85.dsl.pipex.com/FSU-A.mp3
It's kinda hard to compose in 4/4, been using too much 3/3 lately ;)
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OMG. That is so good.
Earned a place in ma favorite music folder, it has. :yes:
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Any news or progress on this? I'd love to be able to advertise the SCP on the GamePolitics Forum, which is a pretty high-traffic site, something like this would be perfect for it :)
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hmm, nice thread here, glad i've been reminded of it
i like that music of yours, reeks of FS, which is very nice
as long as the video also pimps BSG, as BSG is very pimpable (you should see our maneuvering thruster effect)
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Any news or progress on this? I'd love to be able to advertise the SCP on the GamePolitics Forum, which is a pretty high-traffic site, something like this would be perfect for it :)
I should probably get back into the swing of things soon. I'm gonna see if i cant rework the entire SCP showcase in a more decent manner than anything else. By decent, I mean with a proper storyline this time, and probably in 1024x768 as opposed to 640x480 :D
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Does anyone have the video editing/composing skillz for this? Does anyone have the time to do all the video capturing necessary with FRAPS?
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Well, if you need more music ideas put together, just let me know, I can, if wanted, post a few pieces, and people can pick their favourite, or choose to go with another piece entirely. It's up to you guys really :)
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did anyone download the agnus dei track from the link at the very top of this page?
if so, could they send it to me or something? please?
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Adiago for Strings, you mean? "Linky"?
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yes, linky
linky is brokey
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I would fix the linky if I could, but I need some proper webhosting space in which to do so. BTW, Turambar, I tried to e-mail it to you, but it didn't go through. The file is rather large though.
Also, if anyone has some webspace to burn, I could use some to simply host this file and then fix the link.
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Been playing around with this for the last few days, thought I'd get people's opinion...
http://www.aqsx85.dsl.pipex.com/FSU-A.mp3
It's kinda hard to compose in 4/4, been using too much 3/3 lately ;)
Excellent, but am i the only one suffering from skipping?
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ive listened to it, and had a few ideas that are being FREDded out as we speak. :)
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Yeah, there's problems with the FTP site from the looks of things, I've been having them for about a week or two :(
Looking forward to seeing what happens :D
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Listening to that music makes me think (in this order):
Yea could work...
hmm - Elite / Frontier series :)
err... Alton Towers!
:lol:
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:lol: Don't, I once spent 5 hours working on a tune only to realise that the countermelody was 'The A Team' theme :/
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:lol: That stinks. :p
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*Kills Sandwich for writing a comment that could be interpreted as a suggestion that the A-Team tune stinks*
:p
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Hah! Actually, I don't know that I've ever heard the A-Team tune; for some reason, I never watched it as a kid.
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well, on an "evolution of the game" point of view, you could always shoot for fat boy slim's "right here right now", or somesuch.
or go for something with a hint of rock, or epic feel to it.
just a note, Sandy, thanks for the "Hall of the mountain king" it's the perfect music to plot by :p
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an idea for music for this, the song by Dargaard, Dark Horizons, it sounds very reminiscient of the tunes that came with FS2.
i'm gonna try making a vid with it, but no promises :)
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:bump:
:nervous:
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Hehe, well, if people want to, I can try a few more test tunes.
Remember that if this is going to be used as an 'official' example of FS2, we want to be careful if using copyrighted music, some companies don't care, others get downright stroppy about it.
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......HotMK is public domain....... :nervous:
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i'm good with video editing. if you need someone to piece it together at the end, it wouldn't be hard for me.
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I need someone who can get FS2_Open to run and can gather the various shots needed. Once that's done.... you're more than welcome to work on it. :)
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Maybe, once taylor finishes the fixes, we can get this guy (http://www.hard-light.net/forums/index.php/topic,42302.0.html) to do it. He's got a great system for it.
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Ovrkl. :p
More important than a kick-ass system to capture from is someone who knows what kind of clips to capture in the first place. :)
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Mostly it's learning how to use the camera, setting up cut-scene scenarios etc, so a good Fredder is needed ;)
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That, and someone with a good sense of how to get a good framing. :) I recently replayed the single-player campaign of C&C Renegade, and while the game itself was simply fun (as an old C&C fan), the cutscenes were utterly outstanding. The graphics in them were mediocre at best, but the cinematography? If they had actually been filmed that way (instead of CGI'ed), I'd say that the cameraman and director of filmography were utterly brilliant. The character animation was superb as well; they must have mapped out actual actors going through the motions to get that level of realism in the character movements.
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If you want, you could just do what Interplay or V probably did in this case:
http://www.youtube.com/watch?v=r08pQHjF1X0
http://www.youtube.com/watch?v=G6xzWtIA0HQ&mode=related&search=
As for clips...I'd say record everything. Record playing through the single player campaign - sometimes even in the middle of dogfights, you can get impressive footage that's hard to record if its all set up. And if we have enough a collection of kickass videos, then editing them into something coherent isn't all that difficult. If you want a comparision, then simply run through each mission again with SCP and without; taking stock footage of stationary objects in each and comparing it to each other. Although the important question to ask, however, is what kind of video do you want? Comparision or old and new, or just the plain kick-assedness of what the SCP looks like now? :p
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Have you thought about asking Flail to do this?
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I haven't been keeping up... who's that?
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in case it's still being debated I'll give you my 2 cents.
the music from the title.
it's mischevious, and it's comical and sadly it's repetitave with a predictable build that can be taken in 2 ways, 1: it sets a strong guideline dictating how the video will proceed or 2: it dictates the video's direction with no intrigue and no ability to improvise.
think about the video from a number of directions with this song in mind.
1: metaphorically a rat in a maze, running from corner to corner, or a squirrel running and avoiding through a crowd of ppl or a fighter flying through a saturated ongoing battlefield of fighters, cruisers, bombers for 2 3rds of the song and here is the problem the song dictates little can change, new points won't fit you are left with the star of the video and all stand in characters for the entirety of the video.
no new points can be introduced you are stuck with the one to carry you through the video, if it doesn't start compelling it'll be hard to finnish compelling.
additionally you will have to choose is this video going to be a talky or a silent film with music driving it?
personally I think it would be a difficult song to create a compelling video from, using the music for 1 rd of the video is feasible but a compilation of 3 songs may be more wise or let the video speak for itself without having music push it.
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I'm tinkering about at the moment with a musical piece that will sort-of combine both Freespace 1 and Freespace 2 themes, it's a little less Orchestra orientated than the stuff I've done for it up to this point, but, time permitting, I may have something for people to listen to be the end of the weekend.
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Kewl. :)
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Ok, due to a soundcard death, things are taking longer than I'd hoped, I've done a quick mixdown of what I have so far, some of the drums are a little quiet, and it's not finished, there's still a lot of polishing and cleaning to do, but this is just an update to show you how things are progressing. I've made it a bit more up-tempo, and tried to include both the FS1 and FS2 styles in there, though I admit, once this is finished, I am never going to play the chord progression C, Csus4, Cm, C5 in this order again. Ever.
http://www.aqsx85.dsl.pipex.com/UpgradeWork.zip
Volume may be screwy, I haven't reinstalled Soundforge yet, so I had to rely on Goldwave for normalising, which is a good program, but I'm not very used to it yet.
Edit : It's a zipped .Ogg file, Pipex doesn't like anything that has 'unusual' extensions for some unknown reason :(
Edit 2 : Please don't tell me it ends too quickly, it's not finished, this is just an update ;)
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I like it - with reservations. ;) But my reservations aren't about something there, but about what isn't. The general feel of the piece is moody atmospheric stuff, slowly building up to a tempo, but since it's not completed yet, I don't know where you plan on taking it. I think that eventually it will need to go somewhere more energetic to match space battles and such. So, I guess my main question is, are you thinking of taking it in a more energetic direction further on?
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what about a mix of the flight of the bumblebee merged with the hall of the mountain king?
show one of the faster moving and more agile fighters, a Ulysses (or Ulysses b) would seem perfect for the task, getting banged around and cutting loose with some tempests and laser fire while flying through debris and avoiding beem and flack (I mean really flying close to cruisers and the like almost crawling across the hull to give perspective of the size difference then introduce a huge cruiser off in the distance that the little ship has to head to and merge the music with hall of the mountain king as a finally.
I mentioned a Ulysses "b" because I've been banging around the idea of doing some modelling by making a newer Ulysses (minimal tweak of the original) that would be faster but alot less stable while running afterburners, also tougher shield but weaker armor and the ability to mount 2 Helios missiles externally under the wings seemed interesting given their poor speed and tracking the idea being forcing the pilot to get in close at speed like a dive bomber and breaking off asap to get clear.... what would be really neat would be to make them dumbfires and susceptable to damage even when still mounted on the fighter.
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I guess my main question is, are you thinking of taking it in a more energetic direction further on?
Yup, you're correct, I'm trying to keep it to the format of the original Freespace videos, which started off very moody and atmospheric, built up to a moderate pace (which is where this one ends at the moment) and then kicks in with a powerful finale. I might even drag out my guitar for helping with the Finale, as you can't beat a good thrashy rhythm for hardcore tension if it's mixed right, however, mixed wrong it sounds like a god-awful mess, so I'll see how it goes.
My main concern is the repeating chords, I need to find some way to break out of that loop without the whole feel of the tune changing beyond recognition, but I don't want the finale to sound like 'more of the same but louder'. I'll keep working at it and post a few ideas as I do them, see what people think :)
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what about a mix of the flight of the bumblebee merged with the hall of the mountain king?
show one of the faster moving and more agile fighters, a Ulysses (or Ulysses b) would seem perfect for the task, getting banged around and cutting loose with some tempests and laser fire while flying through debris and avoiding beem and flack (I mean really flying close to cruisers and the like almost crawling across the hull to give perspective of the size difference then introduce a huge cruiser off in the distance that the little ship has to head to and merge the music with hall of the mountain king as a finally.
I mentioned a Ulysses "b" because I've been banging around the idea of doing some modelling by making a newer Ulysses (minimal tweak of the original) that would be faster but alot less stable while running afterburners, also tougher shield but weaker armor and the ability to mount 2 Helios missiles externally under the wings seemed interesting given their poor speed and tracking the idea being forcing the pilot to get in close at speed like a dive bomber and breaking off asap to get clear.... what would be really neat would be to make them dumbfires and susceptable to damage even when still mounted on the fighter.
..............BREATHE!!!! ;)
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Hiya,
Just as a point of note; when scoring a motion picture/video, the biggest, most severe no-no that one could possibly do is to use any of the following:
- 'Also sprach Zarathustra' by Strauss
- 'The Hall of the Mountain King' by Grieg
- 'O Fortuna' (yes, that theme from Carmina Burana) by Orff
- 'Flight of the Bumblebee' by Rimsky-Korsakov
- 'Adagio' by Albinioni
- anything by Mussorgsky
Doing so will -- in that very second -- immediately and irrevocably slam the production into the deepest bowels of the clichéd camp abyss. Think Battlefield Earth (http://www.rottentomatoes.com/m/battlefield_earth/). Un-intentional hilarity ensues.
Please don't.
Cordially,
~Selectah
(On the other hand, now that I think of it; please do. It'll make The Worst of the Web in no time. If that ain't exposure, I don't know what is.)
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Well, that was kinda one of the things I was looking for... it's SO overused that the music itself would garner more attention that a (no offense, Flip) random anonymous piece, and yet then putting grand space battle scenes to said music is then such a major contradiction.... *sigh* It was a thought... :sigh:
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No offence taken at all :)
Though I do feel the need to point out that the SCP is a living, breathing example of what can be achieved by random anonymous people ;) :p
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That's quote-worthy right there. ;)
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Selectah is right. Using any of the songs he mentioned is just ew.
Original/obscure pieces have to be used. Everyone has seen a movie with HOTMK in it, so when they hear it, it'll ruin the atmosphere of the trailer totally.
Of course, I want to use this (http://www.nukelol.com/media/audio/Mellowdrone%20-%20Driv3r%20-%20C'mon%20and%20try.mp3), minus the talking at the beginning and end for the intro cut scene to a campaign. :p
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HEhehe, keep the talking at the start and it would make a good intro for Inferno...
'And I saw my mother, and she was calling, and I had to go back....And when I went back, it hurt.'
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HEhehe, keep the talking at the start and it would make a good intro for Inferno...
'And I saw my mother, and she was calling, and I had to go back....And when I went back, it hurt.'
XD :lol:
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Original/obscure pieces have to be used. Everyone has seen a movie with HOTMK in it, so when they hear it, it'll ruin the atmosphere of the trailer totally.
That's actually kinda what I was aiming at - a trailer with ridiculous musical atmosphere, but powerful imagery that fit (timing-wise) the music. Sort of a "the beach is so crowded, nobody goes there anymore, so let's go there!" attitude.
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Sort of like the famous shoot-out to 'Somewhere over the Rainbow?'
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...apparently not famous enough - the what?? :p
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LOL It was face-off, I think, with Nicholas Cage and John Travolta, there's one fight scene which there are guns blazing everywhere and the soundtrack is Somewhere over the Rainbow. Oddly enough, the contradiction works really well.
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Ok, so yeah, exactly that. :)
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just make sure you dont use coldplay.
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'My Iron Lung' by Radiohead might work though.
http://www.youtube.com/watch?v=J7KyCp9E4No
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I think this thread does need more attention. A nice FSU Pimp video is desperately needed to help spread the word.
Flipside, that song might work, it's just, IMO anyway, songs with alot of vocals don't do well for exhibition vids.
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Personally, I suggest using Samuel Barber's Agnus Dei, aka Adagio for Strings. I'd suggest the choral version of it, but you might run into some copyright issues with Relic Studios, as I believe they had the version I'm thinking of made specifically for Homeworld.
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Heh, got a Guitar cab emulator as a late Xmas prezzie :)
I got playing around, this is really more of a 'I wonder what this thing can do' piece, I never even intended it to be this tune at first, but hey, it was fun :D
It's not Agnus Dei ;)
http://www.aqsx85.dsl.pipex.com/RigTest1.mp3
I don't know about Freespace, but it's great for Need for Speed Carbon :p
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...not too shabby. ;)
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dude, do agnus dei with the guitar thingy.
that could be neat...
although what you've got is pretty sweet.
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...Or HotMK with the elec. guitar! ;)
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I think a good video would be one with lots of staged shots set to Tapioca Tundra. >_>
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... Let me get this straigh, FSU Pimp is to show off all the improvements in FSO, right?
needs nitrous, mix in a little suspense, plug in a shot of pure horror (have a Sath warp out in front of a player whilst cueing scary music, after you've gotten used to flyin' & fightin' around capships, that'll give you a jolt), plus an ending of mystery.
Of course, those are just words... I'll see if I can't cob something together just to show you what I mean. But, in the meantime, what do you think of the description?
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Meantime, check this out:
FreeSpace Music Video Breaking Benjamin Blow Me Away YouTube (http://www.youtube.com/watch?v=35Agz8NGVak&mode=related&search=)
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nice but i kinda wish it was more ingame of what scp and the upgrade project can really do. At this point the models/effects are better than thoes used in the cutsceens. Especialy if you have Lightspeeds latest Nebulas.
Back to music discussion, another no no would be "What a Wonderful World!" I think it has been done to many times while total masive distruction has been taken place. But then I guess thats because its because it never gets old.
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nice but i kinda wish it was more ingame of what scp and the upgrade project can really do.
...
Flail SCP on YouTube (http://www.youtube.com/watch?v=-6VhyMzu12c&mode=related&search=)
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nice
wish it could be a higher res but oh well.
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nice
wish it could be a higher res but oh well.
If you use a Bittorrent client, you can: (The file is about 80 - 90 MB)
EDIT: TORRENTScan (http://torrentscan.com/) seems to be able to search multiple torrent search engines, just click the search engine and it will apply you search to that engine. (Works with most of 'em.)
(choose a torrent that has at least 1 seeder, preferrably one that's listed as having good health... but sometimes the site's status report doesn't match the actual torrent, so check manually after starting [double-click the torrent inside Azureus to get full status].)
I use Azureus (http://azureus.sourceforge.net/download.php), which requires the Java Runtime Environment (http://www.filehippo.com/download_java_runtime/) (uninstall all other versions and restart your computer before installing this latest version).
So, 1) Install JRE. 2) Install Azureus. 3) Choose to "Open With" the .torrent download (assuming you associated Azureus with .torrent files, if not, do so). 4) Make sure your share ratio is at 1.0 or above, if possible. (You can still watch the video as its seeding.)
EDIT2: nvm all that: go here (http://forums.spacebattles.com/showthread.php?t=102708&referrerid=7726) to download from FileFront.
EDIT3: AAAAARRRRRGGGGHHHH!!!! It's been removed? Why?!? :mad: :mad: :mad: :hopping: :hopping: :hopping:
EDIT4: Oh my -------- grrrrrrr!!!
Did a search for "Flail" in my removable hard drive...
I've already got the freaking file!!
I'll upload it and post a link. soz for that, guys. I feel stupid now.
Okay, should be up about two hours from the time I last edit this... if you want it posted somewheres other than FileFront, let me know, or better yet, d'l it, post it elsewhere, and let me know what you used.
(Finally found it online by googling flail homepage "flail scp"
-- don't know why download Flail SCP.avi
didn't work that easy...)
EDIT5:
Flail SCP (http://files.filefront.com/Flail_SCPavi/;6768211;;/fileinfo.html)
Flail Babylon (http://files.filefront.com/Flail_Babylonavi/;6768213;;/fileinfo.html)
Flail Descent (http://files.filefront.com/Flail_Descent_SuperHighavi/;6768226;;/fileinfo.html)
:D enjoy!
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Well.. end good, all good ;)
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... up now, see my EDIT5: in my previous post. ;)
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When I click to download at filefront I get a page cannot be displayed.
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nice but i kinda wish it was more ingame of what scp and the upgrade project can really do. At this point the models/effects are better than thoes used in the cutsceens. Especialy if you have Lightspeeds latest Nebulas.
Well, I'm sorry it didn't have enough in-game footage for you. Sorry I didn't have the hardware to suit your needs.
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Well, I'm sorry it didn't have enough in-game footage for you. Sorry I didn't have the hardware to suit your needs.
For some reason, through your wording or through my present mood at the moment, it seemed like you took offence at that, though its hard to tell without any emotes what so ever. If that was the case, I didn't mean for you to be offended. :o I liked your movie allot and thought you did a nice job with the film editing and so naturally wished it had in-game scenes and it would have made the perfect promotional video.
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For some reason, through your wording or through my present mood at the moment, it seemed like you took offence at that, though its hard to tell without any emotes what so ever. If that was the case, I didn't mean for you to be offended. :o I liked your movie allot and thought you did a nice job with the film editing and so naturally wished it had in-game scenes and it would have made the perfect promotional video.
Meh, don't take it personally, I'm in a bad mood for no apparent reason. >_>
I can currently record movies via FRAPS with 25-30 FPS with mediavps enabled. A little late though. :(
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...You can't do it again? With the .avi to guide you, I'd think you could recreate it any way you wanted to.
EDIT: :nervous: right, bad mood... uh, if you wanted to. ;)
EDIT2: Do you have that vid posted in full resolution somewhere? err.. :nervous: just wondering, you know.
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When I click to download at filefront I get a page cannot be displayed.
Not a problem at my end, I'm afraid... see if you can download other stuff from FileFront; if you can't, then the problem is at your end. (eg, try downloading TBP or something.)
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I'm having problems with it too, Neither Firefox nor IE will download, says it can't find the page.
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Okay, I am too... I'm just getting a blank page. grrrr.
Download Never Appears/Download Doesn’t Start
Please use the following steps to correct the problem.
1. Log out of FileFront.com, if you are logged in.
2. Clear your cookies. You can clear your cookies by opening your browser, clicking on tools, clicking on Internet Options, and clicking on Delete Cookies. Once you have that complete, log back into FileFront and try to download again.
3. Log back in to FileFront.com, if you would like to log in.
4. Attempt the download again without download accelerators/managers, such as Google Accelerator or GetRight.
This should resolve the problem, but remember to be very patient for the download to start.
But I don't think that is our problem.
If you go to http://hosted.filefront.com/jr2/
You can see that supposedly the files have been downloaded - maybe FileFront is overloaded? I don't know.
EDIT: Maybe you can't view that page, I'm not sure: so here it is:
Name
Date # d'ls Size
Flail_Descent_SuperHigh.avi
02/18/2007 1 136.66 MB
Flail_Babylon.avi
02/18/2007 4 69.63 MB
Flail_SCP.avi
02/18/2007 11 95.91 MB
Solar_wars.zip
02/12/2007 6 1.39 MB
OpenALwEAX.exe
10/23/2006 10 732.00 KB
EDIT: Okay, I e-mailed FileFront about this, I'll see what they say...
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EDIT2: Do you have that vid posted in full resolution somewhere? err.. :nervous: just wondering, you know.
It's in the same thread I posted the Youtube link in. Might have to change the aspect ratio a bit though.
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The Flail SCP download is working now.
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EDIT2: Do you have that vid posted in full resolution somewhere? err.. :nervous: just wondering, you know.
It's in the same thread I posted the Youtube link in. Might have to change the aspect ratio a bit though.
You have 174 pages of post, man... a little help?
EDIT: And I only have 21... I feel like a n00b!
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Would have helped to look in Hard-Light Art. ;)
http://www.hard-light.net/forums/index.php/topic,44676.0.html
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Thx much..
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you know I think a good music to use would be the FS2 cinima soundtrack, or the updated version thereof.
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Just to show that I haven't forgotten about this entirely, I present the hardest 16 seconds of work of my musical life. What is so hard about it is that I had to model every syllable...
http://www.aqsx85.dsl.pipex.com/HardBloodyWork.mp3
It also gives you an idea of what I'm working on at the moment ;)
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Ur working on a 404 error?
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Yeah, I got together with half of 808 State ;)
Try it now :)
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Sounds nice... but it will accelerate, right? (get faster pace, like rock or something) Then maybe slow down again at the end.
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http://www.aqsx85.dsl.pipex.com/Yes.mp3
;)
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--Very nice, but after that clip, it need to kick in heavy bass drums, too! :nod:
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Hehe, don't worry, it will, that was just the guitar only track I did a quick mix-down on :)
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:yes:
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Ok, I'm about half way through a 3 minute piece I'm doing with a mind for making a video, I've got a very quick mixdown of what I've done so far, so it stops pretty abruptly, this will be extended on ;)
http://www.aqsx85.dsl.pipex.com/qmix1-1.mp3
So far I'm kept pretty much to the standard theme, but I'm thinking of pulling something new for the next section, just sort of symbolising the fact that not only have we made old stuff look sweeter, we've moved it into a whole new level.
The mix here isn't perfect, the guitar is a bit loud still for my tastes, but once you've been listening to it for about 50 times in a row like I have, it all sort of blurs into one, making it hard to make decisions about how it sounds.
Any ideas/comments/suggestions?
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That's really working out to be a fitting piece Flipside, just keep on the track you've been on. One thing that would be nicer is if the percussion were a bit clearer, and "harder". That's just my opinion though.
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I agree with Swantz (and / or you); either the guitars need a volume drop, or the rest needs to be louder. Preferably the rest louder, unless you're neer 60-70% volume already... The average volume on the track should be 60-70, I think. Also, when the male voices come in before that, there's instruments playing. I do believe it would sound better if either the voices or the instruments were made background (I'd prefer instruments background, voices front)... either that, or rearranged a bit somehow, as they seem to not do so well when they are the same volume.
All in all, great work... do I detect a bit of Descent - style there? :D As well as FreeSpace in the first part. :yes:
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The guitar and (especially) the drum tracks sound a bit compressed compared to the rest. Also, it sounds like these tracks are lacking in the lows and highs (filtered?).
And.. would it be possible to "stretch/slide" the starting note for quitar a bit?
Other than that, I liked it :)
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Thanks for the comments guys. I've also started a seperate thread, mainly because, having listened to it this morning, I realised just how dangerous mixing on your own can be with regards to comparing volumes, so I'm going to post updates in here and get feedback at several stages :)
The track normalised, which I think caused the problem, because he guitars are so much louder than everything else, so the drum 'punch' and the guitar riff both sound compressed.
I think the drums are too echoey at the moment, one of them has a long reveby sound which sounds gorgeous on it's own, but I think it starts to 'slur' the audio after it. I'll take a look at something a bit more aggressive in the drum department :)
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Hmm, when you guys are done with your video, I'll upload it to zudeo... like I did for this:
"(http://www.zudeo.com/magnet/6JG76YTGAZ5UV7D3TGTOPBVWXKIDOGYD.jpg) (http://www.zudeo.com/details/6JG76YTGAZ5UV7D3TGTOPBVWXKIDOGYD.html)
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Any FSO pimp video should show off the BEST things community has to offer.
Thus it MUST include:
1. best glory scenes from the BSG: BTRL
2. Best glory scenes from the ST project
3. Best glory scenes from the B5 project
4. Death Star Trench Run..and some SW ships.
5. High poly stock ships duking it out!
6. Various good looking custom made ships and fighters!
Then, and ONLY THEN will it be a true FSO glory video...naturally, it has to be long to fit everything in....
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*eyes big red button on console*
*rests finger on said button*
*twitch*
:necro:
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Hi!
I watch this Forum a long time ago and you all do an awesome job!
I just registred to give you this song that I find very cool and with some nice shootouts it would be a great song for a video (besides your mixed mp3 sound good, too!)
http://www.youtube.com/watch?v=qYFFAbyOSXY
the song is called Asylum from the Band Edguy... Would be great to hear that sound and see Freespace 2 in action (with the new warp effects and some slow scenes in the beginning and than great battles with fast scenes followed by ships that get shot by flak cannons and beams all over the place...)
Wouldn´t it be cool if the shivans win the battle in the video and at the end there comes a message like "Now it´s up to YOU! Finish the fight!" ^^
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:welcomeblue:
Nice link, thx!
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No music is better for FS 2 vids than mein herz brennt by rammstein :P if you dont believe me, ask Kappawing ;)
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Believe me or not, the music makes me somewhat think of a cat sneaking around.
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Just wait til 1:50 and it gets good :nod:
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Mein Herz Brennt (English) Lyrics » Rammstein from http://www.lyricsdomain.com/18/rammstein/mein_herz_brennt_english.html
If you have FireFox (and you should), then get the IE Tab (https://addons.mozilla.org/en-US/firefox/addon/1419) plugin, right-click this post, and hit "Open Link in IE Tab" or "View page in IE Tab" for the best effect. ;)
vid here (http://www.youtube.com/watch?v=WbRgGoRscwo)
Carl's Lullaby:
Now, dear children, pay attention
I am the voice from the pillow
I have brought you something
I ripped it from my chest
With this heart I have the power
To blackmail the eyelids
I sing until the day awakes
A bright light on the heavens
My heart burns
They come to you in the night
Demons, ghosts, black fairies
They creep out of the cellar shaft
And will look under your bedding
Now, dear children, pay attention
I am the voice from the pillow
I have brought you something
A bright light on the heavens
My heart burns
They come to you in the night
And steal your small hot tears
They wait until the moon awakes
And put them in my cold veins
Now, dear children, pay attention
I am the voice from the pillow
I sing until the day awakes
A bright light on the heavens
My heart burns
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This thread has existed for two years now.
Where is the video?
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Just wait til 1:50 and it gets good :nod:
And when it get's louder I can image the cat getting some serious trouble. Maybe Chinese people?
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ROFL XD
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ROFL XD
You're of couuurrse not having nutritional thoughts now, do you?
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Yeah...it's about time. We now got high-poly version of almost every stock ship, we got a large selection of beautifull non-canon models, we even got normal maps!
Heck it's THE PERFECT time for the video!
Git to it ppl.
B.t.w - songs I think would do brilliantly:
LOTR: ROTK battle theme (might be overused)
Freeplaymusic - Mountains in the sky
Freeplaymusic - Southsea
Freeplaymusic - Into the Sun
Freeplaymusic - Thunderization
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Add Requiem of a Dream theme to that list and I'm happy, definitely overused though. Heh. :lol:
EDIT: For those who don't know it, http://www.youtube.com/watch?v=e2Ma4BvMUwU
I can easily imagine the first part of the track being dedicated to dramatic fights and losses, and when it get's tensioned and quiet, and loud again, the Sathanas comes in and basically pwn everyone and everything, and even more Sathanais, and the Colossus getting pwned. ANd when it's starting to fade out, you'll see the GTD Whatwasi'tsname destroying the subspace tunnel and some kind of outro, picturing the giant losses.
All in all, I'm thinking of a very dramatic and sad movie.
EDIT2: In the louder part, where it get's a bit quiter again, you could put in the Sathanas destruction, only to discover more Sathanais.
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As far as I'm aware, we are waiting on bump maps before work progresses on this.
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Add Requiem of a Dream theme to that list and I'm happy, definitely overused though. Heh. :lol:
EDIT: For those who don't know it, http://www.youtube.com/watch?v=e2Ma4BvMUwU
I can easily imagine the first part of the track being dedicated to dramatic fights and losses, and when it get's tensioned and quiet, and loud again, the Sathanas comes in and basically pwn everyone and everything, and even more Sathanais, and the Colossus getting pwned. ANd when it's starting to fade out, you'll see the GTD Whatwasi'tsname destroying the subspace tunnel and some kind of outro, picturing the giant losses.
All in all, I'm thinking of a very dramatic and sad movie.
EDIT2: In the louder part, where it get's a bit quiter again, you could put in the Sathanas destruction, only to discover more Sathanais.
The problem is that it's far too overused. When somebody hears it, they think "darn it, not another garbage fan movie" and close it.
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Plus it's just not that good or even particularly Freespacey.
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We should have like 2 - 4 Pimp vids, using multiple music tracks... we have at least two good music tracks here. (Mein Herz Brennt and Asylum)
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HEROES FATE...by our very own HLPer.. why didn't I think of this sooner?
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Yup.
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you know I used to think Korn would make for a good music to put FS to,
make me bad-
has a nice erie feel always liked it, lots of desyncronised piano playing in the back, lots of spacey sounding stuff
trash-
not well, known has a nice quiet moody sound, though it's probably too explicit in it's lyrics.
falling away from me-
has a lot of diversity of mood but has a sense of very dark cold vastness throughout it.
in articular I always thought it would be cool to have a shot of an asteroid field periodically getting lit by faint but growing orangish flashed of light, and then just as the music starts playing hard a basilist comes flying across and explodes followed by the camera shifting to a battle where Shivans are masacaring some GTA fighters.
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Yeah, if there's one thing that I've always loved about the EVE Online community, they make tons of videos, to all sorts of awesome music. It'd be cool to see a lot of that around here I think. Maybe one way would be to record some of the memorable moments in the games, without music, and think what would go really well with it in certain situations. I might start doing some of this when I get a new rig built that can actually Fraps decently.
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FRAPS tip: have it record to another partition / or better yet another HD that has been recently defragged. ;) For taking screenies in FRAPS, tell it to save as BMP and the recompress to PNG or JPG afterwards, that way there's no (well, less) lag as it gets encoded.
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What if the HDD is a slow one? (5400 rpm)
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You will only average a max of ~60 MBytes / sec on an HD anyways. No, I didn't calculate that. Scott Mueller did.
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Hard to think of a song thats both unique and awesome for this pimp video.
Loud videos are so overdone, so here's my 2 cents on song ideas. Gears of War had a nice peaceful song for its ad which made it very artistic.
Today Won't Go Down In History - Enter Shikari
This song is pretty interesting, quiet for a post-hardcore band. Feels dramatic and sad. Youtube link (http://www.youtube.com/watch?v=f3JukEdKIPk)
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We could really freak viewers out by playing that distorted plea for help from the transcend campaign right at the end, followed by a shivan lurching out of the darkness and attacking the camera.
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Highly overused or not, the strings part of Rammstein's Mein Herz Brennt is still one of the best pieces of trailer music out there.
Listen from 1:00 to 1:20 here (http://youtube.com/watch?v=L2gzibUvDzw).
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it's been done, I just spent like half an hour looking for the vid, because it was a good one, but I couldn't find it. I just remember it has a fighter alone in space near an arcadia for the first pert of the song, then at the part of the song in question it has a demon destroyer come out of the nebula (quite possibly one of the most awesome things I've ever seen)
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If someone finds that video, _please_ post. I would love to see this.
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http://www.youtube.com/watch?v=mCjG0eDTzXo
there is a song that a kick ass pimp vid could be set to.
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lol TTGL. That song is quite badass though :P
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I'm envisioning Viral laying a smackdown on an Orion right about now. :D
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of he people who know what this song is, most will like the reference, of those who do not, it's a song about someone who was built to kill filthy inferior humans with there superior technology and biology and the lyrics and general tone fit perfectly for the shivans.
"I'm here because you're here
(You've got a problem now)"
"There will be no compromise for you"
further the song was literaly built to have action sequences played to it.
and in summary ROW ROW FIGHT THE POWAH!
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I have a high quality version of that if someone wants to do it.
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As far as I'm aware, we are waiting on bump maps before work progresses on this.
so... this video's going to be made using the engine?
if that's the case, i dunno, maybe you guys could actually FRED it (you know, set up the scenes) and then swap in the bump mapped build when it comes out
it's just my opinion, but I think it might actually help you guys select a song to have something you can see--y'know something to match the song to
I guess I would say, if you want to show off the awesomeness of SCP, it would be good to match the song to whatever video you come up with, as opposed to matching the trailer to the song
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It's much, much better to match the trailer to the music rather than the other way around. It isn't just a matter of finding appropriate music and slapping it over the footage - the video has to be paced and edited according to the track you're using. The whole thing will almost certainly feel clumsy if you do it any other way.
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of he people who know what this song is, most will like the reference, of those who do not, it's a song about someone who was built to kill filthy inferior humans with there superior technology and biology and the lyrics and general tone fit perfectly for the shivans.
"I'm here because you're here
(You've got a problem now)"
"There will be no compromise for you"
further the song was literaly built to have action sequences played to it.
and in summary ROW ROW FIGHT THE POWAH!
that would be creepy and awesome at the same time.
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There are so many things out there. But, if I was to fall back on a 'dire' music piece. Classical always has a bit of tinge of epic dramatism to it.
Verdi: Requiem Mass 'Dies Irae'( tr.: DAY OF WRATH) is such a powerful song. Watch the people who perform it....
Verdi: Requiem, Mass Dies Irae (http://www.youtube.com/watch?v=ZDFFHaz9GsY&feature=related)
or
Mozart's original Requiem, Dies Irae (http://www.youtube.com/watch?v=nA5B-F6QMC8)
I honestly prefer Mozart's rendition.
s
The first refrain of Mozart's piece translated:
That day of wrath, that dreadful day, while heaven and earth in ashes lay, as David and the Sibyl say!
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It's much, much better to match the trailer to the music rather than the other way around. It isn't just a matter of finding appropriate music and slapping it over the footage - the video has to be paced and edited according to the track you're using. The whole thing will almost certainly feel clumsy if you do it any other way.
well obviously you'd edit footage to match the music, but surely you guys have some idea of the scenes you want to see...
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There are so many things out there. But, if I was to fall back on a 'dire' music piece. Classical always has a bit of tinge of epic dramatism to it.
Verdi: Requiem Mass 'Dies Irae'( tr.: DAY OF WRATH) is such a powerful song. Watch the people who perform it....
Verdi: Requiem, Mass Dies Irae (http://www.youtube.com/watch?v=ZDFFHaz9GsY&feature=related)
or
Mozart's original Requiem, Dies Irae (http://www.youtube.com/watch?v=nA5B-F6QMC8)
I honestly prefer Mozart's rendition.
s
The first refrain of Mozart's piece translated:
That day of wrath, that dreadful day, while heaven and earth in ashes lay, as David and the Sibyl say!
Oh my god. That almost too much epicness to be handled by human beings.
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So now that 3.6.10 is out and we have some *very* nice models, is the vid going to kick start again?
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I sorta prefer the 'O, Fortuna' (aka Carmina Burana)...
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O, Fortuna would make for an amazing video. That or any section of Koyaanisqatsi.
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I'd personally prefer music that also has quiet parts. Many of those works suggested lack that. A personal favourite would be the Tannhäuser overture, particularly the first 4-5 minutes or so which have an initially quiet and beautiful buildup to a very spectacular climax. [Edit: Also the ending from about 3:40 in part two. Same progression as the start but with added dramatic violin goodness]
YouTube - Part One (http://uk.youtube.com/watch?v=Gz7vFNJaG5o) / YouTube- Part Two (http://uk.youtube.com/watch?v=NVnZZekYMrY)
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I still think the choral version of Samuel Barber's best work, Agnus Dei, also known as Adagio for Strings, could work well if the video was done right... Maybe without any of the sound from the game itself... Just weapons fire and silent death all with that haunting track...
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1812 Overture? It has a few quiet parts. I think tieing a cannon boom to a beam would be pretty awesome too :)
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I sorta prefer the 'O, Fortuna' (aka Carmina Burana)...
O, Fortuna is ridiculously overused. If you really have to use something from Carmina Burana at least go with Fortune Plango Vulnera (http://www.youtube.com/watch?v=v5Xkv5tjXMw) which is just as good and nowhere near as big a cliché.
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...steps out of the shadows.
Feel free to ignore this one, but if you're looking for dramatic music I could recommend Lacrimosa by Immediate Music.
http://uk.youtube.com/watch?v=bHPYOcgde98
The track kicks in at 00:26(seconds) and I think is rather good!
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I'm enjoying it, but I've heard it before somewhere....
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Has a feel similar to O Fortuna from Carmina Burana. Which is also a good dramatic piece, though perhaps much used.
EDIT: Holy Crap! Just found a kickass vid of the TSO performing O Fortuna on Youtube.
http://www.youtube.com/watch?v=2hX1m39N2yM&feature=related
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So... is there any chance that this can change from a "Wouldn't this be cool music?" thread into a "Hey, I've picked this piece and have begun actually making the video" thread? ;)
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Sorry to bump this, but this looks very interesting. o_o
Anyways, what piece would you (@Sandwich) prefer? Or if there's a general agreement on which piece to use, I'll go looking for stuff that fits.
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Anyways, what piece would you (@Sandwich) prefer?
Read the first post (http://www.hard-light.net/forums/index.php/topic,36921.0.html) of the thread. :)
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Sorry for the late reply. Been a little bit busy lately, I'll try to clear up some time this weekend.
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I have in any format Lacrimosa by Immediate Music in both Choir and non-choir versions.
In fact, I have just about any song by them you care to name.
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Plus Lacrimosa has been tested and shown to be good in a Freespace-related video (http://www.youtube.com/watch?v=nxhvPas5Bwk&fmt=18).
EDIT: Immediate Music, rather...