Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Taristin on December 26, 2005, 11:19:57 pm

Title: Horus
Post by: Taristin on December 26, 2005, 11:19:57 pm
Discuss.

EDIT: Poll added, because a lot of you lazy arses don't post your opinions until after the model is finished. Click one.

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Title: Re: Horus?
Post by: Ghost on December 26, 2005, 11:35:05 pm
It's certainly a Horus.
Title: Re: Horus?
Post by: Trivial Psychic on December 26, 2005, 11:51:55 pm
Lookin' good.  Can we see a side-by-side old/new untextured image?
Title: Re: Horus?
Post by: LOA--Paul on December 27, 2005, 12:09:45 am
Hurrah!  I'm thrilled to see more Vasudan fighters and small vessels being worked on.
Title: Re: Horus?
Post by: Taristin on December 27, 2005, 12:10:09 am
Lookin' good.  Can we see a side-by-side old/new untextured image?
It's nowhere near that point yet... this was more or less an "ok, ok, I caved" post.
Title: Re: Horus?
Post by: Taristin on December 27, 2005, 12:22:19 am
But if I did, it would look something like this.

[attachment deleted by admin]
Title: Re: Horus?
Post by: WMCoolmon on December 27, 2005, 12:57:46 am
Right now, to me, it looks more bumpmapped than HTL'd (except for in the untexed images). As a start though? :yes:

I'm interested to see what you do with the cockpit.
Title: Re: Horus?
Post by: Sandwich on December 27, 2005, 03:16:33 pm
I like it so far. :yes: Make sure you do something with the smaller parts, like the gun barrels and the outer winglets. Polies invested in those will be more effective than ones invested in the general hull, for example. :)
Title: Re: Horus?
Post by: Fineus on December 27, 2005, 03:36:46 pm
Maybe this is personal preference... but the whole body of the HTL version looks too jagged... I can't help but feel it should be smooth and rounded rather than staggered as it is?
Title: Re: Horus?
Post by: Sandwich on December 27, 2005, 04:13:22 pm
I think the textures show otherwise.
Title: Re: Horus?
Post by: DaBrain on December 27, 2005, 04:21:49 pm
Nice work. I like it so far. :)

Is it getting a real cockpit?
Title: Re: Horus?
Post by: Taristin on December 27, 2005, 05:02:46 pm
WMC: :wtf:

I think the textures show otherwise.

:nod:

Like the Serapis, IMO.

DaB: Maybe :drevil:
Title: Re: Horus?
Post by: OverKill on December 27, 2005, 05:09:22 pm
Maybe this is personal preference... but the whole body of the HTL version looks too jagged... I can't help but feel it should be smooth and rounded rather than staggered as it is?

i have similar feelings
even if freespace is in space and there is no air. The horus always was a veeeery fast aeordynamic craft
and it should staj that way i think

I hope you will not leave the cockpit as it is :)
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 27, 2005, 07:06:34 pm
Personally, I don't see anything "aerodynamic" about it. It looks fast, yeah, but it looks like it'll drop like an iron balloon in atmosphere. I think the plates look more aggressive.
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on December 27, 2005, 07:14:39 pm
I'm with Raa, but the middle part always looked to be smooth to me, so I voted for the dolphin+armadillo mating ritual.
Title: Re: Horus?
Post by: WMCoolmon on December 27, 2005, 07:42:49 pm
WMC: :wtf:

What I mean is that I can tell that you've fleshed-out the textures, but it seems like you could still make it look a lot better.

*Laughs* I guess this could best be summed up with a bash quote: "don't stop." I like where you're going with it.
Title: Re: Horus? Now with added Poll Goodness!
Post by: WeatherOp on December 27, 2005, 07:57:46 pm
Yep, BD just about sums it up.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 27, 2005, 08:04:08 pm
Out of curiosity, anyone have Bob's Vasudan model? or any other vasudan model for that matter. I'm sure I could make one... but, meh.

Also, I need some sort of scale reference. How big is a zod in this thing?
Title: Re: Horus? Now with added Poll Goodness!
Post by: phreak on December 27, 2005, 09:11:18 pm
Dolphin and Armadillo DNA just don't splice.

Oh wait it does.  Option 3.
Title: Re: Horus? Now with added Poll Goodness!
Post by: starfox on December 28, 2005, 03:20:54 am
Well, option 2 for me, all-out smooth just isn't the Vasudan...
Option 3 would also work, like smoothing the dark grayed section, and "plating" the light-grey colored area...
Title: Re: Horus? Now with added Poll Goodness!
Post by: pecenipicek on December 28, 2005, 04:11:27 am
option 3, looks rather nice so far :)

cheers :D

a cockpit would be awesome tho :D
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 30, 2005, 11:44:44 am
Anyone any other concerns they'd like to voice before I proceed? I don't wanna hear about all the things people think should have been donw a few months down the line :p
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on December 30, 2005, 12:17:47 pm
You will always hear from people about what should have been done after a few months down the line.

The key is to not care :)

Just make the damn thing.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 30, 2005, 03:38:14 pm
I'm still working on a vasudan pilot.
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on December 30, 2005, 03:49:57 pm
Oooooooo.

:yes:
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 30, 2005, 08:17:13 pm
Just ****ing around, really. Pilot needs to be replaced, and not so happy with the cocpit at all.

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Title: Re: Horus? Now with added Poll Goodness!
Post by: Sandwich on December 31, 2005, 06:52:06 am
Reminds me of one of the fighters in the movie Stealth. :p
Title: Re: Horus? Now with added Poll Goodness!
Post by: starfox on December 31, 2005, 07:50:25 am
Somehow those fighters in Stealth-Movie reminded me little of Shivan Maras *Don't ask...*  :lol:
Title: Re: Horus? Now with added Poll Goodness!
Post by: Flipside on December 31, 2005, 12:51:56 pm
As long as the pilot doesn't end up doing a moonie out of the cockpit window ;)

Looks good so far Raa :D
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 31, 2005, 12:54:35 pm
Little bit of work done to the rear section...

[attachment deleted by admin]
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on December 31, 2005, 01:01:54 pm
Me likes :yes:

Make sure to show ass (engines) and bottom when you're done with em too.
Title: Re: Horus? Now with added Poll Goodness!
Post by: karajorma on December 31, 2005, 01:03:58 pm
As long as the pilot doesn't end up doing a moonie out of the cockpit window ;)
Little bit of work done to the rear section...

:lol:
Title: Re: Horus? Now with added Poll Goodness!
Post by: Galemp on December 31, 2005, 01:06:08 pm
It would be nice if you could transition those sections in the back into each other better. They're overlapping and smooshed together right now in a way I don't like.

May I implore you to make your Vasudan pilot/cockpit map fit the same UVs as a Terran one for texture swapping? I did a rather crude one earler you can use as a template before you draw your own... remember, Vasudans have flight suits as well.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 31, 2005, 01:24:23 pm
I'm not using the same cocpit model at all. It's preposterous for me to think of a terran cocpit in a vasudan ship. Reskins went away long ago.  However, for the actual pilot... if you can get me decent screengraps of the vasudan's flight suit I could try to keep it UV'd as close as possible when I make the model.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on December 31, 2005, 02:23:25 pm
Me likes :yes:

Make sure to show ass (engines) and bottom when you're done with em too.

[attachment deleted by admin]
Title: Re: Horus? Now with added Poll Goodness!
Post by: Sheepy on January 02, 2006, 05:43:49 am
You know i always thought the ovals with the little blue lights beveled out. Otherwise looking top notch!

 :yes: :yes: Two thumbs fresh!!
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 02, 2006, 11:49:31 am
Everyone says that, and I myself thought so too, but if you look at the side it's lit on, compared to how the edges of the recessed areas are lit, it shows them bevelled in.

I think Gank pointed this out when he was doing his ultra high poly Seth.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 03, 2006, 02:26:40 pm
I need ideas for a vasudan cocpit..... :/ So I can mold the glass better and stick the pilot in there...

[attachment deleted by admin]
Title: Re: Horus? Now with added Poll Goodness!
Post by: Fineus on January 03, 2006, 02:32:57 pm
For the sake of it being alien... something more form fitting and organic than a Terran cockpit? Vasudans have long arms so I'd start with that... lying down with outstretched arms controlling one joystick with each hand...
Title: Re: Horus? Now with added Poll Goodness!
Post by: Col. Fishguts on January 03, 2006, 02:38:25 pm
Sweet looking so far :yes:

Are you going for a bubble canopy or an angled approach like in the mockup pic ?

As for the interior, maybe look at the Psamptik main hall for inspiration. How's the Vasudan in the control tower thingie seated ?
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 03, 2006, 03:48:03 pm
As for the interior, maybe look at the Psamptik main hall for inspiration. How's the Vasudan in the control tower thingie seated ?

That's just it, he's not....

ying down with outstretched arms controlling one joystick with each hand...

I was considerring something like that, in a laydown position..... dunno, though, as that only lets them look straight forward, unless their heads can bend all the way back... :s
Title: Re: Horus? Now with added Poll Goodness!
Post by: Admiral Nelson on January 03, 2006, 03:55:23 pm
Perhaps prone, instead of supine.  The Anubis must have a prone gunner in its hull, judging by its shape.
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on January 03, 2006, 03:57:45 pm
You know how Vasudan cockpits and suits look like from the pilot animations when they speak.

My suggestion? The Psamtik mainhall. The booth that Vasudan to your right side of the screen is.

Just copy that.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 03, 2006, 04:14:33 pm
It's on the left, and he's standing at the panel. I was going to copy the panel, but how do they sit? Grr.
Title: Re: Horus? Now with added Poll Goodness!
Post by: StratComm on January 03, 2006, 05:08:25 pm
I think they sit like Humans.  I haven't looked in a while, but IIRC they sit in normal chairs in the briefing animation before the capture of the Taranis in FS1.  That's probably going to be your best source for imagery for Vasudan pilots anyway, as I think they are wearing their flight suits there as well.
Title: Re: Horus? Now with added Poll Goodness!
Post by: karajorma on January 04, 2006, 07:31:22 am
If you watch that cutscene you'll notice that you never actually get a good view of the Vasudans sitting down.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Turambar on January 04, 2006, 07:33:19 am
and that theyre probably very uncomfortable
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on January 04, 2006, 09:08:44 am
It's on the left, and he's standing at the panel. I was going to copy the panel, but how do they sit? Grr.

Yeah, it's on the left (with this kind of disorientation problems you might wonder how the hell I'm able to fly anything at all here).

How do they sit? Inner workings of legs are nicely displayed in the Silent Threat Headz video etc. when they walk around. Might want to... imagine something from there. Because of their weird legs, maybe they squat in a sitting position ro something.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Prophet on January 04, 2006, 11:31:07 am
When cosidering the size of your average Vasudan, and the flatness of their fighter craft... I don't think they really sit in their cocpits. Im thinking something like a tilted "bench" where they lay on their stomach (a little something like the fighter thing in Halo). If the front of the bench is little higher, the pilot doesn't have to twist their neck as much. This theory is supported by the fact that in most Vasudan fighters the cockpit window extends all the way to the bottom. If a Vasudan somehow fits in in sitting position, why would there be need for his feed to see the action?
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on January 04, 2006, 12:43:18 pm
Again, that's not the case considering we already have the in-flight pilot videos where they are obviously in an upward position from the chest up.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Prophet on January 04, 2006, 12:50:48 pm
Um... Good point...
:nervous:
I'll go away now...
Title: Re: Horus? Now with added Poll Goodness!
Post by: FireCrack on January 04, 2006, 02:55:29 pm
How about looking at the settings guy in the vasudan main hall, it does look like they are in a standing, or possibly squatting, position.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 04, 2006, 03:33:36 pm
They sit upright alright. But I guess I'll have to tae creative license again... Much like everything else... :sigh:
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 04, 2006, 08:25:19 pm
 :wtf:

[attachment deleted by admin]
Title: Re: Horus? Now with added Poll Goodness!
Post by: FireCrack on January 04, 2006, 08:27:52 pm
Is that guy the right size?
Title: Re: Horus? Now with added Poll Goodness!
Post by: Admiral Nelson on January 04, 2006, 08:29:58 pm
Seems to be a ton of space in there? Do you think its a two seater?  Many vasudan craft seem that way....
Title: Re: Horus? Now with added Poll Goodness!
Post by: BlackDove on January 04, 2006, 08:41:05 pm
AAAAAAAAHHHHHHHHHHHH!!!!!!!

Make it humanE! :p
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 04, 2006, 09:04:01 pm
I actually on't know whatthe right size is >..>
Title: Re: Horus? Now with added Poll Goodness!
Post by: FireCrack on January 04, 2006, 09:18:43 pm
2.3m ???

http://www.descent-freespace.com/goodies/gallery/species/all0001.jpg
Title: Re: Horus? Now with added Poll Goodness!
Post by: StratComm on January 04, 2006, 11:38:18 pm
2.3 max units, since they scale 1:1 to a Freespace (POF) meter.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 04, 2006, 11:50:25 pm
standing, yeah, but not sitting....
Title: Re: Horus? Now with added Poll Goodness!
Post by: StratComm on January 05, 2006, 12:00:49 am
Guestimate it.  Upper body and head should come to slightly over one meter, IIRC.  You'll never get the chance to scrutinize the pilot for .1 meter scale deviations anyway.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Unknown Target on January 19, 2006, 09:33:51 pm
By the way, rather than sticks, I might use the whole "organic button finger pad" thing, where the Vasudans control with a pad for each of their fingers.
Also, the head anis generally show Vasudans sitting up and in armor, you should take that into account as well. :)
Title: Re: Horus? Now with added Poll Goodness!
Post by: aldo_14 on January 20, 2006, 10:07:16 am
I actually on't know whatthe right size is >..>

(http://www.descent-freespace.com/goodies/gallery/species/all0001.jpg)

Howzat?
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on January 20, 2006, 11:22:41 am
Could have sworn that I wrote this once, but:

My laptop is in for repairs and Uni starts again on Monday, so I won't have the chance to work on this... at all. So If someone wants to look at my shoddy geometry they can PM me and I'll send it, but otherwise it's going to be on hiatus until... possibly spring break.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Taristin on October 11, 2006, 08:13:31 pm
*MEGA BUMP*

Did anything ever come of this? I dont recall if I sent it to anyone, or if I didn't. I have the scene on my computer and found it while looking for something I owed to SoL.

[attachment deleted by admin]
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Admiral Nelson on October 11, 2006, 08:38:21 pm
Very nifty.  Certainly worth polishing off!  :yes:
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Mongoose on October 11, 2006, 09:57:14 pm
I was beginning to get a little concerned; there hasn't been any action in here for a few months as far as new models go.  Damned real life...  At any rate, that's one hell of a Horus. :)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: S-99 on October 15, 2006, 06:52:14 am
That is purely awesome :)
I really like the front end of the vessel, it was done like perfectly, and the outer ridges are really cool too, and not overdone either i might add. After that the guns and the outer wings are really nice, and the greebling on the top center of the ship is cool. Maybe a little something can be done to the part that's inbetween the center ass end thing and the outer wings, that's the only part that seems a little plain.
then again, i might be completely wrong about my tiniest gripe which may not matter when the damn thing is textured with a hi res texture :D It's the nicest looking work in progress untextured htl model i've ever seen.
After that second place for an untextured model goes to the hecate :D
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Snail on October 15, 2006, 10:46:59 am
Gimme gimme gimee!!! *grabs*

Anyway, will it be textured? I like Horuses. My second favorite FS1 Vasudan fighters (Seth is da best).
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Mars on October 15, 2006, 11:10:47 am
Seth is a buet already though... glad to see the Horus getting a face life.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 15, 2006, 01:14:19 pm
Its actually already textured. I've just been tweaking things as I go along, to make parts look more coherent, and overall more pretty. Though, I cannot say for sure when I'll finish this completely. I just today purchased a new computer ( :D :D :D ) with a conroe e6300 and the rest of that good BS, so I'll likely use that for the rest of my work on the model.

So in about a week or so (as Im also quite busy with school)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: WeatherOp on October 15, 2006, 09:51:30 pm
Its actually already textured. I've just been tweaking things as I go along, to make parts look more coherent, and overall more pretty. Though, I cannot say for sure when I'll finish this completely. I just today purchased a new computer ( :D :D :D ) with a conroe e6300 and the rest of that good BS, so I'll likely use that for the rest of my work on the model.

So in about a week or so (as Im also quite busy with school)

Raaa.....Smiled.......... :eek2: :shaking:
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 15, 2006, 11:26:50 pm
3 times, even. Imagine that.


I realize a lot of my posts come off sounding rather asshole-ish, but... err... I just prefer not to use smilies.
Title: Re: Horus? Now with added Poll Goodness!
Post by: DaBrain on October 16, 2006, 06:32:44 am
*MEGA BUMP*

Did anything ever come of this? I dont recall if I sent it to anyone, or if I didn't. I have the scene on my computer and found it while looking for something I owed to SoL.

Doing something for SoL payed off afterall.  :lol:

Looks great.
Title: Re: Horus? Now with added Poll Goodness!
Post by: Trivial Psychic on October 18, 2006, 01:49:39 am
*MEGA BUMP*

Did anything ever come of this? I dont recall if I sent it to anyone, or if I didn't. I have the scene on my computer and found it while looking for something I owed to SoL.
Last I recall, you got stalled while trying to figure out how to model the cockpit.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 19, 2006, 10:38:55 am
Ah. Right.

Well. Fick the cockpit. Im not going to go out of my way to make a strange Vasudany cockpit. Especially one that would (though likely not) set the precedent for other Vasudan cockpits...
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Turambar on October 19, 2006, 12:20:48 pm
what we need is some concept art.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Ghost on October 19, 2006, 09:58:07 pm
Here's what I think as far as Vasudan cockpits are concerned. The only way that we would get a glimpse at a true Vasudan cockpit is if FS3 was ever made(don't kill me for saying that). And since it won't, let's just go with our own community.

We should have a concept art/model concept submission thread, and then have another thread with a poll.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: aldo_14 on October 20, 2006, 05:05:11 am
Here's what I think as far as Vasudan cockpits are concerned. The only way that we would get a glimpse at a true Vasudan cockpit is if FS3 was ever made(don't kill me for saying that). And since it won't, let's just go with our own community.

We should have a concept art/model concept submission thread, and then have another thread with a poll.


(http://www.sectorgame.com/aldo/twentyk/art/wip6.jpg)

Howzat?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 20, 2006, 11:31:14 am
Holographic panels. Mmm. Like how I put in the  Myrmidon... (But not high res)

Also a nice sneak peak at the Vassy ship in the corner... (in external camera view? o.'.o)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: aldo_14 on October 20, 2006, 01:41:10 pm
Holographic panels. Mmm. Like how I put in the  Myrmidon... (But not high res)

Also a nice sneak peak at the Vassy ship in the corner... (in external camera view? o.'.o)

Nah, just glass.  And the view is from a non-player ship, hence the lack of hud stuff.

Better shots;
(http://sectorgame.com/aldo/twentyk/art/bob1.jpg)
(http://sectorgame.com/aldo/twentyk/art/bob2.jpg)

Not able to get a decent camera angle, though, so 'exterior' is the best I can manage. And it's obviously not a Horus type cockpit.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 20, 2006, 03:41:00 pm
Damn, I wish I had a way of working that into the model... :eek: (assuming I could finagle it out of you......)

(And now Im really looking forward to seeing your campaign. Dunno if I'd play it, but the modelling alone...........)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Snail on October 20, 2006, 03:49:30 pm
Is that Lost Souls? Wow. Just got me interested. Again.

Will you give us any hints as to what this (http://www.sectorgame.com/aldo/media/fightingthedead.jpg) is?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: aldo_14 on October 20, 2006, 04:04:16 pm
Is that Lost Souls? Wow. Just got me interested. Again.

Will you give us any hints as to what this (http://www.sectorgame.com/aldo/media/fightingthedead.jpg) is?

No, not LS.  LS is on a reasonably long hiatus and has been for a while now.  This is for something much smaller and targeted at being out relatively soon.  The cannier people will probably have figured out by now, but that's irrelevant here :)  For point of reference, Ls doesn't have any Vasudan ships; consequence of trying to keep a sane number of mods....

And no, not yet.

Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Trivial Psychic on October 20, 2006, 05:59:21 pm
Ah. Right.

Well. Fick the cockpit. Im not going to go out of my way to make a strange Vasudany cockpit. Especially one that would (though likely not) set the precedent for other Vasudan cockpits...
Last I recall, you were considering having the Vasudan pilot fly in the prone position, since the size of a Vasudan compared to the size of the craft, meant that that was the only way that a Vasudan could fit in.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: aldo_14 on October 20, 2006, 06:06:29 pm
Ah. Right.

Well. Fick the cockpit. Im not going to go out of my way to make a strange Vasudany cockpit. Especially one that would (though likely not) set the precedent for other Vasudan cockpits...
Last I recall, you were considering having the Vasudan pilot fly in the prone position, since the size of a Vasudan compared to the size of the craft, meant that that was the only way that a Vasudan could fit in.

Yes, they are big buggers; which does raise a question as to how the GTVa has duel-species cockpits.....
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on October 20, 2006, 06:21:30 pm
Telephone books on the seats...
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on February 14, 2007, 06:05:19 pm
Uber bump.



Since I dont have a Vasudan cocpit to put into the model, Im about read to say it's finished.
(http://www.game-warden.com/forum/imagehosting/11045d3a341ed982.jpg)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Mars on February 14, 2007, 07:16:25 pm
Yeah... with environmental mapping ships without cockpits don't look too shaby
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Einstine909 on February 14, 2007, 08:36:42 pm
one little crit... can u make it so the back end has the same over-lapping as the front end for uniformity?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on February 14, 2007, 08:44:15 pm
The ridges? Hells no I dont wanna put that on the back :shaking: that was a nightmare
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: S-99 on February 15, 2007, 12:16:29 am
Just do something dumb to fool the rest of the hlp community. Like putting in the standing up vasudan cockpit on the horus, and the vasudan would be facing straight up. And then watch the dumb**** vasudan piloting his horus in game.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: TrashMan on February 15, 2007, 06:41:36 am
Uuuu...very nice...

Say, Aldo, would you be willing to put the vasuan pilot model up for DL?
There's a bunch of us out here making vasudan cockpit anda allready done pilot would help speed things up :D
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Pnakotus on February 15, 2007, 07:13:57 am
With regard to the pilot, he looks really, really surprised, and I didn't think Vasudan pilots wore such 'normal' helmets (from the 'chat videos' at least).
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Janos on February 15, 2007, 09:31:35 am
That's an elegant little fighter indeed.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Admiral Nelson on February 15, 2007, 09:32:27 am
It looks great to me!  :yes:

Don't get bogged down in yet more details, just get her out there!  :)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Snail on February 15, 2007, 09:37:26 am
Wonderful HTL Horus.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Raven2001 on February 15, 2007, 10:20:08 am
 :yes: :yes:
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on February 15, 2007, 11:01:47 am
Alright. Ill see about trying to do it this weekend, if I dont get bogged down in classwork.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Ace on March 10, 2007, 06:18:30 pm
The Horus is looking great but it does desperately need the same plating on the back section. With that it'll look spectacular.

As for the cockpit and pilot:
Ask Bobboau for a copy of his Vasudan .pof, it is very faithful to the cutscenes.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on March 11, 2007, 10:50:30 pm
Perhaps. I havent touched max in weeks.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on March 12, 2007, 12:59:01 am
(http://www.game-warden.com/forum/imagehosting/11045f4ec02ed7ba.jpg)


For example?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Mongoose on March 12, 2007, 03:07:42 am
Yes.  Very, very yes. :D
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Alan Bolte on March 12, 2007, 05:27:15 am
 :eek:
A vast improvement. Looks incredible.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 12, 2007, 09:17:01 pm
this deserves a place in mv_core.vp, intead of the "you dont realy need it" mv_models.vp!
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Turey on March 12, 2007, 09:21:42 pm
this deserves a place in mv_core.vp, intead of the "you dont realy need it" mv_models.vp!

what are you talking about?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 12, 2007, 09:22:55 pm
that is so good it shouldnt be in a 60mb download, but in a download that more people use anyway.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Turey on March 12, 2007, 09:25:55 pm
that is so good it shouldnt be in a 60mb download, but in a download that more people use anyway.

but it's a model!
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on March 12, 2007, 11:04:38 pm
You mean to tell me that you don't realize that all hi-poly models (and ones with the glowpoints and **** like that) go into mv_models? Good lord.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 12, 2007, 11:06:30 pm
i realize, but its a compliment saying people shouldnt have to diwnload 60mb of model just to get this one, but instead have a more convient and smalle rdownload. YEESH.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on March 12, 2007, 11:47:33 pm
Um, you DO realize that the models don't go straight into the VPs?
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on March 13, 2007, 01:02:19 am
(http://www.game-warden.com/forum/imagehosting/11045f63e40688c9.jpg)

(http://www.game-warden.com/forum/imagehosting/11045f63e4099614.jpg)
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on March 13, 2007, 01:09:56 am
Is it done yet? I want that beauty. :D
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Raven2001 on March 13, 2007, 01:48:40 pm
How many polys so far? IMO all it needs now is Bob and let it rock :nod:
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on March 13, 2007, 05:43:11 pm
I dont keep count of stupid measurements like polycount which mean absolutely nothing, sorry.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Col. Fishguts on March 13, 2007, 08:27:31 pm
She's a beauty alright :yes:
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: abosch on March 13, 2007, 08:54:01 pm
nice glows  :yes:

are they pulsating? i always think vasudan ships would have pulsating lights. just look at the vasudan main hall.....
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on March 13, 2007, 09:00:00 pm
Lies, they do not. Look at the Satis. Or the Hatshepsut. :P
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 14, 2007, 06:40:26 pm
or the low-poly horus with mv_textures activated
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Spidey- on March 19, 2007, 04:56:12 pm
It's looking great!

I was wondering if those light tan areas are going to get a texture upgrade--I've always thought they looked a little plain
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: S-99 on March 19, 2007, 11:05:52 pm
It's a sleek ship, and it currently looks great with the current texture and the new polies.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 20, 2007, 09:20:50 pm
it looks like a cross between an armadillo and a dolphin if you ask me...
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on March 20, 2007, 09:26:18 pm
Ummm, I don't think anyone did. :P
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 20, 2007, 09:36:08 pm
IF you ask me. pay attention to text.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Raven2001 on March 20, 2007, 09:49:01 pm
what, you 2 are running the anual noobiness competition now?!? :P

can it
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 21, 2007, 02:34:16 pm
yes mr. shiv...raven.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Flipside on March 21, 2007, 02:52:58 pm
Will you two please stop bringing this into every thread you both post in? We've got it here, we've got it in a thread in Source Code. We get the message :p
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Taristin on March 21, 2007, 08:52:20 pm
Will you two please stop bringing this into every thread you both post in? We've got it here, we've got it in a thread in Source Code. We get the message :p

and the myrm cockpit thread, and all the threads in modelling and.... and...
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: takashi on March 23, 2007, 11:23:11 pm
enough already!
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Kaboodles on October 15, 2007, 07:13:29 pm
Ultra-necroposting here, but whatever happened to this here HTL Horus?  It looks pretty done to me, judging from the last screens.
Title: Re: HTL Horus (Old thread. New Title. With an actual image now!)
Post by: Cobra on October 15, 2007, 07:20:54 pm
No release, just a model dump on Sectorgame. That's a textured render.
Title: Horus
Post by: DaBrain on May 11, 2008, 12:42:58 pm
Horus

(http://i30.tinypic.com/2z8nm15.jpg)

(http://i27.tinypic.com/708eid.jpg)
(http://i26.tinypic.com/25p5y8j.jpg)

(http://i27.tinypic.com/v4aws4.jpg)
Title: Horus
Post by: blowfish on May 11, 2008, 12:46:53 pm
Looks a little bit *too* bumpy IMO.  But otherwise very nice ;7
Title: Horus
Post by: colecampbell666 on May 11, 2008, 01:05:38 pm
Yeah. A tad strong.
Title: Horus
Post by: Mobius on May 11, 2008, 01:09:54 pm
A Vasudan would say:

"Formidable!"

It's fantastic...it's more Vasudan and gives the impression that the interceptor is aggressive(it was, indeed, a nightmare for Terran bomber pilots).
Title: Horus
Post by: DaBrain on May 11, 2008, 01:58:32 pm
The "bumpyness" depends on your launcher settings.

For the screenshots I've used this command line:
-ambient_factor 25 -spec_exp 10.0 -spec_tube 1.0 -spec_point 1.6 -spec_static 3.0


With the standard setting, it looks like this:
(http://i26.tinypic.com/aebrkg.jpg)


I think the standard settings work best for the fixed-function rendering.
Title: Horus
Post by: Mobius on May 11, 2008, 02:11:32 pm
Yeah, they're undoubtely better.

Great work, I love the upgrade :yes:
Title: Horus
Post by: colecampbell666 on May 11, 2008, 03:03:04 pm
Looks good in that case. I think that the map just needs more detail (a.k.a HTL-ify it) so that it doesn't look like a balloon in places.
Title: Horus
Post by: Snail on May 11, 2008, 03:05:40 pm
I think the funny exposed bit in the middle could use some more stuff.
Title: Horus
Post by: colecampbell666 on May 11, 2008, 03:16:24 pm
It looks good ingame, I think you saw those shots already, Snail.
Title: Horus
Post by: Dolphin on May 19, 2008, 01:59:47 am
I wasn't really sure where to post this, and I hope I'm not intruding, but I've got a suggestion for the Vasudan ships. It seems to me that since the Vasudan architecture is very organic, the textures on the ships should reflect that. For example (this was a really quick photoshop):
(http://i27.tinypic.com/2zqc0wl.jpg)
What I've done here is take some basic organic textures of honeycomb and some scales and multiply them over the originals. I think it adds a level of detail and realism that is lost in higher resolutions.
Title: Horus
Post by: Zacam on May 19, 2008, 04:54:48 am
Wow. Now, that IS a nice touch....I would actually like to see that in-game before offering a definitive judgement, but you have me sold on the idea.
Title: Horus
Post by: Ashrak on May 19, 2008, 07:33:31 am
I wasn't really sure where to post this, and I hope I'm not intruding, but I've got a suggestion for the Vasudan ships. It seems to me that since the Vasudan architecture is very organic, the textures on the ships should reflect that. For example (this was a really quick photoshop):
(http://i27.tinypic.com/2zqc0wl.jpg)
What I've done here is take some basic organic textures of honeycomb and some scales and multiply them over the originals. I think it adds a level of detail and realism that is lost in higher resolutions.


omg can i have sex with it :D
Title: Horus
Post by: FreeSpaceFreak on May 19, 2008, 09:58:19 am
Don't say that! You remind me of  :shaking: that picture...
Title: Horus
Post by: chief1983 on May 19, 2008, 10:38:56 am
I would want to see a small amount of normal mapping on the organic areas too, adding depth to the honeycomb and the scales.  Not saying yours should, since it was just a photo shop.
Title: Horus
Post by: Galemp on May 19, 2008, 11:48:28 am
IMHO that detail would look nice on the shine map, with the diffuse map honeycomb being very very light.
Title: Horus
Post by: Kaine on May 20, 2008, 06:46:00 am
IMHO that detail would look nice on the shine map, with the diffuse map honeycomb being very very light.

agreed. It's the subtle features that often give a skin that bit of polish that makes it awesome.
Title: Horus
Post by: Ashrak on May 20, 2008, 09:13:58 am
Do it lords of photoshop :)
Title: Horus
Post by: jdjtcagle on May 20, 2008, 09:16:45 am
IMHO that detail would look nice on the shine map, with the diffuse map honeycomb being very very light.

Ghost flames... :D
Title: Horus
Post by: Woolie Wool on May 20, 2008, 05:27:42 pm
I wasn't really sure where to post this, and I hope I'm not intruding, but I've got a suggestion for the Vasudan ships. It seems to me that since the Vasudan architecture is very organic, the textures on the ships should reflect that. For example (this was a really quick photoshop):
(http://i27.tinypic.com/2zqc0wl.jpg)
What I've done here is take some basic organic textures of honeycomb and some scales and multiply them over the originals. I think it adds a level of detail and realism that is lost in higher resolutions.

Please no more damn biotech! Why can't the Vasudans sculpt metal to look curvy? By your logic, this should be organic:

(http://www.heritageclassics.com/ferrari/67red275gtb4/C.jpg)

But guess what, it's made of steel!

The tan parts that you honeycombed look more like sails than scales anyway. Vasudan technology has always been depicted as being similar to Terran technology, and many of the FS1 Vasudan ships (Osiris, Amun, Bes, Typhon, etc.) are obviously completely artificial. They're not using magical biotech, they just have less utilitarian design principles? Why give their ships veins and honeycombs?
Title: Horus
Post by: Agent_Koopa on May 20, 2008, 08:35:49 pm
IMO, it doesn't matter whether it's biotech or not, it adds some much-needed surface detail to the ship.
Title: Horus
Post by: Mars on May 20, 2008, 08:42:10 pm
That car has an "organic" feel, organic doesn't just mean carbon based you know.
Title: Horus
Post by: Turambar on May 20, 2008, 11:34:17 pm
That car has an "organic" feel, organic doesn't just mean carbon based you know.

you know, someone should overlay some honeycomb and scales on that car, just to see how it looks...
Title: Horus
Post by: Kaine on May 21, 2008, 09:17:44 am
Please no more damn biotech! Why can't the Vasudans sculpt metal to look curvy? By your logic, this should be organic:

Don't you remember the inside of the Vasudan ship when you get transferred? It is extremely organic looking.
Title: Horus
Post by: Snail on May 21, 2008, 12:29:14 pm
I hate the idea that Vasudans have biotech. I mean that's painfully stereotypical and, IMO, stupid. I mean look at all the ships. All of them look organic and first glance, but when you look deeper, you do see mechanical pieces and stuff. Vasudans do not use organic technology. They just cover it up for aesthetics. I'd give some examples if I could but I'm not at my computer right now.

However, giving the illusion that the Vasudans were trying to make their ships look organic is a brilliant idea, and IMO, very Vasudan.
Title: Horus
Post by: Mobius on May 21, 2008, 12:32:39 pm
Read the Tauret's tech description...they wanted it to look like a species living on the surface of Vasuda Prime...that doesn't make it the result of biotech...
Title: Horus
Post by: Solatar on May 21, 2008, 01:45:47 pm
(http://www.made-in-china.com/image/3f2j00zCMEcouWOfbpM/Dog-Toy-Animal-Doll.jpg)

This must be biotech. Looks like an animal.

EDIT: I do think the scales on the top look kind of cool myself, however the texture on the lighter brown outside area just doesn't fit. The scales can sort of pass for pretty looking armor, the honeycomb not so much.
Title: Horus
Post by: Mongoose on May 21, 2008, 04:55:56 pm
Even the honeycomb doesn't necessarily have to be biotech.  Maybe the paint-job team was feeling creative.

(And I can't say I ever expected to see Kuroneko-sama show up in a normal maps thread. :p)
Title: Horus
Post by: Snail on May 22, 2008, 04:51:17 pm
The scales were badass, but I agree the honeycombs weren't great.
Title: Horus
Post by: Cobra on May 22, 2008, 05:01:04 pm
(And I can't say I ever expected to see Kuroneko-sama show up in a normal maps thread. :p)

Kuroneko-sama is in everything. ;)
Title: Horus
Post by: Droid803 on May 22, 2008, 06:16:06 pm
EDIT: I do think the scales on the top look kind of cool myself, however the texture on the lighter brown outside area just doesn't fit. The scales can sort of pass for pretty looking armor, the honeycomb not so much.

Agreed.
Title: Re: Horus
Post by: S-99 on May 24, 2008, 08:51:14 pm
I wasn't really sure where to post this, and I hope I'm not intruding, but I've got a suggestion for the Vasudan ships. It seems to me that since the Vasudan architecture is very organic, the textures on the ships should reflect that. For example (this was a really quick photoshop):
(http://i27.tinypic.com/2zqc0wl.jpg)
What I've done here is take some basic organic textures of honeycomb and some scales and multiply them over the originals. I think it adds a level of detail and realism that is lost in higher resolutions.

Vasudan tech is not organic. Read about it in the fs wiki.
Title: Re: Horus
Post by: blowfish on May 24, 2008, 08:53:49 pm
Was the high-poly mesh ever finished?
Title: Re: Horus
Post by: colecampbell666 on May 24, 2008, 08:59:22 pm
Nope.
Title: Re: Horus
Post by: blowfish on May 24, 2008, 09:01:31 pm
:(
Title: Re: Horus
Post by: Cobra on May 24, 2008, 09:10:57 pm
Um, if memory serves, it was.
Title: Re: Horus
Post by: blowfish on May 24, 2008, 09:13:55 pm
http://www.game-warden.com/forum/imagehosting/11045f4ec02ed7ba.jpg (http://www.game-warden.com/forum/imagehosting/11045f4ec02ed7ba.jpg)

Actually looks pretty done to me.
Title: Re: Horus
Post by: Herra Tohtori on May 24, 2008, 09:14:47 pm
Nope.

Yeah, lies and propaganda. (http://sectorgame.com/forums/viewtopic.php?t=3024&postdays=0&postorder=asc&start=41)
Title: Re: Horus
Post by: Droid803 on May 24, 2008, 09:23:58 pm
So, there IS a HTL Horus. :D
Title: Re: Horus
Post by: Vasudan Admiral on May 25, 2008, 12:59:18 am
Yes.

(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Horus/HorusFinal1.jpg)

It's been finished for a while now and was supposed to be a surprise (one of a few for the next MVP release), but unfortunately DaB forgot all about it and made a new normal map that by fluke looks nearly identical to the one I made. ;)
Title: Re: Horus
Post by: Cobra on May 25, 2008, 01:18:36 am
Nope.

lrn2getfactsstraight imo? :P
Title: Re: Horus
Post by: castor on May 25, 2008, 04:39:10 am
I always liked the original Horus, but thats a huge improvement :yes:
Title: Re: Horus
Post by: colecampbell666 on May 25, 2008, 08:49:33 am
Nope.

lrn2getfactsstraight imo? :P
It's been finished for a while now and was supposed to be a surprise
How could I know?