Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: ZylonBane on January 31, 2006, 12:37:07 pm
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http://www.galciv2.com/forums.aspx?forumid=161&aid=99234&c=1
It's a space game that uses Bank Gothic, therefore it will rock!
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Sans Serif, mother****er!
/me busts some System Font periods into ZB
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Don't make me whip some Microgramma Bold on your ass.
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I played GC1.
Research tree is totaly redicolous (I mean you're a space-faring race and you have to REASEARCH diplomacy before you can make any treaties)
Combats are automatic with no imput from the player, nor can he actually desing ship... and there are some space shrimps flying around from the begining of the game that can apparenaly destroy a whole fleet singlehandendly..which wouldn't be so bad if it wasn't a advanced, experienced fleet.
It has its good points (like ground invasions) but who the hell playtested that thing??
EDIT - well, it looks like they are learning from their mistakes. Maby this sequel has potential after all :D
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I'm gonna open up a can of Impact on yo' hiney!
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The strategic side looks fun - but the lack of interaction and interest in the ship battles sucks ass. I mean all this was done in MOO2 - still an amazing game - and that's almost ten years old now. Instead of implementing lighting patterns for the dark sides of planets based on population size, why couldn't they make the space combat more interesting?
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http://www.galciv2.com/Journals.aspx?AID=98513
holy hell...read this!
NOTE - check the comments on at the bottom - more info and screenies are in them.
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I liked the demo of the 1st one, so I might consider getting this one...
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NB: this is released now, BTW. Don't think it's out in europe till 3/3, though, and it's cheaper from play.com than to get the digital download.
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I'm gonna get it this friday...don't ask how :nervous:
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I'm gonna get it this friday...don't ask how :nervous:
Shops?
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Welll....something of a sort...yeah.... :nervous:
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http://www.galciv2.com/Journals.aspx?AID=98513
..."The Clubber" "The Banger" :lol:
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Hehehe being good at games isn't, alas, synonymous with being able to make up good names for ship classes ;)
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Cut the man some slack...He's job was to program and test the Ai, not spend several minutes thinking up of a most appropriate name for each ship (like I do). :D
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And hey, look on the bright side, you can create and customize your own ships easily, instead of using Preset ships. That's something i've always wanted to do in any game.
I'll defintely be getting this one. After reading the journals, I am super amped for it. This might even take the place of Civ 4 for a while...
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Cut the man some slack...He's job was to program and test the Ai, not spend several minutes thinking up of a most appropriate name for each ship (like I do). :D
I don't think Flip was being entirely serious.....
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I'm gonna get it this friday...don't ask how :nervous:
Hoping it'll fall out the back of a truck?
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I'm gonna get it this friday...don't ask how :nervous:
Hoping it'll fall out the back of a truck?
Can DL it, though. You can actually download the thing, start playing it, and still have a CD sent (for no extra cost it seems) through the website, but it seems US only and is, for me at least, actually more expensive than (eg) play.com. I think it's released in the US, though, but maybe not europe.
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is this a pure space dogfighting game or a strategi one?
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is this a pure space dogfighting game or a strategi one?
Turn based strategy.
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is this a pure space dogfighting game or a strategi one?
Turn based strategy.
god i miss a good space sim where there is only dogfights and you commainding your suqadron, no messing with politics or money or anything, just select your payload and kick some ass.
can anyone recommend a good game?
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is this a pure space dogfighting game or a strategi one?
Turn based strategy.
god i miss a good space sim where there is only dogfights and you commainding your suqadron, no messing with politics or money or anything, just select your payload and kick some ass.
can anyone recommend a good game?
Freespace 2 :p
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First reviews are in...and they are excellent! :D
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The Reviews are in...
http://www.gamespot.com/pc/strategy/galacticcivilizations2/review.html?sid=6145309
http://www.nlgaming.com/nl/asp/id_1374/nl/reviewDisp.htm
http://www.pcgameworld.com/reviews/gamereview.php/id/889
http://www.ugo.com/channels/games/features/galacticcivilizations2/review.asp
This game ROCKS! *Buys* *Uninstalls Civ 4*
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an epic spacestrategy game set in space
Hmm... as opposed to an epic space strategy game set on a small island in the south pacific? Regardless, these reviews are awesome. Looks like a definite buy :)
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Just got it in the mail today, in a rather fetching metal case. Needless to say, I shall post impressions. And probably do some ship mods for it, I guess :)
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Freespace ships, I guess ? :lol:
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That would rule. I can't think of much that would beat being able to actually order fleets of Orions, Deimos corvettes and various cruisers about :D Of course, the opponents would need Shivan ships to add the final touch towards perfection.
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And hey, it's like the easiest 3DS Max ever as far as putting new ships in, you just create your own like that! *snaps*.
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Oh, here's the gamespy review!
http://pc.gamespy.com/pc/galactic-civilizations-ii/693427p1.html
*Oops, sorry for double-post..*
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Freespace ships, I guess ? :lol:
Nae chance. I've not made a freespace (design) ship in 3 years, davinchy kerr? ;) :D
Gave it a couple of hours play yesterday, actually. Bit slow (in the initial stages), but good fun. Great ideas, too.
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Yup, I've got it too, more interested in the possiblity of putting my own ships into the game than anyhting else ;)
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The Yor flagship reminds me of the Lucifer everytime i see it..
If anyone makes a ship design thats like the ships in FS2 or FS1, i want em. Im absolutely horrible with the ship designer atm..
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Mini Review after my first campaign:
Senate says "NO to war" sucked when they did it in civ, and it sucks here too.
Diplomacy is excellent and colorful. One of the races, the honorable ones, were the only guys ahead of me. The senate kept on telling me I couldn't blow them up, so I waited. Then one of the lesser races came to me asking for help, saying the honorable ones were killing them. I offered an alliance. They accepted. When they came to ask me to honor that alliance, the senate couldn't say no.
At first it was back and forth, but I had a tech advantage. After some warring and they lost a few planets, I get "This war is draining both of us. Lets make peace." To heck with that.
Eventually, my newest warship hit the frontlines. The damned thing had enough beams to take out an entire enemy fleet by itself. Now I get the same call for peace, only this time it's phrased "OK, ok, OK!! You WIN already! What do we have to do for peace? Anything!". Nice to finally seem some life in a diplomatic situation.
Didn't play much with the ship builder. Too time consuming for a first play through. It does seem to have a bit of a lack of real combat options. None of the wacky devices from MOO2, just your basic beam, missile, cannon and their defenses.
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The senate doesn't tell me what to do in my games, in my games
[Darth Sidius voice]
I AM THE SENATE! :mad2:
[/Darth Sidius voice]
This is why, dictatorships rule in GalCiv 2..
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Actually, having played this for a while, I prefer MOO. The menus are not as intuitive and micromanagement becomes as much as search for the right screen as anything else.
Maybe as I play it more, It'll grow on me.
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Well, i found the menus real easy to use after 2 minutes..
Let the menus flow through you! :lol:
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:lol:
Actually, I've figured out part the problem, I think. It's that 'X3' syndrome again. The scales are all screwy, and I can't help noticing it, even if it is only a representation.
Heh, I guess I should shut up and learn to program in C++ like I keep meaning to, put my money where my mouth is, as it were ;)
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I just got it a couple of days back. I'm still in the MOO is better camp but the strength of GC2's strategic game does compensate for the lack of a tactical one, somewhat. It's disheartening when a tiny enemy fighter blows up your gigantic destroyer though!
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Complete thoughts:
This is not the spiritual successor to MOO or MOO2, and anyone saying so is flat out lying. It's far, far closer to civilization in space. Which probably shouldn't suprise me, given the name.
The weapons and armor tech tree is very large and very very dull. You spend a LOT of time researching the same tech, only a little smaller, over and over again.
Actually, an awful lot of the tech trees are just upgrades to old buildings, over and over. Not exactly the kind of thing that gives you a warm fuzzy feeling inside.
While the aesthetic portion of ship design is nice, the actual functionality level of it blows. Way to few options. And why on earth do Mass drivers 1 still appear if you've got mass drivers 2, 3, 4, and 5?
The diplomacy aspect is nice. Stratetic play is generally pretty good, though managing planets and starbases quickly turns into micromanagement hell that makes even the MOO's look user friendly.
Verdict: If you haven't bought it yet, and Civ in space sounds good to you, wait til it hits the budget rack.