Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on April 07, 2006, 07:11:09 pm
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I know Deepblues probably going to call me some Nintendo corporate shill or something for this, but IMO it's still relevant in context of his posting of those old Metroid shots.
Anyways, they are scans, so hard to be 100% clear... well, make your own minds up. Looks like it shows the control method, though - point and shoot. Oh, and of course bear in mind that a) it's a more harnessable architcture than the Ps3/360 (i.e. more ability to use its strengths earlier) and b) it's not at high-def, whilst judging. I think that's all the required caveats.
http://www.endangeredgamer.blogspot.com/
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Cool.
Almost looks like FPS's will be fed via the laser pointer like thingy. Cool.
All hail duck hunt! :D
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Damn you. I was going to post this...
And BTW, that was completely unnecessary.
Anyway, I'm definitely going to purchase one after seeing this, for the ability to manipulate the way I hold things.
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...and they look as good as anything on the 360. My hat's off to Nintendo.
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I'm hoping, though, that it's not something like an Operation Wolf clone and you can actually move, because otherwise it'd be a bit ****.
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I want a new Yoshi game. :p
:p
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...
A. You mean Ubisoft.
B. You can't judge that from mag scans.
C. If you could, GRAW definitely looks better even so. But the Revolution has never been about graphics.
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B. You can't judge that from mag scans.
Didn't you use to post blurry pictures and video from TVs at stuff like E3 for various X-box360 games? I distinctly remember a low res Gears of War video obviously done by camcorder.
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So mag scans are suddenly better than a mid-res video? Vidoes are ALWAYS > screens, regardless of quality.
EDIT: They look about Riddick ++ quality in my estimation.
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So mag scans are suddenly better than a mid-res video? Vidoes are ALWAYS > screens, regardless of quality.
Well, not necessarily, because videos are blurred due to compression artifacts and movement, plus they tend to be as choreographed as selected screenshots (at least for press promo events), also are usually restricted to relatively lower resolutions and perhaps worse colour depth. In any case, the point being that you've not had any qualms in presenting wip, 2nd-hand source, selected screens or videos as representative (and positive) for the 360 before its release, so I'm not sure what's wrong with it here, given that there's plenty of caveats specified and whatnot.
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I didn't say it was wrong. I was merely saying it was moronic to jump to conclusions that are clearly wrong.
EDIT: I'm also curious as to what a larger-scale game will look like considering this game has tight environments based on the mag shots.
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I didn't say it was wrong. I was merely saying it was moronic to jump to conclusions that are clearly wrong.
Why 'clearly'? The implication there is that the Revolution must be worse than the Xbox360, but for no particular reason. All Rictor said was that it looked as good as something on the 360, which is scarcely 'clearly wrong' given the caveats that - yes! - I put in the first post. It's possibly wrong - the scans could be misleading - but not 'clearly'.
But of course, you can't have a far cheaper console being close to the 360, can you? I mean, that'd make it competition... it's amazing; you show a sort of positive attitude, someone makes a not-even-derogatory remark concerning the 360, and the knives come out with Rictor being instantly 'clearly wrong' and a little throwaway 'look at this 360 game' type quote. That just spoils it, I think.
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I agree that the Revolution is not about graphics. But it's nice to see that they are pushing next-generation graphics with specs roughly comparable to the XBOX 1. I wasn't trying to compare, because all three consoles are likely to have more or less similar graphical standards, but again, it's nice to see that Nintendo is keeping up with the curve..
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"Ubi art touch-up in effect. Real game looks less good. Still excited."
Anyway, this looks like it could be tons of fun to play.
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I didn't say it was wrong. I was merely saying it was moronic to jump to conclusions that are clearly wrong.
Why 'clearly'? The implication there is that the Revolution must be worse than the Xbox360, but for no particular reason. All Rictor said was that it looked as good as something on the 360, which is scarcely 'clearly wrong' given the caveats that - yes! - I put in the first post. It's possibly wrong - the scans could be misleading - but not 'clearly'.
But of course, you can't have a far cheaper console being close to the 360, can you? I mean, that'd make it competition... it's amazing; you show a sort of positive attitude, someone makes a not-even-derogatory remark concerning the 360, and the knives come out with Rictor being instantly 'clearly wrong' and a little throwaway 'look at this 360 game' type quote. That just spoils it, I think.
Calm the hell down. I saw some higher-res scans that show the graphics a little better as well as the above comment, which is why I think it is safe to say that it doesn't look quite as good as something like GRAW (as per Rictor's statement) but still looks damn good.
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Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.
The only console I'm worried about it the PS3, being over a year late and more expensive than the competition.
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Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.
I'll drink (orange juice that is) to that.
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The point is, there was no reason to make the comment in the first place. One thread already locked over this today, I'm wondering if we'll go 2-for-2.
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Orange juice? Ya big saftie!
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Chuck Norris ONLY drinks orange juice squeezed from his FISTS.
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Yoshi!
(http://www.gameboyadvance.com/yoshi/images/no_flash_r2_c1.jpg)
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Chuck Norris ONLY drinks orange juice squeezed from his FISTS.
Surely from his fragrant beard, where he has a small citrus plantation nutrified by the crumbs of his morning toast and worked upon by the criminals he has single-handedly caught and incarcerated?
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These threads move way too damned fast for me :p
Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.
The only console I'm worried about it the PS3, being over a year late and more expensive than the competition.
It's not even clear whether or not IBM has yet gotten a compiler together that would actually write quasi-efficient Cell code. The PS3 could easily be the Duke Nukem: Forever of consoles if Sony isn't careful; the risk was there to begin with and they aren't help their cause at all.
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Of course.
EDIT: Damnit Stratcomm, how'd you get up there!
This is supposed to be after Aldo's last post.
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Here are some XBX screens to show some frame of reference:
http://xboxmedia.ign.com/xbox/image/article/683/683076/splinter-cell-double-agent-screens-20060124103832127.jpg
http://xboxmedia.ign.com/xbox/image/article/620/620562/conker-live-reloaded-20050531005146654.jpg
So it looks pretty favorable.
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Like I said, these threads move too fast ;)
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Using [img] tags is too obvious.
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Using [img] tags is too obvious.
?
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Using the Rev's controller looks fun. :)
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This is (reportedly) a summary of the mag article; from http://invisionfree.com/forums/worldofstuart/index.php?showtopic=2866&st=15
[q]
Details:
-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller
-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies" -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"-"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"
-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game
More later
-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills
More later
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
Game Informer's hands on:
-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds
-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second
-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"
-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Strafing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game
-GI: the Revolution is real
-Andy: It could change the very way all games are played now and forever
[/q]
[q]
-Harrison admits that a mere uber powered Gamecube would wind up doing just as bad as the GC. Because of this, Nintendo decided to do something totally different
-Their main goal was to revive the Japanese market. The DS was to be the first shot at this (and it has clearly succeeded).
-Art direction can be just as expressive as photo-realistic graphics. He mentions that the Simpsons wouldn't be nearly as funny if it was live action
-Revolution will be a multiple of the GC in terms of capibilities
-Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell
-Nintendo is shooting for a worldwide Revolution launch this year
-"Clearly, for us, the Japanese market might be the most important - it's the home market, it's the chance to reset the clock to the main competition, which is Sony"
-On price, as compared to the 360: "Yes, our goal is to come in at a slightly more mass market price"
-Nintendo is considering some like XBL Marketplace
-Harrison mentions that they learned a lot of lessons from the PS2. In terms of having a wide variety of software and the fact that the strongest tech doesn't always win
-"The other thing we recognized is that you really make your reputation in the first year. You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GC, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
-$50 games will not be the standard on the Revolution, although he does say that there could be some games that cost $60
-Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy
-You can't simply show gameplay or people won't see the difference. He mentions that game commercials used to show people on their couch playing the game, and that the industry moved away from that. He says Nintendo might get more into that with Revolution marketing
-Nintendo still hasn't chosen a cost barrier for the Revolution's Virtual Console
-Possibly 20 games at launch. He says they haven't seen many of the games licensees have
-"Maybe a third will be Nintendo games"
-Red Steel is a Revolution launch title, and will broaden appeal like GoldenEye 64 did
-"We had no choice but to be succesful with the DS."
[/q]
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"Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy"
Uh-oh?
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Well, the VB was a bit ****, though, so it started off in a worse position. Both systems, though, are based on something hard to convey via print or TV advertising.
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These threads move way too damned fast for me :p
Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.
The only console I'm worried about it the PS3, being over a year late and more expensive than the competition.
It's not even clear whether or not IBM has yet gotten a compiler together that would actually write quasi-efficient Cell code. The PS3 could easily be the Duke Nukem: Forever of consoles if Sony isn't careful; the risk was there to begin with and they aren't help their cause at all.
the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
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the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
Bloody hell. 19 commas in one sentance! I think that's a new record.
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the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
Bloody hell. 19 commas in one sentance! I think that's a new record.
it disturbs me that you even counted them :p
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Remember, kids: the comma is not a toy! Run-on sentences cost lives.
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Remember mr. semi-colon, rarely used and friendless. Be a friend, use semi-colons today.
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can we please keep on topic, folks?
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Whenever I explain the Revolution controller with my excitement and enthusiasm becuase it does sound fun to play duck-hunt-on-steroids games, I tend to illicit a response less enthusiastic than I expect. What I tend to hear from people (friends, family, etc) that I talk about it with is that they think most people wouldn't really want to be very active to play their video game (i.e. not everyone loves DDR, not saying the Rev controller is near the DDR magnitude of activity, but it makes the point). *shrugs* .... *gives thread another shove towards 'on topic'*
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Whenever I explain the Revolution controller with my excitement and enthusiasm becuase it does sound fun to play duck-hunt-on-steroids games, I tend to illicit a response less enthusiastic than I expect. What I tend to hear from people (friends, family, etc) that I talk about it with is that they think most people wouldn't really want to be very active to play their video game (i.e. not everyone loves DDR, not saying the Rev controller is near the DDR magnitude of activity, but it makes the point). *shrugs* .... *gives thread another shove towards 'on topic'*
that and not everybody has a lot of arm-room to swing a revolution remote, for example: i'd risk hitting my hand on my monitor all the time due to the space i have. innovation is a good thing, but you also haveta give people a choice between what's innovative, and what's standard, forcing people will just scare them off.
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innovation is a good thing, but you also haveta give people a choice between what's innovative, and what's standard, forcing people will just scare them off.
Hence the choice of using the Revmote, standard GameCube controllers, or a custom GCN-controller 'shell' for the Revmote which - could - turn it into a hybrid of sorts.
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I like the idea.
Personally, I think a "you are moving and active when playing these games" advertising campaign would hit hard to parents with fat kids. So it should to.
What the next step VR?
Boxing vs aldo across the world in a VR suit would be awsome. I'd love to kick his ass! :D >D
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I like the idea.
Personally, I think a "you are moving and active when playing these games" advertising campaign would hit hard to parents with fat kids. So it should to.
What the next step VR?
Boxing vs aldo across the world in a VR suit would be awsome. I'd love to kick his ass! :D >D
Oi! Queensberry rules!
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*Has no clue as to what aldo is on about*
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that and not everybody has a lot of arm-room to swing a revolution remote, for example: i'd risk hitting my hand on my monitor all the time due to the space i have. innovation is a good thing, but you also haveta give people a choice between what's innovative, and what's standard, forcing people will just scare them off.
If what that article says is true, and it's similar to using a laser pointer, that shouldn't be too much of a problem. It sounds like you can simply turn your wrist and forearm to direct the motion, which doesn't really require any arm-space at all.
I have to say, after reading aldo's post, I'm even more excited about this whole thing. The Rev could be the best thing to happen to gaming since the NES. :)
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that and not everybody has a lot of arm-room to swing a revolution remote, for example: i'd risk hitting my hand on my monitor all the time due to the space i have. innovation is a good thing, but you also haveta give people a choice between what's innovative, and what's standard, forcing people will just scare them off.
If what that article says is true, and it's similar to using a laser pointer, that shouldn't be too much of a problem. It sounds like you can simply turn your wrist and forearm to direct the motion, which doesn't really require any arm-space at all.
I have to say, after reading aldo's post, I'm even more excited about this whole thing. The Rev could be the best thing to happen to gaming since the NES. :)
maybe, i'm not saying that a motion-sensitive remote is a bad thing, it's a great step forward, but give the gamers a choice, then at least it can sell, people can alternate between a normal control pad, and the remote.
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maybe, i'm saying that a motion-sensitive remote is a bad thing, it's a great step forward, but give the gamers a choice, then at least it can sell, people can alternate between a normal control pad, and the remote.
Bah of course it will have both.
But don't be so lazy, it would be cool to have a boxing match where your actually doing the punches. Playing games could count as your workout. :D
(and yes I am ignoring the playstations eye toy thingy and dance revolution thingy... *shudders* dance thing... ergh, that was a disaster)
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But don't be so lazy, it would be cool to have a boxing match where your actually doing the punches.
Booya! I'll be able to punch some Ukrainian in the groin from 6,000 kilometres away! Truly a golden age of technology we live in.
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maybe, i'm saying that a motion-sensitive remote is a bad thing, it's a great step forward, but give the gamers a choice, then at least it can sell, people can alternate between a normal control pad, and the remote.
Bah of course it will have both.
But don't be so lazy, it would be cool to have a boxing match where your actually doing the punches. Playing games could count as your workout. :D
(and yes I am ignoring the playstations eye toy thingy and dance revolution thingy... *shudders* dance thing... ergh, that was a disaster)
i made a typo, didn't pick it up until after you responded. :nervous:
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But don't be so lazy, it would be cool to have a boxing match where your actually doing the punches.
Booya! I'll be able to punch some Ukrainian in the groin from 6,000 kilometres away! Truly a golden age of technology we live in.
:lol:
Quite so.
Hey man if it comes out with this and a boxing game to boot. Your on!!!
Mwhahaha.
Hehhee, one of my mates is mostly Ukrainian anyway, and we've hit each other in sparring matches too. Ha Ha! :p (yes nick, this means you when I point you to this thread >D )
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maybe, i'm not saying that a motion-sensitive remote is a bad thing, it's a great step forward, but give the gamers a choice, then at least it can sell, people can alternate between a normal control pad, and the remote.
I'd say give no choice, force the developers to come up with something original.
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maybe, i'm not saying that a motion-sensitive remote is a bad thing, it's a great step forward, but give the gamers a choice, then at least it can sell, people can alternate between a normal control pad, and the remote.
I'd say give no choice, force the developers to come up with something original.
you have a point there, restriction is the breeding ground of innovation.