Author Topic: First Revolution screens  (Read 4578 times)

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Offline Grug

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Re: First Revolution screens
Yoshi!

« Last Edit: April 07, 2006, 08:09:32 pm by Grug »

 

Offline aldo_14

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Re: First Revolution screens
Chuck Norris ONLY drinks orange juice squeezed from his FISTS.

Surely from his fragrant beard, where he has a small citrus plantation nutrified by the crumbs of his morning toast and worked upon by the criminals he has single-handedly caught and incarcerated?

 

Offline StratComm

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Re: First Revolution screens
These threads move way too damned fast for me :p

Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.

The only console I'm worried about it the PS3, being over a year late and more expensive than the competition.

It's not even clear whether or not IBM has yet gotten a compiler together that would actually write quasi-efficient Cell code.  The PS3 could easily be the Duke Nukem: Forever of consoles if Sony isn't careful; the risk was there to begin with and they aren't help their cause at all.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Deepblue

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Re: First Revolution screens
Of course.

EDIT: Damnit Stratcomm, how'd you get up there!

This is supposed to be after Aldo's last post.
« Last Edit: April 07, 2006, 08:19:13 pm by Deepblue »

 
 

Offline StratComm

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Re: First Revolution screens
Like I said, these threads move too fast ;)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline BlackDove

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Re: First Revolution screens
Using [img] tags is too obvious.

 
 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Re: First Revolution screens
Using the Rev's controller looks fun.  :)
I am a revolutionary.

 

Offline aldo_14

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Re: First Revolution screens
This is (reportedly) a summary of the mag article; from http://invisionfree.com/forums/worldofstuart/index.php?showtopic=2866&st=15

[q]
Details:

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies" -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"-"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game

More later

-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills

More later

Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Game Informer's hands on:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.

-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire

-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill

-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"

-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller

-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit

-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds


-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Strafing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all games are played now and forever
[/q]

[q]
-Harrison admits that a mere uber powered Gamecube would wind up doing just as bad as the GC. Because of this, Nintendo decided to do something totally different
-Their main goal was to revive the Japanese market. The DS was to be the first shot at this (and it has clearly succeeded).
-Art direction can be just as expressive as photo-realistic graphics. He mentions that the Simpsons wouldn't be nearly as funny if it was live action
-Revolution will be a multiple of the GC in terms of capibilities
-Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell
-Nintendo is shooting for a worldwide Revolution launch this year
-"Clearly, for us, the Japanese market might be the most important - it's the home market, it's the chance to reset the clock to the main competition, which is Sony"
-On price, as compared to the 360: "Yes, our goal is to come in at a slightly more mass market price"
-Nintendo is considering some like XBL Marketplace
-Harrison mentions that they learned a lot of lessons from the PS2. In terms of having a wide variety of software and the fact that the strongest tech doesn't always win
-"The other thing we recognized is that you really make your reputation in the first year. You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GC, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
-$50 games will not be the standard on the Revolution, although he does say that there could be some games that cost $60
-Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy
-You can't simply show gameplay or people won't see the difference. He mentions that game commercials used to show people on their couch playing the game, and that the industry moved away from that. He says Nintendo might get more into that with Revolution marketing
-Nintendo still hasn't chosen a cost barrier for the Revolution's Virtual Console
-Possibly 20 games at launch. He says they haven't seen many of the games licensees have
-"Maybe a third will be Nintendo games"
-Red Steel is a Revolution launch title, and will broaden appeal like GoldenEye 64 did
-"We had no choice but to be succesful with the DS."
[/q]

 

Offline Deepblue

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Re: First Revolution screens
"Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy"

Uh-oh?

 

Offline aldo_14

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Re: First Revolution screens
Well, the VB was a bit ****, though, so it started off in a worse position.  Both systems, though, are based on something hard to convey via print or TV advertising.

 

Offline Turnsky

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Re: First Revolution screens
These threads move way too damned fast for me :p

Let's all be civil. I think that everyone can agree: it's not the system that matters, it's the games.

The only console I'm worried about it the PS3, being over a year late and more expensive than the competition.

It's not even clear whether or not IBM has yet gotten a compiler together that would actually write quasi-efficient Cell code.  The PS3 could easily be the Duke Nukem: Forever of consoles if Sony isn't careful; the risk was there to begin with and they aren't help their cause at all.

the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Ransom

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Re: First Revolution screens
the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
Bloody hell. 19 commas in one sentance! I think that's a new record.

 

Offline Turnsky

  • FOXFIRE Artisté
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  • huh?.. Who?.. hey you kids, git off me lawn!
Re: First Revolution screens
the fact that sony's gonna be a year later is of some concern, since that gives the 360, and consequentially, Xbox Live, to gain a sturdy foothold, but we'll see, it is, after all, all about the launch titles, of which the 360 had a few gems, PD Zero was lackluster, imo, and while GRAW was great, it was the only one in a few that made the console worth buying, sony, however, is quite famous for pulling some quite amazing games outta their proverbial ass, so a "wait and see" approach, would be advised, here.
Bloody hell. 19 commas in one sentance! I think that's a new record.

it disturbs me that you even counted them  :p
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Ransom

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Re: First Revolution screens
Remember, kids: the comma is not a toy! Run-on sentences cost lives.

 

Offline Deepblue

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Re: First Revolution screens
Remember mr. semi-colon, rarely used and friendless. Be a friend, use semi-colons today.

 

Offline Turnsky

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Re: First Revolution screens
can we please keep on topic, folks?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

  

Offline Ulala

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  • Groooove Evening, viewers!
Re: First Revolution screens
Whenever I explain the Revolution controller with my excitement and enthusiasm becuase it does sound fun to play duck-hunt-on-steroids games, I tend to illicit a response less enthusiastic than I expect. What I tend to hear from people (friends, family, etc) that I talk about it with is that they think most people wouldn't really want to be very active to play their video game (i.e. not everyone loves DDR, not saying the Rev controller is near the DDR magnitude of activity, but it makes the point). *shrugs* .... *gives thread another shove towards 'on topic'*
I am a revolutionary.

 

Offline Turnsky

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Re: First Revolution screens
Whenever I explain the Revolution controller with my excitement and enthusiasm becuase it does sound fun to play duck-hunt-on-steroids games, I tend to illicit a response less enthusiastic than I expect. What I tend to hear from people (friends, family, etc) that I talk about it with is that they think most people wouldn't really want to be very active to play their video game (i.e. not everyone loves DDR, not saying the Rev controller is near the DDR magnitude of activity, but it makes the point). *shrugs* .... *gives thread another shove towards 'on topic'*

that and not everybody has a lot of arm-room to swing a revolution remote, for example: i'd risk hitting my hand on my monitor all the time due to the space i have. innovation is a good thing, but you also haveta give people a choice between what's innovative, and what's standard, forcing people will just scare them off.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------