Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DavisOfTsurgi on April 09, 2006, 02:42:59 am
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Hey, Does anyone know a Good tutorial for texturing, turrenting, truview, and pof editing?
Dosent matter ifg their seperate. Paticulary stuck on the POF(Dont get XYZ)
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Karajorma's FAQ (http://homepage.ntlworld.com/karajorma/FAQ/modding.html) has a modding section with a few links. One of the links is not working, but I believe this was the tutorial it pointed to: modding.zip (http://www.fileh.com/Nx/Uploads/modding.zip). I don't think any of them contain texturing, that is a completely different question and it depends on what program you are using.
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The Ship Creation Guide has some stuff on how to use LithUnwrap.
Which link doesn't work? The one to Rampage's stuff?
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No, it was good for turrenting ect, but now i need fighter pof editing and texturing.
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Since you posted FIGHTER .pof editing, at what point do you get stuck? Or do you want a step by step walkthrough from basic cob2pof to final model ready for the model folder? (note, if I posted one I would be skipping moving turrets or lods)
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turrenting
turrent
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I can't do ANY Pof editing :nervous:
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Ok we are gonna neeed a bit more infor to help you. Do you, A: have a model? , or B: need to make a model first.
From what you posted I am assuming you have a fighter model, BUT don't know how to use PCS or Modelview...
If you can post a link I could give it a go if the polys are within reason and there is no bad geometry...(Is it even textured yet?).
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I have a model, just need to texture, turrent, gun/missle it ect.
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Well... http://homepage.ntlworld.com/karajorma/FAQ/intro.html should get you started..
Texturerig and turreting come first with the modling program long before you get ready to make it into a pof. Then you worry about editing gun/missile points, ect.. (which is actually very simple)