Author Topic: Huh?  (Read 1752 times)

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Hey, Does anyone know a Good tutorial for texturing, turrenting, truview, and pof editing?
Dosent matter ifg their seperate. Paticulary stuck on the POF(Dont get XYZ)

 

Offline knn

  • 28
Karajorma's FAQ has a modding section with a few links. One of the links is not working, but I believe this was the tutorial it pointed to: modding.zip. I don't think any of them contain texturing, that is a completely different question and it depends on what program you are using.
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
The Ship Creation Guide has some stuff on how to use LithUnwrap.

Which link doesn't work? The one to Rampage's stuff?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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No, it was good for turrenting ect, but now i need fighter pof editing and texturing.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Since you posted FIGHTER .pof editing, at what point do you get stuck? Or do you want a step by step walkthrough from basic cob2pof to final model ready for the model folder? (note, if I posted one I would be skipping moving turrets or lods)

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
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I can't do ANY Pof editing   :nervous:

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Ok we are gonna neeed a bit more infor to help you. Do you, A: have a model? , or  B: need to make a model first.

From what you posted I am assuming you have a fighter model, BUT don't know how to use PCS or Modelview...

If you can post a link I could give it a go if the polys are within reason and there is no bad geometry...(Is it even textured yet?).

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
I have a model, just need to texture, turrent, gun/missle it ect.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Well...  http://homepage.ntlworld.com/karajorma/FAQ/intro.html  should get you started..
Texturerig and turreting come first with the modling program long before you get ready to make it into a pof. Then you worry about editing gun/missile points, ect.. (which is actually very simple)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)