Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Dave2040 on April 19, 2006, 10:06:25 am
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WEEEEEEEEEE :D
http://www.cncden.com/index.php?action=fullnews&showcomments=1&id=279
Kane lives in death!
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Wow, very interesting. I haven't heard anything about this game since the TS release in 99.
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Some pictures:
(http://img60.imageshack.us/img60/7868/moretanks2cc3du.jpg)
(http://img107.imageshack.us/img107/2913/orcatank7bn5fb.jpg)
(http://img60.imageshack.us/img60/6537/tankbarracks5xl0ly.jpg)
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Wasn't Westwood like... disbanded?
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EA Games bought Westwood and integrated them into EA Games LA
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Tiberian Sun was impossible. I expect instant gratification from this game as reparations.
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you're going to be disappointed, i know already. know why? i got 2 letters
EA
theyre going to rush the deadlines, the game will look pretty, but play and run like crap. and it will most likely have no plot
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Except most members "fled" and created Petroglyph Studios...
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Another mindless revisit of an old game / genre by EA with a few new shiny's.
*Doubts it will be as good as the originals*
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Don't care it'll keep my dad happy. He can't handle a lot of the newer RTS's, anything with a moving camera really he just dosn't get it. He NEEDS his command and conquers with it's simple views and locked-off camera or he'll ... well read a Tom Clancy novel but thats the not the point. With this news he should be happy enough to lend me the money to buy a Geforce 6800!
Besides EA dosn't always screw the fans over for the sake of a quick buck. Sometimes they do the right thing and give the developers the time the need to create a truely masterful game. I am, of course, unable to keep a straight face while typing that.
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I am, of course, unable to keep a straight face while typing that.
phew, for a minute i was afraid you might have gone deepblue on us
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I quite enjoyed BfME2 which was an EA game, even if it was Warcraft 3 with LOtR characters, but I suspect this will work along the same lines, pretty, but more about gaining resources to build lots of units than about using the units you have tactically.
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I quite enjoyed BfME2 which was an EA game, even if it was Warcraft 3 with LOtR characters, but I suspect this will work along the same lines, pretty, but more about gaining resources to build lots of units than about using the units you have tactically.
Well, it is a CnC game. If you had to use actual tactics, then it would be something else. :p
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It looks interesting, and being a fan of the CnC Series, I've had hopes we'd go back to the traditional CnC story, not the Red Alert story, or something modern like Generals that has absolutely nothing to do with CnC's story. The problem is, without the folks at Petroglyph, this game will not have the heart and soul the other games had when Westwood was at it's peak. Without music from Frank Klepacki, the original actors (James D. Kucan as Kane) and without the uniqueness of the original writers, this game will be "another RTS that EA has a exclusive license to". Now, if petroglyph IS involved, and EA is simply publishing, then I'll have some hope. But EA's decision to not let Klepacki do the music for Generals was almost an automatic turnoff from the start. It has the name, but none of the SUBSTANCE which games are lacking horribly today.
I dont know whether to be happy or to feel sick hearing this news, honestly....
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Feel Happy, feel sick only if after finding it really is a crappy EA rip that and you still payed £45 for the privelage of buying the special edition boxed set with the free T-shirt and Key ring.
Well to be fair to C&C games you could use a carefully planned strategy to win a battle. I remember once in one of the RA addons I won the level with a carefully co-ordinated three-pronged land/sea assault that took a good few hours to pull off, but when my landing craft deployed infantry squads took out the powerplants diabling the Tesla Coils defending the main entrance allowing my main force to roll over the base while my secondary force bottled up their tanks elsewhere it was really worth it.
Then my dad did the same level in half the time just by building 50 tanks and rolling over the enemy base in five minutes.
It made me feel a little sick at first, but then I realised the stress-relief value of crushing an oponent 'neath my steel tracks and from that day on it was "Tank Rush! Ho!"
Edit: I however will only be happy with C&C3 if the game features propper movie sequences like the origenals. They're a big part of what makes the game, Joseph D. Kucan was brilliant in the old games and in Tibby sun they had James Earl Jones as the GDI general! If it hasn't got that kind of quallity than I probably wont bother with it. Not after the disapointing generals.
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After paying what I paid for the buggy piece of steaming bile from EA which was supposed to be "Command and Conquer, The First Decade" I am waiting on a playable demo before I even think about buying Tiberian Twilight. Then, I'll probably wait till the first expansion pack comes out, so it's at least had a couple of patches applied to it by then... wishful thinking at best, but yeah.
Some of the bugs in the games can be fixed really easily, but there's still my issue of Red Alert 2 being absolutely unplayable on my system. Really dissapointing because that's the one I've never ever played, and actually want to at least try it now that I have it. The music is pretty darn good at least.
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I still have Hell March from the first Red Alert in my playlist.
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I ended up doing most of Command and Conquer by the tactical route, simply because that was I liked to do. (Admittedly I was a tank-rusher when I played the first game, until that no longer availed me on the last few levels; I was also...twelve? I learned to appreciate subtlity later.) Say what you want about Tiberian Sun, it made my life much more fun by being capable of much more tactically interesting solutions. If this collapses back into non-tactical fare I'll be most upset.
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Strangely, my favourite part of Tibby sun was when you got your hands on some old Mamoth Mk.I's in the final mission. It was like coming home. As long as there are double barreled tanks I can probably be content.
But your right on the tactical choices, although on the Nod front there were a bunch of missions that weren't so much about tactics as about timing. Avoid patrol A with your 6 units so you can hit base b unhindered then run away before patrol A can return to cick your ass. I just found them plain boring.
I think I'd rather play Supreme Commander when it comes out anyway.
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I still have Hell March from the first Red Alert in my playlist.
:nod:
"Hell March" and "Face of the enemy" all the way baby.
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But your right on the tactical choices, although on the Nod front there were a bunch of missions that weren't so much about tactics as about timing. Avoid patrol A with your 6 units so you can hit base b unhindered then run away before patrol A can return to cick your ass. I just found them plain boring.
This is why my least favourite mission in the Freespace series is the 'Scan the Lucifer' one, I hate missions that work like that
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Yeah. I've been known to edit that one out of the campaign file on more than one occasion.
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Hell March 1/2, Act on Instinct (without voiceovers), Face of the enemy, Mechanical Man, Radio, all quite good tracks.
Speaking of RA music, is there any decent freeware to extract the music from RA's mix files, that doesn't CRASH in windows XP? The GUI version of XCC mixer crashes, the DOS version refuses to run, most of the other extractors like Dragon Unpacker/Hyper Ripper do not look for the particular extension used in CnC1 and RA1.
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Have you tried RA-MIXer: http://www.cncnz.com/files/redalert/utils.shtml
This is the one I used to extract some of the tracks. I can't remember which component I used to convert them to .wav files but this worked okay for me on my WinXP Home system. I just tried running the ramix.exe and it opened and closed fine without the use of a DOS emulator.
[edit] While we're on the topic of RA tracks, does anyone know where I could find the redbook audio from the Red Alert: Aftermath expansion CD?
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The Red Alert soundtrack in MP3 format: http://gh.ffshrine.org/soundtracks/923
The site contains all others as well.
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Listening to Hell March now, keep expecting to hear Ozzy Osborne shout 'All Aboard!!' but other than that, pretty nice generic heavy rock track :) Reminds me a bit of the original Dungeon Keeper soundtrack.
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XCC Mixer works for me - it just takes an eternity to load, so it seems like it has crashed - but you can also use XCC AV Player. You can try RA Mixer (that was the only option in the old days), but that program has some other limitations and you have to use the old AUD Player or something to play the files.
The aftermath CD has its own scores.mix file that's different from the ones on the RA/CS CDs. Just load that up in XCC AV Player. It sometimes loads the files in the wrong order by default, but clicking the "ID" tab fixes that.
I always really liked both of the Face the Enemy tracks from RA and In the Line of Fire from the first game. I generally use those when playing skirmishes every now and then with my RA mod.
Check out the scores.mix on the C&C CDs, by the way. There are several "secret" musics that aren't used in the game. That applies to the movies too, for that matter.
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Hmm, I can't say Petroglyph could do much better than EA, considering the real-time garbage that was Empire at War.
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The site contains all others as well.
Kal, thank you. Only place I have ever seen with ANY Two-Mix tracks. Praise be the Lord! (I'm kinda sad their version of Into the Wind is screwed up, though. Also don't seem to have all the CDs...ah well, I got a full version of Truth again. That's all that matters.)
The C&C music that ends up being on my playlist most often is probably Run (or Run For Your Life, but Run was the title ingame); the title fits so well, and I rather like the way it sounds too. Face the Enemy...I'd forgotten how good that was, my RA official soundtrack disappeared years ago.
EDIT: WTF!? It's not the full version of Truth! Bastards!
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you're going to be disappointed, i know already. know why? i got 2 letters
EA
theyre going to rush the deadlines, the game will look pretty, but play and run like crap. and it will most likely have no plot
While I don't have a huge affinity for EA either...the EA LA group seem to do good jobs. I enjoyed and continue to enjoy C&C Generals as a great single player and skermish game. The multiplayer was completely unimpressive with its performance....as have all C&C Games. Blizzard has them beat there.
Looking forward to a good clash between Supreme Commander and C&C 3.
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I found this (http://www.fileh.com/ttfclusiop/CnC/VQAtoAVI2.zip) utlity a while back. It allows you to extract the files from the C&C data files. It works for C&C, C&C:RA and C&C:TS.
So if you have the game disks, you can do stuff like watch the movies, listen to the music, or play the ingame sounds.
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Since it's EA, and since Westwood is not developing, I expect the game to have lost all it's soul and whatever else that made Tiberium Dawn and Red Alert brilliant.
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Original C&C was always the best with rl video briefings and music. I also liked Time Bomb from Tiberian Sun because it's intense and has a riff from a song in Tiberian Dawn (Industrial maybe, can't remember). I also liked Lone Troop from TS, not to mention the entire TD soundtrack. :)
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Looks like EA are ndeed reviving old franchises... what's next? A new Wing Commander Game? (imagine the space genre becoming popular again)
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EA is going to screw this up, just like they screwed up Generals
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EA is going to screw this up, just like they screwed up Generals
i can see it now, one game, endless expansions
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Heh...the old C&C was the best somehow...dunno - it was best designed, it felt somehow close, it had some soul.
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I must be the only person who liked TS but didn't like the others.
EA d suck, but not everything they do is turd, despite their best efforts.
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the big problem is that ppl keep buying their ****
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And that's because they created some good games...
I still like to play Battlefield 2 or the multiplayer part of C&C Generals...
Yes, they are buggy, but I enjoy to play them, so I don't really care about that...
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keep in mind back in the day that westwood's publisher was Virgin Interactive, back then they had the freedom to put the heart and soul into the games they made. EA is a heartless and soulless company ran by MBA's and bean counters, not actual decent people who understand gamers wants and needs. Everything they touch just turns to crap. TFD is the perfect example. I'm hoping that this title will save some face with EA, but i'm afraid I'll just be saying "told ya so" when it does come out. If Klepacki does the music though, I'd buy it for that alone. (kinda like why I bought Red Faction, for Dan's music)
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[C&C Fanboy Mode]
One thing you lot are forgetting about how C&C fits in is that it's a FUN RTS. It always was, always will be. If they tried to do what Total Annihilation/Homeworld/every other great RTS did (in other words, get down and dirty with tactics and micro-managed strategy) then it wouldn't be C&C anymore. That's the whole point.
Yes, Tiberian Sun sucked - especially in the Units arena. The Nod units were steaming piles of excrement. It had some great bits, and the inclusion of Darth Vader....I mean, James Earl Jones as a 'is he really a good guy' GDI general was a stroke of genius.
Red Alert 2, which landed on us out of the blue was absolutely brilliant! Yes, it was incredibly cheesy, but all of the quatro fromage was poured over the game with a big cheshire-cat grin behind it. They KNEW it was cheesy, and they made the game as such.
At the end of the day, after a heavy session in Homeworld 2 or similar 'deep' RTS games, to fire up Command and Conquer Whatever and play through a fun set of missions rolling over a bad guy with a wave of rather big tanks, that to me is what C&C is all about.
It's not big, it's not clever, it makes no pretence at being a 'serious' strategy game - just listen to the unit chatter - it's designed from the assembler up as a bit of a laugh. Sure, it's gratifying when a multiple pronged well planned assualt comes off, but it's also a hell of a lot of fun just steam-rollering an enemy base with 352 tanks.
So I probably will be getting Tiberian Twilight. I've been waiting too damned long for it to go all elitist and try and hold it up for comparison against what Supreme Commander's looking like. They're two seperate styles of game within the genre. It's like saying that X3: Reunion is trash compared to FreeSpace 2 because you can't go around blasting things left right and centre, or vice versa for roughly the same reasons. X3 is very time consuming and you have to think about what you're doing, FreeSpace 2 - let's be fair - isn't and you don't. :D
C&C is to RTS games what FreeSpace has been to Space Combat sims. Fun, fast-paced, interesting storyline (mostly) and not requiring a huge amount of the grey matter to appreciate.
[/C&C Fanboy Mode]
Phew, that's now out of my system. I can now go back to more important things like why the Empire would kick the Federation's butt....... ;7 :D :D :p
Incidentally, I met a guy at a gaming fair who once worked for Virgin Interactive in their acquisitions department. He was responsible for signing up Westwood and C&C. A few weeks later he was approached by another company, who were doing a similar type of game. In other words, an RTS, but were taking a different approach. He turned them down as he'd just signed Westwood and knew that C&C was going to be huge. He didn't want to saturate the market with yet another RTS released at about the same time. So, they went and made a deal elsewhere.
The company in question was Blizzard, and the game was WarCraft. :lol:
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The thing that bugged me about TS was that, particularly for GDI, you were left almost forced to tankrush and to do so with the medium tank equivalent. You couldn't center an operating force around a few of the more powerful units, because those units were terrible about friendly fire. I don't know how many of my own titans I took out with disruptor beams trying to inject some intelligent unit management into that game. Then there were the "superunits" which, while having a reasonable cool factor (Mammoth Mk II) were not uber enough to justify being single-build and yet couldn't be used in formation because of the aforementioned friendly fire problem (heaven forbid you leave a Mk. II unattended in your base. 'Look, a minigunner on the other side of the construction yard! Lets shoot him with my building-wrecking railguns-o-doom!'). Of course the lone single-build Nod unit was actually uber enough to justify building, and then you could cram him in a subterranian APC (another thing I never liked) and pop him up right in the middle of your opponent's base. Pre-firestorm was especially bad given the rediculously overpowered Nod artillery, but certain things never got properly balanced. In fact, I don't think anything ever got properly balanced. Nothing has a proper counter, except for greater numbers.
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I don't see how anyone can differentiate between the different C&Cs; to me they're all the same basic game with only different units and missions.
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Only the original CnC had the ultimate anti-infantry weapon. APC + force move/"crush target" and that oh-so-satisfying squishing sound. You wouldn't believe how dissapointed I was when TS didn't have a similar "feature" :D
EDIT: Otherwise, aside from the *****y things (balance related) mentioned earlier, they are the same basic game with different units. Heck, CnC and RA and then TS and RA2 used common engines.
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Yeah, that was the ultimate defence against infantry in Dune, even a Harvester could squish a unit of Harkonen infantry pretty quick :)
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Press Release:
http://www.ea.com/official/cc/cc3/us/release.jsp
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OMG....What the hell did they do with the Mammoth tank!?
The ruined hte good old C&C desing! That's not a turret! that's 2 barrels glued to a pair of track! It lacks the powerfull and compact feeling of the original Mammoth tank...
and yes, units in TS sucked. Especially untis with miniguns..you'd think they would be powerfull and mow down hte opossition..meh...
somehow, I think I'll stick wiht Act of War...
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I thought TS was actually very well balanced, at least in multiplayer. There were lots of effective of rush tactics for both sides and no exceptionally powerful units. RA's unit/side balance, in contrast, was terrible.
At the end of the day, after a heavy session in Homeworld 2 or similar 'deep' RTS games, to fire up Command and Conquer Whatever and play through a fun set of missions rolling over a bad guy with a wave of rather big tanks, that to me is what C&C is all about.
I agree. I still play skirmishes with my RA mod every now and then. The fast paced goofiness and sheer fun factor of the whole thing is hard to beat. :D
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I thought TS was actually very well balanced, at least in multiplayer. There were lots of effective of rush tactics for both sides and no exceptionally powerful units. RA's unit/side balance, in contrast, was terrible.
At the end of the day, after a heavy session in Homeworld 2 or similar 'deep' RTS games, to fire up Command and Conquer Whatever and play through a fun set of missions rolling over a bad guy with a wave of rather big tanks, that to me is what C&C is all about.
I agree. I still play skirmishes with my RA mod every now and then. The fast paced goofiness and sheer fun factor of the whole thing is hard to beat. :D
RA I thought was better balanced than TS. TS seemed to be all about the unstopable weapon of doom that the enemy would get and unleash and that was it. Some sort of drone thing or some such. TS was fun in single player but the multiplayer I couldn't get into. RA was more fun in multiplayer I thought...
I prefered the Allies in MP...but I played as the Soviets as well. Soviets and Migs were great for taking out the construction yard. The Heavy tank was great as a rusher...but I had more fun with the subs and breaking through the Allied navy. I saw one guy use Allied light tanks in a large number to defeat me....the best counter seemed to be heavy tanks and rocket infantry.
It was good for its day. WarCraft III or StarCraft is the epitomy of game balance these days.
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And yet, the latter of those is older than Freespace :nervous:
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I thought TS was actually very well balanced, at least in multiplayer. There were lots of effective of rush tactics for both sides and no exceptionally powerful units. RA's unit/side balance, in contrast, was terrible.
At the end of the day, after a heavy session in Homeworld 2 or similar 'deep' RTS games, to fire up Command and Conquer Whatever and play through a fun set of missions rolling over a bad guy with a wave of rather big tanks, that to me is what C&C is all about.
I agree. I still play skirmishes with my RA mod every now and then. The fast paced goofiness and sheer fun factor of the whole thing is hard to beat. :D
RA I thought was better balanced than TS. TS seemed to be all about the unstopable weapon of doom that the enemy would get and unleash and that was it. Some sort of drone thing or some such. TS was fun in single player but the multiplayer I couldn't get into. RA was more fun in multiplayer I thought...
I prefered the Allies in MP...but I played as the Soviets as well. Soviets and Migs were great for taking out the construction yard. The Heavy tank was great as a rusher...but I had more fun with the subs and breaking through the Allied navy. I saw one guy use Allied light tanks in a large number to defeat me....the best counter seemed to be heavy tanks and rocket infantry.
It was good for its day. WarCraft III or StarCraft is the epitomy of game balance these days.
I played RA online for several months during the 3.03 beta period and basically, anyone who knew what they were doing played as Soviets for their heavy tanks. A group of seven or eight heavy tanks combined with the Q maneuver usually resulted in a fast win against an Allied player on most maps, as the Allies had nothing that could counter those effectively during the first few minutes of the game. The Allies didn't have the same rush capability with their light tanks (that weren't cheap enough compared to the heavy tanks) and the Q maneuver didn't work well against tesla coils. The aftermath expansion generally made things even worse, with the missile subs being overall superior to the cruisers, which were one of the Allies' main assets if the game lasted beyond the five minute rush stage. The turrets were fortunately made more powerful, but they were also quite a bit more expensive.
I also played C&C and especially TS a lot online and both games had far better side balance IMO.
Of course, when you factor in the mods for RA, the picture changes considerably: :D
(http://home.comcast.net/~cp5670/RA0003.GIF)
All this talk about RA is making me feel like firing up another 8 player skirmirsh with the mod. :D
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:wtf: how many mods are in that game and where can i download it.
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My god...is that the SNES Mechwarrior Madcat I see?
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Why are there tie bombers on the airstrips?
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Only the original CnC had the ultimate anti-infantry weapon. APC + force move/"crush target" and that oh-so-satisfying squishing sound. You wouldn't believe how dissapointed I was when TS didn't have a similar "feature" :D
Actually, I played some Tiberian Sun the other day here, and I distinctly remember running over infantry with my harvester and getting the good ol' squishy sound.
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Actually, I played some Tiberian Sun the other day here, and I distinctly remember running over infantry with my harvester and getting the good ol' squishy sound.
Yeah some vehicles would still do it (massed Titans worked well) but it just wasn't nearly the same. The different grid made it harder to catch infantrymen on a tile when moving and, more importantly, the APC wasn't capable of crushing anymore. Plus, the squishing sound wasn't as satisfying. :p
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:wtf: how many mods are in that game and where can i download it.
Well, you can't really get that specific mod anywhere, since I made it. :p I could upload it somewhere if you want though. It basically incorporates a bunch of stuff from various other mods that are probably still available somewhere, along with some of my own things.
Search around for the Red Alert Soul Survivor mod (yes, it's soul, not sole). That one is hilarious.
My god...is that the SNES Mechwarrior Madcat I see?
Possibly. I can't remember where I got some of those graphics.
Why are there tie bombers on the airstrips?
Because that's one of the new units. :D
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Actually, I played some Tiberian Sun the other day here, and I distinctly remember running over infantry with my harvester and getting the good ol' squishy sound.
Yeah some vehicles would still do it (massed Titans worked well) but it just wasn't nearly the same. The different grid made it harder to catch infantrymen on a tile when moving and, more importantly, the APC wasn't capable of crushing anymore. Plus, the squishing sound wasn't as satisfying. :p
Thats true. None of the vehicles with enough speed to do it efficiently were uncapable of running them over. Ofcourse.. thats what the good old rules.ini file is for ;)
There you can change what you don't like to your hearts content.
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Oh I know, I was an avid TS modder for a while. Made a number of new units actually.
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I remember tweaking around with the rules of Red Alert, first game ever I tried modding. It was amusing for a while setting the mammoth tank main weapon to the cruiser cannon.. who can say overpowered? :p
Ah, sweet nostalgia.
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Well they might be able to make it Not Crap.
Like most here I think the original DOS C&C was the best - It was trying for total immersion right from the get-go (Best.Installer.Evaaar!!), and instead of presenting you with a load of text telling you what to do, they had that Shepard guy brief you like you were actually their commander guy!
And then there was the Commando. I'm sorry, but Tanya is no comparison. He could kill her left-handed after all :D
They really screwed it up after that. TibSun was just crap. Nice try with the Voxels but Total Annihilation did that years ago and better. The acting and scripts were just smegging awful. The fact that that fat bald pseudo-Texan guy in RA2 came across more convincing than both Baen and Jones is just sad...
Fair dues 'tho, RedAlert 2 was good and definitely a throwback to the old times - It had some issues, but oberall they did it Right. And balance be damned - It was fun!!
(Except in multiplayer where my bastard friend would always ChronoSphere 9 Prism Tanks into my base... the bastard... :nervous: )
If they can learn from C&C1 and RA2, while stealing some of the cool stuff from WH40k:DoW (Currently my RTS of choice), StarCraft and heck Warcraft 3, then it could shape up pretty good ;)
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I remember tweaking around with the rules of Red Alert, first game ever I tried modding. It was amusing for a while setting the mammoth tank main weapon to the cruiser cannon.. who can say overpowered? :p
Ah, sweet nostalgia.
That configuration is actually used in one of the aftermath singleplayer missions. :D (Monster Tank Madness)
I made this stupid multiplayer map in which, among other things, the cruiser fired nukes and at 20x its normal rates of fire. I never figured out why it often fired the shells fired straight up into the air and back down on itself though. :D
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Ah yes, Monster Tank Madness. Those tanks could sure take a beating thats for sure, if you weren't careful you'd end up with one of them in the middle of your base and you'd be royally screwed over :p
I did that nuke ting with the missile subs, looked very odd with the sprite for the nuke going upwards, being fired sideways. But they destroyed stuff atleast :D
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Anyone know of a mod that would give C&C95 a skirmish mode?
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Well they might be able to make it Not Crap.
Like most here I think the original DOS C&C was the best - It was trying for total immersion right from the get-go (Best.Installer.Evaaar!!), and instead of presenting you with a load of text telling you what to do, they had that Shepard guy brief you like you were actually their commander guy!
And then there was the Commando. I'm sorry, but Tanya is no comparison. He could kill her left-handed after all :D
They really screwed it up after that. TibSun was just crap. Nice try with the Voxels but Total Annihilation did that years ago and better. The acting and scripts were just smegging awful. The fact that that fat bald pseudo-Texan guy in RA2 came across more convincing than both Baen and Jones is just sad...
Fair dues 'tho, RedAlert 2 was good and definitely a throwback to the old times - It had some issues, but oberall they did it Right. And balance be damned - It was fun!!
(Except in multiplayer where my bastard friend would always ChronoSphere 9 Prism Tanks into my base... the bastard... :nervous: )
If they can learn from C&C1 and RA2, while stealing some of the cool stuff from WH40k:DoW (Currently my RTS of choice), StarCraft and heck Warcraft 3, then it could shape up pretty good ;)
I utterly agree with and support everything you just said about C&C stuff fully and completely (I never played WH40K or Warcraft, and played Starcraft only briefly)
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Okay, who wants to hack the code of C&C95 so I can screw around on the multiplayer maps with only one player? Puhweeese?! ;)
Edit: Oh and I think Renegade could've been cooler if it had a Battlezone/BZ2/Savage type feel where you built your base but still had first person aspects. I guess the multiplayer maps would need construction yards. I think the RTS/FPS has some serious potential. I can't think of many games that brought about as much fun and craziness at LANs as BZ2 or Renegade. Unfortunately, both could be better. BZ2 is really buggy, and Multi-Renegade can be summed up as:
"run in as engineer girl with extra bombs, throw em onto the MCT, detonate detonate!" *building explodes* Okay, do it again. Which ever team does this fastest wins.
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Man, that WOULD be awesome. I played Savage again at our last LAN party, haven't played it in ages, and it was an absolute blast. That format really is interesting. I remember some good times with Natural Selection and Savage.
And couldn't you go and extract the individual map files used in multiplayer and load them up in an editor and save them as single-player based mission files? Unless you're looking to mess around without an AI that is.
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I wasn't aware C&C95 had an editor? Did I miss it? Messing around with AI would be fun, but probably not for long, heh.
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C&C didn't have the IQ level system that RA did and had no autonomous AI. The computer's actions in the singleplayer missions are all basically scripted. You can extract the maps with XCC Mixer, but I don't know of a way to edit them easily. Unlike RA, which has the outstanding RA Scenario Editor, there is no good map editor for C&C95. CCMap and XCC Map Editor only work with the DOS version as far as I know.
If you want to play around with the multiplayer-only units (chemical warrior, commando, SSM launcher), you can make them available in singleplayer using CnCGEdit. You can even make the viceroid and dinosaurs buildable. :D
[q]
Edit: Oh and I think Renegade could've been cooler if it had a Battlezone/BZ2/Savage type feel where you built your base but still had first person aspects. I guess the multiplayer maps would need construction yards. I think the RTS/FPS has some serious potential. I can't think of many games that brought about as much fun and craziness at LANs as BZ2 or Renegade. Unfortunately, both could be better. BZ2 is really buggy, and Multi-Renegade can be summed up as:[/q]
Yeah, it would be great to see more games like that. The BZ games were awesome.
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Nice, SSMs rock. I wonder how hard it'd be to write an AI for C&C95 multi. Ah well, I'll just talk some of my friends into playing it with me this summer. :)
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The better approach would probably to TC RA into CnC95 rather than making CnC95 more like RA in terms of functionality. The first option is just a media one (where the media is already in at least close to the same format) where the latter is exclusively in the domain of code which to the best of my knowledge is not available for modification.
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C&C didn't have the IQ level system that RA did and had no autonomous AI.
In multiplayer C&C95 (assuming you have more than one actual player) you can turn on and off the AI players. It's just when you try and start a multiplayer game with only one actual player (even with AI on) it says "Only one player?" and you click the OK button which actually says "Oops!" .. Probably not an easy way around that though.
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Does the AI actually do anything though? I used to play C&C95 online a bit and found that the AI took over a player's units and base if he left or got disconnected, but didn't actually do anything with them. Did they add in some extra functionality into that in the patch or something?
As for putting C&C units into RA, you can do that for most but not all of them. It's possible as long as there is some similar RA unit that you can replace. Most mods out there, including mine, incorporate several of them. You can't recreate the behvaior of some things exactly, like the SSM launcher or Obelisk, and other things like the Ion cannon can't really be added at all.
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Yeah, that's true if someone disconnects, a computer takes over and kinda sits there, kinda defends itself. But if I remember correctly, if you play with AI from the beginning, it'll actually play. Not necessarily well.. but it'll still play.
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Here is a quite interesting interview with some nice ingame pics.
http://pc.ign.com/articles/705/705757p1.html (http://pc.ign.com/articles/705/705757p1.html)
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Great interview. So looks like the Mammoth tank is back as a real unit, there is some sort of Medium tank, and the infamous Orca, and some guys in power suits. Not a bad lineup. I wonder if the Hover MLRS will return.
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They should have "Classic C&C" mode! :nod:
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My goodness, those Mammoth Tanks are HUGE.
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"run in as engineer girl with extra bombs, throw em onto the MCT, detonate detonate!" *building explodes* Okay, do it again. Which ever team does this fastest wins.
You obviously never felt the demoralizing power of a well-organized Stealth Tank rush. ;)
Anyway, the level environs remind me a lot of Ground Control 2 - gutted building skeletons, abandoned cars, etc.
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"run in as engineer girl with extra bombs, throw em onto the MCT, detonate detonate!" *building explodes* Okay, do it again. Which ever team does this fastest wins.
You obviously never felt the demoralizing power of a well-organized Stealth Tank rush. ;)
Anyway, the level environs remind me a lot of Ground Control 2 - gutted building skeletons, abandoned cars, etc.
it'd be cool seeing a building that looks like it's slowly being devoured by tiberium.. like bright green glowing rising damp :p
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The Old Mammoth tanks looked better....they totaly screwed up the turret....
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The Old Mammoth tanks looked better....they totaly screwed up the turret....
That'll be fixed when you upgrade to duel Rail-guns. :drevil:
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I would like to habe my Mammoth and my Titan Mechs :(
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I hope it doesn't suck..
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I would like to habe my Mammoth and my Titan Mechs :(
I wouldn't count the mechs out altogether yet. We've seen that the GDI infatry seem to be all mechanized warriors but there may be some bigger versions too. I suspect they went back to the tanks for some of the units as tanks are somewhat more recognizable. The Titans were cool but....something about them.
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The first C&C 3 video, and some more pics!
Click on the link below:
http://planetcnc.gamespy.com/ (http://planetcnc.gamespy.com/)
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The Old Mammoth tanks looked better....they totaly screwed up the turret....
That'll be fixed when you upgrade to duel Rail-guns. :drevil:
I think hte pic is with hte reail gunz..
Either way, those barrels are attached to some slim thingy that tries to pass as a turret - it totaly defies it purpose.. The swivel mechanism is totaly unshielded and it looks less...rugged.
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Klepacki is not doing the music for it. According to his website, he heard about the release of CnC3 when everyone else did, and EA did not contact him to do composing. Klepacki was the chief audio engineer for the new star wars RTS, which means Petroglyph probably doesn't have a hand in it at all. EA has successfully assimilated another franchise. (Why they didn't do that to System Shock, I'll never know) It's just not the same, not without the original team members (I'm sorry, Louis Castle is not enough) working on it, I feel it's just going to be another disposable RTS. Another BFME. Another Generals. Now, I WILL be shocked if James D. Kucan makes an appearance, if they really are doing live-action cutscenes.
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Who is doing the music? TBH, Klepaki I think had run out of steam on the last few C&C's that he did. RA2 was not as good (minus HellMarch 2 and 200m) as the original Red Alert soundtrack which rocked. If Bill Brown is doing C&C3...I'll be just as happy.
Generals was a good one in my books. But thats just me.
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"reinforcements have arrived"
http://downloads.cncnz.com/cnc3/media/ea_360_e3_cncclip.mov
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Official Trainer! :D
http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer (http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer)
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God forbid an EA game should ever have a trailer with in-game footage. :rolleyes:
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God forbid an EA game should ever have a trailer with in-game footage. :rolleyes:
gee, it's just been announced, little wonder, give it time, man! ;)
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Klepacki is not doing the music for it. According to his website, he heard about the release of CnC3 when everyone else did, and EA did not contact him to do composing. Klepacki was the chief audio engineer for the new star wars RTS, which means Petroglyph probably doesn't have a hand in it at all. EA has successfully assimilated another franchise. (Why they didn't do that to System Shock, I'll never know) It's just not the same, not without the original team members (I'm sorry, Louis Castle is not enough) working on it, I feel it's just going to be another disposable RTS. Another BFME. Another Generals. Now, I WILL be shocked if James D. Kucan makes an appearance, if they really are doing live-action cutscenes.
Was he the one who did the original C&C/95 music?
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Was he the one who did the original C&C/95 music?
He's done pretty much every C&C title, becoming as much a part of C&C as the sidebar, meaning that if it ain't got Klepacki, it ain't really C&C [see: Generals].
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Agreed. The original soundtrack is still my favorite, hands down.
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Klepacki did the music for every game up to Generals. even Sole Survivor (which I never played) All of the music is available from his website, though it must be streamed. There were a few tracks I believe that were made around Firestorm, or some other expansion pack by someone who Klepacki hired to make some tracks for him, but I'm not certain which ones weren't made by Klepacki. But, all of the main games, he did the music for them. Whoever did the Generals music... Yuck.
After buying the First Decade pack, I've been extracting all of the music files, and I do admit that RA2's tracks are quite skippable. Though, it was neat to hear the good old tracks from CnC 1 redone, but they had a cheesy, action-movie sound to them. (Of course, that's how it's meant to be, cause the game FEELS like a cheap, cheesy action flick) The three I liked from RA2 were Hell March II, Blow It Up, and Tension, because it has that .. sorta signature sound that was used way back in Tiberian Twilight.
As far as who does the current soundtrack for CnC3, I really don't care who does it. EA is simply using the brand, the name to promote yet another game. It'll never, ever feel the same as when it was just purely Westwood (and Virgin Interactive) instead of being guided by the greasy, slimy hand of EA. Frankly, without Klepacki, it really doesn't have that atmosphere that was created with the first two games. If the guy who's doing the music for Generals, then at least there will be some continuity in the "EA CNC". To EA, it's simply a brand. Doesn't matter who makes it to them, it'll sell just cause of a name! Marketing... Insanity... goes hand in hand!
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Klepacki lost his way after Red Alert, I think; frankly he will not be missed.
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I liked the music from Tiberian Sun, the soundtracks were very atmospheric...
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I liked some of those too, but a few of my favorites (like Heroism) apparently aren't actually made by him.
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The music in Generals was done by Bill Brown. He's better known for composing the Rainbox Six series of games including the main theme and he has a very Hans Zimmer like style to him. Basically thats what they wanted in C&C Generals and thats what he gave them and its a very good soundtrack, I'm sorry if it doesn't go along with what some of you thought it should be, but I was very impressed with the quality of the Generals soundtrack. It was done to sound like a serious thriller movie and thats what it is. Generals is part of the C&C franchise but it was well established with Red Alert that the C&C name was about the style of gameplay and not specifically the story in question.
Generals was a natural evolution...I expect C&C3 will be somewhat similar to Generals in many ways. Tiberian Sun dropped the ball while RA2, RA, and the original C&C was what the gameplay style was all about.
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I liked 'Lone Trooper' or something like that from Tiberian Sun's soundtrack.
I remember (from the few times I played it) the music from Generals making me feel like I was more a part of the game. Specifically I remember the GLA having a middle eastern sound to its music that only made me feel more as if I were a part of the game.
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I think thats the difference. Frank Klepacki did these wonderful techno/alternative/ambient pieces that sort of fit the style of gameplay but not the game itself. It worked really well with C&C as it had this sort of near future techno feel to it. I really liked that games music (Act on Instinct is my favorite). With Red Alert he went more with the electric guitar and that worked well because of the theme of the game and it felt more 1950/1960s like. Tiberian Sun is where I think he started to loose its way...it never had a really good rocking track and everything was ambient but almost a-tonal in feel sometimes so there was never anything that you could really hum along to. Just a few tracks here and there that we're ok. Red Alert 2 had some outstanding pieces (Hell March 2, 200 Meters, etc.) but some abyssmal ones as well. But they were all loosely themed rather than being specifically so with the Generals soundtrack that sits more in the background than the foreground and operates strictly within the theming of the game.
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Official Trainer! :D
http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer (http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer)
That would be known as a trailer, not a trainer. ;)
Specifically I remember the GLA having a middle eastern sound to its music that only made me feel more as if I were a part of the game.
Rather, the GLA has music that sounds like the Western concept of Middle Eastern sounds. :p
Anyway, I've been noticing something (or the lack of something, actually) that I'm surprised nobody's pointed out yet: we've yet to see any NOD units whatsoever - not to mention the mysterious 3rd side. Everything has been strictly GDI.
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Rather, the GLA has music that sounds like the Western concept of Middle Eastern sounds. :p
As opposed to the Israeli concept which is muffled by a concrete wall and teflon helmet? ;)
Anyway, I've been noticing something (or the lack of something, actually) that I'm surprised nobody's pointed out yet: we've yet to see any NOD units whatsoever - not to mention the mysterious 3rd side. Everything has been strictly GDI.
True, I don't think they'll show much on ze alienz until later. But it would be nice to see some Obelisks.
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Official Trainer! :D
http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer (http://www.youtube.com/watch?v=KFoa5lEORE8&search=command%20%26%20conquer)
That would be known as a trailer, not a trainer. ;)
Specifically I remember the GLA having a middle eastern sound to its music that only made me feel more as if I were a part of the game.
Rather, the GLA has music that sounds like the Western concept of Middle Eastern sounds. :p
Anyway, I've been noticing something (or the lack of something, actually) that I'm surprised nobody's pointed out yet: we've yet to see any NOD units whatsoever - not to mention the mysterious 3rd side. Everything has been strictly GDI.
Noticed that...I suspect the GDI side has the most conventional units so they are showing those off first and then moving onto the NOD and third faction as time goes on. I really hope the third side isn't aliens at all but Cabal representing their influence. The Alien thing is sort of nifty but I don't think I like it being central to the story...they should be mysterious and in the shadows.
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Rather, the GLA has music that sounds like the Western concept of Middle Eastern sounds. :p
Right. That's what I meant. :p ;)
[edit] 1000th post! [/edit]
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Rather, the GLA has music that sounds like the Western concept of Middle Eastern sounds. :p
As opposed to the Israeli concept which is muffled by a concrete wall and teflon helmet? ;)
Har-dee-har. :p
You'd be surprised how much one hears Arabic music (as if one can designate music like that, but for simplicities' sake...) on the radio around here.
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That would be known as a trailer, not a trainer. ;)
Whoouups ^^°
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Hazardous :nervous:
(http://images.ea.com/games/cc3/_img/gdiharvester.jpg)
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OMFG C&C 3............. I must have this, I have tiberium in my blood, I cant live without the stuff on an at least bi annual basis.. (apart fromt that rengade tat)
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ohh yeah! this is one sweet sweet thing.
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sweet, it's about time resourcing came back..