Author Topic: OMG Tiberian Twilight  (Read 8203 times)

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Offline Zuljin

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Re: OMG Tiberian Twilight
I remember tweaking around with the rules of Red Alert, first game ever I tried modding. It was amusing for a while setting the mammoth tank main weapon to the cruiser cannon.. who can say overpowered? :p

Ah, sweet nostalgia.

 

Offline Cyker

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Re: OMG Tiberian Twilight
Well they might be able to make it Not Crap.

Like most here I think the original DOS C&C was the best - It was trying for total immersion right from the get-go (Best.Installer.Evaaar!!), and instead of presenting you with a load of text telling you what to do, they had that Shepard guy brief you like you were actually their commander guy!

And then there was the Commando. I'm sorry, but Tanya is no comparison. He could kill her left-handed after all :D

They really screwed it up after that. TibSun was just crap. Nice try with the Voxels but Total Annihilation did that years ago and better. The acting and scripts were just smegging awful. The fact that that fat bald pseudo-Texan guy in RA2 came across more convincing than both Baen and Jones is just sad...

Fair dues 'tho, RedAlert 2 was good and definitely a throwback to the old times - It had some issues, but oberall they did it Right. And balance be damned - It was fun!!
(Except in multiplayer where my bastard friend would always ChronoSphere 9 Prism Tanks into my base...  the bastard... :nervous: )

If they can learn from C&C1 and RA2, while stealing some of the cool stuff from WH40k:DoW (Currently my RTS of choice), StarCraft and heck Warcraft 3, then it could shape up pretty good ;)

 

Offline CP5670

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Re: OMG Tiberian Twilight
I remember tweaking around with the rules of Red Alert, first game ever I tried modding. It was amusing for a while setting the mammoth tank main weapon to the cruiser cannon.. who can say overpowered? :p

Ah, sweet nostalgia.

That configuration is actually used in one of the aftermath singleplayer missions. :D (Monster Tank Madness)

I made this stupid multiplayer map in which, among other things, the cruiser fired nukes and at 20x its normal rates of fire. I never figured out why it often fired the shells fired straight up into the air and back down on itself though. :D

 

Offline Zuljin

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Re: OMG Tiberian Twilight
Ah yes, Monster Tank Madness. Those tanks could sure take a beating thats for sure, if you weren't careful you'd end up with one of them in the middle of your base and you'd be royally screwed over :p

I did that nuke ting with the missile subs, looked very odd with the sprite for the nuke going upwards, being fired sideways. But they destroyed stuff atleast :D

 

Offline Ulala

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Re: OMG Tiberian Twilight
Anyone know of a mod that would give C&C95 a skirmish mode?
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Offline Sandwich

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Re: OMG Tiberian Twilight
Well they might be able to make it Not Crap.

Like most here I think the original DOS C&C was the best - It was trying for total immersion right from the get-go (Best.Installer.Evaaar!!), and instead of presenting you with a load of text telling you what to do, they had that Shepard guy brief you like you were actually their commander guy!

And then there was the Commando. I'm sorry, but Tanya is no comparison. He could kill her left-handed after all :D

They really screwed it up after that. TibSun was just crap. Nice try with the Voxels but Total Annihilation did that years ago and better. The acting and scripts were just smegging awful. The fact that that fat bald pseudo-Texan guy in RA2 came across more convincing than both Baen and Jones is just sad...

Fair dues 'tho, RedAlert 2 was good and definitely a throwback to the old times - It had some issues, but oberall they did it Right. And balance be damned - It was fun!!
(Except in multiplayer where my bastard friend would always ChronoSphere 9 Prism Tanks into my base...  the bastard... :nervous: )

If they can learn from C&C1 and RA2, while stealing some of the cool stuff from WH40k:DoW (Currently my RTS of choice), StarCraft and heck Warcraft 3, then it could shape up pretty good ;)

I utterly agree with and support everything you just said about C&C stuff fully and completely (I never played WH40K or Warcraft, and played Starcraft only briefly)
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  

Offline Ulala

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Re: OMG Tiberian Twilight
Okay, who wants to hack the code of C&C95 so I can screw around on the multiplayer maps with only one player? Puhweeese?!  ;)

Edit: Oh and I think Renegade could've been cooler if it had a Battlezone/BZ2/Savage type feel where you built your base but still had first person aspects. I guess the multiplayer maps would need construction yards. I think the RTS/FPS has some serious potential. I can't think of many games that brought about as much fun and craziness at LANs as BZ2 or Renegade. Unfortunately, both could be better. BZ2 is really buggy, and Multi-Renegade can be summed up as:
 "run in as engineer girl with extra bombs, throw em onto the MCT, detonate detonate!" *building explodes* Okay, do it again. Which ever team does this fastest wins.
« Last Edit: April 25, 2006, 07:41:47 pm by Ulala »
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Offline Nix

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Re: OMG Tiberian Twilight
Man, that WOULD be awesome.  I played Savage again at our last LAN party, haven't played it in ages, and it was an absolute blast.  That format really is interesting.  I remember some good times with Natural Selection and Savage. 

And couldn't you go and extract the individual map files used in multiplayer and load them up in an editor and save them as single-player based mission files?  Unless you're looking to mess around without an AI that is. 



 

Offline Ulala

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Re: OMG Tiberian Twilight
I wasn't aware C&C95 had an editor? Did I miss it? Messing around with AI would be fun, but probably not for long, heh.
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Offline CP5670

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Re: OMG Tiberian Twilight
C&C didn't have the IQ level system that RA did and had no autonomous AI. The computer's actions in the singleplayer missions are all basically scripted. You can extract the maps with XCC Mixer, but I don't know of a way to edit them easily. Unlike RA, which has the outstanding RA Scenario Editor, there is no good map editor for C&C95. CCMap and XCC Map Editor only work with the DOS version as far as I know.

If you want to play around with the multiplayer-only units (chemical warrior, commando, SSM launcher), you can make them available in singleplayer using CnCGEdit. You can even make the viceroid and dinosaurs buildable. :D

[q]
Edit: Oh and I think Renegade could've been cooler if it had a Battlezone/BZ2/Savage type feel where you built your base but still had first person aspects. I guess the multiplayer maps would need construction yards. I think the RTS/FPS has some serious potential. I can't think of many games that brought about as much fun and craziness at LANs as BZ2 or Renegade. Unfortunately, both could be better. BZ2 is really buggy, and Multi-Renegade can be summed up as:[/q]

Yeah, it would be great to see more games like that. The BZ games were awesome.

 

Offline Ulala

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Re: OMG Tiberian Twilight
Nice, SSMs rock. I wonder how hard it'd be to write an AI for C&C95 multi. Ah well, I'll just talk some of my friends into playing it with me this summer. :)
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Offline StratComm

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Re: OMG Tiberian Twilight
The better approach would probably to TC RA into CnC95 rather than making CnC95 more like RA in terms of functionality.  The first option is just a media one (where the media is already in at least close to the same format) where the latter is exclusively in the domain of code which to the best of my knowledge is not available for modification.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ulala

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Re: OMG Tiberian Twilight
C&C didn't have the IQ level system that RA did and had no autonomous AI.

In multiplayer C&C95 (assuming you have more than one actual player) you can turn on and off the AI players. It's just when you try and start a multiplayer game with only one actual player (even with AI on) it says "Only one player?" and you click the OK button which actually says "Oops!" .. Probably not an easy way around that though.
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Offline CP5670

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Re: OMG Tiberian Twilight
Does the AI actually do anything though? I used to play C&C95 online a bit and found that the AI took over a player's units and base if he left or got disconnected, but didn't actually do anything with them. Did they add in some extra functionality into that in the patch or something?

As for putting C&C units into RA, you can do that for most but not all of them. It's possible as long as there is some similar RA unit that you can replace. Most mods out there, including mine, incorporate several of them. You can't recreate the behvaior of some things exactly, like the SSM launcher or Obelisk, and other things like the Ion cannon can't really be added at all.

 

Offline Ulala

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Re: OMG Tiberian Twilight
Yeah, that's true if someone disconnects, a computer takes over and kinda sits there, kinda defends itself. But if I remember correctly, if you play with AI from the beginning, it'll actually play. Not necessarily well.. but it'll still play.
I am a revolutionary.

 
Re: OMG Tiberian Twilight
Here is a quite interesting interview with some nice ingame pics.
http://pc.ign.com/articles/705/705757p1.html
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Offline IceFire

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Re: OMG Tiberian Twilight
Great interview.  So looks like the Mammoth tank is back as a real unit, there is some sort of Medium tank, and the infamous Orca, and some guys in power suits.  Not a bad lineup.  I wonder if the Hover MLRS will return.
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Offline Ulala

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Re: OMG Tiberian Twilight
They should have "Classic C&C" mode!  :nod:
I am a revolutionary.

 

Offline brozozo

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Re: OMG Tiberian Twilight
My goodness, those Mammoth Tanks are HUGE.

 

Offline Sandwich

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Re: OMG Tiberian Twilight
"run in as engineer girl with extra bombs, throw em onto the MCT, detonate detonate!" *building explodes* Okay, do it again. Which ever team does this fastest wins.

You obviously never felt the demoralizing power of a well-organized Stealth Tank rush. ;)

Anyway, the level environs remind me a lot of Ground Control 2 - gutted building skeletons, abandoned cars, etc.
« Last Edit: May 10, 2006, 03:05:31 am by Sandwich »
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill