Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Kernal on June 17, 2006, 09:32:58 pm
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Didn`t know where to post this sorry.
What other games do you guys recomend that is similar to freespace? :)
Happy Birthday to me!!!!!!
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Independence War II was kind of fun, but extremely boring at the same time.
Wing Commander was the major competitor for Freespace, but ultimately didn't mesure up in a lot of people's opinion.
Happy birthday.
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Independence War II was kind of fun, but extremely boring at the same time.
Wing Commander was the major competitor for Freespace, but ultimately didn't mesure up in a lot of people's opinion.
Happy birthday.
What is Independence war about? Is the player a pirate or am I totally off.
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Why not just look it up?
Independence war (http://en.wikipedia.org/wiki/I-War_%28Independence_War%29)
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someone needs to make a list of all the decent space sim games and make a new thread and sticky it so everyone knows where to find them...
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Why bother? There's only, like, three or four, maybe six tops.
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X-Wing versus TIE Fighter (and the earlier X-Wing and TIE-Fighter), plus X-Wing Alliance. Though I must say I like XvT and other earlier ones better than XWA... even though you can get XWA look quite pretty via XWA upgrade project (which is somewhere in the Internet). XWA has a story... kind of. It's nothing compared to TIE Fighter story, though.
There was a "Collector's Edition" that had X-Wing, TIE Fighter and XvT together, with the former two being upgraded graphically to match XvT level. If you ever find it somewhere, get it, especially if you haven't played TIE Fighter through. It has a good storyline IMO. And read Timothy Zahn's Thrawn trilogy.
...
Why are you all staring at me like that? It's great fun playing XvT in multiplayer - yes, people still are doing that. You don't have time to spare for oggling at fancy graphics - though sometimes the über-supar-A1 class FX does cheer you up a bit...
Yes, I'm a Star Wars fanboy - even though everything made after The Empire Strikes Back has been slowly descending towards the steaming pile of Sith that ended the series. Honestly, the prequels could've been so much better if Lucas had just told the story to someone who could actually direct movies, like he did with both Empire and Jedi... :sigh:
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Starlancer and Freelancer; Wing Commanders 1, 2, and 3.
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...even though you can get XWA look quite pretty via XWA upgrade project (which is somewhere in the Internet)...
http://www.xwaupgrade.com/
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Hey has anyone played Nexus: The Jupiter Incident? It is a fairly new game.
http://www.gamespot.com/pc/strategy/nexus/index.html (http://www.gamespot.com/pc/strategy/nexus/index.html)
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Someone needs to move this thread over to the main forum.
And nexus is far from similar to FS. The only thing they have in common is having space ships.
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I know I just wanted to know what you guys thought....
According to the review it is like Homeworld
(shrugs)
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Nexus apears to be a strategy game never played it, looks okay, but I just don't think it would have the same apeal for me, I'd want to take over somthing to blow up the damn bogie instead of watching the AI fail miserabley over the task
Edit Kernal posted first.
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Nexus is to Homeworld what Ground Control is to Command & Conquer.
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Nexus is to Homeworld what Ground Control is to Command & Conquer.
That really is the best description of Nexus. :lol:
It's a really a gorgeus game to see with a good story too, but if you're going to play it, NEVER lose a single ship, it's just way too hard, took me days to finish it. On other space games, everybody here already said all the good ones.
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Nexus is good. And very pretty. The beginning is best. Those shieldless shoeboxes with spinning sections :drool:
Then came wussy shileds and stupid green alien ships that look like something I dug from my nose earlier today... And the AngelWing, :ick: Horrible design.
And the missions started to be too tricky. Too much thinking and clever moves and puzzles. Not enought straight meat and potatoes fighting. Same thing with Homeworld. I'd like to admire the garphics and fighters doing their death dance. But too busy trying to keep things under control and producing ships in to the grinder.
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Well dont know about you people but freelancer and starlancer seemed like decent ones.
also Nexus rock's big time. and who sais you can not go around bashing everyone?? Hell i did it I went with the Angelwing againts 2 batleships an one cruiser. and evntualy won the bloddy arguement with them manging to convince them while shoving hot plasma down they throats that parking in a no batlership parking area due to wide arse blocking the view up in front in and absolute truth.
but now seriously I did not find the game that dificult well not uless you count those what you call them with the sphere and stuff like that. Forgot theyr names. Also taking out the Erath fleet and Noah defence forces at the end was a way cool fun stuff. Almost got mi arse busted 3 times during that mission thatk god for sheald/engive overload.
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Nexus is good. And very pretty. The beginning is best. Those shieldless shoeboxes with spinning sections :drool:
So true, the beginning of Nexus was like playing a B5 fleet tactics simulator. Orgasmic. :)
And speaking of B5: http://b5col.firstones.com/
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Umm cool that would also sugest there is a B5 game/movie out there with the same title or something like that. Is that right. I'm a fan of the B5 universe!
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There's no official B5 game, movie, series or book of that name.
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Nice one Fury, I had an idea that there would be a worthwhile mod for Nexus, The game uses only LWO files with light points marking subsys locations and xls sheets for .TBL equivalents.
But now youve pointed me towards this i think it may be time to dust the Stiletto off and get ready for COL...
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X-Beyond the Frontier, X2-the Threat and X3. They are a bit Build a space empire though but there is a few battles/missions, slow to build up to them unless you cheat and build your money that way, then you need a map to find your way from system to system to find the best places to buy the best weapons for your ships. Takes a while, only played the first for a few hundred hours until I could get the FS2 disks. Not looked back since. Mmmmm may dust it off tonight for a play?
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Its one hungry motha though, My rigs quite beefy but X3 runs like a one legged horse with arthritis and athletes foot. Although i got my Argon battleship Base of operations and Fleets on auutopatrol/pilot.
I do like the fact i can eject and re-enter any other fighters cruisers etc i have flitting about though. (i have a telporter but EVA = fun)
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Nexus is to Homeworld what Ground Control is to Command & Conquer.
Ground Control was fun. Nexus was rather blah (and Ground Control did not have any missions which I failed worse every attempt). Although the analogy might hold better plot-wise.
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Nexus is like a battleship simulator in space, I hold tru to that description. HW is an RTS, In NEX you have no resources in-mission, and you dont directly control the ships under your command. Just issue orders and hope for the best...
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
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Mmmm... Tie Fighter. Great story in that game, at the end you really do think of the rebels as the scum they are, and understand why the empire is needed as a force of peace and order in the galaxy.
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
'cuz Nexus handles weapons so vastly differently it just wouldn't work.
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
'cuz Nexus handles weapons so vastly differently it just wouldn't work.
What fo you mean?
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LOL Nexus has bemas, Torps, and Energy/mass guns, It wouldnt be tht hard.
You even get a ST mod with the game (one mission albeit) but its got Photon torps and Phasers.
It would be quite moddable if the mission editor wasnt so wank.
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What fo you mean?
Nexus' way of handling fields of fire and soforth makes it impractical. There's a reason none of the ships in the original had visible turrets, the game isn't set up to support them.
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Nexus' way of handling fields of fire and soforth makes it impractical. There's a reason none of the ships in the original had visible turrets, the game isn't set up to support them.
Since I have seen visible turrets in the game I am understandably confused :confused:
If you would be so kind as to explain what you are on?
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
The only problem that I see is that Freespace would have to be scaled down significantly in terms of the number of turrets each ship has, especially if the player likes micromanaging what specific turrets fire at any given time.
But a FS mod would be excellent indeed.
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Right whos good with Lightwave and Excell ?? :nervous:
[for legal reasons Colonol Dekker is not allowed with fifteen feet of an active Nexus mod Please do not allow him anywhere near the beginnings of such a project]
Go to it People !!!!!!!!
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I got The Original Homeworld acouple of months ago and I finally got enough free time to finish it. (Almost done! Misson 14 :)) So I`m decideing between Homeworld2 or Nexus. Which one is better?
I looked at all the other games and none seemed to appeal more to me then these two. Sorry. :P
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Homeworld 2... by large margin. As said some elsewhere Nexus is actually very interesting for the first few missions until the big 'suprise' but after that is not that interesting.
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I got The Original Homeworld acouple of months ago and I finally got enough free time to finish it. (Almost done! Misson 14 :)) So I`m decideing between Homeworld2 or Nexus. Which one is better?
I looked at all the other games and none seemed to appeal more to me then these two. Sorry. :P
I prefer Nexus to Homeworld 2, but it's an unfair comparison considering one is full RTS while the other isn't.
On a side note, you can really get a huge fleet boost in Mission 14 if you know how to work it just right. I actually remember leaving that mission with an extra 120 Ion Frigates, which made the next two levels exceptionally easy. :p
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I got The Original Homeworld acouple of months ago and I finally got enough free time to finish it. (Almost done! Misson 14 :)) So I`m decideing between Homeworld2 or Nexus. Which one is better?
I looked at all the other games and none seemed to appeal more to me then these two. Sorry. :P
I prefer Nexus to Homeworld 2, but it's an unfair comparison considering one is full RTS while the other isn't.
On a side note, you can really get a huge fleet boost in Mission 14 if you know how to work it just right. I actually remember leaving that mission with an extra 120 Ion Frigates, which made the next two levels exceptionally easy. :p
(Drops mouth) 120 freakin Frigits!?!?! I have like 7. I suck :lol:
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I got The Original Homeworld acouple of months ago and I finally got enough free time to finish it. (Almost done! Misson 14 :)) So I`m decideing between Homeworld2 or Nexus. Which one is better?
I looked at all the other games and none seemed to appeal more to me then these two. Sorry. :P
I prefer Nexus to Homeworld 2, but it's an unfair comparison considering one is full RTS while the other isn't.
On a side note, you can really get a huge fleet boost in Mission 14 if you know how to work it just right. I actually remember leaving that mission with an extra 120 Ion Frigates, which made the next two levels exceptionally easy. :p
(Drops mouth) 120 freakin Frigits!?!?! I have like 7. I suck :lol:
All you need is a proximity sensor and a couple of salvage corvettes. The AI really is that stupid that they'll chase single-mindedly after the proxy while your corvettes nab them.
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I`ll try that. Thanks :D
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I had some real problems in getting those frigates to arrive one-by-one... its easy to take on single beam frigates but a dozen might cause some concern. Also if you play for Kushans use stealth fighters early on to take out enemy collectors/carrier within the sphere.
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I had some real problems in getting those frigates to arrive one-by-one... its easy to take on single beam frigates but a dozen might cause some concern. Also if you play for Kushans use stealth fighters early on to take out enemy collectors/carrier within the sphere.
Cloak generators + captured Kadesh Multibeam Frigates = perma-cloaked weapon of superdeath. If you like to blow stuff up in that mission, just use the proxy method, but substitute salvage corvettes with bombers, capital ships, or whatever you like to use to take down frigates.
All you'll have to deal with later are those cloaked destroyers and heavy cruisers in the center, but they too seem to enjoy chasing proxies across the map as well without paying any attention to the fact that they're being beamraped from all sides.
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Starlancer is good, but too damn easy, Freelancer... well, until you finish the plot is good, afer that, is extremly boring.
X2 and X3... well, both of then are good, but tooooo slow, and there are other things to ajust to better the playability, like TS/TP dock on TL and M1, All TS super Freighter class should be of the size of an M6 and have similar shields, M4 weapons capability, use an M6 dock type and re-classed as TM; All TL/M1 should be able to dock 1 to 4 M6/TM on external docks, TLs should have better shields, like 1 to 2 GJ. Add real bombers, which 100 to 175MW shields, 1/2 turrets, 500/700 cargo space, M3 size, M6 speed and manureability. Greatly increase Hull hits to all ships and greadly reduce the chance to any equipment be destroyed. (actualy, in X2, X3, when shields gone, you are dead, even in M1 and M2s, or if you not dead, you will lose a lot of equipment). And fix some OOS combat, for exsample, a fully loaded Phoenix M2 which 32x GPPC, 8x BPPC, 10GJ shield, is killed in OOS in a second by a Single Xenon J! try it :P
This game also need aferburners like of FS ones. and really better explocions... even FS1 2D retail explocions are better than X3 ones..
If someone are registered in egosoft forums should post this, I cant do it because i banned.
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Since I have seen visible turrets in the game I am understandably confused :confused:
If you would be so kind as to explain what you are on?
On what? And besides point-defense weaponry? Nexus basically puts all the guns either in the front arc or with 360 degree fire without explanation. A Sathanas with 360 degree fields of fire for its BFReds...you see the problem.
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Umm... no. If you install a weapon on to the ship, the weapon is installed x2 so that there are two guns in the opposite sides of the ship. In a way the weapon has a 360 fof. But the two pyhsical (visible moving) turrets of the weapon have limited fields of fire. Though the AI does usually manouver the ship so that both turrets of the weapon can shoot at the target. Was that what you meant?
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ngtm1r's comments makes me wonder if we are even talking about the same game.
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Actualy the ships in nexus are more towards forward firing arc. But if you look closely at the game the weapons FoF in nowere near a 360. Also the game tends to put a significant number of weapons on top and on the bottom the the ships where they have a wider coverage. Overall believe that a Nexus mod for FS or a Fs mod for nexus would be really great. And it would bring 2 of the most aclaimed games toghether to add a new dimension to the respective universes.
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There was a fan made B5 flight sim I tried a while ago called "I've found her!" The Newtonian physics made it a bit of a ***** to play well, but it was still good.
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yeah i know about that mod too but well you had to have nerves of steel for it. But pretty good nonetheless. If you want to make a mod at least make sure you adapt the "laws" of the game to it.
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
Because, alas, there's a lack of a Nexus modding community, and in all honesty it doesn't look like CoL is ever going to get finished.
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Why doesnt someone does a Freespace mod for Nexus? It would be incredible.
Because, alas, there's a lack of a Nexus modding community, and in all honesty it doesn't look like CoL is ever going to get finished.
What is COL? There's not a Nexus modding community but I've seen mods for it, there's the Angels Fall First version for Nexus and its incredible so that's a step (I guess).
There was a fan made B5 flight sim I tried a while ago called "I've found her!" The Newtonian physics made it a bit of a ***** to play well, but it was still good.
It wasnt that hard, well for someone who played so much I-war as I did at least. The mod is really good and I'm waiting for its sequel wich it's going to be really cool. And that gave me an idea, why doesnt someone apply newtonian physics in FS?
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why doesnt someone apply newtonian physics in FS?
There already are ways to make fighters act like they are affected by newton. But it wouldn't be very freespacey. And TBP has decided not to adopt newtonian physics because there already are couple newtonian B5 mods/games and you have to admit that flying in freespace physics is fun as hell. I think BSG dudes have expressed desire for newton however. So that mod might be the first one to really use it...
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Saw the teasers of the BSG mod and I for one cant wait till its done to get mi hands on it.