Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Rictor on June 24, 2006, 02:09:15 am
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Play it, it's pretty interesting actually. There are lots of neat tricks which you don't see in other FPS games, and they help keep the game fresh. Walking on walls, variable centers of gravity, portals etc. ood atmosphere, good characters, good gameplay - if what I've seen in the demo is representative of the fulll game, it's going to be a memorable one.
List of mirrors over yonder (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=68412) (I recommend FileFront).
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I tried this yesterday and had this impression:
The story setting was nice although I can't really identify with the cherokee feel. Everything in the bar area functioned which I found quite suprising as it was the attention to detail that made it more than just another Doom 3 engine clone. That said all that went out of the window once you reach the alien craft. From there on it's colorful alien tech with little functionality, a lot of relying on doors that are "off" and so on. I did enjoy seeing all the horrible things that were being done to the humans although I didn't realise that we were being abducted on quite that scale. Also there were some aliens which didn't seem to quite fit in. The earlier little creatures you encounter and the larger lizards a little later on seem a bit random. It'd be rather like having Gorden Freeman run through Black Mesa only to find himself suddenly savaged by a dog.. quite randomly.
I hate the gravity stuff.
It starts out neat, very impressive and quite smooth to operate - but I don't like to think in more than one perspective and it constantly keeps you wondering if you're going the right way - which way is up etc.
All in all, it's good and I'd quite like to play it some more. But it reminds me a hell of a lot of Quake 4 and the platformy/puzzle bits are a pain.
Oh, I forgot to mention that while some of the weapons are cool, they don't feel like they have any real "oomph" to them.
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i liked the gravity stuff, it's different, to be sure, unconventional, definitely, but hell, it would be funky to play in multiplayer.
as for the story, pretty nice so far, and the auditory bit of 'don't fear the reaper' just as all hell breaks loose brought a smile to my face, definitely more gameplay than i expected, too, even for a demo.
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You say funky, but don't you just mean confusing?
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You say funky, but don't you just mean confusing?
i'm sure descent was a little confusing for some, too, sure it's confusing, but hell, i applaud it for having a level design that is unconventional
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The variable gravity and walking on walls stuff sounds very interesting, reminds me of an old UT map I used to like a lot. I'll try this demo later today.
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After playing the demo my conclusion is as follows: Quake 4 rip-off.
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Oh pfffft to you, sir! Pffft I say.
Just because it uses the Doom3 engine, and has generally run-of-the-mill FPS gameplay. By that logic, 90% of all shooters made in the past decade are Quake and Half-Life rip-offs. If it has a decent story, interesting characters and a few interesting gameplay innovations, all of which appear to be present, that's good enough for me.
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Exactly my thoughts Fury, because in Quake 4 you could totally leave your body and shoot people with spiritual arrows and change gravity and stuff. I loved that part of Quake 4. I hate the way Prey just ripped off Quake 4's seamless portal technology, too. Damn you, Human Head Studios!
...Seriously though, this is the first genuinely interesting sci fi FPS I've played for years. The game just reeks of style.
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Shouldn't that be Quake 4 rips off preys portal tech, considering how long prey was around?
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If Prey can see the light of day, I suppose there might be hope for Duke Nukem Forever.
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Everyone who's killed themselves shooting through a portal just to see if it would work, raise you hand.
See. It is innovative.
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Everyone who's killed themselves shooting through a portal just to see if it would work, raise you hand.
See. It is innovative.
*Raises hand*
I tried to freeze myself. :)
Also clubing enemies with wrenches = fun, that and watching those machines poke holes through people.
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After playing the demo my conclusion is as follows: Quake 4 rip-off.
when some people played quake 4 their conclusion was "Doom 3 mod" :p
it's only a demo, after all, we'll see how things go come release
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And really, isn't Doom 3 just a Doom 2 ripoff, which is a Doom 1 ripoff, which is a Wolfenstein ripoff...you get the picture?
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Bastards...by several applications of the Law of Syllogism they ripped off Pong!
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(http://x2.putfile.com/6/17212522784.gif)
GOTY.
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:eek: That's just like that DOM-Escher UT map! I have to try this game out now. I hope some site other than Gamespot has it up now though; I tried Gamespot earlier and got fed up with the 56k-like download speeds.
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FileFront's got what you be needin' brotha.
http://files.filefront.com/Prey+Demo/;5175708;;/fileinfo.html
Also, I did that same thing Deepblue. Chased myself around for a while, good fun..
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I think everyone did that with that portal. The human mind is like a moth to a scientifically nonsensical flame. Plus it's just damn cool.
If Prey can see the light of day, I suppose there might be hope for Duke Nukem Forever.
No, because 3D Realms aren't the ones developing Prey in its current incarnation. They did the original design some years ago, then forgot about it for a while and then handed it over to Human Head Studios.
Shouldn't that be Quake 4 rips off preys portal tech, considering how long prey was around?
Careful not to fall into the sarchasm.
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*shrugs* The whole aliens abducting humans and then messing with their bodies just reeks of Q4. The gravity tricks were nifty the first few times, but then they started to overuse it and put these tricks everywhere. As for guns, the guns had as much feeling in them than a super soaker. I guess that all these years of abysmal FPS games have taken their toll on you, even a hint of relatively unique feature makes you happy. No matter how overused or repetitive that feature or features are.
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*shrugs* The whole aliens abducting humans and then messing with their bodies just reeks of Q4. The gravity tricks were nifty the first few times, but then they started to overuse it and put these tricks everywhere. As for guns, the guns had as much feeling in them than a super soaker. I guess that all these years of abysmal FPS games have taken their toll on you, even a hint of relatively unique feature makes you happy. No matter how overused or repetitive that feature or features are.
true, but think of it this way, at least there's no gravity gun :p
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*shrugs* The whole aliens abducting humans and then messing with their bodies just reeks of Q4.
I guess that makes Quake 4 a rip off of all those old black and white alien abduction films then.
I like the way you portray your opinion as if it's fact and everyone else in this topic is just wrong. Perhaps you should consider the possibility that it's not just the new gameplay innovations that's intruiging about this game. It also features what seems to be a well done story, potentially interesting characters (and, thank the gods, a player character who is actually a character!) and a sizable portion of stylistic flair, which is more than I can say for Q4.
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I'm interested.
Which is more then can ever be said for any of the Quake or Doom series, so ha. (I couldn't be bothered to play beyond the first level of Quake 4. It bored me. I finished Doom 3 because I had nothing better to do.) The portals and variable gravity are gimmicks, perhaps, but they're neat gimmicks, and I like them. Having a player character who is, as Ransom says, an actual character, is like a breath of fresh air. I don't believe I've ever played a whole shooter before that had as many lines from the PC in it as that demo did. Prey plays the horror card much better then Doom 3 did; you aren't attacked from behind once, the bloodspatter is really more incidental then anything else. And while the Strogg might be disgusting, they never really succeeded in evoking the "you sick bastards" that Prey's enemies have. (It came around the time I got my first good look at the zombies...and realized that's some kind of parasitic bug on the front.)
And this is the first shooter that's actually succeeded in evoking an emotional response from me, period. I'm going to get the full game, if for no other reason then because I want a crack at that thing that killed the kids. But there's plenty of other reason, most of which has already be cited.
So bah on you Fury. You're full of it. :p
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My opinion is right!
No, mine is!
STFU mine is!
etc.
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Got to say I'm with Fury here. There's nothing, at least for me, that makes the demo stand out from the big grey mass of first person shooters.
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Not bad, not bad at all.
To be sure, it's bloody refreshing to not only hear your player talking realistically given the situation, but to say things that we would say in the given situation. For instance, when he comes across the kids locked inside that cell, he mutters; "Aww, this can't be good", which is so what I would say.
Personally, I really like what they've done with the alien environment. I like how it's not the cliched mothership or military-style base, but rather what looks like their home planet, 'sun' and all, which justifies the presence of those wierd lizard creatures quite well; it's an ecosystem. Not to mention the very cool gravity puzzles and seamless portal thing they've got going, of which the latter I can't recall seeing done as well as this in any other game. Funky.
I'll definintely be picking this up for my brand-spanking-new '360. :yes:
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Go to the Prey Demo\base\ folder, add a ".zip" to the end of the demo00.pk4 file, and open 'er up in WinRAR. That demo had some good tracks. :)
BTW, did anyone else think that the general feel of the game, artistically, was very appropriate for a Star Wars NJO / Yuuzhan Vong setting?
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My opinion is right!
No, mine is!
STFU mine is!
etc.
No Chuck Norrises opinion is right