Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Sarafan on July 14, 2006, 05:39:22 pm

Title: Into the depths of Hell SCP
Post by: Sarafan on July 14, 2006, 05:39:22 pm
Does anyone knows if the whole campaign works with the latest scp? I mean, of all the chapters (1-4), only chapter 4 has a version for scp. Also does anyone knows what's the status of chapter 5?
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on July 14, 2006, 06:23:12 pm
all 4 chps are scp, well i'm not sure of chp one, but there all in the Hades Combine site.   As fars of Chp5 is .......that i don't have the answer
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 14, 2006, 06:25:43 pm
About half a year ago Noise posted that he was finishing up the third (and final) mini-campaign within Chapter 5. Haven't heard a peep out of him since. And don't tell me he ws busy converting them to SCP. I got tired of waiting around for them months ago and converted them myself. Took less than two hours.


Personally, I think he needs a few FREDers to help him out... cause at this rate we won't see chapter 12 until 2020...
Title: Re: Into the depths of Hell SCP
Post by: karajorma on July 15, 2006, 04:13:22 am
Problem is that all the new FREDders wonder off and make campaigns of their own instead and the old warhorses are already far to busy with stuff of their own too.
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 20, 2006, 09:45:41 am
Would anyone know what a '7z' file is,  and why the ITDOH Chap4 SCP edition file on HC is in that particular format?
Title: Re: Into the depths of Hell SCP
Post by: karajorma on July 20, 2006, 10:28:29 am
7Zip (http://www.7-zip.org/)
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 20, 2006, 10:57:32 am
Ah, athankyou.

Hmmm, it would seem the SCP release of Chapter 4 is missing the Shiamak, a somewhat pertinent issue given said vessel is primary antagonist of the campaign.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 20, 2006, 10:59:55 am
That's odd. It only shows up in two, maybe three missions anyway though.
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 20, 2006, 11:02:07 am
While it may only show up in a few missions, the campaign gets rather annoyed that one of the main "characters" is missing during the second mission load...

Quote
Error: Invalid subsystem name.

In sexpression: ( and
   ( cap-subsys-cargo-known-delay
      1
      "SCa Shiamak"
      "navigation"
   )
   ( and
      ( cap-subsys-cargo-known-delay
         1
         "SCa Shiamak"
         "communication"
      )
      ( and
         ( cap-subsys-cargo-known-delay
            1
            "SCa Shiamak"
            "weapons"
         )
         ( cap-subsys-cargo-known-delay
            1
            "SCa Shiamak"
            "fighterbay"
         )
      )
   )
)
(Error appears to be: fighterbay)
File:C:\temp\fs2_open_3_6_9.rc5\code\Mission\MissionParse.cpp
Line: 5682
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

It's a little hard to conduct a scanning mission when the ship you're scanning isn't even in the bloody mod! :p
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 20, 2006, 11:54:06 pm
I thought Chapter 4 required the original 3 chapters..... or did he fix that when he SCP-ed it?
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 21, 2006, 03:39:32 am
Not to mention it doesn't work when you delete 2 & 3. Looks like someone'll have to put the Shiamak back in and reupload.
Title: Re: Into the depths of Hell SCP
Post by: Spicious on July 21, 2006, 07:09:52 am
7zip was used because it's 528 kb smaller than a rar. If people have problems with 7zip, I'll replace it with the rar.

Chapter 4 never required any other chapters and the fixed version should coexist with the other chapters without any problems if you follow the instructions and install each chapter using the provided mod directories.

Does anyone else have problems with a missing Shiamak?
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 21, 2006, 12:15:23 pm
the latest versions of winrar can open 7-zip.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 22, 2006, 02:47:44 pm
Chapter 5? Dont you mean another one? So far the only ones that were released were 1 to 4.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 22, 2006, 03:47:59 pm
That must be Chapter 5, because an Archangel hasn't been featured in the original 4.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 22, 2006, 04:00:59 pm
Was chapter 5 released?
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 22, 2006, 05:44:24 pm
Was chapter 5 released?

No.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 22, 2006, 07:59:09 pm
Well, one of the mini-campaigns is titled "The Hammer Falls". He must be testing them.
But if not.... where did you get the missions High Max?
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 23, 2006, 01:56:46 pm
Can you pass it to us then? :nervous:
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 23, 2006, 11:48:20 pm
How about MSN? I guess it would be easier that way.
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 24, 2006, 01:58:28 am
So, Noise is actually still working on it?! *Jumps for joy*
Title: Re: Into the depths of Hell SCP
Post by: Petarch on July 24, 2006, 02:30:17 am
Does anyone knows if the whole campaign works with the latest scp? I mean, of all the chapters (1-4), only chapter 4 has a version for scp. Also does anyone knows what's the status of chapter 5
I played chapter 1 in scp. Chapters 2 and 3 surely haven't got version for scp.
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on July 24, 2006, 02:35:30 am
Yes (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=221) they (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=31) do (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=228).

Of course, Chapter 3 has a few little problems, like not giving you the Slayer torpedo in a few missions meaning you just need to change whatever secondary you do have to a Slayer via cheats, and a few missions where you fly Shivan ships, some show up as Ulysses for varied reasons. But, nothing show-stopping.
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 24, 2006, 07:28:34 pm
break it into 2 pieces using Winrar and send it that way.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 24, 2006, 10:28:17 pm
This is the mini-campaign that High Max passed to me (thank's again), its 19mb, I've tested it and so far found a couple of problems (it crashed a couple of times, using 3.6.9 RC5, btw) but since I have no idea how to fred or anything I think its better that someone who knows this things take a look at it.

http://rapidshare.de/files/26911164/HF-2.vp.html
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 24, 2006, 11:19:00 pm
yeah it needs some serious table fixes to work with the SCP. Can a table guru take a look please ?
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 25, 2006, 12:39:19 pm
I'll check it out once my computer is back from repairs (a setup program locked it into a restart loop.) I'm on the auxiliary computer now, which doens't have FS2  :(.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 25, 2006, 02:15:29 pm
I played all the chapters and so far the only one that I found problems were chapter 3, the rest runs perfect.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 25, 2006, 10:47:13 pm
Done! I have a rebuilt Hammer Falls VP that works on SCP, or at least on 3.6.9 RC5.  :yes:


High Max, I had absolutely no trouble jumping out on that mission. I don't think anything I did would have fixed that, so the error must lie in your system.


I don't have a file/download hoster, so who should I send Hammer Falls SCP to? PM me a response.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 25, 2006, 10:50:28 pm
This had to happen on the same day I took FS from my pc, back to installing it again.
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 28, 2006, 05:11:54 pm
This is the vp that Dark Hunter fixed but there were two models missing, so I'll put them here too.

http://rapidshare.de/files/27345766/HF-2.rar.html

http://rapidshare.de/files/27346161/fighterCW-01t.pof.html

http://rapidshare.de/files/27346417/fighterCW-02t.pof.html

A really good campaign, this one. :yes:
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 28, 2006, 05:45:18 pm
Thanks alot for posting this Sarafan.

Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on July 28, 2006, 07:44:49 pm
ok i dl all 3 of them and i ended having a problem, one of the bombers i can't go and the Entirety  (my god i can't spell :D)  would not let me go on.  so i try to put 4th chp mod in and continue on with HF. but still wouldn't let me continue on so what can i do to fix it????? any suggestions?
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on July 28, 2006, 07:58:31 pm
Good god, you really cant spell! I think maybe there's another model missing then, get this one:

http://rapidshare.de/files/27393625/bomberCW-01t.pof.html
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on July 28, 2006, 08:00:01 pm
Thank you.  now i'll try this out. and see how it works....:D
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on July 28, 2006, 09:09:43 pm
The ITDOH VP's are cumulative, meaning that each one requires stuff from the ones before it. I had problems with the GTD Eternity in Chap 3 because I didn't have Chap2's VP on right then. I'm gonna try just putting all the VP's in one mod folder, see how that works.


And I'm sorry about missing those models. I don't know how that could have happened. I'll give High Max or Sarafan a new VP when I have the time to make one.
Title: Re: Into the depths of Hell SCP
Post by: neoterran on July 28, 2006, 10:42:12 pm
Hmm really ? I didn't know that ? I'll try that...
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on July 29, 2006, 03:06:43 pm
Alright, it looks good.  I had bout the same problem on jumping out on the last mission, but still looks pretty good.  Looking forward for the other parts of chp 5.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 01, 2006, 04:36:35 pm
Ok I'm sorry this took so long, but I have comp problems galore, and have only just now gotten the time to put those models in. So, yeah I have a rebuilt VP with those models, I'll send it to Sarafan and High Max once I get home (2 hrs.)
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on August 03, 2006, 11:28:10 am
This is the latest vp with everything and working fine :P, thanks to Dark Hunter. :yes:

http://rapidshare.de/files/28052351/HF-2.rar.html
Title: Re: Into the depths of Hell SCP
Post by: Mathwiz6 on August 03, 2006, 09:19:53 pm
It'd be nice if he made a post on the ITDOH site.

Just to show he's alive.

Sheesh, so many FS2 mod sites haven't been posted on for years...
Title: Re: Into the depths of Hell SCP
Post by: Qwer on August 04, 2006, 02:47:15 pm
It Hammer Falls just after Chapter 4 end or the first Chapter 5 sub campagin is NW or Op: Avatar?
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on August 04, 2006, 07:47:54 pm
Actually its the end of the whole campaign!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :P

To tell the truth, I have no idea, I think its after the Nightmare Wars (and I dont even know what a nightmare is).

Title: Re: Into the depths of Hell SCP
Post by: neoterran on August 04, 2006, 08:09:53 pm
It seems like a good campaign even tho i only played part of 1 so far.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 04, 2006, 10:01:07 pm
Hammer Falls is the middle part of Chapter 5. Op Avatar comes right afterward. And I have a sneaking suspicion that the Nightmares are the Nightmare-class fighter, bomber, destroyer, and carrier available on Hades Combine. It sounded (at the end of Chapter 4) as though Noise was going to portray the Nightmares as living. Quote from final mission of Chapter 4: Fighter log: "My god! What is that thing! It's bleeding!".... or something like that anyway. I'm sure I paraphrased it.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 05, 2006, 12:54:32 am
Spoiler:
If the Nightmares live in the same group of phantom node-cut-off star systems as the Arkaydans, and if the Nightmares are evil, then how is it that the Arkaydans have never heard of such a thing as war?


That is one hell of a major spoiler for anyone who has not read the Chapter storylines on ITDOH's website. Just FYI.



One question: the damaged ship flame thing (don't know what else to call it  :P). Is Noise gonna change it to red to make it appear that the ships are in fact bleeding, rather than venting fire like mechanical things?
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on August 05, 2006, 06:33:16 am
I think the next thing on Noise's To-do List should be to save the damn fiction files in the future [as well as those in the previous releases] in ****ing WORD!! Oigh vey! Is it so much to ask just to be able to read them?! :p
Title: Re: Into the depths of Hell SCP
Post by: Dan1 on August 05, 2006, 10:08:26 am
I changed all the fiction files to word format, and put them somewhere for download.

Get them here

http://www.savefile.com/files/2271109

Don't have anything beyond chapter 4.
Title: Re: Into the depths of Hell SCP
Post by: Mathwiz6 on August 07, 2006, 09:54:42 am
Not vulcans, again! Gah, what's with aliens having copper hemoglobin? Why not aluminum? Why not carbon?


Well, yeah, probably those wouldn't work, but still!

Oh yeah, and they are green...
Title: Re: Into the depths of Hell SCP
Post by: karajorma on August 08, 2006, 05:16:37 am
Copper based blood proteins already known to work. Octopi have them instead of iron based ones.

You could possibly get aluminium based blood to work but the odds are probably better for other transitional metals like chromium or zinc.
Title: Re: Into the depths of Hell SCP
Post by: aldo_14 on August 08, 2006, 06:17:40 am
About the Nightmares bleeding; I asked Noise and he said a long time ago that he would try to make it appear like they are bleeding. But I think green would be better than red. The only reason that our blood is red is because it contain hemoglobin: a metal that allows our blood cells to carry oxygen. Can't expect the Nightmares to have the same color and since they are green we can assume the blood is too.

Nightmares don't have blood.
Title: Re: Into the depths of Hell SCP
Post by: Mathwiz6 on August 08, 2006, 07:33:29 pm
Copper based blood proteins already known to work. Octopi have them instead of iron based ones.

You could possibly get aluminium based blood to work but the odds are probably better for other transitional metals like chromium or zinc.

Yeah, I made up the aluminum, because it oxidizes. OK, just copper blood seems so... cliche (meh, I can't use the accents properly)
Title: Re: Into the depths of Hell SCP
Post by: karajorma on August 09, 2006, 05:52:20 am
I agree. It's not like zinc or chromium based blood would be impossible so why everyone likes copper is a rather strange. :)
Title: Re: Into the depths of Hell SCP
Post by: NGTM-1R on August 09, 2006, 10:33:12 pm
'tis good news.
Title: Re: Into the depths of Hell SCP
Post by: Mefustae on August 09, 2006, 10:40:13 pm
Any ETA on the next release, or is production still set to the obnoxious 'when it's done' mode [metaphorically speaking, of course]?
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on August 10, 2006, 01:35:50 pm
so that explains the shivan death planet in the ships data on Hammer Falls.
Title: Re: Into the depths of Hell SCP
Post by: Mathwiz6 on August 11, 2006, 01:46:34 pm
Yay! More ITDoH!
Title: Re: Into the depths of Hell SCP
Post by: Mad Bomber on August 11, 2006, 09:26:55 pm
Out of curiosity, I wonder, am I the only one who says "ItDoH" as though it were an actual word of some kind? 'Itt-doh'... I can't not think that when I see the campaign acronym. :p
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 11, 2006, 11:38:24 pm
Ah, the problem of having long campaign names....

Problem with having long campaigns too: we have to wait so long for the next installment. Better than waiting around for one huge massive campaign at the end I guess.
Title: Re: Into the depths of Hell SCP
Post by: Noise on August 12, 2006, 09:19:34 pm
Good times to come.  Think about it ;7
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 12, 2006, 09:29:44 pm
Noise! Long time no see on these forums!    :D
Title: Re: Into the depths of Hell SCP
Post by: neoterran on August 13, 2006, 02:13:14 am
It's a ridiculously good campaign series, Noise. I think it just suffers from not having anywhere near as much profile (and perhaps not as much SCP polish) as the larger and more well known campaigns.

Great, great job on all these.... glad to see more to come...
Title: Re: Into the depths of Hell SCP
Post by: Slime on August 15, 2006, 11:28:54 am
Just to make it clear; is CHAPTER 1 SCP'ed, and if so, where can I find that  version? The Hades Combine seems to only have the original version, or does it?
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on August 15, 2006, 01:21:21 pm
The original version was SCP-compatible. I think it was only the newer versions that had SCP problems.

So, in answer to your question: That version is perfectly compatible with Open.
Title: Re: Into the depths of Hell SCP
Post by: Slime on August 18, 2006, 11:30:01 am
The fiction is a great add to this series, but really... couldn't a more universal file format than wps be used? ( Universal as in something that can be opened, without losing content, with a free program)

Reading them in notepad is getting annoying. You have no idea where the text starts, really.
I've been searching for a program that can open wps files, but with no success.
Title: Re: Into the depths of Hell SCP
Post by: Mad Bomber on September 20, 2006, 05:17:59 am
*one month later*

So, any news?
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on September 20, 2006, 08:59:39 am
:bump:


No, I don't think so... unless Chapter 5 came out, which I doubt. Can't check now, I'm on a school computer and the site's banned.  :D
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on September 20, 2006, 10:16:29 pm
The Hammer Falls campaign look kick ass.   looking forward to see the rest. 
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on October 16, 2006, 06:22:40 pm
Meanwhile, on the other parts of the world...

I don't know if it's common knowledge, but the Chapter 4 really isn't standard SCP compatible. It uses more than 130 ships (132 to be excact), so it would require an Inferno build (until the new pilot code enables the SCP guys to make ship limits dynamic, that is).


So I would love to know where are latest Inferno builds? Karajorma uploaded quite new Inferno debug builds recently, but I wonder where I could find a recent (<3months) Inferno build. I have one Inferno build stored on my downloads directory, but it's a 20051208 version... :shaking:


So, until the new dynamic table limits are utilizable, could we get an Inferno build with most of the recent additions and fixes in it? It really sucks to get Shivan Ulyssei jumping into game trying to

As a smaller note, there's also a small bug in the modular ship table provided in the VP file... one ship had faulty XSTR entry, lacking some important things from the end of the line. Fixed file attached.

[attachment deleted by admin]
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on October 16, 2006, 06:43:39 pm
There was something about Inferno builds becoming obselete/incompatible a while back, so I don't think the Inferno guys have made any new builds. Ask Woomeister about that, though, I could be wrong.

As for the 130 ships limit: that doesn't AFAIK affect gameplay [if the limit is ignored]. It just makes the debug build angry and breaks multiplayer on that mod. So as long as you're just playing it at home, it shouldn't affect anything.

But just in case, why not delete 2 ship entries, ones that ITDOH4 doesn't use. Like ye olde Terrane ships: Ulysses, Herc 1. ITDOH uses the Herc 3 and Aurora (or is that Chapter 5?) models by that point.
Title: Re: Into the depths of Hell SCP
Post by: Depth_Charge on October 16, 2006, 06:48:02 pm
I never had any problem with teh ships on any of teh chapters.  didn't even use the inferno build.  works fine with me.
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on October 16, 2006, 06:59:17 pm
I guess I'll have to go hunting if I have some tables in wrong places then... :rolleyes: :shaking:

EDIT:

Nope, I have no rogue tables in activated mod directories.

What are the three last ships visible in Ship Lab? There *should* be three of them - SB Vindhyachal, SCv Raguel and SCa Shiamak. I only have one of the three visible.

If you have all of the three vessels visible, then something is wrong on my installation. :mad:
Title: Re: Into the depths of Hell SCP
Post by: Goober5000 on October 16, 2006, 08:16:25 pm
There was something about Inferno builds becoming obselete/incompatible a while back, so I don't think the Inferno guys have made any new builds. Ask Woomeister about that, though, I could be wrong.

Or you could check the sticky thread in the Recent Builds forum, where you'd find an Inferno build only two days old.
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on October 16, 2006, 08:25:33 pm
Ah, thank you. I was not aware there were also Inferno builds there, as I don't usually use CVS builds anyway. :cool:

I was following the 3.6.9 RC7 thread (http://www.hard-light.net/forums/index.php/topic,41891.0.html), which kinda misled me, but whatever, thanks for the guidance anyway. :)
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on October 17, 2006, 12:40:18 am
Sarafan i really could use another go at that vp dark hunter gave you....the final one. I tried to get it from the link you posted but the file isnt there anymore.
Title: Re: Into the depths of Hell SCP
Post by: karajorma on October 17, 2006, 06:20:31 am
I was following the 3.6.9 RC7 thread (http://www.hard-light.net/forums/index.php/topic,41891.0.html), which kinda misled me, but whatever, thanks for the guidance anyway. :)

The fact that there is now a difference between 3.6.9 and CVS inferno builds is yet one more reason why we want to get rid of them altogether :D

Right now I can build 4 3.6.9 builds (inferno\normal as release and debug versions) and 4 CVS builds. And that's without optimised builds and doing all that again for FRED.  Starting to get somewhat silly really.
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on October 17, 2006, 07:20:21 pm
Latest Inferno CVS builds (both the optimized and un-optimized) are experiencing terrible slowdowns at any larger effects: Beams, beamglows, flak, subspace vortices, fire effect... little things like that. They are unplayable at least on this PC. Tried both optimized and unoptimized version... the unoptimized worked slightly better.

I would estimate that it is specifically large DDS textures that, for some reason, are not being nice to the latest Inferno builds. Reason to this I can only guess, but that would seem to be the thing. :sigh:


I'd just like to know if the 3.6.9 branch Inferno builds have the same problem, or if this is at all related to Very Bad FPS (http://www.hard-light.net/forums/index.php/topic,42861.0.html) problem, or even exactly the same thing. If this is a problem existing in latest CVS builds, could someone please add an Inferno build of the latest 3.6.9 RC build into corresponding topic? It would make actually playing ItDOH#4 possible; now I have to edit the table file and move ships up and down in the table according to what ships are needed in next misson. It kinda breaks the continuity... :nervous:



By the way, speaking of P4 optimized builds.

Even though I do have an Athlon64 CPU, would I really profit from P4 optimization? I'm running a 32bit Windows version, so wouldn't the program work in 32bit mode regardless of the processor - or does the FS2_Open executable have ability to override the 32bit OS and use 64bit properties of the processor?

I would think not, but I'd like to be sure about this.
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on October 21, 2006, 08:14:38 am
What the......! How can it not exist since i just cheked mi messages 2 day ago! Oh wait there was something wrong with mi mai adress.....! Try it now or you could send it to me at [email protected]  !
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on October 22, 2006, 10:56:13 am
well you should be able to dend it to me in the mail in you chop it up or archive it into packages smaller then 10 mb!
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on October 22, 2006, 06:09:11 pm
*comes back from exile at others parts of HLP*

AlphaOne, I'll upload the file again in rapidshare this monday or thursday, then post the link here, thanks for the headsup HM, if anyone wants to contact me do it from pm, wont be getting into msn for a long, long time.

Actually I'm so lost on FS now (only used two threads, forgot that rest even existed) that can someone give a small update at anything that happened? :P
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on October 24, 2006, 05:49:38 pm
high max yeah i know about this problem with yahoo but i have no idea what is causing it. I can receive mails with absolutely no problem ! Oh well i'l guess il have to wait for the link from sarafan!

Title: Re: Into the depths of Hell SCP
Post by: Sarafan on October 25, 2006, 11:11:24 am
Here it is, sorry, due to some problems I didnt manage to upload it yesterday.

http://www.megaupload.com/?d=Q0ZBGLHI
Title: Re: Into the depths of Hell SCP
Post by: Dan1 on October 27, 2006, 02:23:27 pm
Um, right at the top of the screen (right side) it has a set of 3 (letters/numbers or combo) and you type those in the box and click the download button.  Then it takes you to another screen and it says waiting so many seconds before download begins.

It's so easy to do, even a monkey could do it..a rocket scientist monkey.   (Sorry was listening to those real men of genius commercials again)
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on October 30, 2006, 08:56:28 am
Hi, yesterday I reported what seems a SCP bug in Mantis (Bug #1129 (http://scp.indiegames.us/mantis/view.php?id=1129)). You get a GTI Acheron "Sentry 2" spinning at high speed. This issue shows up at least in 2nd Chapter Mission "Final Evacuation".

Can anyone confirm it or update more info? (Please, do it in Mantis).

(Sorry if this problem has been posted before, but I'm too lazy to read all the thread).
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on October 30, 2006, 11:50:39 am
I always enjoy the spinning models bug. In Chapter 4 there's a few Velas that collide with each other, ricochet off in bizarre directions, and flip through their warp vortex!  :lol:

As for that spinning Acheron: It stops spinning after the frieghter undocks. It's not like it really affects anything though.
Title: Re: Into the depths of Hell SCP
Post by: Mad Bomber on October 30, 2006, 08:41:40 pm
I think it did whack a Mara at one point when I played that mission.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on October 30, 2006, 08:45:49 pm
Baseball... Shivan style!  :lol:
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on October 31, 2006, 07:09:26 pm
havent been here in a long time.

um, flying into that thing isn't a good idea, especially at high speeds. i could probably knock you so far away that by the time you get back, it may be to late to finish the mission. havent tried it though.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on October 31, 2006, 07:19:52 pm
um, flying into that thing isn't a good idea, especially at high speeds. i could probably knock you so far away that by the time you get back, it may be to late to finish the mission.

But it would be sooooo fun! :D
If the mere impact didn't kill you that is...


Oh and by the way GameMaster...

:welcome:
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on October 31, 2006, 09:05:43 pm
i got that the last time i posted something. like 11 months ago
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on October 31, 2006, 09:18:39 pm
Well, welcome back to HLPBB regardless. ;)
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on November 02, 2006, 04:21:39 am
for the name of god. Sarafan please upload that campaign somewhere else its been more then 2 weeks now since i;m tring to download it and every time i try it gives me a message saing that all 50 slots are taken. So please put it somehere else so that i can finaly donwload it.
Title: Re: Into the depths of Hell SCP
Post by: aldo_14 on November 02, 2006, 09:00:00 am
Calm yer shams mate, no need to lose the nut.
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on November 02, 2006, 11:09:58 am
ummm sorry...but it's just really frustrating you know having the thing at the tip of your fingertips and yet not be able to grab it....
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 05, 2006, 11:12:53 am
While playing this Campaign I've noticed a design bug in Chaper 2 last mission. I post it in dark blue because it can be a little spoiler:

You are in subspace but the myrmidom "bombers" Epsilon and Delta have shields and are invulnerable (Misc option in FRED).


I also upload a fixed version of that mission

Nevertheless a great campaign. Till now it's a little BattleOfEndorish, but, hey!, fighting in a mess of ships feels much more real even if your actions are not the key to pass the mission. Now, I'm starting Chapter 3.  :yes:

[attachment deleted by admin]
Title: Re: Into the depths of Hell SCP
Post by: Sarafan on November 05, 2006, 11:29:33 am
Sorry, I would have uploaded it in rapidshare but the impossible happened. Their drives are full! So the only other choice was crappy megaupload. I'm uploading on gigashare now, maybe that one is better, never had any problems with it.

ummm sorry...but it's just really frustrating you know having the thing at the tip of your fingertips and yet not be able to grab it....

:lol:

Too true.

Edit: well, it was faster than I expected, good. Here's the link.

http://www.gigeshare.com/preview/gnf752n8g5g1fn8887515cc58618f185/
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on November 05, 2006, 09:35:22 pm
When was the last we heard of the progress on chapter 4 or what ever hes on?
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 05, 2006, 10:28:07 pm
Ermm.... High Max knows more than I do I think, but fairly recently (as in a couple of weeks ago), he said he was working on the last part of Chapter 5.... also happens to be the longest. So... I'd give it a month more, at least.
Title: Re: Into the depths of Hell SCP
Post by: AlphaOne on November 06, 2006, 09:58:44 am
thanx just dowloadid it now. Hope to play it sometime tonight or tomorow!
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on November 07, 2006, 02:25:34 pm
he didn't happen to tell you how many missions were in NW, did he?
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on November 24, 2006, 02:40:21 pm
how many chapters is he making anyway? his site says 10 but the campaign list says 5
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 24, 2006, 09:35:58 pm
His site says twelve actually...

And Skippy's list hasn't been updated for a while. Furthermore it only lists campaigns actually being worked on, not future planned ones.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 25, 2006, 05:10:09 pm
I wish to know two things:

1. How is he planning to get to chapter 12, never mind beyond it, without at least one other FREDder helping him? Talk about over-achieving...

2. Why is he working on Chapter 7 when Chapter 5 isn't out yet? Not to mention Chapter 6?
Still sounds like a fun mission against the Ace, though... I didn't even know the Shivans had aces...
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 27, 2006, 02:32:17 pm
Yes (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=221) they (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=31) do (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=228).

Of course, Chapter 3 has a few little problems, like not giving you the Slayer torpedo in a few missions meaning you just need to change whatever secondary you do have to a Slayer via cheats, and a few missions where you fly Shivan ships, some show up as Ulysses for varied reasons. But, nothing show-stopping.

I have just crashed into this problem. Does anyone know why it happens? Is it a mission design bug or a FSOpen bug?

(If it is the latest, it should be Mantised).
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 27, 2006, 03:49:36 pm
I'm trying to solve it, but I think it's a build error, because the mission itself is fine. So, I'm not confident that I'll solve it myself.

I think someone Mantis-ed it, but I'm not sure.
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 27, 2006, 04:28:16 pm
I have solved the "Slayer" problem. The trouble is inside ItDoH2-shp.tbm from ItDoH2.vp in GTB Artemis definition. You have coded:

Code: [Select]
$Name:                          GTB Artemis
+nocreate
$Allowed PBanks:        ( "Malcifer" "EMP Cannon" )
;$Allowed SBanks:        ( "Slayer" )

So the Secondary Bank addition is commented out and GTB Artemis cannot use Slayers. Delete the initial ";" or use the attached fix. (For noobs: extract and place it in ItDoH2 folder\data\tables)

Nevertheless, I would update the "official" download if I were you.

(The only problem for all the people that have reached that mission is that, due to pilot data corruption, you must restart the campaign with a new pilot for the fix to work. As it is only the 4th mission, it isn't too hard to do).

[attachment deleted by admin]
Title: Re: Into the depths of Hell SCP
Post by: Spicious on November 27, 2006, 04:32:21 pm
You know, I just noticed that. You shouldn't have to restart the campaign though.
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 27, 2006, 04:36:23 pm
You know, I just noticed that. You shouldn't have to restart the campaign though.

Well, my actual pilot doesn't work (neither in simulator nor campaign). But if I create a new one, I go to simulator and I play the 4th mission, (through Ctrl+Shift+S), it works. So I have supposed that old pilots can have data corruption (it is a common problem ...).
Title: Re: Into the depths of Hell SCP
Post by: Spicious on November 27, 2006, 05:03:10 pm
The 'official' version of chapter 2 at Hades Combine has now been updated. Apart from the Slayer fix, Ch2-9.fs2 has been removed and the music has been converted to ogg. You can find it here (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=221).
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 27, 2006, 05:20:28 pm
ogg music.  :nod: :yes:

How did that typo find its way into the main download? That doesn't happen very often...
Title: Re: Into the depths of Hell SCP
Post by: Spicious on November 27, 2006, 05:43:23 pm
Ok, I've found out why. The Slayer was originally missing from the chapter 2 weapons.tbl so it was commented out from the ships.tbl until I copied the Slayer over from chapter 3 at which point I forgot to uncomment it in the Artemis entry.
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 29, 2006, 02:16:50 pm
A small flaw in mission design/ship specs in the 2nd mission of Chapter 4. As it can be spoiler, I post it in dark blue:

In this mission you fly the GTF Daedelus for the very first time, (IIRC). In briefing you are told that it is a stealth fighter, but it actually has no stealth abilities at all. I thought it was an FS2 bug so I studied the ship definition table, and I checked that it has neither the stealth flag nor the $Stealth command. Moreover, in the ship '+Tech description', you are told that it ISN'T a stealth fighter indeed, it is just a bad try. So ship specs would be right.

The problem is that in game you are told it is stealth and you aren't given any info about its cloaking flaw (either within mission or in debriefing). So it can puzzle the user how shivans engage him, even launching homing missiles.

At least that was what happened to me. I thought: "Aha... here I have a FS2 bug."

I think that an small mission redesign, adding some additional chat about not having cloak and a comment about it in debriefing would be great.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 29, 2006, 02:39:21 pm
Or we could just add a single line in the ships.tbl and make it stealth.
Title: Re: Into the depths of Hell SCP
Post by: ARSPR on November 30, 2006, 11:09:15 am
Or we could just add a single line in the ships.tbl and make it stealth.

Well, then you'll have to re-write the Tech Description and you'll have to test all the missions where you can use it to check game balance.

(Yesterday, I made it stealth, and then that mission is just a walk around the neighbourhood park  ;) ).
Title: Re: Into the depths of Hell SCP
Post by: 666maslo666 on November 30, 2006, 01:46:50 pm
Hi, I have some problems with chapter 2 itdoh. Everytime there is a mission with GVD Sokar or GTWc Blackhawk, they are shown as ulysess fighters. I think its missing model. I have downloaded it from hades combine. Anyone had the same problem here? Tried both all chapter vps in different mods or the same mod folder, nothing works. help pls, btw great campaign  :yes:
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on November 30, 2006, 01:52:19 pm
Each chapter should be in its own mod folder. Now: your Freespace2/data folder should be empty of any tables, because that might cause a problem. If it is... well, I'm not sure.

You are using a fairly recent build of FSopen, right? As in 3.6.9? If not, try it with the new version.

Also: what error messages is the debug build giving you?
Title: Re: Into the depths of Hell SCP
Post by: 666maslo666 on December 02, 2006, 10:42:26 am
I think I fixed the problem, it was forgotten flames of war vp in mediavps folder. Anyway thanx for help.  :)
Title: Re: Into the depths of Hell SCP
Post by: CKid on December 10, 2006, 02:51:47 pm
I have the same problem as 666maslo666 with some ships appearing as ulysess fighters. I have the ITDoH2.vp file in Freespace/Data/Missions. I am still pretty new to adding mods on to Freespace so I guess you can call me a noob, but any help would be great because I am losing sleep over how to fix the problem.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on December 10, 2006, 04:45:12 pm
Well, there's your problem. You don't put VP files in the missions folder. You put them in their own folder in the main FS2 folder. Then, in the launcher, you click on the mod tab and select ITDOH2 from the list.
Title: Re: Into the depths of Hell SCP
Post by: CKid on December 10, 2006, 07:13:31 pm
Ok, but then I don't get the new SCP effects.
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on December 10, 2006, 07:54:37 pm
That's what mod.ini files are for. They allow you to load multiple mods at the same time.

Read this (http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html#multimod) for information about mod.ini file. Heck, read the whole thing for all the info on FS2 you'll ever need!
Title: Re: Into the depths of Hell SCP
Post by: karajorma on December 11, 2006, 11:00:44 am
Maybe if we ask nicely we can get the Hades-Combine people to start including working mod.ini files with their downloads :)
Title: Re: Into the depths of Hell SCP
Post by: Dark Hunter on December 11, 2006, 11:44:47 am
I've noticed that quite a few already do. Not that it matters, I still have to modify them cause my media vp's folder is named something different.  :p

I also have several other things I like to use that aren't in the Media's, so I find it helpful to manually modify the .ini files.
Title: Re: Into the depths of Hell SCP
Post by: Herra Tohtori on December 11, 2006, 11:51:56 am
If When Turey's installer becomes mainstream (if it's not that already), there's probably going to be some kind of consistent naming scheme amongst the newbies that install FS2_Open for first time. In that situation, pre-assembled mod.ini files would work just fine.


Those who would want to use more complex mod systems can usually take care of themselves, since they usually have an adequate grasp of FS2 Open mod system and structure. For example, if I play SCP Derelict, my custom mod command line is

-mod Derelict_SCP,mv_beamz_DDS_HIGH,DDS_Beamglows,mediavp368zeta

 :p
Title: Re: Into the depths of Hell SCP
Post by: karajorma on December 11, 2006, 03:13:55 pm
Well Turey and ShivanSPS have been talking about making sure that their names are consistent on my suggestion so that should mean that virtually everyone new to the community will be using the same names.

Eventually the rest of us will change :)
Title: Re: Into the depths of Hell SCP
Post by: neoterran on December 14, 2006, 04:45:34 pm
mod.ini's are getting killed in the future when taylor introduces the launcher rewrite. So don't get too happy about them.
Title: Re: Into the depths of Hell SCP
Post by: karajorma on December 14, 2006, 06:06:03 pm
They'll be replaced by something that does much the same thing though.
Title: Re: Into the depths of Hell SCP
Post by: Spicious on December 15, 2006, 02:04:16 am
Might this replacement be able to identify mods in some way other than directory names?
Title: Re: Into the depths of Hell SCP
Post by: Turey on December 15, 2006, 02:17:41 am
Might this replacement be able to identify mods in some way other than directory names?

Why?
Title: Re: Into the depths of Hell SCP
Post by: karajorma on December 15, 2006, 02:49:09 am
Cause people can use the wrong names etc for their directory folders, especially when a mod is first released and everyone downloads it for themselves.

I don't know how easy or practical it would be to come up with a system that worked on all 3 platforms that wasn't based on folder name and which wouldn't be screwed up by someone just deleting a mod folder.
Title: Re: Into the depths of Hell SCP
Post by: Spicious on December 15, 2006, 03:03:46 am
Cause people can use the wrong names etc for their directory folders, especially when a mod is first released and everyone downloads it for themselves.
Exactly, the system relies on unreliable assumptions.

Quote
I don't know how easy or practical it would be to come up with a system that worked on all 3 platforms that wasn't based on folder name and which wouldn't be screwed up by someone just deleting a mod folder.
As for identification, why not include a name field in the mod.ini replacement and base dependencies on that?
Also, what about splitting dependencies into required and optional mods? Then if a required mod isn't present, the launcher can whine about it.
Title: Re: Into the depths of Hell SCP
Post by: Game_Master64 on December 29, 2006, 12:28:02 pm
Any word of this recently?
Title: Re: Into the depths of Hell SCP
Post by: Qwer on January 08, 2007, 10:27:42 am
So what's the progress, how much needs to be done and how can we help? ;)