Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Bob-san on August 11, 2006, 03:30:39 pm
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- Name of the campaign (and website, if any) - The Sagitta Project, no website (see "Mini-campaign Proposal" thread for details)
- Logo (if any) - Check the attachment!
- Author(s) - Bob-san, LieutenantGeneralM
- Number of missions - 7+
- Mods included (if any) - Using FS2 retail and maybe 1 custom capship
- Description of the campaign - A choose-your-side minicampaign... it is an alternat-history campaign.
Rear Admiral Koth's ship has been destroyed. Admiral Bosch is holding Polaris when a GTVA fleet arrives in-system. The new NTF weaponry is about to be unveiled to the GTVA. The NTMr Sagitta intends to break the back of the GTVA's joint project, the Colossus. Armed to the teeth with stolen technology and spies in the GTVA, the NTF produces the NTMr Sagitta and it's sisterships the NTMr Sagittarius and the NTMr Scutum. Along with a number of other cruisers, the new 7th Fleet takes the offensive. The primary mission of the fleet is the destruction of the GTVA Colossus and all Vasudan ships.
- Release date (if any) - Sometime December (hopefully 2006, if not sometime in 2007)
- Been working on since - Not really working on it since I don't have FRED2 yet. Will start this week (hopefully Tuesday)
- Completion - 15% (Mission 1 is in beta phases, NTMr Sagitta is in-development, a third of the campaign has a storyline written out)
EDIT ABOVE! SOME PARTS OF FIRST MESSAGE DELETED
**OBSOLETE DUE TO STORY CHANGES**
Mission 1... You are scouting out NTF bases by posing as one of them. You do the normal stuff and have to avoid contact with the NTF... this mission is boring and basically scanning cargo and going to waypoints... nothing interesting...
Mission 2... You continue scouting, joining with a NTF scouting force... when a GTVA fleet jumps in. Your "friends" are on the ships, and you get a choice... a) engage NTF forces or b) engage GTVA forces... Depending on your choice depends on what will happen next...
Mission 3a... You are to fight the GTVA until 10% hull or their defeat. Either way you jump out at 10% hull or defeat the GTVA and jump out, and you continue on a NTF-based campaign.
Mission 3b... You fight the NTF until destruction of their scouting stuff, and rejoin the GTVA fleet.
ETC ETC ETC
**ALL FOLLOWING IS NOT OBSOLETE**
[attachment deleted by admin]
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What does this have to do with the AWOL debriefing?
Thread split.
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I had te same idea long time ago...
From your cockpit you choose to defect to the SLA,but it won't be easy.I thought about everything.There are 2 fighters at the beginning,a training message tells you what do you have to do.Move near a pilot and talk with him.If you choose correctly,you'll be able to escape or defect.In the second case,I put a Lucifer jumping in as a representative evidence of waht are you going to do as a rebel.
However this type of defection is different from yours.In your campaign,you can defect in a normal missions.In The Southern Cross,you have the opportunity to defect in a different context.You're captured in a SLA Station and the fighters represent the pilots or crew you are going to talk with.
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Is having multiple campaign paths even alowed in FRED?
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yes I believe it is <shrugs>
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Is having multiple campaign paths even alowed in FRED?
Absolutely. The only reason we don't see it much is because it involves significantly more work than a linear campaign (cause now you need to develop missions for what are effectively seperate campaigns unless you join them back up again after a few missions) and people won't see large amounts of your work if they only play it once.
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In fact the extra mission pack for the southern cross will be provided some weeks after the release.
It' an incredible work,but it can become simple if,for example,you convert some missions,changing some IFF and fix waves etc.
Some missions,however.If the alternative path is composed only from converted missions,the campaign won't go well.
My problem is that you can defect only after at least 30 missions,which means that whoever wants to try the other path must replay almost all the first chapter.
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Point taken. That is the reason it's going to be a minicampaign and going to split off in mission 2 or 3... I will probably have the same battles on different sides for about 3 missions on each side, and 1 or 2 "bonus" missions for each side, having nothing to do with fighting the GTVA or NTF...
I should have a copy of FS and FS2 by Tuesday or Wednesday... I'm going to play both games completely (probably taking a week) and then start writing out the missions...
With any luck, I can have this minicampaign (with little or no custom items in it) done in a month. I figure programming and then testing at least 10 missions, if not 15, will take a bit.
Another question... will you all list the stuff you use when you make campaigns and mods? I want an approximate list of everything that I can use (FOR FREE) for making future campaigns...
What I have?
MS Office 2000 (Word and Excel)
OpenOffice 2.0 (Complete set for both Windows and Ubuntu Linux 5.10 for x86)
Adobe Photoshop Elements 4.0
Adobe ImageReady 1.5
(broken) Adobe Photoshop 6.0
Adobe Premiere Elements 2.0
Standard MS editing stuff
What i need?
3D Mesh Creators
Tools for animating ships
Weapon-placing tool (i heard about it being easier to work in 2 programs for making ships)
Whatever else is used in Modding and FREDing
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If you want to make your own ships you might as well give up any hope of being finished before the end of year. In fact I only offer you a 50-50 chance of being finished next year even if you don't get feature creep.
The tools page of my FAQ has a list of things you will find useful. I need to update it with VP making programs when I get some free time though.
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If you want to make your own ships you might as well give up any hope of being finished before the end of year. In fact I only offer you a 50-50 chance of being finished next year even if you don't get feature creep.
:rolleyes: :nervous:
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The tools page of my FAQ has a list of things you will find useful. I need to update it with VP making programs when I get some free time though.
This sentence is going to enter many books of History...
Maybe he was talking about gunpoints.You just need modelview or Kazan's POF Constructor Suite.
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Okay.
I am on hold still, since (to my knowledge) ZmaN hasn't sent me the game.
The ships will probably not be all my own design, though expect a cruiser or corvette to be 100% new.
Time scale:
Sat Aug 19 - Get FS, FS2, and FSO
Sat Aug 26 - Be finished with the campaigns in FS, FS:ST, and FS2
Mon Aug 28 - Start the campaign, using retail ships
So starting at the 28th I will plan out my progress (sorry I don't have a calendar handy)
Get comfortable with FRED2 (3 days)
Write and test the intro mission (1 week)
Design the custom Corvette or Cruiser and arm it to its teeth (maybe) (2 weeks)
Write out mission 2 (4 days)
Write out mission 3A and then 3B (1 week)
Write out mission 4A and 4B (1 week)
Write out mission 5A and 5B (1 week)
Write out fleet v. fleet mission A and B (2 weeks)
Sum up the entire campaign with 2 more mission (1 week)
Probably 10 weeks for the entire miniproject, if I only design 1 custom ship. Expect 1 week for every 2 more ships I design.
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*Bookmarks thread to tease you with in December* :p
Seriously though Bob I really do hope you can stick to a schedule like that :)
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So do I... lol...
Hopefully I can pump out custom ships twice a week. I might or might not show them to y'all... I don't know how I'm going to skin them though. It'll be a learning experience with retail-quality ships...
The missions should be the easy part but setting them up correctly and writing out the debriefs is the hard part... AWOL debrief will be fun though...
What do you guys think of having to disable the Colossus? I was thinking it would be cool to incorperate a NTF strike on the Colossus (timed after Enif Station and Koth's death)...
Quick question on bombers... what is everyone's favorite bomber? I'm thinking of letting Ursa, Artemis, and a few other bombers out there. Also, are stiletto II missiles in the NTF stock (i'll probably have to stick to Stiletto I) and what ships are they not mountable?
EDIT: *Bookmarks thread to tease self in december*
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Very interesting indeed.
the multi path option has always appealed me since i played Ace combat 3, the japan version gave you the chance to change between different enemy companies instead of just flying for one, becoming into a much more interesting game, since you would fight your old team mates.
i would be glad to help, but i am still in the learning process, if i ever get the hang of this, be sure i'll be glad to lend you a hand, good luck with sticking to schedule XD
(sorry for the bad english)
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I got a great idea for a dwarf destroyer... maybe i'll call it a corvette ;) ... about 500m long (1/4 that of a normal destroyer), and packed with weapons and armour. Maybe it'll be the GTDd or the NTDd... It can only launch 3 wings of bombers and fighters. It is going to be small but ugly... lol
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I got a great idea for a dwarf destroyer... maybe i'll call it a corvette ;) ... about 500m long (1/4 that of a normal destroyer), and packed with weapons and armour. Maybe it'll be the GTDd or the NTDd... It can only launch 3 wings of bombers and fighters. It is going to be small but ugly... lol
That's a small corvette with launch capacity.Three wings are too much.
I'm making a light carrier,1 km long,the GTCa Azur.I'm learing everyday how to use trueSpace better.
Three days to learn the basics of FRED?It will need some time.On the other hand,once you master FRED creating and testing the first mission will take less than one day(if your nick is LieutenantGeneralMobius :D )
I have no time now,but I could help you making a far bigger campaign.Sorry.
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Very interesting indeed.
the multi path option has always appealed me since i played Ace combat 3, the japan version gave you the chance to change between different enemy companies instead of just flying for one, becoming into a much more interesting game, since you would fight your old team mates.
i would be glad to help, but i am still in the learning process, if i ever get the hang of this, be sure i'll be glad to lend you a hand, good luck with sticking to schedule XD
(sorry for the bad english)
Sorry for the flooding,but I'm happy to see another AC fan here.I tried the japan version,but only with disc one(part of the main campaign with UPEO forces,then General Resource or Ouroboros).The version which arrived here had only the UPEO campaign with missions token from other factions..pretty ugly...the Italian translation suffered a lot "BersagRio Colpito" instead of "BersagLio Colpito"=target hit.Japan and Chinese people couldn't pronounce the r,right?They prefered to change the "l"!!!
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Two of these tiny ships are designed to be able to destroy a Colossus-sized ship. One can single-handedly destroy a Destroyer.
Why the wings? To launch bombers! I will probably limit it to 12 bombers and nothing else. It is dead if flanked, but can jump 2 in and destroy them all.
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Two of these tiny ships are designed to be able to destroy a Colossus-sized ship. One can single-handedly destroy a Destroyer.
Why the wings? To launch bombers! I will probably limit it to 12 bombers and nothing else. It is dead if flanked, but can jump 2 in and destroy them all.
At least do not call them Dwarf Destroyers,find a better name.Frigate is adaptable for a ship of that size.
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I wanted to stay true to the naming scale to some extent. I will probably call it a Dreadnought, as the 1906 dreadnoughts are similar to my idea.
Be prepared for GTDn or NTDn!
EDIT: Why call it a Dreadnought instead of a Frigate? Because... it is a new class of Cap Ships. It is small, heavily armoured, has a near excess of beam weapons, and can launch 12 bombers. A small crew make it expendable in a battle, when an objective must be completed while you lost most of your weapons. It can play decoy, as it still is mobile due to shielded engines and heavy armour.
No, this isn't going to become the next Lucifer. It is going to be hard to disable and it, but not disarm it (leaving a large weakness).
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I wanted to stay true to the naming scale to some extent. I will probably call it a Dreadnought, as the 1906 dreadnoughts are similar to my idea.
Be prepared for GTDn or NTDn!
EDIT: Why call it a Dreadnought instead of a Frigate? Because... it is a new class of Cap Ships. It is small, heavily armoured, has a near excess of beam weapons, and can launch 12 bombers. A small crew make it expendable in a battle, when an objective must be completed while you lost most of your weapons. It can play decoy, as it still is mobile due to shielded engines and heavy armour.
No, this isn't going to become the next Lucifer. It is going to be hard to disable and it, but not disarm it (leaving a large weakness).
Well,in Colony Wars Dreadnoughts are far bigger than destroyers.In Inferno there is the Solaris,but it's just an orversized destroyer.
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This is going to be like the transition from less-organized "wooden destroyers" to smaller, more powerful "steel dreadnoughts".
The point of the ship is it's been downsized considerably, is more uniform, and is much more powerful then a corvette, and a little bit more powerful then a destroyer by weapons. It can stand much more of a beating then a destroyer can though. Shivans will have a hard time piercing it by their best capship beams.
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Two of these tiny ships are designed to be able to destroy a Colossus-sized ship. One can single-handedly destroy a Destroyer.
Why the wings? To launch bombers! I will probably limit it to 12 bombers and nothing else. It is dead if flanked, but can jump 2 in and destroy them all.
Oh dear. Mr Balance rolls in his grave yet again.
EDIT; wrong quote
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:confused:
I'm confused on your post...
Back to topic... I'll play around with ship classes and names. Perhaps I will use frigate, as Dreadnought is already too broad of a class. I can't use GTF or NTF... those refer to fighters. I already have decided the new ship will be a Terran ship, so it's not under Vasudan or Shivan command.
Probably the GTFr or NTFr... I need a name for it though. Maybe the GTFr/NTFr Kami... a bit of a weird name but it suits such a powerful next-gen ship.
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Oh dear. Mr Balance rolls in his grave yet again.
If you're on about the Colossus that's probably a little unfair. Disabling the Colossus would be about as hard to pull off as taking out a destroyer in terms of the number of bombs you'd have to use. It would be a fairly large strike by the NTF but the Shivans did manage to do the same thing in Capella so it's not that hard to envision.
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Had the wrong post quoted.
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I'm trying to think of a good alternate history type of campaign. I want it to be very hard, but also very engaging. I will have to make sure I can pass it myself on HARD mode... I never play in INSANE because I would get my butt whooped.
Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!
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About the supership designation. Perhaps monitor? NTMr? Monitors are small ships armed to the teeth with weaponry. And if it's NTF, Caradog or Caracticus (or however you spell that). If GTVA, try something that is Greek. Kami is Japanese for god, right? That isn't right as GTVA ships are named after Greek gods or mythological figures. And Dreadnaughts are usually huge ships, not mini ships with guns.
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Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!
:wtf: This shouldn't be happening. The Cato's SGreen should only be able to damage the freighter on Medium, and it should not really be capable of destroying the station in three hits. Sounds like you've got some buggery table running around somewhere or some rogue mission file. The only ship that should be doing that much damage to the station is the corvette that shows up once the Cato's been destroyed.
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Oh, I was playing the Enif Station mission, and i lost the station about 5 times! Since when did the cruiser assulting the station have green beams?!? It destroyed the transport in a single hit, and Enif Station in about 3! I found it nearly impossible to save Enif station. I finally finished it on Very Easy (I played it on Hard, then Medium, then Easy, and finally Very Easy) after Enif Station was down by 5%! I lost the transport, too!
:wtf: This shouldn't be happening. The Cato's SGreen should only be able to damage the freighter on Medium, and it should not really be capable of destroying the station in three hits. Sounds like you've got some buggery table running around somewhere or some rogue mission file. The only ship that should be doing that much damage to the station is the corvette that shows up once the Cato's been destroyed.
I know it shouldn't be happening. The Cato's SGreen seems to be updated signifigantly.
I have loaded part of the FSO 3.6.9 files... I am awaiting a few of them, but I have the first 4 or so in. This is the first time it has been so buggy.
I don't think I have any tables that edit ships that way. Maybe a rogue file overwriting the OEM Cato with a FSO Cato.
The mission became very glitchy, though there is no logical reason for it to become glitchy! The glitches went on alot. The Cato destroyed the first transport (should have been impossible for the Cato, as the transport has quite a few lines to say before a possible explosion. I lost it about 3 seconds into the mission, and saw ghost lines from the nonexistant ship. It was only when that transport was taken out that I could destroy the beam on the Cato. There was absolutely impossible to prevent such damage to Enif Station. You are about two clicks from the Cato. I replayed the mission a few times, trying different things. I restarted, and once I saw a image i held tab to use afterburner. I boosted engines to 100% of energy, and put throttle at full. I got my harpoons out and targeted the Cato's beam (default target) in double-fire mode! I fired about seven times until it was at 0%! I actually disabled the main beam on the Cato a few times, losing the station to secondary firing (missiles and turrets). I lost it about two times to secondary firing, and about twice to bombers. I nearly lost it to the Corvette that jumps in.
I remember that I was able to progress in the mission after Enif Station was disabled to the point that bombers continued to jump in, and be destroyed. I got three wings of bombers after Enif Station was destroyed. The Cato was destroyed, and then the corvette jumped in. A few more wings came at me, and I was able to destroy them. The Colossus never jumped in, and the corvette left. About two more wings came at me after the Corvette left. I had two red events... Protect Enif Station and Destroy the Manheim (or something like that for the corvette's name).
I remember that it was nearly impossible NOT to destroy the Cato single-handedly. I have played it a few times having fun with the Cato...
My favorite thing to do in this mission is...
Tell everyone to ignore the Cato. Use my Stiletto II missile and disable the beam weaponry. Use the Subsys disrupter to take out the subsystems. Restock Stilettos and continue till every weapon and subsystem on the Cato is been disabled.
Thus, the Cato is now disabled and disarmed. The ship is in the middle of the battle, with nothing touching it. I tell the transport to capture the Cato (which ends in the transport taking 5 minutes to move into position. They dock, and refuse to undock until the Cato is destroyed. Usually, at this time, my order seems to expire, and Enif Station fires upon the transport blocking the Cato. Enif Station never falls below 58% on hard mode while I do this.
It's weird... I have never seen an assult cruiser destroy the Transport AND Enif Station. The transport took less then one hit (the beam was active for a while after destruction), and Enif Station took three or four hits before it too was destroyed.
It should be impossible to lose the transport seconds into the mission, and/or to have the destruction of Enif Station due to the assult cruiser. Both have many lines into the mission that ghost after their destruction.
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About the supership designation. Perhaps monitor? NTMr? Monitors are small ships armed to the teeth with weaponry. And if it's NTF, Caradog or Caracticus (or however you spell that). If GTVA, try something that is Greek. Kami is Japanese for god, right? That isn't right as GTVA ships are named after Greek gods or mythological figures. And Dreadnaughts are usually huge ships, not mini ships with guns.
Cruisers are usually huge ships, too......... plus, IIRC, the Dreadnaught class has rather been superceded by larger but less cool-named types since WW1
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I am trying to find a designation that basically says this ship completely owns any capship...
Since weight will not stop movement in space, the ship can be as heavy and dense as I want it to be. The ship will be a bit too expensive to throw at just any juggernaughts, as it's also nearly impossible to repair on any fast timescale.
At 500 meters long, 380 meters wide, and probably nearly 100 meters tall, the ship is the heaviest armed and armoured of anything nearly the same side. It uses some of the Lucifer's technology in partial shielding of some more or less vital systems.
Defeating this ship will require bombers and many small fighters. I was thinking of animating parts of it, and giving it a more Descent: Freespace type of setup, with stuff like fighterbays being more like a tunnel (hint, hint) and some interesting ways to destroy this ship with a single hit.
How long can you prevent an explosion after a ship hits 0% hull? I want a three-minute delay or so from actual 0% hull to the big explosions. I will play around with it when I make the model in 3D.
I know for some piece of technology in Retail, you have to hit a crystal to disable/destroy the equipment. I want to trigger something like when engines hit 0%, it destroys the ship.
I was thinking the GTMr Minos for a GTA ship, or NTMr Minos... what naming system does the NTF follow?
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Yay! You're using my designation! And also FS1 tunnel fighterbays! w00t!
The NTF use names from the English tribe the Iceni, who were defeated by the Romans.
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The NTF uses names like those of the GTVA, really. For naming actual ships.
As the NTF built only one ship class of its own. Arguably the Iceni was to a Roman theme.
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I might put a easter-egg in there for y'all!
I don't know to give this ship to the NTF or GTVA... I am thinking of giving it to the NTF as the NTMr...
Roman theme, eh? I'll find something to make it follow a Roman naming scheme.
For now, call it the NTMr Janus! Neo-Terran Janus-Class Monitor. I'll follow the names of the Roman gods and godesses. I might go on to the various Legends, Heros, and Mythical creatures.
I hate the FS2-style wall fighterbays... it makes no sense as a fighterbay isn't a wall where ships magically spawn out of... they're tunnels where fighters and bombers are launched for. Only the Pysmtik (spelling?) did a kernal of justice to Freespace 1 fighterbays. It had a semi-tunnel in there, but fighters just magically appear there...
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There was a population who fought the Romans,the iceni,and their queen was Boadicea.Some kind of rebellion,this explains the name.
Cruisers are far more powerful than Destroyers,but in FS those roles are inverted.
In Colony Wars,there was this hierarchy:
Frigate
Cruiser
Destroyer
Dreadnought
Titan (only Navy in CW1)
Super Titan (only Navy in CW1)
Minor ships:
Carrier (only Navy in CW1)
Command Craft
Space sims normaly make the cruisers the smallest and weakest ships,and this is completely different from the real hierarchy of modern fleets.The frigate isn't supposed to be a command ship....
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Let's face it Destroyer sounds a hell of a lot more impressive than cruiser.
So lets just simply say that its the real life navy who've got it wrong and be done with it :D
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Good thinking, Karajorma!
SO basically this is the ship hierarcy...
TAC
Escape Pods
Transports
Cruisers
(Monitors or Frigates)
Destroyers
Juggernaughts
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Quick thing...
What do you guys think of having to destroy the Colossus? I think it'd be very fun to see it go up in glory again. It was quite impressive at the final battle against the SJ.
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If you've played the original Allied Forces, you should already know that destroying the Colossus is a long and very painful task. Of course, the updated Allied Forces has a much more entertaining way of going about it, and I personally enjoyed it.
I can stand destroying the Colossus as long as the briefing doesn't go something like:
"destory the Culosssus : ) . this is mie firs mission!"
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Ok then it'll be like...
Destwoy da cawassus owr uu die 1337!
Instead of promotoing ya, I will take all the points from you playing, giving you negative points for rank! (make it liek -100545468451624654321368436889 penalty for destroyin colossus)
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Sorry for double posting but I gotta update...
Yesterday I received a DVD with the ISO's for Freespace and Freespace 2. However, the USPS didn't know it was sensitive to some scanning types (as it wasn't marked CD or sent MediaMail). I received the DVD and popped it into my DVD-RAM drive (yes, RAM as in a burner of DVD+/-R, DVD+/-RW, DVD+/-R DL, and DVD-RAM as well as CD-R/RW) and went to Daemon to mount the images directly off of the CD. So, I already had the silent threat ISO on my hard drive. Virtual Drive 1 was Silent Threat (on the HD), Virtual Drive 2 was Freespace Disc 1 (on the DVD), and Virtual Drive 3 was Freespace Disc 2 (on the DVD). So, they all mounted successfully. I opened up My Computer to begin the installation of Descent: Freespace and Silent Threat, when I was kept at a frozen animation of searching/updating drive table. I reboot the computer, and go back into My Computer. Still, there was a bad problem with using the ISO's off of the DVD. So, I thought the problem was that Daemon didn't know how to mount two images off of DVD. So, I remove the DVD and reboot. I then put the number of Emulated drives down to 1, and replaced the Silent Threat ISO with the Freespace Disc 1 ISO. Still, it crashes my computer! Now, I'm like... wtf?? So, I start to copy the entire DVD to my hard drive. It makes the DVD directory as a folder in my C drive, and copies about three files in the root of the DVD. It then starts to copy Freespace 1 Discs folder into the new copy of the DVD on my hard drive. I get about a third of the way through the image copy, when the time started to increase wildy. From 60 min remaining to over 200 minutes remaing to a blank estimate. It kept the estimate blank for about a minute, before giving me a read error on the ISO. An error of some sort or another saying the file on the DVD is corrupt. I try and fail the copying of Freespace CD 2, Freespace CD 1-3, SCP 3.6.8 (newer) Zeta VPs, Derelict Mod/Campaign, AND Inferno mod/campaign. All the files above a certain size (and were required or very useful) were corrupted!
So, my minicampaign is on hold. I sent back the DVD to ZmaN yesterday, as well as a new DVD and 5 CD-R's. I sent the discs in a box in MediaMail, taking approximately 2-4 days to arrive. When ZmaN burns a new DVD and CD-R's he will send it back to me. In 4-8 days I should be able to install and play Freespace, Silent Threat, and the entire Freespace 2 campaigns.
In other news, I am brainstorming on pen-and-paper for my Frigate or Monitor. I have a list of names of stars in constellations that I might use for the name of the Juggernaught destroyer.
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Why FS1?There's the FS Port....
If you want the cutscenes,there was someone her who has converted them to AVI format...
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I asked for FS and FS2 because I wanted to get the "full experience" of the entire universe. The FS Port changed parts of the original game. I want to be able to play both versions before I use the FS Port (which I already DL-ed).
I will edit my first post to be the campaign details.
Here they are for everyone up to this point...
- Name of the campaign (and website, if any) - The Sagitta Project, no website (see "Mini-campaign Proposal" thread for details)
- Logo (if any) - TBA
- Author(s) - Bob-san, LieutenantGeneralM
- Number of missions - 7+
- Mods included (if any) - Using FS2 retail and maybe 1 custom capship
- Description of the campaign - A choose-your-side minicampaign... it is an alternat-history campaign.
Rear Admiral Koth's ship has been destroyed. Admiral Bosch is holding Polaris when a GTVA fleet arrives in-system. The new NTF weaponry is about to be unveiled to the GTVA. The NTMr Sagitta intends to break the back of the GTVA's joint project, the Colossus. Armed to the teeth with stolen technology and spies in the GTVA, the NTF produces the NTMr Sagitta and it's sisterships the NTMr Sagittarius and the NTMr Scutum. Along with a number of other cruisers, the new 7th Fleet takes the offensive. The primary mission of the fleet is the destruction of the GTVA Colossus and all Vasudan ships.
- Release date (if any) - Sometime December (hopefully 2006, if not sometime in 2007)
- Been working on since - Not really working on it since I don't have FRED2 yet. Will start this week (hopefully Tuesday)
- Completion - 10% (Brainstorming)
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I fell in the team,ok.
Another campaign for me,woo-hoo!
Make the shipmodels first...or use the beautiful GTD Raynor,like in Neo-Terra,as the NTF's secret weapon.I don't know,making a ship is something beyond my actual abilities...
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I got it on paper... now if only I knew how to work Blender...
Anyone know of a good ship modeling program? I was wondering if there was one where you design top/bottom/front/back and then get it in 3D and modify it to your specifications...
I am bad at designing in total 3D i need some 2D aspects of it without the screen moving.
Since I am naming the ship's class the NTMr Sagitta (Sagitta=Arrow), I want it to be very thin at the front and rather bulky at the end. I have thought of ships similar to this but never been able to model them due to a lack of 3D modeling software and no FRED to try it in.
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Good thinking, Karajorma!
The Fan Club Needs You.
I reccomend TrueSpace,PCS and Modelview can both generate POF files only from files in COB format(used by TrueSpace).Visit Karajorma's FreeSpace FAQ and find the link for the 2.2 version,DL is free.
After this,you should be a Karajorma's FreeSpace FaN.
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I am already his fan....
I gotta save the ENTIRE guide to my flash drive. Link for the fan club?
Oh and I am still looking for help. Anyone want to volunteer to join the team? So far it's myself and LieutenantGeneralMobius.
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I am already his fan....
I gotta save the ENTIRE guide to my flash drive. Link for the fan club?
Oh and I am still looking for help. Anyone want to volunteer to join the team? So far it's myself and LieutenantGeneralMobius.
You have firs tto modify your signature,like I did.If Dysko and Edivad have additional free time,they could join the team(remember, however,that Steadfast is a priority).
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about 500m long (1/4 that of a normal destroyer), and packed with weapons and armour.
Two of these tiny ships are designed to be able to destroy a Colossus-sized ship. One can single-handedly destroy a Destroyer.
Wow, it sounds so very excessively overpowered.
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Yup.Something like 14 beams.
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Overpowered? Quite basically against destroyers.
Its only true weakness is its weapons systems... that may seem like a contridiction, but what it lacks in formidable anti-fighter defences, it makes up in heavy beams.
A few small notes on a NTMr Sagitta...
It's not what it seems. Only myself and LieutenantGeneralMobius know the future stats of the ship. We are keeping it quiet until it is released. 500m long and packed with weapons, its a bit weak against smaller ships but it will tear through anything else with ease.
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Sorry for doubleposting again, but a little update on Sagitta Project...
Last I heard (last night), LieutenantGeneralMobius was programming the first mission in the campaign.
I have the model of the NTMr Sagitta comming along... a bit blocky, but what the heck? I will be arming it somehow, though right now it's not exactly the best...
I'm getting used to TrueSpace and pissed off at Blender... Milkshape 3D says my model is on the wrong axis (that it is about 120m on the X axis, and 375m on the Y axis. It should be 120m on the Y and 375 on the X.), but I will forget about that and continue making the model. It's rather hard to get the entire thing looking solid, as I have to use the coordinates system manually to place stuff correctly.
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Just correct the Axes (correct use of word?)rotation/position in truespace.. Right click the Arrow/se;ection tool to open up the co-ordinate manager, then click the Axes button.
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The problem is not so much the axis...
In Truespace it seems fine, but in Milkshape (what I use to view more detailed models, as it cant save files) it put the entire ship on the wrong axis...
Blender seems to have the same axis as TrueSpace.
By the way, I manually put in all coordinates for my models.
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If milkshape rotates axes on importing, Just pre- rotate them in Truespace before exporting so that it balances out perhaps ::)
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Ah whatever... its still a basic model.....
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Ah whatever... its still a basic model.....
Too basic.In order to accumulate experience with modelling,I suggested him to create fighters and bombers first.
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I made a small model to test out turreting. A convoy protector with turrets on 5 of 6 sides of its very blocky form.
If I could figure out how to get POF constructor's turreting to be on the same scale as TrueSpace's scale, I'd be fine. I'll finish turreting that soon.
Oh since I've still not received FS2, I am doing a little bit of manual FRED-ing with notepad. I need to talk to you Lt. Gen. Mobius about the first mission...
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Scale is automatic IIRC,
*cough Karajormas FS2 faq"
^3 times in one year i got his name out in one go, I must be getting the hint :ick:
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Oh, so I should save in IIRC box check? I'll do that and see if the model gets any better with turreting.
I am still lacking a texture :pimp: for my ships. I am still running the convoy-guard's turreting. Since I am a night person, I will probably finish it tonight.
Any other insight?
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Dont press ALT+F4, also keep backups of different stages of developement, IE shipbase without turrets, With turets, Re-scaled etc, Keep them as seperate scenes. Backup FTW.
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If I could figure out how to get POF constructor's turreting to be on the same scale as TrueSpace's scale, I'd be fine. I'll finish turreting that soon.
In PCS go to Conversion>>Options and change the scaling factor. It's set to 20 by default (i.e 1 TS metre = 20 FS2 metres. )
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Oops... that must explain why my grid in truespace was about 2cm wide, while my ship as off the screen (4 the most part).
So rescale TrueSpace, save objects @ every 10 minutes, save the scene when closing out... save in IIRC?
Well, at current design, my ships is too big....
So here were the measurements...
TS -> FS2
500m long -> 10km long
375m wide -> 7.5km wide
120m tall -> 2.4km tall
so I gotta either rescale the ship to be 1/20 of the size in TS or change the scale entirely?
TS Fixed -> FS2
25m long -> 500m long
18.75m wide -> 375m wide
6m tall -> 120m tall
I'll prolly just rescale the saving thing, then the meters will be shown properally.
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Try some different outputs at different scales, (you can always duplicate the table entries and add numbers to the end of th epofs and unique ship names in the tbl.
That way you can size them up in FRED with retail ships and keep the one you like. :)
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I am a Notepad FRED-er... i dont have retail or Open so i cant do nothin normally... i just open the .fs2's that Mobius made and edit them... I finally beat the mission he made...
I am learning blender soon so i should have good models sooon.
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Why don't you try grabbing the HotU crack pack from my FAQs download section. The copy of FRED 1.2 in there may work with Colossus. To be frank I've never tried it.
Just don't install anything other than FRED without backing up your files. That said the root_fs2.vp may work with what you have to give you access to the entire FS2 campaign.
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I am a Notepad FRED-er... i dont have retail or Open so i cant do nothin normally... i just open the .fs2's that Mobius made and edit them... I finally beat the mission he made...
Beat my mission? :lol:
There's an upgraded version,check.
I was sure it wasn't the correct change.The Deimos moves too close and fires with tis turrets,the Psamtik fire too and takes down the beams.I added a Mentu,an Aten and a Aeolus.
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yes, I beat the first revision of the mission only two days ago...
I had to modify the mission to add my favorite ships.
A few things to remember that I may or may not have mentioned before...
Give the player MORE then 100 tempests, something closer to 5000 would be good... Same goes with Hornets and Tornados. Bump the minimum number of "large" missiles and bombs to 100 each wing.
For alternate ships, make an equal number of alternates as there are editable ships. If there are two wings with four ships each, give 8 ships as replacements.
Don't forget to "Beam-Free-All" everything, like you forgot in the first revision.
The NTMr Sagitta is going along fine... I am having serious problems between TrueSpace 3.2 and Blender.... I like blender for point editing, but as of late, the DXF (AutoCAD models, only file I found that will be opened by both Blender and TrueSpace) has either been preforming 10/10 or 0/10. I am having a problem with detail... let me give you a brief scenario of what's wrong and then ask for help...
Do this quick to see what is wrong...
Get blender and truespace 3.2 (most of u have at least one, if not both)
Create a cube, resolution 3x3x3. Save that file as a DXF, and open it in blender. Go into edit mode, and rightclick one of the points on that cube. click on any arrow, and drag it as far as you want (i recommend a quarter of the screen away). Now, change your viewing angle and observe a hole into that cube... that is where my problem is. The face of one side of a cube (3x3) is being seen as four (2x2)'s. They're not connected.
HELP!!!!!!!!!
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See the forum.
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We are both there right now...
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The other forum.... :D
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:confused:
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We are talking both here in HLP and in our forum.We should select only one of them.The project is classified,I recommend our forum.
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m'kay... lets stay on our forum about general TSP stuff...
either of us can give updates here...
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Okay...
UPDATES:mission 1 is being changed daily.The new shipmodel is in the developing.
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Update:
WE HAVE A LOGO! Check the attachment for it!
[attachment deleted by admin]
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Atatchment................yes...... :nervous:
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refresh the page, dekker
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Oh there it is.,... Why no-show first time round? :confused:
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Lt. Gen. Mobius :lol:
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Yep... shortened the name cause it wouldnt fit if i didnt put in that... it was intent of simply putting a hypen between "LieutenantGenera" and "lMobius" because it is a stupid piece of softwar....
:pimp:
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Just Mobius.I'm the only member here in HLP with that nick.
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Aww shucks... I'll try to change it....
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And who is Bob-sama, Bob san????
*Rings up the CIA........"PSSST I've found him, He's not in a cave, he's on the HLP station"* :lol:
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I have three names depending on where I am....
For my friends, it's Bob...
For a few games like RS and here, it's Bob-san (or Bobsan if there is no "-" allowed)
For the rest of the places, I'm Bob-sama.
Yes, I am hiding from the CIA... they didn't like my "take-over-the-world-plot" after it nearly succeeded all seventeen times....
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Alright guys, not to spoil your party or anything, but we don't need an update for every percentage point of progress. Once the model's finished or the campaign is done (it is only a mini, correct?), then we'd like updates. Saying "mission 1's being constantly redone" isn't much of an update; if I updated my forum everytime I redid a mission for either Rogue Intentions or GTI Rebellion, I'd have well over 10K posts at Game Warden.
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About your Rogue Intentions,where I can DL it? :D
We are not reporting here everything about the development of the campaign.
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We are discussing the campaign with the general community. We have alot of work going back and fourth. Problems, and we are still looking for help (I need a texturer, as I have a great design for the Sagitta).
Anyways, update quick...
The NTMr Sagitta's old design has been scrapped somewhat, after my redesign of the Sagitta. I calculated the size of each part of the ship, and it should be looking much better now. Similar design. I'm trying to figure out the HP levels and weapons on it. I have a good idea. This monitor will no-longer have a bomber-bay, but instead I boosted the anti-fighter/bomber defences. Many AAAf's and better defence overall should help the Sagitta survive without help.
Expect a demo-mission in about a week or so. And, Mobius; go on my forum please.
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Our forum :lol:
I think you should make pressure on someone with this help request...
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Find me a target, then! :snipe:
Yes, our forum because you have Steadfast on there.
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Create a request thread in FreeSpace modding.
(remember that Steady isn't mine)
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I know...
I'll put out a "Texturer needed" on a forum tomorrow (after I read tutorials).
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Since this is my topic...
News on The Sagitta Project:
1) Darth DySkO has started to make the model for the Sagitta
2) Mission 1 is finalized, though still considered Beta because of a lack of scripts (they're uploaded but not as copy-able text)
3) Canon accuracy is being checked every mission
4) Mission 2 scripts have been written to be copy-able text
5) Mission 2 is in Alpha phases, being made and tested by Mobius
6) Once I get Mission 2, I'll start testing them more.
Completed? About 25%