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Off-Topic Discussion => Gaming Discussion => Topic started by: Sandwich on October 02, 2006, 11:24:07 am

Title: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 02, 2006, 11:24:07 am
...for Crysis, that is (http://news.teamxbox.com/xbox/11651/Crytek-Next-Gen-Consoles-Are-Too-Weak-for-Crysis/). :D
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Mobius on October 02, 2006, 11:34:18 am
Next gen consoles,but that is an Xbox site.Are they correct?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Ashrak on October 02, 2006, 11:59:44 am
talk about overkill on the more power front :/
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 02, 2006, 12:06:03 pm
Next gen consoles,but that is an Xbox site.Are they correct?

Why not?

And shrink your siggy, will you? It's too big.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Fineus on October 02, 2006, 12:11:54 pm
****in' A!

That said it's rather annoying that - by inference - we'll all have to upgrade to DX10 compliant rigs if we want it to run as intended.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Mobius on October 02, 2006, 12:20:22 pm
"siggy" is being "shrinked".
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Deepblue on October 02, 2006, 12:50:57 pm
If Alan Wake can be done on the 360, I'm sure that Crysis is just unoptimized. :p

And shouldn't this be in "Games and Gaming?"
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Fineus on October 02, 2006, 02:22:00 pm
Fair point, sorry Sandy but I've moved it :)
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Gloriano on October 02, 2006, 03:22:40 pm
I do think that crysis will be ported to consoles at some point maybe after year, but it's all about money
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Bobboau on October 02, 2006, 08:31:39 pm
I should point out that DX10 is serously wetinmypants awsome, especaly compared to the current line of APIs wich seem very hacked together in comparison.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 03, 2006, 12:23:11 am
Fair point, sorry Sandy but I've moved it :)

No problemo - I keep on forgetting about this board. :p

Anyway, yeah, I'm faced with an awkward upgrade time. I have a 9800 Pro currently (trying to) push 2,304,000 pixels during any one game. The poor thing. I had been looking at things to upgrade to along the lines of an X1950XTX (mostly wishful thinking, really) or, more realistically, the X1900XT 256Mb. But since I'm not really playing any current games except HL2 episodes and Serious Sam 2 occasionally, my main gaming motivation would be Crysis, Supreme Commander, and C&C3. So, do I wait for DX10 cards, do I take an incremental upgrade step (X1900XT) and see how long that lasts, or do I go for a VERY small upgrade, like an X850 or something?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: CP5670 on October 03, 2006, 01:48:47 am
It's quite possible that most of these new effects could be done just fine in DX9 but will be artificially restricted to working only in DX10. They did that sort of thing with the Far Cry content update. :p Although it's apparently going to be a while before DX10 is released at all.

It might be worth noting that the initial round of DX10 cards are supposed to major power hogs, in the 200-250W range (and the leaked 8800 photos seem to confirm this), and will require many people to buy new power supplies.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Turey on October 03, 2006, 02:24:10 am
It might be worth noting that the initial round of DX10 cards are supposed to major power hogs, in the 200-250W range (and the leaked 8800 photos seem to confirm this), and will require many people to buy new power supplies.

you should have upgraded your power supply already, just in case.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Ashrak on October 03, 2006, 04:26:32 am
yeah OCZ as far as i know has allready put out a 1kW PSU :)
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: aldo_14 on October 03, 2006, 05:05:18 am
Fair point, sorry Sandy but I've moved it :)

No problemo - I keep on forgetting about this board. :p

Anyway, yeah, I'm faced with an awkward upgrade time. I have a 9800 Pro currently (trying to) push 2,304,000 pixels during any one game. The poor thing. I had been looking at things to upgrade to along the lines of an X1950XTX (mostly wishful thinking, really) or, more realistically, the X1900XT 256Mb. But since I'm not really playing any current games except HL2 episodes and Serious Sam 2 occasionally, my main gaming motivation would be Crysis, Supreme Commander, and C&C3. So, do I wait for DX10 cards, do I take an incremental upgrade step (X1900XT) and see how long that lasts, or do I go for a VERY small upgrade, like an X850 or something?

What's more pressing for me is that the first DX10 cards will be phenomenally expensive, anyways........
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Fineus on October 03, 2006, 07:32:10 am
That's why I'm hoping that upgrading won't be essential if I want to play the upcoming games. I just splashed out a decent amount of money on this system and don't really want to find that DX10 is making it obsolete by Christmas.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Ashrak on October 03, 2006, 11:02:19 am
imo after DX 10 will come DX11 then 12 etc, if you start waiting your ****ed :)
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Cyker on October 03, 2006, 11:49:13 am
I should point out that DX10 is serously wetinmypants awsome, especaly compared to the current line of APIs wich seem very hacked together in comparison.

In what way?

Unless they've re-written DX10 so that writing code for it isn't so scary, I don't see why it will be substantially better than any of the other DXs in terms of difference.

None of the comparsions I've seen have been espescially compelling (They either just aren't, or the DX9/OGL one is deliberately crapified...).

Admittedly I'm talking out of my ass really as I'm never going to see it on my machine (I still use Win98 FFS! They think I'm going to get Vista???! Ha!), and I'm sure it won't work in Linux (Oh Farenheit!).
But jeez... 250W? Seriously? My *server* uses a 250W PSU!!! (Now, admittedly it *is* a K6-III... but its a K6-III with a terabyte of storage damnit! :D)


But Raster-based rendering sucks anyway.

I WANT A REAL-TIME RAYTRACING CARD DAMNIT!!!!!!!!!!  :hopping: :mad:  ;)
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: aldo_14 on October 03, 2006, 02:02:50 pm

I WANT A REAL-TIME RAYTRACING CARD DAMNIT!!!!!!!!!!  :hopping: :mad:  ;)


They're working on it.

http://www.openrt.de/ / http://www.openrt.de/
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 03, 2006, 04:19:21 pm
Forget ray-tracing, I want Real Time Radiosity!
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Deepblue on October 03, 2006, 04:42:13 pm
See Halo 3.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 03, 2006, 04:46:53 pm
Eh?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Fineus on October 03, 2006, 05:36:43 pm
I think he's saying Halo 3 has real time radiosity then?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Deepblue on October 03, 2006, 08:27:09 pm
Yes. At least in the fact that geometry reflects light onto other objects in a global lighting system.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Ashrak on October 04, 2006, 01:19:26 am
isnt that called enviroment mapping?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Fineus on October 04, 2006, 04:34:07 am
isnt that called enviroment mapping?

Not if the light reflects more than once I don't think? Are we saying that - if properly positioned in FS2 - and we had this - one could see the cannon fire of ones own ship in the cockpit glass of another ship that has recieved that information from a third/fourth/whatever ship?
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: aldo_14 on October 04, 2006, 04:44:28 am
Offhand, environment mapping involves rendering the scene from 6 or so sides and sphere mapping it for reflection (which can be done with pre-renders and a cube rather than dynamically; the sphere technique results in seams at the back), whereas RRR (or more specifically Global Illumination, which is what RRR attempts to emulate in realtime) actually traces light rays reflecting off of surfaces (photons moving and soforth), etc (ray tracing is a method for doing the light tracing for GI).  RRR is a method for mimicking GI, I believe (http://homepages.paradise.net.nz/nickamy/realtimerad/realtimerad.html), although it's worth noting that in the context of Halo 3 I don't think it's been confirmed as the exact method Bungie are employing (at least not in anything a quick google search brings up).

This, of course, is going by a very cursory laymans search, so I'm sure I'll be corrected.  As an aside, one RRR method suggested in the above link appears to be to do a cursory raytrace and place light sources at each 'point of impact'(?) and then use a simplified illumination model with those impact light sources
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Sandwich on October 04, 2006, 04:59:48 am
Radiosity makes a potentially boring room composed of 4 flat, featureless walls (and ceiling, and floor) and a single omnidirectional light source look beautiful. You'd see subtle shadowing along the walls towards the corners, due to that area of the walls being less exposed to the lit-up walls adjacent to it. I could render up a quick demonstration in MAX if I still had it installed. But here's my old Amaunet rendered with radiosity - notice the darkening along the inside of the 3 necks, where they join the body; every corner is darker than either of the surfaces that meet at that corner. That's the effect of radiosity. :)

(http://www.hard-light.net/staff/sandwich/renders/amaunet_text_70q.jpg)

IIRC it was Ryx who actually rendered that pic... IIRC.
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: aldo_14 on October 06, 2006, 01:36:01 pm
http://www.eurogamer.net/article.php?article_id=68462

Quote


Crytek's lead artist, Michael Khaimzon, has revealed that the developer could confidently port highly-anticipated PC title Crysis to PS3 and Xbox 360 - although there are no current plans to do so.

Speaking to our sister site GamesIndustry.biz, Khaimzon said, "I don’t think there would be any problem to convert anything we work on to the next-gen consoles if we decided to.

"We have enough power here, with programmers and artists, to be able to do such a thing. It's just a matter of making the decision."

Khaimzon's comments will only fan the flames of rumour which surround Crysis - a first-person shooter already wowing consumers and critics alike - that publisher Electronic Arts may bring the game to home consoles after release on PC early next year.

Discussing whether the team at Crytek would be interested in working on the next-generation of home consoles, Khaimzon added: "I'm pretty sure it would be interesting for us to do stuff on the PlayStation 3 or Xbox 360.

"We would just have to see how much of a sacrifice to the game we'd have to make. Or whether there would be a sacrifice at all, maybe we could find a way to make the game look exactly the same as it does on PC on the Xbox 360 and the PlayStation 3."

When asked directly whether there was a possibility that Crysis would appear on home consoles, Khaimzon replied: "There might be, the decision isn't mine to make. I don’t know of any official plans to do so, but I know there are rumours and talk, but I couldn't say anything concrete."

Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Ulala on October 06, 2006, 05:30:20 pm
 :doubt:
Title: Re: Crytek: Next Gen Consoles are Too Weak...
Post by: Deepblue on October 06, 2006, 07:45:32 pm
Well, isn't that funny.