Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: gevatter Lars on October 15, 2006, 06:26:18 am

Title: Nexus 2...if it would have been build
Post by: gevatter Lars on October 15, 2006, 06:26:18 am
I just found this thing. Seams to be a tech presentation on what Nexus2 would have looked like when actualy developed.
PS: Hope the link works. Else go to gametrailers.com and search for "Nexus 2 tech presentation"

http://www.gametrailers.com/umwatcher.php?id=16457
Title: Re: Nexus 2...if it would have been build
Post by: Mefustae on October 15, 2006, 07:10:09 am
I think I just filled the cup.

So, what, I take it they're not developing this, eh?
Title: Re: Nexus 2...if it would have been build
Post by: gevatter Lars on October 15, 2006, 08:26:30 am
Sadly their isn't any development going on as far as I know.
Title: Re: Nexus 2...if it would have been build
Post by: Mefustae on October 15, 2006, 08:32:27 am
Damn. :(


+1 postcount
Title: Re: Nexus 2...if it would have been build
Post by: Ashrak on October 15, 2006, 08:41:43 am
apparently the original didnt sell so well, although it ****ing ROCKED ..... that trailer was seriously sick.....
Title: Re: Nexus 2...if it would have been build
Post by: gevatter Lars on October 15, 2006, 09:19:49 am
Indeed the game was fun and the story was told with quite some (black) humor. I just loved this sentance "...Aliens, Spaceships, Galactic wars...damn I feel like I am in some kind of computer game"
Title: Re: Nexus 2...if it would have been build
Post by: starbug on October 15, 2006, 09:22:01 am
HOLY FEAKING CRAP!!! that was beautifull!!! better detail and quality than some Sci-fi films ave seen! It is such a shame that this won't be produced due to poor sales of the orig and probably poor advertising, just like a certain title i wont mention cos i will get flamed for it  :nervous:

I am going to ave to track down the first 1, seems i may have missed a wee gem
Title: Re: Nexus 2...if it would have been build
Post by: Freespace Freak on October 15, 2006, 09:38:20 am
I am going to ave to track down the first 1, seems i may have missed a wee gem

Same here.
Title: Re: Nexus 2...if it would have been build
Post by: starbug on October 15, 2006, 09:40:34 am
Ha just got it of amazon.co.uk 3 left, well 2 now, or u can get it used for £1.99
Title: Re: Nexus 2...if it would have been build
Post by: AlphaOne on October 15, 2006, 10:18:48 am
The first Nexus is absolutely great from mi perspective. The game is a must for anyone wlling to see something good besides FS! I recomend it highly. Played it 3 times already and managed to improve miself every time i played it!


Edit! The trailer was absolutely awesome. Just goes to prove what bad advertising does to a geme. Sometimes i think there is a whole conspiraci to underrate scifi games like these so that they dont sell......! Cool trailer tough...it has me almost drooling!
Title: Re: Nexus 2...if it would have been build
Post by: Sarafan on October 15, 2006, 05:16:24 pm
Why no one is making this game? WHY? Dammit, just because the first didnt sell much, just look at that, that game would've been great. :( Does someone knows where can the trailer be downloaded?
Title: Re: Nexus 2...if it would have been build
Post by: NGTM-1R on October 15, 2006, 06:25:34 pm
I'm frankly more annoyed at Nexus than I have been at any game in years. It's defying logic. Every time I play the damn mission I'm stuck on I do progressively worse. Even with Homeworld 2 I did better on every attempt.

I'm also not enamored of its controls, which could have been handled better, and the lack of intelligence with which the computer carries out your orders.

I will miss Nexus 2 for what it might have been: fixed. But not because it was a Nexus title.
Title: Re: Nexus 2...if it would have been build
Post by: Flipside on October 15, 2006, 08:33:30 pm
My only real dissapointment with Nexus was the fact that you could add ships to the game, but couldn't design missions for it. It used Lightwave models as well, so it would have been a piece of cake for me :/

It was a fun game, but as ngtm1r says, some of the later missions, particuarly the cloaked ones, are as much a matter of blind luck as strategy :)
Title: Re: Nexus 2...if it would have been build
Post by: Sarafan on October 15, 2006, 09:00:41 pm
My only real dissapointment with Nexus was the fact that you could add ships to the game, but couldn't design missions for it. It used Lightwave models as well, so it would have been a piece of cake for me :/


I still defend the idea of a Freespace mod for it. :nervous:
Title: Re: Nexus 2...if it would have been build
Post by: phatosealpha on October 15, 2006, 10:39:51 pm
Eh.....I'm wasn't too thrilled with the original.  It had way too many -almost- cool elements, that would've been cool....if they had made them complete.  Anti shield weapons, cool in theory, not so useful because shields were relatively weak.  Pinpoint weapons to take out systems...cool, in theory, would've been very cool if you could've disabled a ship then stolen it, or at least a few parts off of it...but no.  It just took out systems, and did it so slowly that you were better off pretty much all the time just blowing the whole thing up.  An experience system, but you never seemed to gain enough experience to have any noticable effect.

I have to admit, I didn't actually beat it.  Got to what I'm pretty sure was the final mission, and then several enemy fleets showed up, all armed with magical doomsday area effect missiles.  I got disgusted and uninstalled.
Title: Re: Nexus 2...if it would have been build
Post by: Prophet on October 16, 2006, 02:52:39 am
I cried when I watched that. Everyone in class were a bit worried about that...

In the old times when I was totally freakyed about Freespace, I always tried to make weapons that looked just like that. Always inventing background stories to explain the overhaul of the weapon systems. Rapid fire pulse defence turrets, big main guns with a long trail. Beams were only for Shivans and few special cases. Blobs are my thing. Fighters relied on primeries, with only a few tactical missiles. They had great top speed, bul low deceleration so they always stayed on the move, strafing capships. It was beatiful. Ships gliding trought space trading weapons fire, explosions. It looked so much better than regular Freespace.

Maybe I should overhaul the weapons again, for the 5th time. :drevil:


Anyway. Had they added a mission editor in to that (NED?), I would have been dripping with joygoo... :nod:
Title: Re: Nexus 2...if it would have been build
Post by: aldo_14 on October 16, 2006, 03:43:26 am
I cried when I watched that. Everyone in class were a bit worried about that...

I'm a bit worried, too.
Title: Re: Nexus 2...if it would have been build
Post by: ZildjianO0 on October 16, 2006, 03:44:59 am
  the presentation for the original was amazing... no space RTS has looked that good in my opinion.  But i do admit that the controls were counter intuitive.  The community, while there, never really seemed to rally behind the game to help save it.  I don't remember ever seeing any mods finished excluding a couple of awesome Star Trek models. 
  Though the developers definitely could have released a mission editor patch later or some kind of explansion to keep people interested.  The market's there, but no one seems to know how to tap it properly.  Sigh, another series done before it ever really gets off the ground.
Title: Re: Nexus 2...if it would have been build
Post by: SadisticSid on October 16, 2006, 06:14:20 am
Well, those graphics and fluid combat scenes are certainly well beyond anything that's been released so far. Aside from the engine visuals though, I wonder if it'd be quite that dynamic in-game.
Title: Re: Nexus 2...if it would have been build
Post by: Colonol Dekker on October 16, 2006, 06:26:18 am
Let me just clarify to myself, This ISN'T coming out?

 :( Why does Jeebus taunt me so.............
Title: Re: Nexus 2...if it would have been build
Post by: gevatter Lars on October 16, 2006, 02:01:03 pm
After a short time I feelt quite comfortable with the controls...didn't had any problems...except that I sometimes wanted to just make my own waypoints. Still I could handle it quite well.

As for not finished features.

Anti shield weapons -> Depends much on the techlevel differance between you and you enemy. If your Anti shield weapons are week you won't have much of an impact on the enemys shields. But their are some realy hightech shieldbombs that have an area effect. These things are quite effective.

Pinpoint weapons to take out systems -> My favorite way to take out enemys. With a strong beams weapons you could easly disarm an enemy, criple its engine or do other things. I liked to dissable engines from stronger enemys, then I brought some distance between me and them and took out the smaller flys...or the other way around. Boarding ships and keeping them..or just rip them appart for stuff to be used would have been realy cool...thats a point where I agree.

Experiance-> Now that you mention it...yes it build up very slowly and the effect was very low. Could have been better.

The part that IMO mostly sucked was the sometimes dependance on luck. Still the story was nicely presented, the graphics great and the battles where fun to play. For me it had the right balance of difficulty.
And I didn't even know that it sold so bad.  :(
Title: Re: Nexus 2...if it would have been build
Post by: AlphaOne on October 16, 2006, 11:57:05 pm
The last mission ocurs in the somewhere near a black hole or something like that! That is the last mission.

Also the weapons depending on theyr level could be very usefull or very useless.

Oh and leyts not forget weapons/shield/engine managemnt which was a feature which reminded me instantly of FS when i saw it.


The diference is that in Nexus you actualy go faster you weapons fire faster and harder and your shields become stronger as well.

During the last stages of the game your ship becomes so powerfull that there is no ship in the game that can damage you seriously whatever it does. However the game is made so that this is balanced. You may be the stronger part but they have loads of ships compared to you. And this is where strategy comes into place. If you play your cards right  you can win but if you dont then you will see your precious fleet shreaded in a couple of hits. Oh and the experience level actualy does count especialy near the end of the game where you have enough experence and high enough level (just in time) to actualy repair faster fire faster or better etc. depending on the level you chose.

I loved this game and still do. It horible it wont be realeased.
Title: Re: Nexus 2...if it would have been build
Post by: Ashrak on October 17, 2006, 05:07:36 am
agreed with alpha i never got further than the earth mission the one where you had those uberm issile ships attack you :(
Title: Re: Nexus 2...if it would have been build
Post by: Colonol Dekker on October 17, 2006, 05:09:50 am
I'm at the black hole, but i spent my resources on crap, so the first Vardrag to show up kicks my batty sensless........ :mad:
Title: Re: Nexus 2...if it would have been build
Post by: Harbinger of DOOM on January 07, 2007, 08:14:48 am
My god........ I think I'm in love....... :O
The first one rocked my socks, I can't imagine how much this would've.
Damn it! Gems like these that go under the radar and get dumped in the trash just prove how much I'm justified in hating people...
My only real dissapointment with Nexus was the fact that you could add ships to the game, but couldn't design missions for it. It used Lightwave models as well, so it would have been a piece of cake for me :/

It was a fun game, but as ngtm1r says, some of the later missions, particuarly the cloaked ones, are as much a matter of blind luck as strategy :)
Designing missions is a cakewalk.
You just have to do a LOT of text-editting, use of the mission editor (that came with Nexus), also ask around the Nexus forum for help (its still very active).
I was in fact making a campaign for Nexus, when I got swept away in FS2 and EVN. I'm still working on it, though its progressing much slower than I'd like.
Title: Re: Nexus 2...if it would have been build
Post by: gevatter Lars on January 07, 2007, 08:32:05 am
I have once seen a B5 mod that looked very good. I think Nexus had a great potential and at least I found it very funny to play.
Still it was more like playing a movie not a game. Give the order and watch the firework.
Title: Re: Nexus 2...if it would have been build
Post by: Harbinger of DOOM on January 07, 2007, 08:52:14 am
Yeah, its very movie-like. I think thats part of why I loved it so much......
The New Conflicts campaign is also a great campaign for Nexus.
BTW, I'm one of the few who thinks we have a duty to mod Nexus 1 to match the tech presentation... :lol:
But seriously, I just can't stand that level of torture........  :mad:
Title: Re: Nexus 2...if it would have been build
Post by: TrashMan on January 09, 2007, 08:20:18 am
I myselkf started to mod Nexus but gave up once I saw the hardcoded limits.. 14 turrets total!!!! WTF??

If I can't put my models in Nexus in all their glory, I'm not putting them at all....  :mad:

Anyway, did htey found a way around that?
Title: Re: Nexus 2...if it would have been build
Post by: Flipside on January 09, 2007, 04:07:35 pm
Nope, Nexus modding was crippled, you couldn't even design combat areas. It was a pity, because I had a real interest at first, since I'm a Lightwave user and the game accepted most of Lightwaves' features, including the animation, but because it was impossible to create your own campaigns, you could just use different ships in the same scenarios over and over, I decided against it.
Title: Re: Nexus 2...if it would have been build
Post by: Harbinger of DOOM on January 13, 2007, 10:28:06 am
Ummmm, you can make campaigns.
New Conflicts (http://www.darkspace.de/nexus/) proves this.