Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Arcanum on November 06, 2006, 09:29:05 pm
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:confused:
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Motion Debris is that junk you see flying past your screen to indicate that you are, in fact, moving.
FSOpen has the option to turn it off because it is more realistic to play w/o it. There would be know random blobs floating around for you to fly past, after all...
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why would I want to disable it?
Because it's ****ing ugly.
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Because it's ****ing ugly.
That too. :lol:
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Am I the only one who likes the motion debris? I mean, sure it could look a billion times better, and it's unrealistic as heck, but I've grown so accustomed to seeing it that Freespace seems somewhat... empty without it. *shrug*
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Those debris are the remains of A1's wingmen... I don't see what's so unrealistic about it
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Am I the only one who likes the motion debris? I mean, sure it could look a billion times better, and it's unrealistic as heck, but I've grown so accustomed to seeing it that Freespace seems somewhat... empty without it. *shrug*
Yeah, I've always liked it to. I always figure it's bits of "space litter." I mean, when you travel in well-used space lanes, you're bound to see something someone dropped.
Maybe if we had someone draw new high res debris it would look better...
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Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
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There's unrealistic and then there's unrealistic (and looks like ****).
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Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
Well of COURSE it would have to be unrealistic, how boring do you think FS would be without a colorful assortment of sounds? :P
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Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
You would be able to hear your lasers and missiles fire, and the only time you could hear the missile explode is if you were right next to it. Depending on what matter (if any) spews out of FS engines you might be able to hear it if you were right in its trail. FS ships might also possibly have some crazy thing that somehow compensates for the physics.
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The most glaringly inaccurate thing about fs is the physics, most modern jets travel faster than the fighters.
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FS2 ships don't need to be fast - they have subspace drives :D
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Bah..............you killed my FS2 Joy.
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FS2 ships don't need to be fast - they have subspace drives :D
Precisely. Who needs to be able to hit .001c when you can make it to Saturn in three seconds? :p
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Thats crap, you still need to transit subspace :p
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Lots and lots of space sims use space debris to give the player a sense of movement. Otherwise, the player may not know the difference between standing still and moving. FS's debris is a lot better than other games, like XW Alliance.
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Yeah, I leave it on mainly for that reason. It often feels like you're sitting still with the debris turned off, and I don't think it looks all that bad anyway.
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Thats crap, you still need to transit subspace :p
Thus the "three seconds" comment. ;)
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Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
Because it's bloody annoying for screenshots to be ruined by a large, pixelated hunk of rock that's "rotating" at about one frame per second.
If you find FS2's sound unrealistic, there's an option to turn that off too. It's called the power button for your speakers. :p
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If you want to turn motion debris off cause they're ugly then go ahead. That's a pretty good reason for doing it. Taristin point is that if you're turning it off cause it's unrealistic you might as well turn off FS2 entirely.
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Thats crap, you still need to transit subspace :p
Thus the "three seconds" comment. ;)
Ok i'll just take my foot out of my mouth and sit quietly in the corner while people kick me in the head..... :p
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Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
It's all done with EAX 3D sound. ;) Your ship's sensors pick up what's happening all around and create a synthetic soundscape for you, the pilot. That way when shots fire past or another ship is coming up behind, you don't need to look at the instruments or monitors because you hear it. Just think of it as an intricate expansion of the incoming missile beep sound. In the real real world, the US Air Force has experimented with sound systems like that.
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Ahh yes of course, Who's campaign had that in it, MErkar mayhaps? :nervous:
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It's all done with EAX 3D sound. ;) Your ship's sensors pick up what's happening all around and create a synthetic soundscape for you, the pilot. That way when shots fire past or another ship is coming up behind, you don't need to look at the instruments or monitors because you hear it. Just think of it as an intricate expansion of the incoming missile beep sound. In the real real world, the US Air Force has experimented with sound systems like that.
I was thinking of using a similar explination for why there's no lightspeed delay in various games (e.g. Homeworld 2). :P
Some other games use a slightly better system than motion debris and have the ship's hud draw "motion lines." Perfectly realistic, and still allows you to judge relative speed.
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I for one like the debris. Looks cool. Without it the game looks really empty.
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I've never had any complaints about how the debris looks myself. It's just a part of the game that's always been there. I could see why turning it off for screenshots would be useful, though.