Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Arcanum on November 06, 2006, 09:29:05 pm

Title: wth is motion debris, and why would I want to disable it?
Post by: Arcanum on November 06, 2006, 09:29:05 pm
 :confused:
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Dark Hunter on November 06, 2006, 09:43:25 pm
Motion Debris is that junk you see flying past your screen to indicate that you are, in fact, moving.
FSOpen has the option to turn it off because it is more realistic to play w/o it. There would be know random blobs floating around for you to fly past, after all...
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Turey on November 06, 2006, 09:47:02 pm
why would I want to disable it?

Because it's ****ing ugly.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Dark Hunter on November 06, 2006, 09:47:32 pm
Because it's ****ing ugly.


That too.  :lol:
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: watsisname on November 07, 2006, 12:32:21 am
Am I the only one who likes the motion debris?  I mean, sure it could look a billion times better, and it's unrealistic as heck, but I've grown so accustomed to seeing it that Freespace seems somewhat... empty without it.  *shrug*
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Mars on November 07, 2006, 12:41:33 am
Those debris are the remains of A1's wingmen... I don't see what's so unrealistic about it
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: BurntCornMuffin on November 07, 2006, 10:10:26 am
Am I the only one who likes the motion debris?  I mean, sure it could look a billion times better, and it's unrealistic as heck, but I've grown so accustomed to seeing it that Freespace seems somewhat... empty without it.  *shrug*

Yeah, I've always liked it to.  I always figure it's bits of "space litter."  I mean, when you travel in well-used space lanes, you're bound to see something someone dropped.

Maybe if we had someone draw new high res debris it would look better...
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Taristin on November 07, 2006, 11:01:35 am
Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: IPAndrews on November 07, 2006, 11:10:44 am
There's unrealistic and then there's unrealistic (and looks like ****).
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Cobra on November 07, 2006, 05:18:46 pm
Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?

Well of COURSE it would have to be unrealistic, how boring do you think FS would be without a colorful assortment of sounds? :P
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Polpolion on November 07, 2006, 07:28:41 pm
Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?

You would be able to hear your lasers and missiles fire, and the only time you could hear the missile explode is if you were right next to it. Depending on what matter (if any) spews out of FS engines you might be able to hear it if you were right in its trail. FS ships might also possibly have some crazy thing that somehow compensates for the physics.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Mars on November 07, 2006, 09:17:37 pm
The most glaringly inaccurate thing about fs is the physics, most modern jets travel faster than the fighters.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: TrashMan on November 08, 2006, 05:52:20 am
FS2 ships don't need to be fast - they have subspace drives :D
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Colonol Dekker on November 08, 2006, 06:25:40 am
Bah..............you killed my FS2 Joy.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Mongoose on November 08, 2006, 10:50:06 am
FS2 ships don't need to be fast - they have subspace drives :D
Precisely.  Who needs to be able to hit .001c when you can make it to Saturn in three seconds? :p
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Colonol Dekker on November 08, 2006, 10:52:56 am
Thats crap, you still need to transit subspace  :p
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Freespace Freak on November 08, 2006, 11:13:41 am
Lots and lots of space sims use space debris to give the player a sense of movement.  Otherwise, the player may not know the difference between standing still and moving.  FS's debris is a lot better than other games, like XW Alliance. 
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: CP5670 on November 08, 2006, 12:50:52 pm
Yeah, I leave it on mainly for that reason. It often feels like you're sitting still with the debris turned off, and I don't think it looks all that bad anyway.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Mongoose on November 08, 2006, 09:22:56 pm
Thats crap, you still need to transit subspace  :p
Thus the "three seconds" comment. ;)
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: WMCoolmon on November 09, 2006, 03:23:21 am
Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?

Because it's bloody annoying for screenshots to be ruined by a large, pixelated hunk of rock that's "rotating" at about one frame per second.

If you find FS2's sound unrealistic, there's an option to turn that off too. It's called the power button for your speakers. :p
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: karajorma on November 09, 2006, 04:51:10 am
If you want to turn motion debris off cause they're ugly then go ahead. That's a pretty good reason for doing it. Taristin point is that if you're turning it off cause it's unrealistic you might as well turn off FS2 entirely.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Colonol Dekker on November 09, 2006, 04:58:42 am
Thats crap, you still need to transit subspace  :p
Thus the "three seconds" comment. ;)

Ok i'll just take my foot out of my mouth and sit quietly in the corner while people kick me in the head..... :p
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: bizzybody on November 09, 2006, 05:41:12 am
Nothing about FS is realistic... There's no newtonian physics, we can hear enemy ships fly past us, hear lasers, missiles, explosions... etc. Why should this be removed on the basis of not being "realistic"?

It's all done with EAX 3D sound. ;) Your ship's sensors pick up what's happening all around and create a synthetic soundscape for you, the pilot. That way when shots fire past or another ship is coming up behind, you don't need to look at the instruments or monitors because you hear it. Just think of it as an intricate expansion of the incoming missile beep sound. In the real real world, the US Air Force has experimented with sound systems like that.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Colonol Dekker on November 09, 2006, 06:05:17 am
Ahh yes of course, Who's campaign had that in it, MErkar mayhaps? :nervous:
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: AdmiralRalwood on November 09, 2006, 01:15:48 pm
It's all done with EAX 3D sound. ;) Your ship's sensors pick up what's happening all around and create a synthetic soundscape for you, the pilot. That way when shots fire past or another ship is coming up behind, you don't need to look at the instruments or monitors because you hear it. Just think of it as an intricate expansion of the incoming missile beep sound. In the real real world, the US Air Force has experimented with sound systems like that.
I was thinking of using a similar explination for why there's no lightspeed delay in various games (e.g. Homeworld 2). :P

Some other games use a slightly better system than motion debris and have the ship's hud draw "motion lines." Perfectly realistic, and still allows you to judge relative speed.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Styphelus on November 09, 2006, 03:01:23 pm
I for one like the debris. Looks cool. Without it the game looks really empty.
Title: Re: wth is motion debris, and why would I want to disable it?
Post by: Mongoose on November 09, 2006, 06:26:07 pm
I've never had any complaints about how the debris looks myself.  It's just a part of the game that's always been there.  I could see why turning it off for screenshots would be useful, though.