Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Inquisitor on November 09, 2006, 08:50:12 am
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Because the Sony thread was getting stupid, and reading the name calling was making my IQ drop.
So I played some of it, not much, but well into the second mission (maybe 30 minutes of gameplay this morning).
Short answer? Its good.
The voice acting is cheesy, but well executed (its an action film script so far, but the actors do a decent job with it).
The graphics are pretty mind blowing. The environments are very shiny. The AI even on easy seems pretty bright, flanking, using cover, generally trying to kill you, sometimes succeeding if you forget to play the game as its intended (using the cover system).
The cover system is intuitive, everything done with one button and a flick of an analog stick. The weapons feel satisfyingly heavy and damaging, though I only really have the pistol, the stock machine gun, grenades, and a locust pickup machine gun. The bad guys are decently scary looking.
It plays alot faster than I was expecting from the reviews, I was expecting mroe Rainbow Six gameplay, working from cover to cover and slowly taking guys out. None of that, its a frag fest. I don't mind R6 gameplay, but furballs are definetly more my speed.
The game seems built for coop. You can invite a buddy into your game whike you are playing thru single player without stopping, they just inhabit your NPC buddy. THAT is cool. Its also starts out with "Press start to join" for the split screen coop.
Sound seems particulary good. A suitable music score, and nice environmental sounds coming from the surround speakers.
I have not tried multi yet, but the 3 deathmatch modes are intriguing, especially the protect the boss mode.
All in all, an excellent package. Good gameplay, a not uninteresting story, good voice acting. I'll play more, but my initial impressions is this is indeed a must have app for the box.
Let the accusations of schilling begin.
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You don't seem to get the concept of what schilling is.
At any rate, my question is, does it get too repetitive? Getting behind walls every time to kill something off? Or is it always fun?
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Because the Sony thread was getting stupid, and reading the name calling was making my IQ drop.
So I played some of it, not much, but well into the second mission (maybe 30 minutes of gameplay this morning).
Short answer? Its good.
The voice acting is cheesy, but well executed (its an action film script so far, but the actors do a decent job with it).
The graphics are pretty mind blowing. The environments are very shiny. The AI even on easy seems pretty bright, flanking, using cover, generally trying to kill you, sometimes succeeding if you forget to play the game as its intended (using the cover system).
The cover system is intuitive, everything done with one button and a flick of an analog stick. The weapons feel satisfyingly heavy and damaging, though I only really have the pistol, the stock machine gun, grenades, and a locust pickup machine gun. The bad guys are decently scary looking.
It plays alot faster than I was expecting from the reviews, I was expecting mroe Rainbow Six gameplay, working from cover to cover and slowly taking guys out. None of that, its a frag fest. I don't mind R6 gameplay, but furballs are definetly more my speed.
The game seems built for coop. You can invite a buddy into your game whike you are playing thru single player without stopping, they just inhabit your NPC buddy. THAT is cool. Its also starts out with "Press start to join" for the split screen coop.
Sound seems particulary good. A suitable music score, and nice environmental sounds coming from the surround speakers.
I have not tried multi yet, but the 3 deathmatch modes are intriguing, especially the protect the boss mode.
All in all, an excellent package. Good gameplay, a not uninteresting story, good voice acting. I'll play more, but my initial impressions is this is indeed a must have app for the box.
Let the accusations of schilling begin.
But is the box a must have for this app? :)
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What I have played, yes, because there seems to be a variety of cover and cover related actions, so its not just the same thing everytime. It made the game interesting and exciting, instead of standing and shooting. And so far, its not slowed it down at all. granted i have only played for 30-45 minutes.
As far as the box being a must have, I'd say yes, but your mileage may vary. The Xbox, and the Xbox 360, with the advent of Xbox Live, are must have platforms for any gamer who likes playing games with people. The games have been pretty consistently good, there is a variety available, and the hardware performs magnificently (for me). Microsoft has done a pretty flawless job with Xbox Live from my personal experience with it, and the 360's iteration of it is simply amazing. The original Xbox's version was solid, and games like Halo 2, Rainbow Six, Splinter Cell (PT and CT) and SW Battlefront showcased what it could do, the 360 has taken that interaction to a new level. Its everything I want cooperative gameplay to be, integrated voice, on the flygame session joining, easy to find your buddies, etc, ad infinitum. It is, simply put, fantastic. I wouldn't want to game without it. I expect GoW to cement that further that once my 360 owning friends pick it up.
Its an excellent platform, and I will happily proselytize it.
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Splinter cell meets doom and MGS, woohoo :blah:
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Its more Rainbow Six than Splinter Cell, gameplay wise.
I expect to be playing alot of it this weekend.
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30-45min doesn't quite qualify for the question I made earlier.
Post when you've had a lot more time with the game (like 7-10 hours) with impressions of whether or not the constant pulling up against the wall is or isn't boring/repetitive.
Also, if you can, post how the storyline handles, and if there is any of it really there.
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On easy mode, there is supposedly 7 hours of gameplay for single player. So, i am just shy of 1/7th thru the game ;)
I play alot of shooters, I predict that my opinion will remain unchanged, the variety of cover options seems deep enough to keep it interesting. I intend to get deeper into it, but, I spent a fair amount of time messing with the controls, and seeing what all the cover system did, and there was alot of context sensitive action, and a fair amount of variety.
The story so far is full of well delivered, cheesy dialog. Its got the feel of less epic, Halo type story and more personal, Call of Duty-esque (or Band of Brothers), sorta gritty, about the soldiers rather than the geopolitical context, if you catch my meaning. I expect I will be "saving the planet" but the journey will be more about wise cracks and revenge-type stuff.
I'll know more Sunday (or maybe Saturday, though I have some FFXI stuff in the afternoon and social things to do in the evening).
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Chainsaw bayonet is the coolest thing ever. (note the period)
There is full dismemberment (feet, legs, waist, torso cross sections, arms and hands and head) which makes shotguns, grenades and chainsaw extremely brutal and satisfyingly gory. I agree some of the dialogue is pretty cheap, but the gameplay is fun (think GRAW OD'ed on steroids) especially co-op.
Though I do remember reading about voice-activated squad commands being a part of the game, but there arn't any, though I may be thinking of a different game.
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I played a few minutes of co-op at my school's video game club this week. Needless to say, just picking it up like that, I was incredibly confused, since it handled rather differently than any other shooter I've played to date (which isn't saying that much, since I haven't played too many of them :p). Of course, it didn't help that I had a bunch of ***hats standing behind me, berating me for not following their oh-so-helpful "advice," but meh. As far as the game itself went, I could see myself having a lot of fun with it if I actually knew what I was doing. From the better people I watched playing it, it appeared to handle very tightly and dynamically, with lots of running, diving for cover, and outflanking; you definitely can't run in guns a blazin'. I could definitely see the AI at work even with such a short exposure; those slippery bastards were running and diving almost as much as you yourself were. The dialogue was incredibly cheesy but still fun; I plan to start using "Sup *****es?" on a regular basis. ;) And that chainsaw gun...oh momma. Were Jack Thompson to sit down and watch the blood spatter all over the screen, he'd most likely have a coronary straight-off. :D
One interesting co-op element to me was that, if your partner were to snuff it, you have a limited amount of time to get to the place where he fell and "tag-team" him back to life. Somewhat unrealistic, perhaps, but it added an interesting strategic element. Of course, the one time this happened when I was playing, I was incredibly disoriented and wasn't entirely able to figure out exactly where the pop-up location indicator was pointing; I chalk this up more to the somewhat ****ty projector we were playing on and the aforementioned ***hats than any fault of the game itself, or my own lack of skill. :p
Long story short: I really don't plan to ever get a 360, since nothing on it really interests me all that much, but if I did have one, this would definitely be a title I'd pick up. I didn't get any real Live experience with it, since our school's network was being a pain in the ass, so I can't comment at all on how it handles in MP. If you're on the fence about the 360, I'd recommend finding a way to try it out.
P.S. As a completely unrelated side note, even though I'm no soccer fan, FIFA '07 for the 360 was immensely entertaining. :)
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As you probably noticed, the control scheme has a bit of a learning curve to it.
And Inquisitor, I think you'll find the game much more rewarding if you switch to the Hardcore difficulty.
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HOLY ****. I picked it up tonight.
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Was that verbal explosion because you picked it up?
Or did you find something you like?
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Both, I picked it up tonight and it kicks ass.
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One interesting co-op element to me was that, if your partner were to snuff it, you have a limited amount of time to get to the place where he fell and "tag-team" him back to life. Somewhat unrealistic, perhaps, but it added an interesting strategic element. Of course, the one time this happened when I was playing, I was incredibly disoriented and wasn't entirely able to figure out exactly where the pop-up location indicator was pointing; I chalk this up more to the somewhat ****ty projector we were playing on and the aforementioned ***hats than any fault of the game itself, or my own lack of skill. :p
Ever played Conflict: Desert Storm (or the sequel)? That used the same mechanic, but for a sort of 4 man team tactical-shooter-lite. Strange game, C:DS2; really enjoyed it first time I played, but not the second.
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Conflict Desert Storm was cool, If only for the Engineer.
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The more I use the cover system, the more I like it. I have played through some very cool, almost Call of Duty-intense, firefights, and during one furious exchange, I blind fired a burst for a kill that made me smile.
So, its pretty clever gameplay. It doesn't feel so much like "hiding" as it feels like "fighting for your life." I've seen variations on this before, its not entirely new, R6 (and the upcoming Vegas) had this kind of thing, Full Spectrum Warrior did as well. I think it actually adds to the immersion rather than takes anything away from it.
And Inquisitor, I think you'll find the game much more rewarding if you switch to the Hardcore difficulty.
Not on my first play through, and frankly, if I want amped difficulty, I'll play against people (and apparently coop is hard set at "silly hard" no matter what your single player difficulty is). I always play these thru first on easy, to avoid any smashed controllers. Blame it on my age ;)
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I picked this game up tuesday, spent every moment I wasn't working playing with a buddy of mine through co-op. I can honestly say this is the most fun I've ever had in a co-op type game. Not even Halo 2's co-op system was as satisfying as my friend and I flanking and fragging every ten seconds, fighting for our lives against hordes of enemies in a two day blood bath to reach the end of the game. Admittedly the game is short, and honestly I did expect a bit more story wise. What little there is has wet my appetite however, and I hope there's a sequel in the works.
I'm playing through Hardcore in the single player right now, and boy is there a difference. I actually have to fight even smarter than I did the last time. I'm hoping to work my way up to insane eventuallly.
All in all a great game, and in my opinion a must have for the 360. On a side note though, has anyone figured out what the COG tags you pick up do? I assume it unlocks something, but I didn't have time to find out on my first time through.
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Achievements.
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Split screen coop, once you get past the no vertical split option on 16:9 TV's, is sublime. And no obvious graphic reduction. Its amazing.
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Hmmm. I've been holding off so far, but... I wonder how the (soon-to-be) wife will feel about a 360 turning up on the front doorstep... :nervous:
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It depends, maybe you talk to her about it ahead of time...
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Coop over Live. Ibid. There is no significant difference between SP, split screen coop and XBL coop. Not in gameplay, not in gfx.
Its fantastic.
The cover system, oncey you get used to it and figure out how to quickly recover (no pun intended) from any accidental cover uses, makes the game. Blind fire kills are visceral, god help me affairs too. there are some 4 or 5 core "cover actions" that provide more than enough tactical variety. I ALMOST don;t miss being able to crouch (properly) or go prone. The firefights turn into real furballs.
As much as I dislike Epic, they win. This is an awesome game. I'll let you guys know how versus multi is, but all accounts so far are: Its awesome in the same, visceral, way.
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I miss Halo Co-Op (albeit off-line) :sigh:
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Hmmm. I've been holding off so far, but... I wonder how the (soon-to-be) wife will feel about a 360 turning up on the front doorstep... :nervous:
you'd prolly haveta pry the damn thing out of her hands so you can get a go :p
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http://forum.teamxbox.com/showthread.php?t=484325
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Possibly a bad way of getting the wife to accept such a prospect.
EDIT: Why is the posting borked right now?
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If you miss Halo coop, you have to give this a shot.
Split screen doesn't support vertical split, which is wierd, but they must have done that intentionally for field of view issues. Its not like Battlefront II, then again, it is at 1080i not 420p...
I got stuck on a checkpoint, controller throwing frustration, and I invited a friend into my game (over Xbox Live) from the load screen and got past it, and played through the next act of the game. Its as good if not better witha friend.
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I don't own a 360, and don't plan to anytime soon, but I have to say the commercial they've been running for this is one of the most memorable game ads I've ever seen.
http://www.youtube.com/watch?v=Qf2i6Zpktzs
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God I hate that song.
They used to run it in conjunction with a ****ty TV series preview here every god damn commercial break between any TV show that was on at that moment. The song reminds me of the ****ty TV series, and they've played the song over and over so many times I detest it.
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And now for something completely different.
There's a tram driving around Helsinki painted in Gears of War livery... :lol:
(http://www.radiocity.fi/images/skabat/GOVspora.jpg)
Here's also a crappy phone camera picture of it. :D (http://users.tkk.fi/~lmiettun/Kuvat/Gears_Of_War_Tram.jpg)
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Now THAT'S a commercial. Money well spent.
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Cool Tram !
I really need to see that, the next times I visit the Capital...
:yes:
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Traded a bunch of stuff in and got Call of Duty 3.
We'll see if its as awesome as GoW...
I doubt it, but CoD makes for some damn fine shooting...
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I got stuck on a checkpoint, controller throwing frustration, and I invited a friend into my game (over Xbox Live) from the load screen and got past it, and played through the next act of the game. Its as good if not better witha friend.
we'd usually get bored mid-mission and after a while go for each other instead....
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Play versus mode then.
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Just finished it (yeah, I know, everyone else finished it a week ago, sue me). the story is decent, and delivered well. Good actors make all the difference. And while they leave room for sequels, its not a cliffhanger per se. If you are gonna tease me with a sequel, do it this way. Not Hal2 cliffhanger, no resolved story and wait 4 years for the conclusion.
Sometimes, the control scheme DOES get in the way, you really have to get adept at using the A button, or you will stuck, and then you will get killed. Usually by a Beserker. Some of hte segments are unsually hard, even on Casual, requiring multiple attempts. I am not sure this is a bad thing, and its not insurmountable if you have patience, or better yet a friend.
Which brings me to coop. Holy **** did Epic hit it out of the park with coop support. I get stuck? Call a friend, pickup RIGHT where I am stuck, then, because its so much fun, continue to play coop. Its seemless. Its excellent. Its the benchmark for all XBL coop games, and a HUGE smack in the head for developers who make shooters like this and don't include coop. I think coop absolutely makes this title. You feel as though you are fighting, and even better when you are fighting WITH a buddy.
I rarely want to play shooters again, and NEVER on a higher difficulty. I want to do both with Gears. With a friend. And then again on Insane (casual->Hardcore->Insane).
If you have a 360, buy this game. If you don't have a 360, get a friend with one and buy this game ;)
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It's due out (eventually (http://www.eurogamer.net/article.php?article_id=59297)) on PC as Halo was & Halo 2 will be, which offers another option :)
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Old interview. Interesting to go back and compre what he said with what the reality was :)
You PC guys might get Gears, but I suspect you'll wait as long as you are for Halo 2.
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Old interview. Interesting to go back and compre what he said with what the reality was :)
You PC guys might get Gears, but I suspect you'll wait as long as you are for Halo 2.
Well, there was a recent 'leak' via a 'Games for Windows' promo kiosk picture which shown the GoW box next to the likes of Halo 2, Zoo Tycoon, etc. Which was sort of a confirmation of that interview.
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They also accidentally had GoW logos on the Live demos download splash, that actually turned out to be a mistake :)
Here's to hoping fory ou guys though, I love/d the game :)
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God, what an over rated piece of crap of a game. I'm not trying to be a troll here or anything, but man was this game a waste of sixty bucks.
The story? Forgettable, generic, cliche, pointless, borring. After the end of the game, I had this feeling of why the hell did I even bother with this? There was nothing new or exciting here, and man was the ending LAME. Sheesh, if you didnt like the Halo 2 ending, you'll be furious here.
The controls? Frustrating, unresponsive, sluggish, poorly mapped out. Seriously, I have never been more frustrated with a control setup with a game as I have been here. I played through the entire campaign, and never once did I fell 100% comfortable with the controls, especially the god damned 'press-A' gimmick. And the 'visceral' throwing ones self into a wall was cool to see the first few times, but by God did it get old. OMG I'M A SPACE MARINE, THATS BIG AND TOUGH, OMG! Wow, so exciting. And, for the aiming... My word is it utter ****e. Now, I am someone who used to be a religous Halo 2 player, so landing sniper shots is no problem for me... That is until I played this game. It took me FOREVER to land a good headshot with the control scheme they got going here.
The weapons? Talk about standard FPS fare. You got two assault rifles, two pistols, a shotgun, sniper rifle, a grenade launcher, and grenades. Whoope whoop. The one saving grace about this aspect, however, is the Torque Bow. But, sunnuva***** the control issue pops up AGAIN! In order to use the thing most effectivly, you need precise shots, but that aint going to happen with this mess of a setup.
Are there good parts? Sure, it looks pretty, and the sound is good. But thats about all I can honestly, really think of. The combat is alright... If you can work around the controls. Multiplayer, as of right now, is a ****in broken mess. You cant join ranked games with friends, which negates the whole purpose of XBL. Theres a fix coming, I guess, but until that hits multiplayer is a total miss in my book.
Overall, I think the game is somewhere along the lines of something like 6.5/10....
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There are problems with the game for sure, but the positives, IMHO, completely overwhelm the negatives.
I disagree with the controls though. There is a learning curve, but after you get past that they work great.
Multiplayer is not "broken" perse, either, it's just not up to Halo 2's very high standard. In fact, there has yet to be a game on any console that beat's Halo 2's online functionality. I doubt we'll see it beat until Halo 3.
I didn't have too much of a problem with the story, and I loved the cheesy dialogue, but I would've appreciated a more flushed out plot. The threads are there, but they don't touch on them enough.
I personally rate the game at a 9.3/10, points docked for the multiplayer issues mostly.
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Agreed no console FPS has beat Halo for its multiplayer features, but goddammit, it's complete bullsh!t that the game that is poised to be the next Halo for xbox cant even try to emmulate the features. The multiplayer is fun, but it sucks I cant join games with friends, or get a couple of teams of friends together for this, and is completely inexcusible here. This game, according to CliffyB and others, is supposed to bring in the next gen, and it dosen't have the functionality of games from TWO YEARS AGO. Thank you, but no.
And the controls, there shouldn't have to be any sort of learning curve here. They are just very poorly laid out, thats a fact. The press-A gimmick is the worst offender of them all. As an example, when against a wall, you can move the analog stick and press a to jump over the wall, but if your at a corner of the wall, you can either slide out, or do a SWAT turn if close enough to another piece of cover. I can't even count how many times I had the game **** up on me and do a completely different command than the one I wanted. I wanna hop the wall? Uhp, too bad, it'll have me do a SWAT turn. Or, if I wanna slide out for another piece of cover.. Unh-uh. It'll have me hop the wall. Things like that, there is no excuse for them other than poor controls.
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Agreed no console FPS has beat Halo for its multiplayer features, but goddammit, it's complete bullsh!t that the game that is poised to be the next Halo for xbox
That would be Halo 3. ;)
cant even try to emmulate the features. The multiplayer is fun, but it sucks I cant join games with friends, or get a couple of teams of friends together for this, and is completely inexcusible here. This game, according to CliffyB and others, is supposed to bring in the next gen, and it dosen't have the functionality of games from TWO YEARS AGO. Thank you, but no.
And the controls, there shouldn't have to be any sort of learning curve here. They are just very poorly laid out, thats a fact. The press-A gimmick is the worst offender of them all. As an example, when against a wall, you can move the analog stick and press a to jump over the wall, but if your at a corner of the wall, you can either slide out, or do a SWAT turn if close enough to another piece of cover. I can't even count how many times I had the game **** up on me and do a completely different command than the one I wanted. I wanna hop the wall? Uhp, too bad, it'll have me do a SWAT turn. Or, if I wanna slide out for another piece of cover.. Unh-uh. It'll have me hop the wall. Things like that, there is no excuse for them other than poor controls.
I wouldn't call it poor control, but the cover system, while pretty dam good, isn't nearly as intuitive as Rainbow Six Vegas' hold left trigger to stick to cover.
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Did we play the same game?
To each their own I suppose...
As far as R6 is concerned, I thought that Gears was much more intuitive a cover system. R6's felt kinda tacked on.
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I liked R6s cover system because you had 360 degrees of movement WHILE IN COVER. So if some guy snuck up behind you while in cover, you could stay stuck to cover and still splatter him effectively.
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Blindfire seemed to work well in those instances in Gears.
Meh, different strokes :)
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Not blindfire. Here, let me show you a diagram.
o
-\- <- bad dude
^
[[[[[[[[[[[[[[[[[ <- cover
o
-\- <- you stuck to wall
--------------^
|
| <- gun fire
o
-\- <- sneaky blighter
^
In RSV you can shoot the sneaky blighter while remaining with your back against cover. This system is awesome and requires no blindfire.
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Yeah, I just stopped aiming and used blind fire on the sneaky one :)
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No reason to buy a console for this game, I hope. :p
http://pc.ign.com/articles/746/746486p1.html
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Unless its an overzealous marketing drone mistake, like the demo image was :)
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well, Aside from having absolutely brilliant graphics, and set design, i actually have a few gripes about this game..
it's voiceacting isn't anything to write home about.. music, pretty much ordinary, nothing that inspires feelings of being in an epic struggle for survival.
if it weren't in third person, i'd swear it was an FPS, corridors ahoy!
Story's pretty trite, nothing extraordinary to say the least, i could say the same about halo & halo 2, but at least the latter had personality about it.
Character designs irk me, all of them are shaved gorillas with body armor and codpieces the size of surfboards.
it's SHORT and i do mean -short- less than 10 hours offhand. i estimate about 7 hours or so..
it's worthy of a rent, but if you like style over substance, it's game of the year, if you prefer actual substance, and a game with REAL thought put towards it, start looking at neverwinter nights 2.
it's underwhelming to say the least.
oh, and judging by the ending, it hints at a sequel, let's hope they do a better job at actually telling a story, although epic don't have a grand history of telling a story, to be honest.
to sum it up, Gears of War is a pretty game, but don't expect much else.
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I actually really liked the music, it was unobtrusive, but "felt" right.
Did you try coop? Or any of hte multi modes? Or the harder difficulties?
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I actually really liked the music, it was unobtrusive, but "felt" right.
Did you try coop? Or any of hte multi modes? Or the harder difficulties?
i swear i had the same arguement with somebody online about the difficulty, it doesn't make any difference, it only makes it longer because you're too busy getting your arse pasted to the wall.
i'm sure the multi is smeggin' brilliant and all, and coop is rightfully great also. but folks aren't seeing my point, since they aren't i'll spell it out for some.
These days with modern game design, it seems that it's going inversely to how they were designed in the past, that is, with less emphasis on a FULL single player experience and more on the multi element, i cannot deny that GoW is a hoot to play, BUT it has it's fair share of flaws, i'm sure it'll get game of the year or some ****, it doesn't change the fact that it feels like the single player is tacked on, almost, it's a feeling i've been getting since before halo 2 came about.
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Well, I am seeing your point, I just don't agree with it :)
Well, sorta.
Yeah, "single player" is really meant to be coop. Just without a second person, Dom's a little dimmer than a real human being (or brighter, depending on your friends).
Epic makes multiplayer games. When they try to make single player only, you get Unreal II.
Unreal 1 was a fluke ;)
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I actually really liked the music, it was unobtrusive, but "felt" right.
Did you try coop? Or any of hte multi modes? Or the harder difficulties?
i swear i had the same arguement with somebody online about the difficulty, it doesn't make any difference, it only makes it longer because you're too busy getting your arse pasted to the wall.
Well that depends on the game. You used Goldeneye as an example in another thread so I'll return the favour.
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Goldeneyes' replayability was superb; I'm not sure how prevalent the idea of selectable-replayable levels and targets (etc) were at the time, but it certainly made the game last ten times longer for me. Of course, it helps if the game mechanics are as fresh and downright fun as Goldeneye was (at the time, for me) - stuff like zooming in with, say, an AK-47, dual RPC-90s, location damage, etc all were very new for me personally, and the auto-aim was one of the best systems I've ever used in a console (I recently picked up Black on PS2 for cheap - it's a good game, but my god - joypads are utter **** for FPS aiming controls compared to a mouse*).
*Except, possibly, the Wii - which seems promising (I'll know if and when I decide to get Red Steel, as it's had really mixed reviews from the 60s to 90s so far). I hate to bring it up here - risk of fanboy labelling - hence it's in suitably tiny text. Ironic that the best control method for the FPS - this generations primary graphics-whore material - could well be coming on the smallest and least powerful console.
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Goldeneyes' replayability was superb; I'm not sure how prevalent the idea of selectable-replayable levels and targets (etc) were at the time, but it certainly made the game last ten times longer for me. Of course, it helps if the game mechanics are as fresh and downright fun as Goldeneye was (at the time, for me) - stuff like zooming in with, say, an AK-47, dual RPC-90s, location damage, etc all were very new for me personally, and the auto-aim was one of the best systems I've ever used in a console (I recently picked up Black on PS2 for cheap - it's a good game, but my god - joypads are utter **** for FPS aiming controls compared to a mouse*).
*Except, possibly, the Wii - which seems promising (I'll know if and when I decide to get Red Steel, as it's had really mixed reviews from the 60s to 90s so far). I hate to bring it up here - risk of fanboy labelling - hence it's in suitably tiny text. Ironic that the best control method for the FPS - this generations primary graphics-whore material - could well be coming on the smallest and least powerful console.
The invisible cheat was pure gold, nothing like going behind an enemy, shooting them in the butt and watch them run around trying to find what did it. :lol: Or throwing remote mines on the guy's helmets at Facility.
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I actually really liked the music, it was unobtrusive, but "felt" right.
Did you try coop? Or any of hte multi modes? Or the harder difficulties?
i swear i had the same arguement with somebody online about the difficulty, it doesn't make any difference, it only makes it longer because you're too busy getting your arse pasted to the wall.
Well that depends on the game. You used Goldeneye as an example in another thread so I'll return the favour.
other than the achievements system, replaying it on an extra difficulty level is pretty empty, it's just the same experience, only harder...
and believe me, i have played blood money on harder difficulties, that was fun, if only because i'm a bit more calculating in those games.