Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Dark Hunter on November 12, 2006, 04:14:14 pm
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EDIT: For anyone who followed the link in my sig and doesn't know what Dreamcatcher is: it is my own campaign built with Inferno stuff. No, it is not part of the canonical Inferno storyline. Yes, I am still working on it. And, yes, it is on Skippy's List (http://campaignlist.hard-light.net/campaign-101-dreamcatcher_creation.htm). If you have any other questions, please, feel free to ask away.
Original Post:
Since discussions about Dreamcatcher seem to be popping up all over these forums, I'm creating this topic so that I can stop stealing space from other people's topics.
i have a proposal for you Dreamcatcher guys...
Are you maintaining the old Inferno textures or you are reskinning the ships,even with custom textures? We can do an unique work inSTEAD of spending more time.
NIGHTMARE CRUISER?!?
I'd like to have the upgraded textures of course, but INF:A isn't released yet, so I don't know how many textures I can copy from there. I am no texture artist, so I wouldn't be creating custom textures.
And yes the Nightmare Cruiser was created because of a new revived interest in the Nightmares. Whether it is in the campaign you are just going to have to see. ;)
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INFA only really includes the upgraded FS1/2 textures already avaliable from Lightspeed and DaBrain. If you want the newer EA maps, those will be in INFA2.
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In that case, Dreamcatcher probably won't be getting a graphics upgrade for a while... :sigh:
Oh well, it still looks pretty good.
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Well it depends on how quick I get INFA2 done I suppose :D
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Guess so. :D
Hey, about the armor codes in R1: what needs to be done in order to port a ship in? The Nightmare Destroyer is ridiculously strong in the armor department, to the point that it takes both a Segomo and a Lindos to have a chance of beating it. I don't think the Nightmare Destroyer was meant to be that strong...
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R1 doesn't use the new armour stuff.
If you mean INFA/INF SCP, if a ship is imported without adding an armour table, or without using an existing one all weapons will do standard damage to it. If new weapons are imported in, they will ignore any armour unless a damage type is specified.
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Hmmm.... Nightmare table editing, here I come! :blah:
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Interesting,Nightmare ships are interesting.
I'm using a couple of them for STHCRS,as Shivan.
Are you going to leave their name or to invent something else?
If you're interested in reskins,contact me or any other "Steadfast Boy".We'll try to make something good together. :)
Hey, about the armor codes in R1: what needs to be done in order to port a ship in? The Nightmare Destroyer is ridiculously strong in the armor department, to the point that it takes both a Segomo and a Lindos to have a chance of beating it. I don't think the Nightmare Destroyer was meant to be that strong...
How many cruisers/corvette/destroyers you need to take out a Lilith?
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Nah, I'll still call them "Nightmares". It fits with the Dreacatcher's name, you see.
Liliths are not in Dreamcatcher. The closest thing to them in there is the Abel cruiser, which (apologies, Woo) is about the worst-textured ship I've ever seen... so I won't be using it. Probably replace it with Axem's Lamia class.
Ok how's this for a totally unbalanced warship: the Nightmare AAA seems to instantly vaporize any fighter it touches, like a larger beam, and you can't tell me that it's supposed to do THAT! Makes the missions damned near impossible to finish. I've checked its table entry against other AAA's, but no such luck in finding a difference. What can be done to make it like normal AAA?
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Well INF:A's Abel is better. You should reconsider it.
I like Axem's Lamia but I think that it shouldn't be used as a replacement.As I told you time ago,having different class of Shivan cruisers(with different strategies to take them down)makes the campaign better.
Why you don't use the Lilith?It's one hell of a cruiser.
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Because I'm having a hard enough time keeping the filesize down with the stuff I have added. :p
That's my main worry at this point, because the modified Inferno VP is something like 376 megs, so I'm thinking of reworking it as a patch to R1, in which case it'd be a helluva lot smaller... but people who don't have R1 would still have to download it... so it really doesn't fix anything... :doubt:
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Abel - In - Dreamcatcher - - Snail = Confused (Unless - Abel - Reskinned)
But any reskin of the Abel would probably be hideous. And no offense Mobius, but your reskins are basically just changes of the references in textures using modelview, right (ala Steadfast itself)? If so it's actually simple.
But if you are using the Abel for some reason, replace it with the Lilith in Alliance, it's pretty and lethal.
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Abel - In - Dreamcatcher - - Snail = Confused (Unless - Abel - Reskinned)
what's wrong with the Abel Class???
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what's wrong with the Abel Class???
Have you seen that thing? Looks ugly. Doesn't even look Shivan...
@Snail: Snail = Confused, why?
The Dreamcatcher VP is simply R1's VP with some minor additions. So, most of what R1 has, Dreamcatcher has. I cut out several things (like the ugly Earth model and the EAI Andromeda), and added some more stuff (like a couple Nightmarish ships :D).
Now: I need to get back on getting the ****ed website up. Call me a n00b, but this is the first time I've done this and... er, I have no clue what I'm doing. :D So: that's going to be taking up my time for a while, then I'll get back to FREDding.
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yea, Hunter's too......hmmm, what's the word......ah yes, Good.....to ask MatthewPapa for help.
btw, we're trying to tell the d*** server to load the homepage, not display the folder that holds all the information....
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Spartan, you're not helping. :p
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sure I am... I always am, except when I'm not
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Just look at the new Abel....
But any reskin of the Abel would probably be hideous. And no offense Mobius, but your reskins are basically just changes of the references in textures using modelview, right (ala Steadfast itself)? If so it's actually simple.
Trying to add more turrets(done)and the nameplate(still to do)is different from what you said.
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And no offense Mobius, but your reskins are basically just changes of the references in textures using modelview, right (ala Steadfast itself)?
Keep in consideration that when I invented the storyline and Mobius wasn't member of the team yet, I planned to use the standard EA textures for the Steadfast... :P If you prefer it like that...
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NO, we don't want it like that!!!
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Suddenly Snail sees an Italian coming over the hill. Ducks into a bush hoping it's not Mobius....
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\spartan whips out sniper rifle, covers for Snail. As Mobius passes, spartan hides the sniper rifle by switching weapons to the pistol, pointed down, and smiles (somehow Mobius knows Spartan is smiling through Mark VII armor)
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*Holy-Water Flamethrower Spray Attack!!!*
SQUUUUIIIIIIIRRRRRRRT!
Now that I have doused your little flamewar, can we please continue it via PM's?
Anyway:
I wrote up a brief synopsis of the Third Shivan War for the techroom in-game. If you didn't know, Dreamcatcher takes place chronologically after the Third Shivan War, year: 2409. So, I figured I needed a techroom entry on the War in order to have this make sense.
Techroom Entry: Third Shivan War
"The Third Shivan Invasion, also known as the Third Shivan War, was the most recent attack by the race known as 'Shivans', in their apparent bid to destroy all other spacefaring races. They attacked with classes of ships never before seen, from the Ross 128 system, the same system in which the Lucifer fleet made its first appearance. This has lead some to believe that the attack on Capella was made by a separate group of Shivans, as they used ships that this group did not.
The initial attack, headed by a Diablo-class superdestroyer, was defeated by the carrier Independance's fleet, with some assistance from the Olemus-class superdestroyer of the SOC. Later, a Sathanas attempted entry, but was repelled by two Apothess-class destroyers. Finally, a new ship, far larger than anything yet seen, the Gigas, entered the system.
The advance of the Gigas was unstoppable. The Alliance's best weapons could not breach its defenses. A massive counterattack was set up at the Delta Serpentis-Ross 128 node, only to be crushed by a single shot of the Gigas's main weapon: a subspace rift generator.
The Battle of Delta Serpentis III was the most destructive battle against the Shivans ever fought, surpassed only by the destruction of Capella. The battle involved nearly two full Vasudan Battlegroups in addition to a quarter of the EA forces, as well as an entire GTVA fleet. The Shivans outnumbered them all, having sortied the equivalent of five GTVA fleets. With the Gigas and its attendant ship, the Vinashaak, en route, things looked hopeless. Until, that is, the Vinashaak was taken by surprise mid-jump by the GTCa Freedom, and destroyed. The Gigas didn't stay longer than three minutes at the battle itself, as apparently whatever it had planned required the prescense of the Vinashaak. The Freedom was later destroyed by a Diablo, the SOSD Olemus was torn apart by a Sathanas, and the SODn Solaris sustained heavy damage, though it took down another Diablo before it was forced to retreat.
The Gigas then entered the Sol system five months later, having disappeared since the Battle of Delta Serpentis III. How it entered the system is unknown, as it couldn't fit through the Sol Gate, and it wasn't spotted there in any event. Some strange fluctuations near the star of Delta Serpentis lead some to believe it pulled the same trick that the Sathanas fleet did at Capella, though this time without destroying the star. It quickly smashed the shipyards at Neptune, severely damaging the Solaris (which had nearly been repaired), as well as annihilating every other ship at the yard with its subspace weapon. It then appeared near Jupiter, where a surprise duel with the GTSJ Icanus finally took it down.
The GTVA then pushed into Formalhaut, the system adjoining Ross 128, through what was a Shivan version of the Knossos. Heavy fighting against a proverbially entrenched Shivan force took place over the next seven months. The Solaris was even rushed into service without being fully repaired. Formalhaut was nearly taken, then the Shivan hive ship Gargant appeared. Even larger than the Gigas, it destroyed half a Battlegroup without much difficulty in a single battle. The Solaris was destroyed by one of its beams while trying to escape. The Gargant pushed into Ross 128, then Delta Serpentis, finally appearing as mysteriously as the Gigas in Sol itself. Even more mysteriously, it bypassed all Terran operations and appeared near Sol itself. The Icanus, the only ship believed capable of defeating the Gargant, attacked it there.
What happened near Sol is unknown. The Icanus returned, practically falling apart, via automated systems. All crew members had been killed, and reconstruction of the computer data revealed that the Gargant had been destroyed, though how is unknown, as the Icanus's computers were too heavily damaged. At any rate, the destruction of the Gargant had the same destabilizing effect on the Shivans as the Lucifer's destruction had had before. The Shivans were forced back into Formalhaut, which has since been completely empty of activity. The GTVA has kept a strict watch on the system, but hasn't had the resources to pursue the Shivans any further. Perhaps once the fleets and the Icanus are rebuilt, the Shivans may face war in their own territory."
What do you think? I know it's probably nothing like what Woomeister had planned for R1, but, not being privvy to the Inferno Team's secrets, I had to improvise.
Thoughts? Suggestions?
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whoa, Good job Hunter \slaps Hunter on back, hands him bottle of Bosch Beer stolen from Admins :nervous:
btw, that wasn't a flame war, that was a situational synopsis of what COULD have happened if Mobius had spotted Snail. (spartan wonders why he was covering for Snail. *shrugs* A Spartan's gotta do what a Spartan's gotta do."
on a side note, when my campaign is finished (release date around Inferno R2 release, WILL get updated), you'll have something to add to that.
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Apparantly, the Gargant does not die....
But good job either way. :yes:
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What gave you the idea that the Gargant didn't die? :wtf:
...and reconstruction of the computer data revealed that the Gargant had been destroyed, though how is unknown, as the Icanus's computers were too heavily damaged.
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Ah, the Icanus, strongest piece of junk in the galaxy.
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One of the first few ('pre-set') questions on the FAQ thread itself is
Is the Gargant supposed to die?
No
However, it seems the Gargant was killed in your tech. Could it have been killed by the Dreamcatcher?
Possible repy: DAMN!
But it's pretty obvious if it was...
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The Dreamcatcher had nothing whatsoever to do with the Gargant's (supposed :nervous:) destruction.
I didn't read that page of the FAQ, I guess. Maybe I'll change it...
EDIT: Please note: I'll be on vacation for all of next week, to be back late Friday night. So I won't be getting any work on Dreamcatcher done ( :(). I may or may not even have Internet access, depending on how much time I get to use my father's laptop, so my replies may be few and far between... or nonexistent. :blah:
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I'm not an expert, just a co-conspirator, so maybe, if Hunter'll let me, I could entertain some questions (though I know which ones not to answer...)
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I'm not an expert, just a co-conspirator, so maybe, if Hunter'll let me, I could entertain some questions (though I know which ones not to answer...)
Well, maybe if you'd FRED that mission, I'd let you in a bit more (j/k). :D
OK: Spartan, maybe you can entertain some questions... just be careful. Try not to reveal anything about the plot... anything more that's been revealed anyway. :p
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You said the last mission of the campaign was a suicide bombing run against the Dreamcatcher itself (you didn't actually say that but you said that it was a suicide mission against a living being, so I assumed it was the Dreamcatcher).
What model does it use?
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A custom Dreamcatcher model...
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:yes:
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I said that? Heh... I really have to be more careful...
That was said a while back though. I think I've tweaked the storyline since then. I don't kow if I'd call the Dreamcatcher alive, per se...
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You said 'being'.
We were talking about suicide bombing runs i like Derelict and Aeos Affair, and you came up with that....
Oh, and by the way, screenshots please... (of the custom thing).
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Heh heh... should I show you? Or make you wait? Decisions, decisions...
Well, truth be told, I couldn't take any screenies until this weekend; I'm typing away at my grandparents' computer, and I didn't bring my files with me.
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Thought so, this is the Inferno forum after all. ;)
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Be mysterious like Woomeister, and reveal only tidbits?
Or take a page from Spartan0214 and reveal the entire frickin' campaign in one post? :lol:
Choice A for me. :nod:
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ha...ha....ha Hunter.
Everyone knows how my campaign will end. They just don't know how it'll end and why the Shivans are in Ross 128. Pending Woomeister's blessing. I do know that someone else is building a campaign for the same reason. However, I do believe that both our campaigns are NOT mutually exclusive.
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Yup.The best INF Campaign is yet to come!
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/me uses special thread revitilization equipment.
OK then, progress is slow but steady... got caught up in a hellish amount of schoolwork recently, but I'll be back to FREDding over the weekend.
Now my main non-FRED-related worry: the website. Yes, there is a website... it's just not off of my computer yet. :p
See, the site is all built and fully functional, and MatthewPapa was kind enough to get me an FTP account on Game Warden, but the problem is I don't know how to actually get it onto said account. I can place the files in the account manually, but they cease to function, and besides which they can't be accessed via the URL (returns a "you don't have permission to access this" error). So... anyone know what exactly I'm missing here? I'd like to have it up ASAP, but no one I talk to seems to be able to give a simple straight answer.
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I was wondering about that...
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It's a serious problem...
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Progress got slowed down a lot...
I was adding backgrounds to one of my missions, but when I loaded the game up, it didn't see the mission, nor could I re-open it in FRED... which means I have to redo the entire mission. :mad:
It was one of my favorite missions too... :(
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Try the backup.
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Whatever happened, it affected the backup too.
At least I know what to do, so I won't have to experiment too much...
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Open it in notepad. See if there's anything strange or out of order.
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I did. There wasn't.
I've already deleted the files, Snail. I'm re-FREDding it now.
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Are there fictions about Dreamcatcher?
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Here's one:
The Mihos was gunning at me madly, I did the same. Just as I was about to collide with it I fired off an Arrow and dove down. It exploded just behind me. Then the Redemption warped in. It rammed me and I got splattered like a bug on the windscreen.
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"Like a bug on the windscreen" :)
....
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Are there fictions about Dreamcatcher?
Well, there is that techroom entry I wrote a while back. Other than that, no. I'd love to write some, but I'm focusing more on attempting to get the computer to cooperate with mission-building and website... putting-up. :p
I intend to write a couple of fictions for Part 2, at least.
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Ok. I would like to write some fictions for Steadfast, I have created many fictions for Warhammer armies, but I can't write them in English... I won't be able to translate them, you know...
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Since you are already talking about fiction, my Steadfast's fiction is no more available for download on the website due to hosting problem. I wrote in the downloads page (http://digilander.libero.it/DarthDySkO/steadfast_download.htm) to PM me if somebody wants it.
And sorry for the hijack, Hunter. :)
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There' s the other thread now.
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He knows cause he made it :P :P :P
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The thread or the fiction?
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The thread.
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So, what do you want? :)
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Nothing. :)
How goes progress?
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I don't know :P
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Wasn't talking to you! :P
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Both you and Dark Hunter should "grammar check" Steadfast. Once I solve a problem with a new weapon, I will post m6. m1-5 need grammar checking...m5 will soon be implemented with another chat...or two(takeoff and landing).
DO WHAT ARE YOU PAID FOR! :lol:
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Wait, you're paying us? :D
Sorry, I've been checking the site but I must have missed the thread where the missions are posted. My bad. :p
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Uhm...do you have a Dreamcatcher model in mind?
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Apparently the dreamcatcher itself is a custom model, as it says earlier in this thread.
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It's a modified Androgeos or something?
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Heh heh heh...
You'll see... ;)
It's actually vague whether it counts as custom or not... I doubt you've ever see anything like it, let's leave it at that.
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Oh. Question, about the Vinny (SPD). Will you be reskinning it and making it a Nightmare juggernaut? As I've told you, it was originally a Nightmare jug. Also, to replace the Vinny if the Shivans are still in, use the old Pre-R1 Gigas.
What do ya think?
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There's already a spot in the campaign for the Pre-R1 Gigas.
As for the Vinashaak, I was going to leave it as-is, but I'm liking this "Nightmare Juggernaut" idea more and more.
I don't have the slightest clue how to reskin, though, which makes it just slightly tougher to implement. :p
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Any Steadfast Boy can as can I. It's easy and just do it in Modelview.
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Steadfast Dude, boy.
Very good idea. I want to see the results.
*I have to continue with m6 in-mission cutscenes or DySkO will kill me! *
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Progress Report!
Part 1: Three missions completely finished, a few more need some tweaking, but it's minor. Still have about four missions remaining to FRED.
Part 2: One mission totally finished, two more are in the tweaking stage. The bulk of missions remain to be written.
Parts 3, 4: Story being written. :p
Website (which I've been devoting the bulk of my time to at this point): progressing, not sure how close to completion. Got some professional help with it, and it seems I'm just missing an index page... which neither I nor Spartan can figure out how to get working. :D
Barring unforseen problems, it should be up in a couple of weeks. :yes:
When I have one/two missions left to do, I'll put a call out for testers.
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I want to switch over from testing Steadfast (which i've heard nothing from the designers from and been given nothing to do in 2 months) to this...
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Since we can't get any screenies from INFSCP...
I DEMAND SCREENIES FROM DREAMCATCHER!!! :p :P :p
Please?
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Just cause you asked so nicely, Snail... :p
(http://img410.imageshack.us/img410/2937/mirandana2.jpg)
(http://img201.imageshack.us/img201/70/nightmarevl9.jpg)
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OOHHH, revealing.... someone, quick, call the moderators!
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nightmares ?
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Nightmares. :nod:
OOHHH, revealing.... someone, quick, call the moderators!
:wtf:
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that nightmare ship, looks exact like the Diablo class.??? another question. any though of making htl versions of the nightmare ship or not possible??
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Ask Aldo.
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He doesn't like them too much because:
they're horribly ugly and primitive and cliche'd and.... well, I'm just not very happy with them in their first iteration.
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DH, I see you're using the Phobos coming from the Main VP like us. Don't you think I should be credited because of my...ehm... "discovery"? :)
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LGM, I can honestly say that I have no idea what you're talking about. :p
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Ha-hem remember the other thread, when I said that the Main VP Phobos was better because it uses SCP-pumped textures? You said that you would have created a new VP.
I see a Main VP Phobos in that screenshot.
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As already stated, the "new" VP is the Main VP with some additions. So, yes, the Phobos (as well as every other ship in there) would be of the "Main VP" variant.
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:P give me credit for that discovery :lol:
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For the "discovery" that I'm using Main VP ships? :p
I'm still unsure what you're talking about, LGM...
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I see that your mod has nightmares in it. I should be credited for this discovery.
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At least say "thanks, LGM! I now use a good looking Phobos" :)
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I want a credit for saying it looks good. Oh, I want a credit for posting on the forum too...
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....
At least say "thanks, LGM! I now use a good looking Phobos" :)
I used a good-looking Phobos before you posted anything... but if you insist: *copy-and-paste* "thanks, LGM! I now use a good looking Phobos".
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that nightmare ship, looks exact like the Diablo class.??? another question. any though of making htl versions of the nightmare ship or not possible??
HTL versions of the nightmares wouldn't look anything like the old ones, you realise?
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that nightmare ship, looks exact like the Diablo class.??? another question. any though of making htl versions of the nightmare ship or not possible??
HTL versions of the nightmares wouldn't look anything like the old ones, you realise?
Since they would be HTL versions of the new iteration of them?
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I strangely agree with Aldo.
Think about a ship like the Diablo. An HTL version is...mah...
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Sorry, but I haven't made much progress lately due to being extremely sick. This also means I missed some school and will consequentially have to make up some work. I'll get back on FREDding as soon as possible, rest assured.
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Don't worry... I'm stuck with Steadfast testing/"betterizing" on mission 6 :P
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I feel like I'm just spewing out excuse after excuse... but progress has been slowed AGAIN :mad: due to my computer being in the shop for repairs. Some weird error with the DVD burner was throwing it into a tizzy. Rest assured, I am in no danger of losing any work; everything's backed up. However this is my auxiliary computer I'm posting from and it does not have FS or practically anything else that is useful on it. I *should* be getting the main comp back tomorrow, but with unknown errors who really knows? :rolleyes:
Fortunately, I am on Spring Break (two weeks! :cool:), and even more fortunately, I am not traveling. So when my computer does get back I'm gonna have a lot of time on my hands. I'm hoping to make major progress.
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Well even Steadfast is running slow, don't worry ;)
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My main computer's back! Yippee! Now I can get back to FREDding! :D
Keep in mind though that this is a family computer, not one reserved for my personal use, so I get less time on it than I like. Still, with my sisters in school and me not, I should be able to FRED away while they're gone, and let them use it for homework when they get back.
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LGM, will Steadfast have the Gargant in it?
The first episode is Shivan-free and we are still discussing about the storyline of the other episodes.
My main computer's back! Yippee! Now I can get back to FREDding! :D
Lol...good luck!
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LGM, will Steadfast have the Gargant in it?
The first episode is Shivan-free and we are still discussing about the storyline of the other episodes.
I wanted to keep that info secret, but you just spoiled it... anyway, the general storyline is complete, we have only to specify the exact missions of each episode. And the Gargant won't be in Steadfast.
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Penetrating Shivan territory= SSH
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If we'll use the Gargant in Steadfast, we'll use it as a background.
And please, for any Steady-related question, bump the "Temporary Steadfast Discussion thread", so we don't steal Hunter's topic :)
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So...do you want to use the Gargant in Dreamcatcher? ;)
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I strangely agree with Aldo.
Think about a ship like the Diablo. An HTL version is...mah...
(whooo, late!)
Strangely? ta. Er, I think.
It's important for me to point out that the Diablo was something like the 4th ship I ever made, and it's scarcely the most original design. Think of it as being a remnant from the period when I was still learning what was possible rather than refining my artistic abilities.
Anyways, the Nightmares as-youve-seen-them were somewhat constrained by a combination of my artistic inexperience and the limitations of the engine. HTL versions would be significantly different in terms of shape - the original nightmares were defined by lots-o-spikes, whereas 'modern' ones would be far sleeker and more unified in design.
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Like the Metal Gear REX and the Metal Gear RAY. The first one was poor because of a poor engine.
I'm not targeting you. I was just saying that a HTL version of the Diablo would look weird. A redesign is welcome, though ;)
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Like the Metal Gear REX and the Metal Gear RAY. The first one was poor because of a poor engine.
I'm not targeting you. I was just saying that a HTL version of the Diablo would look weird. A redesign is welcome, though ;)
Oh, I agree; I wouldn't have done that (artistic) design if I'd had more modelling experience :)
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So, what are you doing? Don't waste your time! PUMP El Diablo!
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So...do you want to use the Gargant in Dreamcatcher? ;)
I would dearly like to, but remember Woo doesn't want us to have it until:
A) It is used in INF SCP or
B) the story is written in such a way that the Gargant will never be used.
With life back in the INF SCP project, it seems more likely to be released now, but probably not for another year or so.
By the way, does anyone here have abilities as a turret-er? The zAndrogeos needs more than just the one turret and my Truespace skills are nonexistant. I'd like to use it a bit later... but it needs some anti-fighter stuff on it!
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So, what are you doing? Don't waste your time! PUMP El Diablo!
Er, why?
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'cause we want you to.
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'cause you must do it.
By the way, does anyone here have abilities as a turret-er? The zAndrogeos needs more than just the one turret and my Truespace skills are nonexistant. I'd like to use it a bit later... but it needs some anti-fighter stuff on it!
You mean the old Androgeos? We'll probably use it in Steadfast too(but not as a warship). Ok no spoiler.
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Yeah, the old Androgeos (it'll need a new name too...). Anyone up for adding about a dozen turrets or so?
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zAndrogeos has one turret...
For a name, I recommend something like Minos (name of practically all Cretan kings :P).
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You forget one of LGM's dogs..."husband" of Leda(yeah the GTD Leda of SthCrs).
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I've been doing some thinking on the graphics quality and shiplist of Dreamcatcher. Since it now seems likely that INF SCP might (*gasp*) actually be released (*knocks on wood*), and that INFR1's graphics are, unfortunately, out-dated, I will probably be rebuilding Dreamcatcher with the newer ships and shiny graphics once INF SCP comes out. I might even adjust the storyline a bit to take advantage of new ship designs included.
I plan on getting Dreamcatcher realeased before INF SCP, so expect testing within a month or so! This is my first campaign... so I'm not exactly expecting it to be the best-quality production ever, but I hope it'll be decent enough to garner some respect.
Regarding the website, which is still not ready: It seems the only thing missing is an index page before it becomes semi-operable. Unfortunately the page I built as an index doesn't seem to be working. Anyone with HTML code experience willing to help out here would be grealy appreciated.
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This is part 1 of a planned 4 parts. ;)
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Interesting, four parts...any updates about the team members?
I'm just happy to hear that we get to go past Knossos 3, but a campaign that involves going beyond Knossos 3 should be more than 30 missions ;)
Urgh... really? :eek2:
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This is part 1 of a planned 4 parts. ;)
Ah, so this is why it's only called Dreamcatcher Creation?
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Precisely.
The original thirty mission set got split into Parts 1 and 2. Creation is actually the name of Part 2. I haven't thought one up for Part 1.
Part 3 will be a short little seven mission affair that pretty much just links Part 2 to 4. I'm planning on 4 being the conclusion, and I have the opening story set up, but I'm not sure exactly what direction its taking from there.
And yes, LGM, we're going to see what lies beyond the Third Knossos... or at least what I imagined would lie beyond it.
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quadrary systems? random cameo races/planets fro other sci-fi shows?
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quadrary systems? random cameo races/planets fro other sci-fi shows?
:wtf:
Can you post a spoiler of what you plan on putting past Knossos 3? I want to know now instead of waiting a long time for you to release the campaign. Tell me in a spoiler or PM me what you plan to put in that system beyond Knossos 3. Please?
The system beyond the Third Knossos will be a real star system: Megrez. There will also be a really nice... disturbance in the system I hope everyone will enjoy.
I will furthermore say this: there are no Shivan bases in this system. Sorry. There is an excellent reason for this absense of Shivans... but I'll just be mean and leave you guessing. :P
---This message was typed on a Wii. :D
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aww. no shivans. so where did the sath's come from?
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Are the Nightmares and the Dreamcatchers at war with the Shivans and the slippery bastards?
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There is an excellent reason for this absense of Shivans... but I'll just be mean and leave you guessing.
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i havent been following this so...who are the dreamcacthers?
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Uhh I believe there's actually only one, I'm not sure.
But he makes nightmares and breathes them into kid's heads. He's also known as the BFG.
Okay, not really.
He does make nightmares, but they're fighters. Aldo's Nightmares, of course. :)
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so nightmares are the filthy spawn of of a giant monster? plausible.
DA BOOGEY MAN!
sorry...i couldnt help it.
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Where did you specify this? It's the first time I hear of the Dreamcatcher as a Nightmare creator.
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So this disturbance is the reason the Shivans aren't there.
You said it, not me. Remember that, folks.
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Please reply to my question...
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Where did you specify this? It's the first time I hear of the Dreamcatcher as a Nightmare creator.
This question?
I put a piccy of a Nightmare destroyer up in another thread, to demonstrate how weird-looking the Nightmare beams are. Stupidly, I forgot there was dialogue at the top where something called Dreamcatcher identifies it as its creation. So call that a leak due to stupidity of the campaign designer. :D
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Don't say that...
You can change the beams...take PI's Vasudan beams and change their colour.
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So call that a leak due to stupidity of the campaign designer. :D
Don't say that...
Why lie? The truth is much easier to remember... :P
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It's not polite...
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Since when has Dark Hunter been polite? :drevil: jk
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It's not polite...
I am Dreamcatcher's designer, LGM. I'm very much allowed to insult myself. It was a moment of stupidity on my part.
I won't be changing the beams either. I love the way the newer effects screwed them up from their original state.
Original state: they were white and fanned out.
New state: a darker gray color and undulate back and forth.
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Yeah, yeah, I know:
:necro:
Just an update: I took a rather large vacation from working on this because I was busy with both summer jobs and preparing for college. Seriously, you would not believe how long it took to get this computer up and running...
But! Now that I am settled in, I have recently begun work once again on Dreamcatcher. I think I am really close to solving a bug that has been a thorn in my side for... five months.
Yeah, anyway. I'm still working on it. It's still coming. And if anyone, ANYONE, out there knows how to write up an index page for a website... please tell me how. I have no clue what an "index" page means, and none of the pages I have currently written up seem to work in that regard. :blah:
I swear, this campaign shall not fall into the horrible "no progress whatsoever has been made in years" syndrome. :yes:
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:yes:
Will you consider replacing a few of the bad-looking ships with updated/prettier stuff?
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I want Dreamcatcher to look pretty as much as you do Snail. As soon as I have access to updated (read: INF SCP) stuff, I'll update it.
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Just get rid of the Cyone.
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:lol:
I don't really like that fighter anyway...
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I say it's the ugliest fighter I've seen.
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Eh...is it a model made by Aldo? :P
And you shouldn't wait for INF SCP. Porting the campaign from INFR1 to INF SCP would be difficult, Woomeister docet.
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Yes. Just do something else.
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Oh I am not waiting for INF SCP. After it comes out, I'll take a look at what it contains, and if possible I'll port Dreamcatcher onto it, seeing as everything would look that much prettier.
But for the time being, I'll continue to produce it in R1.
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And the Cyone?
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Thou art not privvy to the inner workings of the awesomeness that is Dreamcatcher. :p
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Are you using Ancient stuff? You may wish to wait until the release of Gateway for a "definitive upgrade".
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Gateways is set after the events of Chapter 1 IIRC (I may be wrong), so there's no help in that.
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But there's new Ancient stuff. Waiting for Gateway should be recommendable. What is DH going to do, upgrade Dreamcatcher two or so times?
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If I have to.
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Keep in mind that most HLPers will play your campaign once.
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Yes, well... it's only the first part of it I'm working on now. And it would only be the first part that would need to be upgraded.
I'll will completely astonished if manage to get part 2 done before INF SCP.
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But there's new Ancient stuff. Waiting for Gateway should be recommendable. What is DH going to do, upgrade Dreamcatcher two or so times?
Gateways is coming out AFTER Inf SCP. How long do you think that is going to be?
There could also be major design changes because of Rampage.
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It has crossed my mind.
But I do not wish to halt production until that time.
So I guess this'll be one of those "cross the bridge when you come to it" sort of things.
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Gateways is coming out AFTER Inf SCP. How long do you think that is going to be?
There could also be major design changes because of Rampage.
I know that it will come out AFTER INF SCP. But it ebsentially is a campaign. One of the major differences between INFA and INFA SA consists in a new, different campaign. And look at it's "WIP" period :blah:
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Hmm... I have been thinking.
I haven't gotten a lot done due to midterms and now we're approaching the end of the semester so I have mountains of homework: I'm planning on resuming work over Christmas break.
Anyway, before I do anything: I am wondering if I shouldn't take Dreamcatcher out of Inferno after all. I may keep some ships from Inferno (like the Nemesis), but I think it may work equally well in standard/modded FS2.
The main reason it had been in Inferno is that Inferno offered a variety of ships that hadn't really seen light too much. But the same effect could be achieved by importing a bunch of modded ships (Raynor, Archangel, etc.). Even the Ancient ships wouldn't be a problem, just look at how pretty they are in Blue Planet!
The missions I've designed thus far are simple enough to be ported out of Inferno with little difficulty (I've done this before, moving missions into and out of Inferno, and it isn't very tough at all).
So: what do you all think? Dreamcatcher as part of Inferno, or just another "regular" mod?
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Let me think about it...
If porting Dreamcatcher out means increasing the dimensions of the VP or modpack, I don't think it's a good idea. We all have Inferno, what's wrong with making it an Inferno mod? You can always add reskins or any other kind of "betterized" models(and other stuff) to the VP(so they will replace the old versions of Inferno). I hope you're not going to make the modpack unnecessarily large ;)
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Oh no. It definitely wouldn't be a large modpack. I'm thinking having some FS2 designs around and some newer ships as well. Sort of like how FS2 had a bunch of FS1 stuff but added things.
Since I never did get Dreamcatcher to work as an add-on to Inferno, this would actually decrease the mod size.
EDIT: Maybe I should explain my last statement: in order to cut down on Dreamcatcher's size, I envisioned it sort of like downloading a patch to Inferno, and then using a mod.ini to summon the neccessary files from Inferno. However, this never worked, for some reason, and so I pretty much put all the new mods into an R1 VP... which was like 300 megs. So, like I said, porting it out would result in a significantly smaller filesize.
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Would the plot be affected?
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Not really. The basic storyline would remain unchanged, though the Third Shivan War would vanish, since it wouldn't be in Inferno.
Basically, it would take place around 2390. The basic plot would remain unchanged: the sol gate, the Earth Alliance (although I'd probably name them something else), the Dreamcatcher itself will still be around.
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I don't like when people useless stuff to their VPs(by "useless stuff" I mean files contained in other mods *cough*mod.ini*cough*), if Dreamcatcher is an Inferno mod it should remain an Inferno mod, reskins or not ;)
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Well, the problem with my previous idea (Dreamcatcher as an add-on to Inferno) is that I'd be assuming that they would already have Inferno. If they didn't, they'd be required to download one of the larger mods out there in addition to the campaign itself. This is one of the major complaints I got when I put up that mission a while back, before some mod was kind enough to move the thread to Inferno's board where it would be more well-received.
Besides, when INF SCP is released, I'd have to rework Dreamcatcher in order to keep it up-to-date and pretty-looking, and if it was ported out, I wouldn't have to.
Besides all that: I feel almost like I'm intruding on the Inferno team's idea by having it in Inferno. I didn't exactly ask anyone's permission or anything to have it in Inferno's universe. Maybe I don't have to, maybe I do, I don't know, but the fact remains that I didn't.
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Uhm, as far as I know, you shouldn't ask for permissions. You can do it, but expect a "you don't need permissions" as reply :)
And INF SCP is going to change a lot of things, like Steadfast... :blah: ... :D
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Looking forward to this one!
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:bump:
Sorry, I couldn't resist. :D
Well, college final exams are taking up the bulk of my time as of now, but soon I shall be on break and have lots of time to catch up.
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As will I. Unfortunately, my campaign must be restarted. When I installed FS Open again, it deleted my old missions. However, I sort of wanted to redo most of the missions (change the characters/dialog/events/etc.). The Feint at Ross 128 will remain an Inferno-era mod, requiring the Inferno VPs...
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Will the nightmares still be in the campaign? Please say yes! ;)
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They will.
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But it won't be an Inferno campaign, right? :(
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I'm still indecisive on that.
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Anywoh, I'm truly looking forward to those nightmare ships!! ;)
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I'm still indecisive on that.
Make a decision. No Inferno campaign = this thread shouldn't be here :P
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Just leave it an Inferno mod, DH. If you're not decisive, just go the easy route and leave it be.
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Inferno mod FTW