(http://xs411.xs.to/xs411/07016/nomodbasilisk.jpg) (http://xs411.xs.to/xs411/07016/mediavpsbasilisk.jpg) (http://xs511.xs.to/xs511/07010/mediavpshascolorthistime.jpg) |
I assure you, the Basilisk is definitely supposed to be red even with MVPsThanks, that's what I need to determine. I'm pretty sure the Basilisk will get color back once I turn on one of the flags, this is just the baseline. I want to document all the ins and outs, what needs to be on, what not, etc.
However, as for the damage trails, I have to agree on that one...a mix between the two would be preferable. Although be prepared for the scientific types here to jump on here claiming that the new one is superior because it's "venting oxygen" or something...Alright, I didn't get flamed from the jump, thanks CP5670!
For the first image, you need to turn on the glowmaps flag (-glow). It doesn't look like you have specular mapping (-shine) on either. Those flags along with -jpgtga are pretty much the bare minimum that should be turned on with the media VPs, and environmental mapping (-env) is in most cases a good idea too.
And will these be included in the upcoming 3.6.9 mediavp's?
<edit> The link to the mod starter pack in your sig is broken.
Neat, thanks for the scoop Herra Tohtori, that clears up a lot. When you say "place this file in appropriate folder", which folder might that be?
I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit. They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.
After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.
One question that has rised testing the new vp effects? Where are the particle effects defined? I mean which table sets the use of particleexp01, particlesmoke01 and particlesmoke02?particleexp01, particlesmoke01 and particlesmoke02 are hardcoded. Any other particles are defined in other tables (such as the $Pspew stuff in weapons.tbl).
I did forget that didn't I. :)I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit. They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.
After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.
Please, post it ASAP or give DaBrain a copy.
One question that has rised testing the new vp effects? Where are the particle effects defined? I mean which table sets the use of particleexp01, particlesmoke01 and particlesmoke02?particleexp01, particlesmoke01 and particlesmoke02 are hardcoded. Any other particles are defined in other tables (such as the $Pspew stuff in weapons.tbl).I did forget that didn't I. :)I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit. They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.
After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.
Please, post it ASAP or give DaBrain a copy.
Ok, here is what I'm using now: http://www.game-warden.com/~taylor/unofficial/newpart.rar
The particlesmoke ones are slightly modified color wise from Bobboau's, and the particleexp01 is actually an old one I've used for a couple of years, since I didn't like his.
The new particles are magnificient, but what's the easiest way to make them override the media VPs? The workaround I'm using is shoving the newpart.vp into my mod folders, which is hardly the most convenient way to do it. Simply placing it with the rest of the VPs doesn't work.
Top we see a no mods damaged ship is trailing nice evidence of damage...What about effects like in the FS1 Intro MVE? ;7 I think they are very nice... wish I could have them. I think a combo of FS1 Intro MVE & the new "cloudy" effect would be nice. I'll see if I can post a screenie later.
Center we see the fuzzy cloud-like damage trail from the mediavps version
Bottom is Bobboau's particle fix, perhaps the best of all, it's very red and sparky looking
(http://xs411.xs.to/xs411/07010/stockparticles.jpg)
(http://xs411.xs.to/xs411/07010/mediavpsmoke.jpg)
(http://xs411.xs.to/xs411/07010/BobboauparticlefixX2.jpg)
...What about effects like in the FS1 Intro MVE?Up until I switched to Bobboau's effects, that's pretty much what I used. Lightspeed had made something close to that for me to test new blending techniques with back in 2004. I never could get it working properly at the time, but DaBrain also made something similar when he brought up the idea of working on the new blending mode again. As I worked on the code for the effect, I was using Lightspeed's texture to test the changes.
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[/code]The Scorpion's glow:Those are Manticores :)
As long as oxygen is in the vented gases, why wouldn't it burn anyway?
The argument for no smoke/flame in space is not because they don't occur, but rather because they disappear so rapidly.
Ever seen footage from the Apollo 13 capsule - when they had an oxygen leak? Gas was diffusing pretty rapidly (and visibly) from the service module. Or Stage 3 of the lunar rockets being jettisoned - you can briefly see a ring of fire around the spent lower stage....darn, you beat me to the punch. :p
It's the same way when you light a match, then seal it in a vacuum - it will burn as long as there is an oxygen supply. Plain combustion is pretty boring, though.
Houston, we have a problem...
...which movies have flames burning on the outside of a ship, resembling flames on Earth? Flames on the inside, of course, would be the same except for gravity's lack of effect. (Unless artificial gravity is in use.)
Eh, half of the "flames" you refer to might actually be short-circuits overheating the frame in different places... plus, whatever rocket fuel they use, if it's leaking, and oxygen is leaking too, (or if it's built into the fuel), then it will burn. All it needs is one of those nice sparks that you noticed flashing along the hull to light it up. The flames stream away towards the back of the ship because it's moving forwards away from them... but I'll have to take another closer look at that cutscene......which movies have flames burning on the outside of a ship, resembling flames on Earth? Flames on the inside, of course, would be the same except for gravity's lack of effect. (Unless artificial gravity is in use.)
The freespace cutscenes in this very thread, and the battlestar galactica scenes (new series)