Author Topic: We make it pretty, eh? Show me!  (Read 17409 times)

0 Members and 1 Guest are viewing this topic.

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: We make it pretty, eh? Show me!
I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit.  They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.

After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.

 
Re: We make it pretty, eh? Show me!
Thank you, I want them!

In fact, I'd like a whole collection of options, as long as I'm told where to put them to make them work. Especially since my fireball.tbl tweak idea was shot down.

I'll bet I'm not alone either.

 

Offline aRaven

  • 28
Re: We make it pretty, eh? Show me!
yeah, i'd like to have them too ^^

 

Offline Slime

  • 26
  • Mucous-y
Re: We make it pretty, eh? Show me!
So.... is there a place I can get the VP? I've seen people mentioning these effects many times, but they still elude me!
« Last Edit: February 07, 2007, 04:50:29 am by Slime »

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: We make it pretty, eh? Show me!
Dude, I have to try the particle effect, I like it !

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: We make it pretty, eh? Show me!
One question that has rised testing the new vp effects? Where are the particle effects defined? I mean which table sets the use of particleexp01, particlesmoke01 and particlesmoke02?

Or is their use hardcoded?

Thanks a lot in advance.

I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit.  They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.

After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.

Please, post it ASAP or give DaBrain a copy.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: We make it pretty, eh? Show me!
One question that has rised testing the new vp effects? Where are the particle effects defined? I mean which table sets the use of particleexp01, particlesmoke01 and particlesmoke02?
particleexp01, particlesmoke01 and particlesmoke02 are hardcoded.  Any other particles are defined in other tables (such as the $Pspew stuff in weapons.tbl).

I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit.  They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.

After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.

Please, post it ASAP or give DaBrain a copy.
I did forget that didn't I. :)

Ok, here is what I'm using now: http://www.game-warden.com/~taylor/unofficial/newpart.rar

The particlesmoke ones are slightly modified color wise from Bobboau's, and the particleexp01 is actually an old one I've used for a couple of years, since I didn't like his.

 

Offline Slime

  • 26
  • Mucous-y
Re: We make it pretty, eh? Show me!
The new particles are magnificient, but what's the easiest way to make them override the media VPs? The workaround I'm using is shoving the newpart.vp into my mod folders, which is hardly the most convenient way to do it. Simply placing it with the rest of the VPs doesn't work.


 

Offline neoterran

  • 210
Re: We make it pretty, eh? Show me!
One question that has rised testing the new vp effects? Where are the particle effects defined? I mean which table sets the use of particleexp01, particlesmoke01 and particlesmoke02?
particleexp01, particlesmoke01 and particlesmoke02 are hardcoded.  Any other particles are defined in other tables (such as the $Pspew stuff in weapons.tbl).

I converted Bob's ANIs into EFFs (I too like them better than the current effects), but I've been making changes to them to adjust the coloring a bit.  They are a bit too red for my tastes, and before I roll them into my own VP set I'd like to correct that.

After I'm done with them (perhaps tomorrow) I'll post a VP of the new files if anyone wants them.

Please, post it ASAP or give DaBrain a copy.
I did forget that didn't I. :)

Ok, here is what I'm using now: http://www.game-warden.com/~taylor/unofficial/newpart.rar

The particlesmoke ones are slightly modified color wise from Bobboau's, and the particleexp01 is actually an old one I've used for a couple of years, since I didn't like his.

I can certify these look great.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline neoterran

  • 210
Re: We make it pretty, eh? Show me!
The new particles are magnificient, but what's the easiest way to make them override the media VPs? The workaround I'm using is shoving the newpart.vp into my mod folders, which is hardly the most convenient way to do it. Simply placing it with the rest of the VPs doesn't work.



rename the vp file like this a_newpart.vp. If you do this, the order of the file will be loaded first, otherwise they get loaded later (n after m, get it?) and they don't work.

I do this for all additional vps added to the mediavps folder for consistency.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Slime

  • 26
  • Mucous-y
Re: We make it pretty, eh? Show me!
Ah, the power of the alphabet... Thanks for the tip.

By the way, does anyone have a way to use the new thruster glows (particularly shivan ones) without disabling jpg/tga textures? From what I've seen, the "official" take on the matter will not happen prior to the next MVPs, naturally. Simply put, are the glows available in another format (I don't remember what was the best file type concernig the image load order..)?

« Last Edit: February 09, 2007, 10:37:01 am by Slime »

 

Offline aRaven

  • 28
Re: We make it pretty, eh? Show me!
where can you get the new shivan glows?

 

Offline Slime

  • 26
  • Mucous-y
Re: We make it pretty, eh? Show me!
They're in the Media VPs, but they are overriden by jpg/tga tag because of the image loading order.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: We make it pretty, eh? Show me!
Top we see a no mods damaged ship is trailing nice evidence of damage
Center we see the fuzzy cloud-like damage trail from the mediavps version
Bottom is Bobboau's particle fix, perhaps the best of all, it's very red and sparky looking



...What about effects like in the FS1 Intro MVE?   ;7 I think they are very nice... wish I could have them.  I think a combo of FS1 Intro MVE & the new "cloudy" effect would be nice.  I'll see if I can post a screenie later.

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: We make it pretty, eh? Show me!
...What about effects like in the FS1 Intro MVE?
Up until I switched to Bobboau's effects, that's pretty much what I used.  Lightspeed had made something close to that for me to test new blending techniques with back in 2004.  I never could get it working properly at the time, but DaBrain also made something similar when he brought up the idea of working on the new blending mode again.  As I worked on the code for the effect, I was using Lightspeed's texture to test the changes.

Unfortunately the particle code still sucks too bad to get the blending done properly, so I have never posted that effect. 

  

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: We make it pretty, eh? Show me!
EDIT: Darn!  Does anyone know how to use ImageShack with HLP?  [{img}][{/img}] isn't working ...
EDIT2: Fixed now.   Thank-you very much Herra Tohtori   :yes:  you-the-man!  :nod:  (It turns out that when I thought I was uploading, I was actually updating my user picture, which uploads pictures in thumbnail format for your user pic... not very good for what I wanted!)
EDIT3: @TrashMan: Correct instructions, but I was using the wrong upload (user pic instead of normal upload).  Thanks anyways.  :)

Ah, yes, the screenies...

















Also interesting to note:
Apollo-Lucifer size comparison:


The structure of the Apollo:



The Manticore's glow:



« Last Edit: February 12, 2007, 08:53:18 am by jr2 »

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: We make it pretty, eh? Show me!
Just copy-paste the thumbnail code you get when you upload a pic.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: We make it pretty, eh? Show me!
Tried that..

EDIT: testing temporarily to try and figure this out, please wait...  :rolleyes:
EDIT2: fixed now, see above, PS the correct code format is:
Correct code format:
Code: [Select]
[URL=http://img253.imageshack.us/my.php?image=apollolucysizecomparisosy8.jpg][IMG]http://img253.imageshack.us/img253/549/apollolucysizecomparisosy8.th.jpg[/img][/URL]

nvm all this below:

These are the different code schemes I've tried, none work, the bottom two are the way ImageShack instructs.

Code: [Select]
[img]http://profile.imageshack.us/user/jr2/images/detail/#182/apollorearsmokeplumecloxp9.jpg[/img]

[url=http://img182.imageshack.us/my.php?image=apollorearsmokeplumecloxp9.jpg][img]http://imageshack.us/thumbnmail.png[/img][/url]

[url=http://img182.imageshack.us/my.php?image=apollorearsmokeplumecloxp9.jpg][img=http://imageshack.us/thumbnmail.png][/url]

I even tried code for e-mail:
Code: [Select]
http://img182.imageshack.us/my.php?image=apollorearsmokeplumecloxp9.jpg
and webpages:
Code: [Select]
<a href="http://img182.imageshack.us/my.php?image=apollorearsmokeplumecloxp9.jpg" target="_blank"><img src="http://imageshack.us/thumbnmail.png" border="0"/></a>
« Last Edit: February 11, 2007, 02:33:53 pm by jr2 »

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: We make it pretty, eh? Show me!
You have to use thumbnails like this to get them to work:

{url=<actual picture's URL>}{img}<thumbnail's URL>{/img}{/url}

piece of code. And replace the braces with square brackets, obviously.

The ImageShack version with img=<url> stuff doesn't work, you'll have to use the "thumbnail for forums 2" option, at least I think it was number two... :nervous:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: We make it pretty, eh? Show me!
PS @Herra Tohtori:
{code}{/code}
= better than
Code: [Select]
[code][/code]
Hopefully that can help for later.. :) TY again.

PS maybe not... I stuck my foot in, I did!  :lol: I need to go get some sleep...
laterzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...... ......