Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Darklord42 on February 02, 2007, 10:10:20 am
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Wasnt there one? Oddly enough To me, the Myrmidon seems to be the only high poly terrin fighter model in the media vps that does does not have a transparent cockpit.
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I think the LOKI also does not have a transparent cockpit.
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I don't think the Loki is even HTL'd... no offence to the modeler if it is :lol: It's a nice fighter, it should be.
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I wonder if thats due to the design of the cockpit. The other fighters have a more open design than the Myrmidon. The Loki would seem to be easy to do. But I'm not a modeler
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Also It appears as if the Herc II cockpit and the Apollo cockpits do not seem to line up. I created the cockpit-ship.tbm and entered
$Name: GTF Ulysses
+nocreate
$Flags: ( "Show Ship" )
$Name: GTF Hercules
+nocreate
$Flags: ( "Show Ship" )
$Name: GTF Hercules Mark II
+nocreate
$Flags: ( "Show Ship" )
$Name: GTB Ursa
+nocreate
$Flags: ( "Show Ship" )
$Name: GTB Zues
+nocreate
$Flags: ( "Show Ship" )
$Name: GTB Medusa
+nocreate
$Flags: ( "Show Ship" )
ect...
Im guessing that anyothers will not line up either
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Wasnt there one? Oddly enough To me, the Myrmidon seems to be the only high poly terrin fighter model in the media vps that does does not have a transparent cockpit.
I made one, at one point. I believe I didn't do much with it, though, for one reason or another... but I did post images, which are probably what you recall.
I do, though, still have the max scene file, and it's all set up to export the model.
[attachment deleted by admin]
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that looks pretty good why wasnt it included with the media vps?
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Because I don't think he exported it. :P
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Is the eyepoint on the Myrmidon that low? I know it's stupid to have the pilots head anywhere near that giant vision-blocking beam, but you seem to be very close to the upper gun muzzle-flashes.
In any case, I support standing cockpits. In the Myrmidon it isn't even that hard, since the huge thick beams hide whatever you've done to the consoles. Just split them into four bits, glue two to the roof and two at waist height, done. :)
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He is standing. Its just hard to see in that pic. Not that you'd ever even notice that in game anyway.
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I would guess is, in the Myrmidon, you wouldn't see anything. The virtual HUD is about all... not much near the dude's face.
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It makes no sense to have a standing cockpit, this would be extremely uncomfortable and no-one would want to fly in a Myrmidon, imagine standing for hours on patrol, it would suck. Just because the cockpit is vertical doesn't preclude the depth necessary for a normal seat.
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Dude, there's no gravity in space, standing in space =/= standing on Earth.
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why are people sitting in 99 percent of the fighters then ? Hmmm mr. smart-mars guy ! :ick:
and what kind of syntax is =/= ? try != FFS ! :mad:
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Uh... didn't mean to offend :nervous:
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He is standing. Its just hard to see in that pic. Not that you'd ever even notice that in game anyway.
That's why I said 'I support standing cockpits' in reference to it, champ. :nod:
Even in a standing position, he's not going to be standing like he's waiting for a bus. He'll have a seat and he'll be strapped in.
Neoterran: blame Vasudan influence. DAMN ZODS I TELLS YA. ;)
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Neoterran: blame Vasudan influence. DAMN ZODS I TELLS YA. ;)
This is exactly what i'm talking about. I refuse to fly the Myrmidon because of it's obvious Vasudan influence. Standing in a ship my ass...
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probably more like laying down with the controls above you.
There is no up. no down. No forward or back in space. The thrust from the ship would only make you feel like you're laying down and controlling a tv on the ceiling
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Plus it's much easier to fit a vasudan in at the controls and they do say that the GTVA is moving towards both races being able to fly each other's ships.
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I do think the cockpit would make the Myrm look better in game. be nice to see it converted.
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Seconded. Hope that cockpitted Myrmidon makes it to the next mediavps or something for that uniform feel. :) :yes:
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What about the Ulysses? It's another ship that should cockpitted. It's been around for both FS1 and FS2 like the Hercules. It would be nice to see the Artemis and Artemis DH cockpitted also.
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INFA has a cp'd Loki and Zeus.
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INFA has a cp'd Loki and Zeus.
VA is htling the loki and has already done the zeus. Both with cockpits.
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What about the Ulysses? It's another ship that should cockpitted. It's been around for both FS1 and FS2 like the Hercules. It would be nice to see the Artemis and Artemis DH cockpitted also.
The Ulysses hasn't been HTL'd yet, for some reason. Nobody likes a Zod ship, maybe? :)
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it would be hard to cp or htl.
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I kinda had an inclination to do the Uly, but I cant get the original pof into 3ds format. And I have to do the horus, too.
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I'm thinking it's to do with the cockpit. Forgive me if I'm wrong though.
My reasoning, well I notice that for those fighters where the pilots seat in the cockpit, those are done. But for unusual designs like the Myrmidon and Ulysses where the cockpit design is "funny", they're not done.
Not sure about the Artemises though, old threads here suggest a HTL one was being made but didn't improve on detail that much. If that's the case, how about doing it the Inferno way as an unguided suggestion - stock mesh, but modified to added a cockpit? Not full HTL, but it still does wonders to make the fleet have a uniform appearance IMHO.
As for Vas fighters... I dunno. Lack of a Vas cockpit mesh? Only designs I like are the Seth and maybe the Serapis (if only for the Maxim cannon) though. :doubt: Hmm... a Seth with a Terran cockpit would look out of place... :wtf: :lol:
My two cents. :)
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Seth is probably the sexiest fighter in the game IMO.
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Yes, the ships that are missing cockpits are the ones that use nonstandard/non-Terran cockpits. Did you work that out on your own? Many of the Zodlike cockpits are slightly different, so it won't be as simple as making a 'standing' or 'squatting' cockpit and dropping it in. Until someone cares enough to do it (and make a Zod pilot) they're going to stay cockpit free.
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Yes, the ships that are missing cockpits are the ones that use nonstandard/non-Terran cockpits. Did you work that out on your own? Many of the Zodlike cockpits are slightly different, so it won't be as simple as making a 'standing' or 'squatting' cockpit and dropping it in. Until someone cares enough to do it (and make a Zod pilot) they're going to stay cockpit free.
I sense some sarcasm here... :(
But I am aware that it won't be simple on the modeller's part... I can understand the reason why the Vasudan vessels weren't done, hence I'm okay as they are right now. I think the reflect maps do a fair enough justice in brightening up their appearance (at least something was done to improve their overall appearance, instead of nothing being done at all). :)
I'm going to keep my hopes high on the CP'd Myrmidon though. It looks neat from that picture in the earlier page. :)
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I sense some sarcasm here... :(
I don't...
But I am aware that it won't be simple on the modeller's part... I can understand the reason why the Vasudan vessels weren't done, hence I'm okay as they are right now. I think the reflect maps do a fair enough justice in brightening up their appearance (at least something was done to improve their overall appearance, instead of nothing being done at all). :)
I'm going to keep my hopes high on the CP'd Myrmidon though. It looks neat from that picture in the earlier page. :)
I have, in the past, released the scene file. I know I did because its in a rar file on my drive, too, and I didnt just rar it for no reason. But no one else stepped up and did anything with it, and when I convert models I seem to get an error with shields (though that would probably not be an issue in this case)...
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Even if we had cockpits in the Vasudan ships, it would create a complete -nightmare- for campaigns involving a human Alpha 1 (or wingmen) flying a Vasudan craft -- including the main FS2 campaign and a few custom ones. You'd be able to see a Vasudan in the cockpit of a ship that is supposed to be piloted by a Human, and that wouldn't look right.
Plus, the thought of a Seth having a transparent cockpit disturbs the hell out of me. It must not lose that "bug" feel that it has. Putting transparency of any kind on Vasudan cockpits (this includes the Ulysses), in my opinion, will destroy the "alien" feel that they have. Leave them alone. The Vasudans are probably so awesome they use external cameras to provide their pilots with sight, much like the ADF-01 Falken from Ace Combat: http://en.wikipedia.org/wiki/Image:AC5Falken.jpg
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So why not set a sexp or somesuch that dictates the actor in the cockpit instead of a fixed model assignation? After all, if there is a model for a terran pilot and a model for a vasudan pilot....
In either case though, does the Myrmidon really require a cockpit that requires a vasudan flying it? Certyainly not for the retail missions, so no vasudan right off the bat isn't going to kill anything.
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The closest thing you could do would be change the cockpit map using the alternate texture feature in FRED. Unfortunately, a Terran-shaped mesh in the cockput that's mapped as a Vasudan looks quite implausible, as does the reverse. Actually changing the model in the cockpit would require both some new coding, as well as some correspondingly redesigned fighter models, with no pilot in the cockpit.
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The closest thing you could do would be change the cockpit map using the alternate texture feature in FRED. Unfortunately, a Terran-shaped mesh in the cockput that's mapped as a Vasudan looks quite implausible, as does the reverse. Actually changing the model in the cockpit would require both some new coding, as well as some correspondingly redesigned fighter models, with no pilot in the cockpit.
You're thinking way too complicated. You put in a single cocpit. You put in two pilots. One Vasudan, one Terran. When you need a Terran in there, you map the vasudan mesh with "invisible", and when you need a Vasudan, you map the terran mesh with Invisible. Done.
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The closest thing you could do would be change the cockpit map using the alternate texture feature in FRED. Unfortunately, a Terran-shaped mesh in the cockput that's mapped as a Vasudan looks quite implausible, as does the reverse. Actually changing the model in the cockpit would require both some new coding, as well as some correspondingly redesigned fighter models, with no pilot in the cockpit.
You're thinking way too complicated. You put in a single cocpit. You put in two pilots. One Vasudan, one Terran. When you need a Terran in there, you map the vasudan mesh with "invisible", and when you need a Vasudan, you map the terran mesh with Invisible. Done.
it's a good thing we have people like you on board !
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idk. Ask the zods why whenever they make a fighter alongside terrans it's always got a frontal facing cockpit, along with other zod fighters having that style of cockpit too. I can see the benefit of doing so. You'd be able to see above you as well as below. As opposed to just standing up the pilot is probably strapped in also, meaning that he probably doesn't have to put too much effort into standing. Besides that, it might be cheaper to develop a cockpit as such, i mean legs are great shock absorbers if you don't have a chair shock absorbing.
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What? Have you heard of this thing called 'pilot fatigue'? It'd be retarded if the pilot had to put effort into using his legs as shock absorbers. How's he use his pedals if he's riding the fighter like a skateboard? I propose 'seat' technology.
The forward-facing cockpit is bad for reasons of situational awareness... although it must be said most of the 'regular' cockpits on Terran fighters are terrible examples. For instance, Hercs have no backwards vision and little side vision without instruments. Trying to justify forward cockpits by saying 'you trade all rearward vision for a little bit of ventral vision' is just broken - many of the forward cockpits don't actually stick forward very far, so you get bugger all down and side vision. Good thing it's a game and not real dogfighting fighters, since almost all the cockpits are bad. :)
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Remember we don't need wide-angle cockpits to see in any direction; we have cameras that look for us... how else can you look behind you in a Herc??
Anyways i was thinking of more of a sit/stand cockpit for the Myrmidon; like sitting on a 45-deg angle. The suit pilots wear probably will let them be partially suspended in the fighter; like hook the knees, hips, back, and shoulders onto the harness of the Myrmidon or Ulysses. A 6-point harness, anyone?
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Well, I could see standing up in your cockpit, if there's no gravity to pull you down. It's more comfortable to lay down than to sit. Think about it, a bed inside a ship.
btw, was there a helmet on the pilot?
ps. What's wrong with Vasudans???
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People, people, people...
You can go into all of your "realism" speaches as much as you want, but in the end, can you please remember that
This Is A Game
And reality doesnt need to be in every aspect of it. Stop killing coolness/aesthetics with your realities.
(Also, on a side note, if you use the size tags, you dont seem to have to close italics or bold tags, atleast in preview)
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Well, I could see standing up in your cockpit, if there's no gravity to pull you down. It's more comfortable to lay down than to sit. Think about it, a bed inside a ship.
Yeah, and using your legs to support your weight isn't really, really stupid at all. No way you'd just be fully supported and strapped in in a vertical position. Let's say 'no gravity in space' and then 'more comfortable to lie DOWN' in the same paragraph and see if anyone notices how stupid that is.
Hey Taristin, do you enjoy the hypocrisy of saying 'wah don't ruin my mindless acceptance of the gameworld don't kill my perspective' and 'it's just a game roffle' at the same time? Clearly, the only correct perspective is yours, and saying 'it's not real' in a conversation about relative merits isn't a complete red herring AT ALL. :rolleyes:
I honestly can't believe people are saying things like 'partially suspended' on a SPACEFIGHTER. They clearly have artifical gravity technology.
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nitpick; Vasudans are rather larget than Terrans. Just ask Admiral Bob (http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg).
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where do people get the idea that artificial gravity technology would be used on a fighter from. It is a waste of space, unnecesary (due to the pilot being strapped in), and another thing to take damage and go wrong. The actual force exerted on the pilot is that from the engines and thrusters, and as the engines (which push forwards) are much bigger than the trusters, the pilot will feel like he is lying down (due to inertia).
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Hey Taristin, do you enjoy the hypocrisy of saying 'wah don't ruin my mindless acceptance of the gameworld don't kill my perspective' and 'it's just a game roffle' at the same time? Clearly, the only correct perspective is yours, and saying 'it's not real' in a conversation about relative merits isn't a complete red herring AT ALL. :rolleyes:
I honestly can't believe people are saying things like 'partially suspended' on a SPACEFIGHTER. They clearly have artifical gravity technology.
You're doing the same thing. Clearly everyone else here is wrong, except you.
where do people get the idea that artificial gravity technology would be used on a fighter from. It is a waste of space, unnecesary (due to the pilot being strapped in), and another thing to take damage and go wrong. The actual force exerted on the pilot is that from the engines and thrusters, and as the engines (which push forwards) are much bigger than the trusters, the pilot will feel like he is lying down (due to inertia).
Exactly. Why would they do that? Obviously because Pnakotus says so, so it must be true. Clearly. :rolleyes:
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Hmmm
Thought; the FS1 intro is the only real clear glimpse of a fighter cockpit. If there was no gravity, would the dead guy in the back not have his head floating up (I know you can't really see him, but the cutscene description in the ref bible IIRC is pretty clear it is hanging down)?
I'd say they probably have some form of artificial gravity to get the best balance between proper feedback, overcoming the uncomfortability of things like g-forces on the pilot, allowing 'normal' muscle movements that feel natural, etc.
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Hey Taristin, do you enjoy the hypocrisy of saying 'wah don't ruin my mindless acceptance of the gameworld don't kill my perspective' and 'it's just a game roffle' at the same time? Clearly, the only correct perspective is yours, and saying 'it's not real' in a conversation about relative merits isn't a complete red herring AT ALL. :rolleyes:
I honestly can't believe people are saying things like 'partially suspended' on a SPACEFIGHTER. They clearly have artifical gravity technology.
You're doing the same thing. Clearly everyone else here is wrong, except you.
where do people get the idea that artificial gravity technology would be used on a fighter from. It is a waste of space, unnecesary (due to the pilot being strapped in), and another thing to take damage and go wrong. The actual force exerted on the pilot is that from the engines and thrusters, and as the engines (which push forwards) are much bigger than the trusters, the pilot will feel like he is lying down (due to inertia).
Exactly. Why would they do that? Obviously because Pnakotus says so, so it must be true. Clearly. :rolleyes:
Verily :D
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Id like to note that its bothersome that others have to resort to "wah wah i cant repeat the sentence correctly and have a mature conversation" when they disagree with others.
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Anyway....
Do you guys like this cockpit ? Cause i think it would be cool.
The 3.6.9 vps are gonna contain a ton of new ****. The (hopefully fixed) HTL Ravana, the HTL Ursa, The Glowpointed Arcadia, the HTL Loki, new glows, new beams, and a bunch of other stuff i just can't remember atm.
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Well, I could see standing up in your cockpit, if there's no gravity to pull you down. It's more comfortable to lay down than to sit. Think about it, a bed inside a ship.
Yeah, and using your legs to support your weight isn't really, really stupid at all. No way you'd just be fully supported and strapped in in a vertical position. Let's say 'no gravity in space' and then 'more comfortable to lie DOWN' in the same paragraph and see if anyone notices how stupid that is.
I was refering to "real" gravity, i.e. the gravity of a sun or planet, no need to get snippy.
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For use of gravity there could always be use of gravity plating like that in star trek.
It's really nice cockpit, it should be included in the new vp's.
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It's really nice cockpit, it should be included in the new vp's.
And this, in the end, is what matters... :yes:
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\Spartan waves to an admin
we need to re-vamp the next vp release....please?
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I'd rather have a new, better high poly myr...the current one is...ugh ^^
the Myr was my favorite fighter!
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\Zacam waves to spartan_0214
In this very sub-forum, there is a topic that deals with nothing but that very thing. Just saying. They are happening and like everything else, they'll be done as best as they possibly can be and won't be out until they are out. Trust me though, you'll appreciate the wait all the more once you get them.
aRaven: Hopefully, at some point, FS will enjoy HTL models for everything. I'm in the process myself of re-entering modeling and texturing specifically to see that dream come true. Once more people complete various projects that they're on, they may take a break and help speed things along here to see it come to pass sooner rather than later, but we're all very busy folk around here......some more so than others, and not all of us get to be as busy with what we'd _LIKE_ to be doing and instead have to deal with what we are required to do. (Also known as Real Life and various other interesting synonyms.)
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Shiny, thanks Zacam
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Yeah but the real problem with the HTL ships atm is the fact that we have some nice stuff almost done, only the creators of said ships lack time\cant b arsed to finish them... but they dont seem to release their work either so others can finish it :doubt:
Examples? I distinctly remember the Iceni and the Cain\Lilith... and there are others, but those are from the top of my head
The thing that strikes me the most though is... why in the hell do they want to keep that work for themselves?!? I mean, those aint realy their designs, just their modeling work, which supposedly was done for the good of the community... PLEASE give that work for the community and let who can finish them
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FFS, people. Stop calling it HTLing and talking about HTL models. HTL is Hardware Transform and Lighting, a hardware level EFFECT that is taken advantage of in coding the GAME. The models are high polygon, or hi-poly models. You can't make a model HTL. The game code has to support the HTL effects that the card can do. It is ignorant, even stupid, to keep calling these models HTL models.
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@Raven: I did put the model file and scene up for DL for someone else to finish. Months ago. Nobody did anything with it.
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The Iceni model is especially sad -- it must be 95% done, with just some errors to fix. Yet it languishes unreleased. I thought about trying to start a project to finish off all of these mostly but not quite done models floating around, but since I don't have any ability to do them myself, I'd be in a position of just asking other people to do work. It is quite unfortunate how many such models there are....
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FFS, people. Stop calling it HTLing and talking about HTL models. HTL is Hardware Transform and Lighting, a hardware level EFFECT that is taken advantage of in coding the GAME. The models are high polygon, or hi-poly models. You can't make a model HTL. The game code has to support the HTL effects that the card can do. It is ignorant, even stupid, to keep calling these models HTL models.
I propose we rename everything to HP (for High-Poly) and the admins grep the site and the serialized forum database dump and change everything !
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Who came up with calling fs2 hi poly models htl? htl models first confused me. It made me think, where well do i download the fs2 build that has htl. Lol, the htl name for the models is confusing for newbies.
Who named them htl in the first place?
Originally i got use to the htl for hipoly new models, and i like it now, and don't want it to change...but it still should of course.
But now i'm just thinking of the stupidity of the people who post highlights for htl models on the hlp home page.
Check out VA's htl lucifer, everyones like what's this? Click on it all you get is pictures and time estimates and wip on a model and you're wondering where is there anything to actually do with hardware transform and lighting?
Refering to the hipoly models as htl is sort of addictive. It's a cool name for them, you can't just do something like call them hipoly, give them a badass name, htl sort of fits that badassity, except htl reference to a hipoly model is so dumb****.
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Who came up with calling fs2 hi poly models htl? htl models first confused me. It made me think, where well do i download the fs2 build that has htl. Lol, the htl name for the models is confusing for newbies.
Who named them htl in the first place?
We will drag this man out on his knees and swiftly behead him. :headz:
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@Raven: I did put the model file and scene up for DL for someone else to finish. Months ago. Nobody did anything with it.
Well, wasnt referring to you personally... in fact I dont recall you being behind the models I mentioned :P
But anyways, if even THAT what you describe happens, things are bad indeed since last time I was actively around :\
Tbh I dunno at what state of development the model you referred was, but for instance the Iceni, that only needs a few minor fixes to get done, isnt out here yet. Its rly sad, as Adm Nelson pointed out
The game code has to support the HTL effects that the card can do. It is ignorant, even stupid, to keep calling these models HTL models.
First of all, I call whatever I want to those models. I can even call them Joe Models if I so wish... and you call them whatever you wish yourself...
Second, Id (and other ppl as well) expect that even the most narrowed viewed person would understand the logic behind designating said models as HTL... Ill enlighten you.
Once upon a time, a game called Freespace 2 did NOT have Hardware Transform & Lightning support in its code. After the release of the source code, some talented individuals managed to integrate HTL in the code. And we modelers began doing SHIPS\MODELS to be used on the HTL supported FS2, that is SHIPS to take advantage of HTL... hence HTL Ships...
It is ignorant, even stupid, to not have understood this by now
And thats all the time I was willing to spare on pointless debates with some1 Ive never heard about and who thinks he is someone more enlightned than others that are here for longer and fought to gain respect from this community... So dont bother replying back coz it will just be ignored
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And thats all the time I was willing to spare on pointless debates with some1 Ive never heard about and who thinks he is someone more enlightned than others that are here for longer and fought to gain respect from this community... So dont bother replying back coz it will just be ignored
Way to start an argument buddy !
They shouldn't be called HTL anymore, it's kind of silly since HTL has been supported now for years and really referring to the models means just that they're High Poly as nothing in the model determines if HTL is used or not.
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Also, the argument on the fact that the game did not always have HTL support is not relevant. The models themselves are not HTL because HTL is a hardware level thing, suppported in rendering engines, not in models. Models merely take advantage of the capability, whether high or low poly.
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Way to start an argument buddy !
Wasnt to start m8, was to finish it ;)
And in fact wasnt for you, was for smartass wannabe that call other people (me included) stupid and ignorant just because they dont share his point of view on naming conventions
And for you, like I said, each one calls it what they want, and I wont argue on that. :)
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HTL is Hardware Transform and Lighting, a hardware level EFFECT that is taken advantage of in coding the GAME. (...) It is ignorant, even stupid, to keep calling these models HTL models.
It's quite funny that you call people ignorant, yet at the same time you say that HTL is an "effect" of some sort.
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alright lets just forget about who's stupid and who's ignorant here.
Wouldn't it just make more sense not to use the HTL moniker and use HP (for High-Poly) instead ?
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I, for one, am not ignorant or stupid. I am however simply following the ascribed conventions of this board for the sake of clarity in which there is a sticky-fied post related to "HTL Models" and the fact that common parlance for talking about these models or designating them has been to call them "HTL (modelname)".
Though, that's alot of gusto to go naming off some of the most repectable model makers here as being either of the above when they make a release post for their model and call it HTL.
Now, if it said "High-Poly Models" then I could short form that into being "HP Models" which would probably start having people asking what Hewlett-Packard has to do with all of this.
Whether the convention makes sense or not or is even technically accurate does not seem to make any difference to common usage or common understanding. If people seem to associate to the fact that "HTL" in the model means that it's more updated than the typical retail model, then it certainly can't be that bad. It's only when the brainiacs who have something to chew on go off on the fact that it's all inappropriate usage and decides that everyone is a bunch of monkeys for following suit to simplify things that really irks me.
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Tbh I dunno at what state of development the model you referred was, but for instance the Iceni, that only needs a few minor fixes to get done, isnt out here yet. Its rly sad, as Adm Nelson pointed out
I'm not sure if you noticed but a partially finished pof was released. I'm sure someone could convert it back and finish if they really wanted to.
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This thread is really sad. The non stop bickering and "omg not realistic" makes me (I dunno about others) not really want to even work on the model...
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The reason why hi-poly models were dubbed HTL is 'cause only HTL builds could handle them.
There you have it....now go and do somethign productive.
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But there aren't any non-HTL builds anymore. It's pointless now.
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For me at least (and I'd expect some other modelers), the implementation of the HTL engine was probably my single most exciting time in the FS community ever. I for one will always continue to call them HTL models because of that. Also, if we spend weeks, months or more on it, we should be able to designate it whatever we like. :p
That and as has been mentioned, calling them simply 'high poly' models is dull. Besides - it doesn't cover the new textures some of them have. ;)
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Back closer to the topic, I want to know how it is that Aldo posted THIS (http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg) pic of an awesome vasudan-in-a-cockpit mesh he's made that would be so perfect for use in HTLed vasudan craft,...... and it was so thoroughly ignored?!
Drop the silly HTL vs HP designation debate and whip out your begging kits people!
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This thread is really sad. The non stop bickering and "omg not realistic" makes me (I dunno about others) not really want to even work on the model...
Again, could you specify which model that was, and the state of development?!? :P
Oh and as for those "blah blah not realistic" or "blah blah, the V model didnt have that" arguments: people are entitled to their opinions on that ofc... and you can just ignore those comments on your model developments :D
On this issue the way I think is simple. It doesnt have to be ultra realistic, its a game after all. And most of all, why stick to 100% V when they had poly constraints that we dont nowadays?!?
Christ Ive seen all the sorts of "its different from the V model" arguments that were completely unnecessary IMO... the Cain\Lilith comes to mind with the extruded missile turret, and Lightspeed saying that wasnt a Cain\Lilith... I mean, arent we modelers allowed to some artistic license here?!?
Take the Hecate for instance... any1 complained about that one?! I cant remember any1 doing so tbh. Is it 100% V acurate?!? NO, but it looks way better.
Making an updated version of a ship isnt just smooth it non-stop and\or add extrusions to simulate the plating... its putting in it your own creative soul as well, add things that werent there before but that could have been there, had V had the poly limits we have now...
My 2 cents on the matter
Oh and yeah... the HTL Myrmidon is mine... sooner or later :nervous:
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For christ-monkeys sake, it doesn't matter whether 'HTLing a model' is nitpickity correct, but that people understand what it means.
(sorry, I just wanted to say 'christ-monkey')
On the subject of old Bob, anyone can have the model but they'll need to be able to build and map their own cockpit to use it.
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You mean modeling and mapping the 'tub' shape that the cockpit submodel sits in?
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This thread is really sad. The non stop bickering and "omg not realistic" makes me (I dunno about others) not really want to even work on the model...
Again, could you specify which model that was, and the state of development?!? :P
Oh and yeah... the HTL Myrmidon is mine... sooner or later :nervous:
I dont know what you're going on about. Ive been talking about the Myrmidon the entire time. As I am the one who initially showed pictures of it with the standing cocpit...
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Oh! You were talking about the Myrmidon... my bad lol, thought you were talking about some other ship.
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Ah.... yehhhh
Oh 1000th view (by me!). Um, could we actually SEE any of the cockpit beyonda piece of glass-like material? I somehow doubt we will be able to....
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In combat you'd never even see the pilot, really. Its so small. And there's the motion. So being accurate, to me, is a waste of detail.
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yah. judging from your wonderful picture it seems plenty accurate. though i might change the tint of the glass to clear. As people deciding to play in cockpit view is becoming more common. If any changes are made to this cockpit it should be done baring that in mind as that is the main reason for the new cockpits.
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The glass is changeable by anyone with PCS. Or even modelview. But I havent the time to convert this at the moment, nor change the glass color.
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HTL is Hardware Transform and Lighting, a hardware level EFFECT that is taken advantage of in coding the GAME. (...) It is ignorant, even stupid, to keep calling these models HTL models.
It's quite funny that you call people ignorant, yet at the same time you say that HTL is an "effect" of some sort.
Actually there's plenty of times where the models that have cockpits with pilots during gameplay i do tend to notice very good. The models with cockpits and pilots are very cinematicky and awesome. And really make the game sweet when you play on a huge HD tv and you get to see fighters with cockpits and **** fly by you.
My point is i do take notice of the cockpits in game and it is a cool enhancement to the game, and it looks ****ing amazing on an HD tv that's really big.
Also, ok, now i understand why the hipoly models are called htl. But like i said for the htl models, when i first found the fso, it was confusing because i didn't know if i had the hardware transform and lighting build of the scp. Anyway, that confusion ended when i finally found where in the builds whether it was htl or not.
Besides hardware transform and lighting? What's so hard to figure out for that? Hardware (it's hardware accelerated) transform (i don't know what that stands for) and lighting (oooooh it's lighting). Yay so hardware transform and lighting seems to put out that it's hadware accelerated lighting.
I'm probably just recycling some words here, i don't see why you couldn't refer to htl as an effect or not. Before HTL there was TL which obviously was probably considered an effect and obviously not hardware accelerated (since lack of the H).
The glass on the cockpit of the of this myrmidon cockpit is a cool color, but i really don't see too much of a problem with the color of glass since there's models like ares and erinyes that have gold (obviously to depict gold shielding) color.
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I goofed when I said effect. It's actually renderers. Game engines take advantage of such renderers, but models are just there. Can we make more complex models with more polygons than before with Hardware based Transform and Lighting rendering? Yes. That still doesn't make the model an HTL model.
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Well, when you make your next HTL ship, you can call it a HP ship instead then. Happy? :p
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Aldo - is old Bob up for download anywhere? I'd love to have a closer look and whack him into any future Vasudan fighters. That would be brilliant. :nod:
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Aldo - is old Bob up for download anywhere? I'd love to have a closer look and whack him into any future Vasudan fighters. That would be brilliant. :nod:
Yeah it looks pretty cool, i can't believe no-one ever did anything with that. Maybe it doesn't look so good in game ?
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Is "bob" the zod model I seem to have gotten somehow? I dont know where I got it from, but it looks too much like a vasudan for it to have been modelled by me. My memory isnt that great at times.
Also, the mesh needs to be mapped with Vasudan parts... which is probably why its not really been touched.
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What's Bob?
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If Im thinking correctly... this is:
(http://www.game-warden.com/forum/imagehosting/11045d245da9d01b.jpg)
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....ew.
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'tard. Its a pilot mesh for a vasudan cocpit. What do you think the terran model looks like outside of the cocpit without textures? :rolleyes:
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I know, and the terran mesh looks fugly with textures too. :P On most models, the eyes are looking off to the left for some reason.
Though it IS damn hard to model a biped...
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thats a vasudan right?
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I kinda like the vasudan fighters without cockpits. Their black, smooth, and often rounded canopies makes them feel more alien IMO.
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Errrm, that's not Bob. Come on people! I reposted the link and you still miss it? :p Drastic measures!
THIS is Bob.
(http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg)
Made by Aldo, posted page two of this very thread. See? (http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg)
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nice!!
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ah now thats more like it ;)
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Oooh yeah. That is Bob.
Then wtf is the one I have...? :confused:
Hmm: wish I could put him in the horus >..>;;
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Errrm, that's not Bob. Come on people! I reposted the link and you still miss it? :p Drastic measures!
THIS is Bob.
(http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg)
Made by Aldo, posted page two of this very thread. See? (http://www.sectorgame.com/aldo/twentyk/art/bob2.jpg)
ah.. the neoterran now something to shoot at has.
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comments on NTF beliefs are what now...S-P.......
anyway, i wonder if i can have the myr model with the cockpit. im not in the mood to make one myself...with the HTL mara and whatnot...
shouldnt have said that.....
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Dude, someone already made a hi-poly Mara. :wtf:
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Well, when you make your next HTL ship, you can call it a HP ship instead then. Happy? :p
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Aldo - is old Bob up for download anywhere? I'd love to have a closer look and whack him into any future Vasudan fighters. That would be brilliant. :nod:
http://www.hard-light.net/forums/index.php/topic,45615.0.html
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Dude, someone already made a hi-poly Mara. :wtf:
NOOOO! 3-4 days of modeling for nothing....and the "legs" spread out when you engaged your afterburner/set secondarys to dual fire....
meh, delete-ahoy. the texture was crap anyway.
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NOOOO! 3-4 days of modeling for nothing....and the "legs" spread out when you engaged your afterburner/set secondarys to dual fire....
Don't delete it, I want to see proof of that. :P
And stop acting like willy_principal, damn it. The overuse of periods is maddening.
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oops...maybe i can make a SF basilisk instead.
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Is there a htl myrmidon with the clear cockpit out?
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Dude, someone already made a hi-poly Mara. :wtf:
Was it ever released? Besides, what's the point - if the new HTL model is better, then why keep the older one?
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Because it won't be better.
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Is there a htl myrmidon with the clear cockpit out?
No.
Dude, someone already made a hi-poly Mara. :wtf:
Was it ever released? Besides, what's the point - if the new HTL model is better, then why keep the older one?
I don't think there was an actual single release, and I have to admit, from what I've seen of takashi's modelling "skills", I'd rather keep the current Mara. Quite frankly, I'm not even sure he understands the animation code.
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it was crap, as i said. most of the models you see are put together in 5 minutes. that one was about half a week. the animation code screwed up alot (legs folding into the hull and causing you to die from "colliding"). it sucked, but without the texture it looked nice. not even my shivan cockpit could make people want it. and that too had barely anything worthy of being called "texturing". but my weapons are very nice :)
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the animation code screwed up alot (legs folding into the hull and causing you to die from "colliding").
Uhh. Bull****.
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not even my shivan cockpit could make people want it. and that too had barely anything worthy of being called "texturing".
What Shivan cockpit? Stop making **** up.
Pics would be nice though, if you didn't mysteriously lose it somehow.
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Uhh. Bull****.
Indeed.. I would really like to see takashi's 'animation code' that he claims to have used.
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I remember someone making a cockpit for a mara a long time ago, that was so conjested you could only see out 2 small windows. in the front. On the other hand, it could have just been a halusenation ::)
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i still have the pilot model
(http://img105.imageshack.us/img105/6651/omguglyshivanrm0.png) (http://imageshack.us)
told you it was the ugly.
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erm....
*runs*
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if any of you are willing to go blind, i'll post the 2% done SF basilisk :)
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Oh yes, please. :P
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(http://img458.imageshack.us/img458/3332/untitledqb0.png) (http://imageshack.us)
you do relize this is a joke, right?
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Ahem.
Stop Spamming My Thread With your Ridiculous Bull****
Thank you.
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Not a bad start but,
how does this relate to the myrmidon agian? And taristin, if you havn't looked, im the one who started this topic. And what you said could be considerd spam in itself. :p
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It's a thread about the model *I'm* working on :p
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oops...seems im not you. sorry. any screenies?