Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: eagles629 on July 17, 2007, 07:41:20 am
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I never usually post but i do read most of the forums regularly, and something has happened that could spell hope for another freespace era, in the fall of 06 when Interplay was going to make an MMO out of Fallout, but couldn't because they didn't have the cash, the other licensees (Bethesda Softworks) sued them and took over the franchise and are now making Fallout 3. If we could get another developer a.k.a THQ of V, to agree to make the game, they have a good chance at succeeding in a court battle to win the rights, but to do this we would need almost everyone in every Freespace comm to show support.
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Now, I can understand the desire to keep hope alive, but the truth is Freespace is not dead because the rights are out of reach. With Interplay down and out, it would be trivial for any serious developer/publisher to acquire them. So that's not the reason. Freespace is dead as a commercial game because the second game sold very poorly, and when publishers think about putting their money behind a sequel, they look at sales numbers.
And when big titles these days sell in the millions, a number below 100.000 doesn't look very appealing at all. And that is the reason no publisher is going to bother securing the rights.
Don't be depressed by that though - Freespace as a non-commercial game is still kicking ass and taking names, and looks set to keep doing so for a while :) And by the way, welcome to HLP! If you stick around, I think you'll find that Freespace is not really in need of outside help to stay alive ;)
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Oh man....you asked for it!
I'm getting the freak out of here.
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Nah. No reason for anyone to take it further than it already has gone. Had sales numbers been better, he might've had a point.
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Could it be time to revive the "There will never be a Freespace 3" thread?
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I understand that the unofficial game is thriving but imagine this on the 360. It is also possible that with a developers help a new age of the game might come out, say Battlesation Midway control and fight playing style for example. It is also apparent that there is a great need for a quality flying Sim, because even though many Sims today are rushedinto circulation when they had a lot more potential then what was realized in game, Sims like (Battlestaions, Ace Combat, Blazing Angels)and not only are they bought but they are bought in the millions, and if there was a good one to come out it would really sell, and if this was realized by a developer those rights would get picked up.
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The industry is not moved by the opinions of a couple of hundred people on a board dedicated to the game. If they make FS3, then who will buy it? Us. And almost only us. The game sells a couple thousand copies, after the abysmal sales and lack of awareness of FS2. Tens of thousands of dollars are lost. Also, if a company takes over the license, who's to say we won't be shut down?
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If I suggested a moderator point the original poster at the search function and lock this thread, would that be out of order?
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not really i knew i would recieve flak for posting this
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do lock there is no possibility for any more freespace games
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if there is no possibility then why do we even play, because playing is a way of retaining hope that the rest of the world will eventually come around to our point of veiw.
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if there is no possibility then why do we even play, because playing is a way of retaining hope that the rest of the world will eventually come around to our point of veiw.
Bull, we play because it's fun.
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i didn't say that i said that playing also keeps hope alive
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Arent we forgetting something?
GVD Psamtik: Gunnery control, power up photon beam cannons, commence plasma core insertion.
GVD Psamtik: NTCv Belisarius, this is the GVD Psamtik, you are ordered to power down and surrender
NTCv Belisarius: Negative, Vesudan! the NTF is the only legitimate authority in this system!
GVD Psamtik: Surrender of be destroyed, Bellisarius, this is your final warning.
NTCv belisarius: Your postering insults us both, vesudan, I am not giong to give up my ship!
GVD Psamtik: As you wish... GUNERRY CONTROL! OPEN FIRE!!
:welcomeyellow:
Freespace 3 is not going to happen, unless Space Game genres are going to get back with a bang, (Elite 4). And then, if someone is smart enough to look at the FS1 sales... then... mabye...
however, the chance of this going to happen is the same as the chance you have to survive a supernova when you are near the star...
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We play because it is one heck of an awesome game. With a heck of a lot of just as awesome upgrades, mods, campaigns and total conversions. Freespace these days is just the engine all that stuff runs on. What we're playing, we've mostly made ourselves, and quite frankly it is a lot better than anything any established game developers have managed in the spacesim genre for years.
Look at The Babylon Project. Now compare that with those few official B5 games that have been released. By real game studios. Which is better? TBP, by far. Now do the same comparison for Beyond the Red Line and the last official BSG-themed game. Guess what, the BtRL demo walks all over the official game in both graphics and sheer fun. So why should we not play, and why should we not care much about the fact the FS3 is unlikely to happen? Because we've got what we want, a damn good game with enough content to last for years - Especially as the amount of content is continually increasing.
After all, our game is better than anything else out there. And even FS3, should it by some miracle arrive, might even risk being outshined by its predecessor that has been in continual development for both engine and content for half a decade, something no commercial developer could possibly afford to match.
Don't get me wrong, we want FS3. But some of us want it because we want to know what happened after Capella. We want the story. But I see no need for an upgraded engine because we already have one.
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Mabye we can let the designers write a book?
Strike that, make that the one who made the story up... wait, those are the designers.
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Don't get me wrong, we want FS3. But we want it because we want to know what happened after Capella. We want the story. But we have no need for an upgraded engine because we already have one.
I would actually like a modern engine, but don't really care for a canonical continuation of the story at this point. Remember that any FS3 story would essentially invalidate every campaign out there. On the other hand, there haven't been any major changes to the FSO engine since 2005 or so and some things are starting to look dated. This should change once 3.7 rolls out though.
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Fair enough. Some of us, then, instead of "we" :p Fixed for great justice. I doubt a more modern engine would do much good though - People aren't even fully using the features this one has yet. Though I grant that it may well be because they don't know they exist. Documentation isn't exactly FSOs strongest side.
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Good enough. :D I'm mainly referring to graphics and sound enhancements though. 3.7 with its shader support and updated sound code will be a huge step forward in that respect. It would be a great to see static bloom, detail textures, displacement mapping, HDR, etc. and proper positional sound that we get in modern games.
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If Freespace 3 was a financial 'go-er' it probably would have been hauled out of storage a long time ago, and I don't mean by the one person who did express an interest, and I might add, that interest was only because they thought they would get it 'cheap'.
There is a firm fanbase for FS2, and not just those who come here and still play it, however, whilst I'd love to see :v: make another game, it would be more about the story than the content for me. No offence to Volition, they've done some awesome games in the past, but I've found their more recent stuff to be less inspirational to me personally, but in all fairness to them, I think they have less freedom to write the games they want to.
As for 3.7...... well, from rumours, I think if :V: ever DID decide to go for FS3, by the time they released it, they'd have an uphill battle to match the quality of the fan-made engine ;)
I won't lock this.... yet. However, yes, this topic has been discussed several times over.
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Y'know, I'd love to find out if :v: flew by the seat of their pants when writing the story for FS2, or if they actually had a plot progression... and if so, I'd love to get my hands on it. In the hands of a decent writer or two from the community, this place could probably do an even better job of putting the Freespace story beyond FS2 into a playable form.
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Bribe, blackmail or force the writers for FS1 & 2 to cough up the story..
They're still alive and have a e-mail adress or phone....what we need is a posse to round 'em up ;7
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Thank You, but I believe that this is a different topic i was not talking about whether or not it should be made for story lines or better engines, i was thinking about where a great series like this could go if it was picked up by a developer, Lock at where Warcraft went, and it is possible to make a MMO in this setting, just look at EVE, so it could be more than just FS3 it could be a revival of the thing that makes us come here and talk, and i also think that no matter how much it pours salt into wounds this topic should never stop if we ever want to see this game get back into mainstream online play or have it go further. Also logic tends to reason that with Shadowrun having the inter-platform playing success that it has, we could see this game head onto consoles as well as the PC.
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We, the community have done sooooo much work to the FS2 engine (not me personally) that FS3 would mean starting from scratch on a new engine, and losing ll of the cool features we have. FS3 would not have all of the options on the launcher etc., as it would be made for ease of use. To boot, they probably wouldn't even consult the community (Derek Smart Incident). To tell the truth I'd rather play FSSCP for free than spend $100+ on FS3. And there is always a chance that FS3 would be done roughshod and horribly. FSSCP is made by people for people, so it has more care taken. FS3 would most likely be about the money.
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If it is about money than V would just use the engine that was already made by us, like you said it is what was made is what we wanted, but they could amp it up more than we could, and they could also offer servers for online play. Getting a developer IS NOT ABOUT FS3 IT IS ABOUT WHAT IS BEYOND THAT.
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I know you are like WTF! FS1&2 were AWESOME!!! Where is FS3?!?!?! And you want to make it. But a simple forum search would get you all of the reasons why it won't happen. Some developer might try to ressurect FS2 and get higher sales, but there is not much of a likelihood of this.
This has been dragged through the dirt so much, mods - please lock the thread.
Although this thread has much more detail and reasoning than the other "Why there will never be an FS3" Thread, so maybe use it as a replacement.
We have servers.
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If it is about money than V would just use the engine that was already made by us, like you said it is what was made is what we wanted, but they could amp it up more than we could, and they could also offer servers for online play. Getting a developer IS NOT ABOUT FS3 IT IS ABOUT WHAT IS BEYOND THAT.
but they could amp it up more than we could
Go look at some of the work that Bobbau or Lightspeed or any other graphics artist has done. The SCP graphics are top of the line, better than those of most games.
Getting a developer IS NOT ABOUT FS3 IT IS ABOUT WHAT IS BEYOND THAT
:wtf:
If it is about money than V would just use the engine that was already made by us
:v: made the engine.
I know that you are trying to fight for a good cause, but I think that you are ignoring reasoning. You haven't made a good argument, you are being a little rude, and you are starting to piss me off.
Don't take me as mean, but all of these things have been brought up before, and I am trying to save you from a massive flaming.
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Many mods, such as INF, would get much less attention and effort, as FS3 would contradict them. FS3 would nullify years of hard work, and wouldn't fit many peoples ideas and fantasies of FS3. Be content with what you have, play some great mods (and there are many) and maybe even help out a bit. Have fun and live with what you have. :)
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Many mods, such as INF, would get much less attention and effort, as FS3 would contradict them. FS3 would nullify years of hard work, and wouldn't fit many peoples ideas and fantasies of FS3.
For me, that's one of the main reasons. The other is the fact that we have waited so long for FS3 and think so much of it that nothing anyone could develop would live up to some of our expectations. I think nearly all trilogies are like that.
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Guys i understand and repsect what your saying about how much work has been put into this :nod: and how FS3 would contradict it but your forgetting what the whole definition of what a mod is, it is an unofficial version of a story, it is out of the imagination of FS2 fans, and any developer would be wise to add parts of them into any game made, but just because we want one of our favourite mods to be the real story does not mean that a FS3 would be a bad thing. And as i have said, please, PLEASE look beyond FS3 to FS4-6, FS LIVE (MMO FS) and so much more that FS has the potential to become.
On the graphics front, i understand how the new engines will run and how beautiful the game will look, but who has updated the AI, or physics engines, i don't know if it has been done so correct me if it has :confused:, but personally i would love a Unreal Physics engine in FS.
On the Trilogy comment, WarCraft 3, Halo3, LOTOR 3, SW 3, and hundereds more, dont judge all trilogies by the bad few.
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a single person should get the story, a SINGLE person, and make a user-made campaign of it for the rest of us. That would solve the "who would play it?" issue.
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A truly good idea : :p
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What would be the point of a complex physics engine in space? There's nothing there except huge spaceships that aren't going to be moved by you no matter what you do. This isn't an FPS, even the smallest things you see are metres across and weigh several tons. Not to mention that in fact, a realistic physics engine would completely change the flight experience that helps make Freespace such a great game. Ever play Elite 2? That's what it would be like with real physics.
Regardless of that, the thing is, what you're suggesting is unrealistic at best. Game development is driven by money, and the last game did not make any. Notice that none of the games you mention as examples have ever had an outright sales failure. Warcraft? It sold in the millions. Halo? It sold in the millions. Freespace 2? It sold below 30.000 copies. Those are the numbers. The math for figuring out which spawned a franchise is pretty simple: High = Franchise, middle = Maybe a sequel to see if it was a fluke, and low = never to be seen again. Freespace 2 was way below low, it was so low it could almost have gotten better sales numbers if Volition's employees had spent 10 days going door-to-door selling them in person.
You have to realise that you simply can't compare a niche game like FS2 to the likes of Halo.
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a single person should get the story, a SINGLE person, and make a user-made campaign of it for the rest of us. That would solve the "who would play it?" issue.
Yes, but that would make the
What would the plotline be? - The various members of the community have their own viewpoints of where the FS3 plotline would go. Furthermore we've had several years to become convinced that our particular plotline is the best one. It would be very hard to persuade the community to rally around a single official storyline for FS3. In fact the only thing that the community would rally round would be an official plotline from [V] but they continue to play their cards very close to their chests. Without this the community tend to go by the motto that "If it isn't [V], it ain't FS3".
Issue FAR WORSE.
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I beg to differ, when the original HALO came out it the first six months it sold less than 20,000 copies because of what the censors allowed to be shown in commercials( trees and sunlight), but once it got out that it was the best thing since swiss cheese it sold millions. Also who remembers The Hobbit game? Not many because it sold less than 100,000 copies in the U.S even though it was LOTOR, and also the old cartoon LOTOR movies those did so horribly you got made fun of IF you watched them. So just because something did poorly in the past does not mean it will continue if it done again properly..
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There is another consideration as well, if FS3 came out in any form these days, what form would it take?
Personally, I think hopes that the new Wing Commander game, which is a top-down shooter, will somehow 'enliven' the Space-shooter genre is Pie-in-the-sky thinking, and I suspect that is FS3 came out nowadays, it would NOT be designed around the Space Shooter 'Elitists', the controls and interface would be weakened for the sake of 'accessability', and probably also for portability to console. Basically, and kind of FS3 would be an attempt to bring the Space-Shooter to the masses.
Do you mean the Text/Image Adventure 'Hobbit' on 8-Bit computers? Or has there been another one since?
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Regardless of that, the thing is, what you're suggesting is unrealistic at best. Game development is driven by money, and the last game did not make any.
True...to a point.. Take Bioware for example - they made a few good games to gather money for a game they actually would want to make (Dragon Age) - Their world, their rules, their ideas, their story. Tehy said goodbay to restrictive rules imposed by specific settings (D&D) and greedy publishers (push the game sooner!)
So they're taking their sweet time and making a game they themselves would enjoy to play.. and I think it will be their best game ever.
Will there be FS3? There's allways hope - especially with the publicity some SCP mods are getting (and will get).
What can we do to help? Dunno...The best bet would be to go trough your friends and other forum contacts and spred the good word..let the news be heard ...links to SCP and screenies...stuff like that...who know, maby even get a few more popular sites to mention it...
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it sold millions
So, it didn't do badly, did it? It just started slow.
Also who remembers The Hobbit game? Not many because it sold less than 100,000 copies in the U.S even though it was LoTR, and also the old cartoon LoTR movies those did so horribly you got made fun of IF you watched them
Yet, LoTR itself cannot be said to have done poorly. Even as these things happened, the book continued to sell... in the millions. It's one of the most sold books ever after the bible, and it continues to be to this day. Hardly a sales fiasco. Also, it is worth pointing out that the reason for the lack of popularity for the cartoons was that they sucked. Something doing poorly due to being poorly made isn't quite as disheartening to a prospective developer as something that does poorly for apparently no reason other than lack of interest. Another thing worth noting is that in 1982, 100.000 copies was a lot, so the Hobbit game actually did rather well.
Now, contrast the LoTR cartoons (hated by everyone and considered some of the worst crap ever produced) with Freespace 2. Freespace 2 was universally praised with top marks from every reviewer on the planet, and to this day has a place every time some magazine makes a "Top 100 greatest games" list. Yet, worldwide, it sold less than 30% of the copies that the Hobbit game managed in the US alone, in 1982. See what I mean about lack of quality versus lack of interest, here? When a publisher looks at the history of the Freespace games, and in fact the history of Spacesims in general, they see that they were great moneymakers once, but people don't want to play them anymore since no matter how good the games are, they Just. Don't. Sell.
And games that won't sell, won't get made. Maybe once, back when independant developers were the rule rather than the exception, someone might take such a chance, but not today. If one of the niche Spacesims that are still being made suddenly makes it big and sells millions, then Freespace might stand a chance as a commercial game as it would show publishers that there's interest in the genre. But not until then.
[Edit] Bloody hell, I can't spell.
[Edit again] But apparently, I can rhyme :p
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Little Late door bell
My point exactly, no one remembers the TWO hobbit games that came out on the XBOX, and it shows that with enough pressure more FS games can be made with good profits and it can still be a great game. Also people i again ask for you to look beyond FS3 to FS4-7 and FS Live (MMO FS). :sigh:
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i also believe that the in-depth of FS2 has to be given up for console accesibility,heres how it could work, triggers, prim and sec fire, bumpers, com and en managment, A,B,X,and Y buttons targeting controls, d-pad weapons mangement and afterburners.
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On the Hobbit thing seeing as i wasn't alive in 88' i am talking about the Hobbit games that came out in 03' and 04' one which was very good but just didn't sell.
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What difference does it make if we look to FS3 or FS4-7? If the first doesn't get made, none of them will. So that's just confusing the issue. None of them matter except FS3, and I've already gone over (and in far greater detail and with far more patience than I normally would, since you're new here and everyone deserves a bit of a grace period until they learn the ropes) the reasons why that won't happen unless a different game triggers a resurgence of the genre.
Also, now that I know about it (I don't own an XBox and so I don't keep up on XBox games. So sue me :p), I looked up a bit on info about the later Hobbit game. You neglected to mention that it came out after the LoTR movies, which given their insane success at the box office makes it pretty clear why it was made. Again, an example of a big financial success spawning more of the same, and again an example of why this is the exact opposite of the situation the Freespace franchise is in. LoTR as a franchise is without doubt a very profitable one, and the Freespace franchise was not.
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I say that to get more support from people who aren't looking very far into the future. And i understand but the one i referred to the one that was truely good came out 7 months before the first movie, and it recieved little sales due to the fact that no one knew it had anything to do with the movies that everyone was anticepating. Also that fact that it was made as a side project didn't help it's cause, so what really happened to kill it's sales was the release of the movies, so it didn't ride the wave after the movies. So it does have relevence even if it is in my own backwards ass mind.
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Well i do not know about the other people on these forums and in a way perhaps i do not even care about thir hopes expectations and reasons as to why they play the game. Do not take it the wrong way I love this comunity and enjoy having arguements and exchange of ideas with them and hell I even enjoy when they prove me wrong sometimes and bash mi ideas to dust.
But as far as i'm concerned I play the game because it is a sweeeeeet game and because whenever i feel i have to let out some steam acumulated i can go bash some shivans.
But i believe that maibe in a way it also a strange way on mi part of keeping the game alive and hoping for another one.
Now I may be stepping on some toes right about know for sayng this but I do not really care about that. However i do care about every new campaign that is realeased and I always hope another one is nearing completion by the time I finish the one i just downloaded. Does this make sence to anyone. Sorry but as you can see i'm triyng to improve mi spelling and english but its not as easy as i asumed it would be.
As for all the new improvememnt to the game all I can hope is that if perhaps in the future by some luck a developer decides to make another FS it would take into consideration all the hard work done by the people on these forums. And put some money to take the game that much further that much faster.
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Thank you for putting m idea more eloquently than i ever could have
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And i understand but the one i referred to the one that was truely good came out 7 months before the first movie
We agree the game came out in 2003, correct? Fellowship came out in 2001, Towers in 2002 and King in 2003. So if anything, it was 7 months before the last movie, not the first.
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I'm no chronological genius and i just pulled the dates out of my ass : :nervous: no accuracy guaranteed
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Apologies to Shade for my ineptitude at dates, and formally request that we get back on topic.
Everyone please contact :v: and pressure the heck out of them to make another FS in the hopes that they'll listen to the few to please and make the many obsess about FS.
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I already checked the liscences for Freespace - as far as I can tell, Interplay applied several years ago for the liscence, and it was just approved last year for the next six years.
So no new Freespace games.
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The industry is not moved by the opinions of a couple of hundred people on a board dedicated to the game. If they make FS3, then who will buy it? Us. And almost only us. The game sells a couple thousand copies, after the abysmal sales and lack of awareness of FS2. Tens of thousands of dollars are lost. Also, if a company takes over the license, who's to say we won't be shut down?
I'm on your side, but 60K (My Installer alone) != "a couple hundred".
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They can't pay their bills and they're wasting money on making sure no one else makes FS3??? :wtf:
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Why don't members of the FS2 modding community start their own company and get the rights for FS?
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Go read the topic I pointed to earlier."Well, What About FS3? (http://www.hard-light.net/forums/index.php/topic,43026.0.html)"
Everybody in the community would know the story, and nobody else would know about it.
On a side note, how did BtRl get so much publicity?
Please give up, Eagle, you are making very little argument and contradicting yourself at every turn
I'm no chronological genius and i just pulled the dates out of my ass : :nervous: no accuracy guaranteed
You don't even check any facts!
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if there is no possibility then why do we even play, because playing is a way of retaining hope that the rest of the world will eventually come around to our point of veiw.
Bull, we play because it's fun.
I can see his point. What we're basically doing is reading two thirds of a book and then writing a whole bunch of fan-fiction about it.
Oh, and:
I bet if someone tries to make FS3, it won't have any story at all, the engine will be completely different, it'll be on the XZ plane only or something, and it will sell many times more than FS1 and FS2 combined.
In short: it's not even a spiritual successor.
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BtRL got popular because we have a massive amount of fanbase behind the show. Everyone cares more about a giant sci fi franchise on TV then they do about some video game series that was at the tail end of a genre.
And I wish people would read my posts more carefully. I said they applied for the liscence rights several years ago - some time around 1999-2001, IIRC. If you want, go check the US trademark registry on the internet for the specifics.
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*points and screams in horror* They're mentioning........IT ! :eek:
LOL, but personally I think the FS2 fan-based community has pretty much taken over all the 'legal rights' of FS2, and the mods they make are simply their own opinions of what FS3 might be like. And the only difference is they're not mass-producing their ideas into CD's packed in boxes then selling them to the masses, but rather making them available to the community that love(d) FS2.
FS2 community = FS3 personified. :D
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Yes Interplay owns the rights to FS but as said in my first post, Interplay was just sued by Bethesda Softworks for the rights to Fallout in California claims court and won because they didn't have the money to develop it further and Bethesda did, and because they had partial rights they just went to court for the rest. :v: could do the same because they have partial rights and the money off of Saints Row to actually develop the game.
Also it might be a good idea for HLP to become a company, hell we already produce major video games, how many campaigns have been made by fans, and there are only two official campaigns, so with enough startup cash it is possible for us to become a company.
AND THE ONLY FACT I MISSED WAS THE DATES CAUSE IM A LAZY BASTARD WHO SAT ON HIS ASS AND DIDN'T CHECK ONE, ONE DATE
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Also it might be a good idea for HLP to become a company, hell we already produce major video games, how many campaigns have been made by fans, and there are only two official campaigns, so with enough startup cash it is possible for us to become a company.
We couldn't because our games are made on the base of FS2, so it's illegal.. or... something.
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Unless when we create the company we BUY THE RIGHTS AS THE GUY SUGGESTED!!!!!! :mad: F***ING LISTEN
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Okay, let me put this mildly:
EVERYTHING YOU'VE COME UP WITH HAS BEEN ****ING ALREADY THOUGHT UP OF
Okay? This subject is well trodden ground. Everything you've said has already ****ing been gone over, m'kay? I think it's time for a (http://www.hard-light.net/forums/Themes/HLP_oldRC2/images/icons/quick_lock.gif) icon to appear next to this thread now.
We've all been holding back our anger here since this subject has been brought up countless times. You have NO right to start ALL CAPS'ing our veterans in an already stupid thread that is quickly becoming obsolete.
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eagles629 = troll.
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Most of the worlds FS2 community is probably here already. The main selling point of a sequel is to continue the story of its predecessors. The very reason sequels exist is to continue the story. If HLP did do FS3, what would be the point, seeing as how we already KNOW what the story will be? Another thing; we'd spend most of our time arguing over the story, mainly because there are probably half a dozen different views on how FS3 is supposed to be like. Furthermore, if we did do our own FS3, no one would accept it as canon; because canon is defined in this case as the things clearly stated by [V]. And there is a reason Interplay is holding on to FS's rights. It is worth a lot to the right ppl, plus Interplay knows very well that the FS2 community is small but growing. By holding the rights to FS2, they're probably hoping to do something using FS's name to save their company; although at this point, Interplay has few people at its disposal.
Another point; the license agreement states that the we can use FS2 to create our own mods and stuff, but clearly, it states not for profit. Which means we can't form a company and comercialise BtRL, WC, and all our stand alone WIPs hosted on HLP. It's a legal infringement, and while it may not bring [V] down on us, you can bet that Interplay will be down on us faster then a hungry wolf on a fat chicken.
Buying the rights from a now desperate company will not be easy; the reason no company is making a move now is that Interplay is up against the wall, with nothing left but their supposed Fallout MMO and the FS name. If Interplay is declared bankrupt, hopefully, THQ will be the first to move in and pick up the name. [V] can't sue Interplay because in letting Interplay publish FS, they're giving Interplay majority rights to FS. If they sued, and if they won, they might not get full rights.
Finally. Actually developing a game is not something that comes easily. We'd need a publisher; we'd need a svn of some sort. We'd need to have regular meetings, decide on what to cut, what not to cut. We'd also need money; which we wouldn't be able to get from our FS2 based games. We'd need investors. The problem is that many of the HLPers have RLs to live, and no investor is going to back a rookie company since they'd need to buy the rights off a dying company, and then financing the development of a sequel to a game which sold badly. Granted, Interplay's bad publicity was a major factor in that, but the fact remains that few investors will back a rookie company, even if we have sterling records in modding and polishing up FS.
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Oh, BTW,
If it ain't :v: it ain't FS3.
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Unless when we create the company we BUY THE RIGHTS AS THE GUY SUGGESTED!!!!!! :mad: F***ING LISTEN
I'll gladly start up a company, if you hand me over the cash to buy the FreeSpace IP.
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I'll gladly start up a company, if you hand me over the cash to buy the FreeSpace IP.
Which is more than we can all put in.
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Oh, BTW,
If it ain't :v: it ain't FS3.
^what he said.
Then again, :v: 's dead, so a proper statement to that would be,
"It'll never be :v: , so it'll never be FS3."
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:v:'s not dead, they just made Saint's Row recently... But truth be told their games haven't been all to original since Red Faction...
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This thread was meant to tell the community that it is a possibility for :v: to sue for the full rights for FS, just as Bethesda did for Fallout, and i can't see how this is obselete as Bethesda just announced their take over of the franchise less than 3 months ago.
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The difference is that Bethesda is a publisher as well as developer, while [V] is a developer, not publisher.
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On the money issue i can understand how someone might be hesitant to back this as a venture, but with a few investors we could take the same course as Bethesda, contracting out making games they don't own to make money and whe enough was made we could then do a game the way we want ie. Bethesda did two Pirates of the Carribean games, SW KOTOR 1+2, and many others until they had the money and rep to do Fallout the way they wanted.
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Get this in your head eagles. Bethesda is a PUBLISHER. Its what they DO. The IPs for any game produced under contract to them belongs to them. They don't own the studio, but they own the GAME. They didn't do all that just to get Fallout. Fallout was just an opportunity that they took. And the PoC games were a flop, imo. And like they said, if it isn't :v: that did it, it ain't FS3.
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It's obsolete because
IT'S NOT GOING TO HAPPEN
not in the conceivable future anyway.
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i just made this thread to tell everyone about the possibility that had come up, but if everyone is just going to say no no it's never going to happen then why the hell are we still talking about it???
Moderators please lock this
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We're still talking about it because you're still nagging us.
Sorry if this community is coming off sounding critical, but it's just the truth. Everything you've said has already been repeatedly said hundreds of times and it's nothing new. It gets boring.
But please stick around and contribute to the community, rather than posting this thread and then disappearing into obscurity. Just because it came off to a bumpy start doesn't mean the whole journey's going to be the same.
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ever wonder why :v: is making other games like saint's row? because freespace 3 is never going to happen. If it was, they would of made it by now. Let's put this to rest and lock 'er up now...
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I still hope for another sequel to Freespace. Sure the SCP is great in all and the mods as well, but I still want another game done by Volition.
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then go play saints' row :P
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How can this have been said before when it happen in the last few months?? only recently did bethesda win it's suit and kill Interplay's Fallout MMO!!!
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then go play saints' row :P
I meant Freespace game.
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this thread is pointless. just another FS3 thread. :doubt:
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If FreeSpace is to be revived, then the revival will probably not lie in a PC game. With the runaway success of Battlestar Galactica, an imminent Star Trek movie which promises to suck less than anything Star Trek has done in years, and the recent conclusion of Star Wars, the time is ripe for FreeSpace to be developed into other media. Could you imagine a TV series following the exploits of Admiral Wolf, the GTD Galatea, and some other Alpha 1 fighting the Vasudans in the year 2327 or so?
Also, the idea of multimillion-poly Apollos and Orions being processed by render farms makes me salivate.
In my opinon, previous video-game movies and such failed because it's too much video game and not enough movie. And besides, FreeSpace is much less vulnerable to this, being more about the GTA, PVE, GTVA, NTF, and Shivans than Alpha 1 himself. It's easy to make a whole squadron of characters rather than a single Alpha 1, and there's a broad overarching plot into which smaller stories could be injected, Babylon 5 style. Doom isn't so flexible.
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You know why don't you guys just put Freespace3, Freespace 3, and FS3 in the word filter? That way you wouldn't have to see those "forbidden combination of letters/characters" from ever appearing on your screen again. Just a thought now... :P
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How can this have been said before when it happen in the last few months?? only recently did bethesda win it's suit and kill Interplay's Fallout MMO!!!
Even before that the general idea had already been thought up of.
this thread is pointless. just another FS3 thread. :doubt:
I hear ya.
If FreeSpace is to be revived, then the revival will probably not lie in a PC game.
Well then I wouldn't buy it.
You know why don't you guys just put Freespace3, Freespace 3, and FS3 in the word filter? That way you wouldn't have to see those "forbidden combination of letters/characters" from ever appearing on your screen again. Just a thought now... :P
An absolutely wonderful idea.
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i second that last point. never mention the words eff ess or thr33 in the same sentence!
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what is said is that because bethesda won against interplay for fallout, :v: could do the same for FS
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Except they can't, and Bethesda didn't "win". Interplay forfeited the rights for Fallout because they didn't develop the franchise within a specific period of time, as stated in the contract. FS doesn't have that contract as far as we all know.
So let me say this carefully, so that you can understand it.
There.
Will.
Not.
Be.
An.
F.
S.
3.
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Ok, I think that's enough.... Whether there is a FS3 in the works or not.
The idea of buying the rights was discussed, in depth, some time ago. The rights themselves would probably cost around $200K, then you have development, advertising, production and distribution costs. Unless someone has a cool million laying around, and doesn't mind spending it on a project with a very rocky possibility of a profit, that route is not going to happen.