Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: akenbosch on August 09, 2007, 03:14:23 pm

Title: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 03:14:23 pm
collosus mark 2 WIP

(http://img444.imageshack.us/img444/951/bigcmk2cg6.png)


contructed from a single cube.
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 09, 2007, 03:31:29 pm
 :blah: :eek: :eek2: :doubt: :rolleyes:


Tis....a..good start.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 03:32:35 pm
its my first model, aside from a fighter modfied from one i got off HC.
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 09, 2007, 03:34:02 pm
WEl...for a second trhy not that bad... The Collie IS a giant squirt gun after all....
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 09, 2007, 03:34:13 pm
:blah: :eek: :eek2: :doubt: :rolleyes:

You're a crappy spammer, you know that?

its my first model, aside from a fighter modfied from one i got off HC.

Good start I suppose.
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 09, 2007, 03:40:05 pm
:blah: :eek: :eek2: :doubt: :rolleyes:

You're a crappy spammer, you know that?

Makes sense.. Youre the professional here, I rarely try the stuff. ;7
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 04:09:17 pm
any opinions on what could be improved?
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 09, 2007, 04:14:45 pm
any opinions on what could be improved?

Make it more realistic. Right now it's unrealistic. Oh, and there are a lot of wasted polies. A lot of wasted polies.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 04:16:03 pm
lemme guess...the nose?
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 09, 2007, 04:18:47 pm
lemme guess...the nose?

Yep.

Also, it shouldn't look as if it's "modelled", it should look as if it was "put together"
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 04:25:39 pm
stupid subdivision...its making it a bit hard to redo the nose.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 09, 2007, 07:06:10 pm
finaly, the new nose is finished. do you think i should start texturing?
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 04:42:02 am
No. Do not start texturing. Make it realistic. It shouldn't look like that. It should look like it's actually a ship, not a plastic toy. Where are the windows? Where are the docking points? Where's the bridge? Actually model on all the things you would need to have a functional spaceship. Right now it looks like a plastic playtoy in space.
Title: Re: hopping on the modeling bandwagon
Post by: nubbles526 on August 10, 2007, 05:44:22 am
And that is made in Blender! How big is this Colossus II? Oh man, I would love it in HTL, turrets... Keep working! I want that released! (textured, of course, and come with tbl)

any opinions on what could be improved?

Make it a bit longer...perhaps? Cuz now it's kinda squashed. But good first model.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 10, 2007, 08:32:40 am
You're sure that there is no Aescus (INFR1) in there? Good work!
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 08:38:12 am
It looks almost exactly like an Aesacus with a thing coming out the bottom...
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 10, 2007, 08:40:04 am
I meant the top mid/front section of the original...
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 08:43:32 am
I meant the top mid/front section of the original...

It looks almost exactly like an Aesacus with a thing coming out the bottom...

Well it does.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 10, 2007, 08:46:06 am
I meant the top mid/front section of the original...

It looks almost exactly like an Aesacus with a thing coming out the bottom...

Well it does.

Oooooohhhh... I thought that was sarcasm...
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 02:02:18 pm
whats a aesacus?some sort of collosus missing its "handle"? because this is supposed to be a next-gen mini colosssus...
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 02:11:16 pm
The Aesacus was an EA cruiser in Inferno Release 1.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 02:12:57 pm
*takes a look at INFR1 tech room"

no, i believe it looks like a deimos and a darkness got fused together with a squirtgun.
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 10, 2007, 02:51:37 pm
Dammit, I spilled my coke. Also, I really don't like it.
Title: Re: hopping on the modeling bandwagon
Post by: Roanoke on August 10, 2007, 02:52:16 pm
No. Do not start texturing. Make it realistic. It shouldn't look like that. It should look like it's actually a ship, not a plastic toy. Where are the windows? Where are the docking points? Where's the bridge? Actually model on all the things you would need to have a functional spaceship. Right now it looks like a plastic playtoy in space.

Hmmm. Seems you've set yourself up as the resident expert.  :doubt:

I'd texture it. Make it into a small cruiser and learn how to unwrap. Too many people, me included, put lots of effort into modelling and overlook texturing and UV work which is probably more important.

That is, a good texture job can save a poor model but not vice-versa. I've wwarned you before about posting early WIPs though.

edit: did you change programes between the two shots ?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 02:55:13 pm
nope, its all blender. just that one shot is in edit mode with normal viewing on, and the other is in object mode (which is the closest i can get too render without it showing only a small fraction of the ship)
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 03:02:34 pm
Hmmm. Seems you've set yourself up as the resident expert.  :doubt:

I'm no expert. But I wouldn't use a ship like that in any campaign.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 03:04:33 pm
why? its a smaller collosus with more turrets. after all, the first collosuss's big flaw was too much surface and too litle turrets., this is half the size, with twice the tuurrets, and its going to use b5-style multi-fire blobs.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 03:05:09 pm
Nono, I mean looking like how it was in the first post.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 03:06:39 pm
well, its being improved now. do you think hecate-style fins would be good on it?
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 03:08:41 pm
well, its being improved now.

No, my comment an attempt at telling Roanoke that I wasn't trying to be a prick.

do you think hecate-style fins would be good on it?

Anything to make it look less like the Aesacus.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 03:09:48 pm
okay then, i'll give it slanty turrets, a slanty underside, and a shorter engine block...
Title: Re: hopping on the modeling bandwagon
Post by: Roanoke on August 10, 2007, 03:16:41 pm
well, its being improved now.

No, my comment an attempt at telling Roanoke that I wasn't trying to be a prick.


apologies if I took you're comments the wrong way  :)
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 10, 2007, 03:18:02 pm
apologies if I took you're comments the wrong way  :)

Good, another person who I'm not an enemy with. :)
Title: Re: hopping on the modeling bandwagon
Post by: Unknown Target on August 10, 2007, 04:29:51 pm
Two messages deleted, cut the spam and get back on topic, gentlemen (and any ladies I might not know about).

As for the model, akenbosch, I think Hecate fins would look good, two on the front and two larger ones on the back. Also, the foot on the bottom, it doesn't look good how it comes to a flat point, try doing something with that.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 04:44:07 pm
front hecate fins...

Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 07:19:19 pm
back hecate fins!

...not so sure if thats the right place to put them, though...
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 10, 2007, 10:49:23 pm
Still ew.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 10, 2007, 11:08:15 pm
i hate it when people have been spoiled by all this "high poly" stuff...no appreciation for old-school modeling where the max is 1500 polys...
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 10, 2007, 11:11:07 pm
I'm talking about the design, smartass. The whole thing is ugly.

Jeez. How dare you tell me I have no appreciation for modeling?

[EDIT[ That IS pretty vague. What I'm trying to say is that I appreciate the time and effort put in to their models.
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 10, 2007, 11:18:32 pm
I'm talking about the design, smartass. The whole thing is ugly.

Agreed.Looks nothing like the Colossus.
Title: Re: hopping on the modeling bandwagon
Post by: Unknown Target on August 11, 2007, 10:12:06 am
Cobra - constructive criticism please. :p
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 11, 2007, 10:51:34 am
Cobra - constructive criticism please. :p

Well, how would you put "ugly" into constructive criticism? :P
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 11, 2007, 10:54:30 am
Cobra - constructive criticism please. :p

Well, how would you put "ugly" into constructive criticism? :P

How about [sarcasm]Wow that is very good.[sarcasm/] :P
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 11, 2007, 10:56:41 am
How about [sarcasm]Wow that is very good.[sarcasm/] :P

No, that's just being snobbish a complete ****wit.
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 11, 2007, 10:57:26 am
I forgot the Sarcasm tags on the ends of the whole thing. :nervous:
Title: Re: hopping on the modeling bandwagon
Post by: Unknown Target on August 11, 2007, 12:00:59 pm
Or you could just say "Nice start, but I don't like shape - i don't like how X, Y, and Z" etc etc.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 02:03:24 pm
Agreed.Looks nothing like the Colossus.


who said its the original collossus? i said from the beginning its more of a mk. 2...
Title: Re: hopping on the modeling bandwagon
Post by: lefkos on August 11, 2007, 02:47:08 pm
i think the model is nice...
really
maybe it isnt the most good looking one
but its like a crossing between the hecate and colossus
and i like it :)
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 11, 2007, 02:54:42 pm
Agreed.Looks nothing like the Colossus.


who said its the original collossus? i said from the beginning its more of a mk. 2...

Doesn't a Mark 2 normally resemble the original?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 02:56:50 pm
a mk. 2 improves on the orininal, and if the original sucks enough, only vaugely resembles it.
Title: Re: hopping on the modeling bandwagon
Post by: nubbles526 on August 11, 2007, 02:57:24 pm
Now it looks shotgun-ish. Kinda nice though.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 11, 2007, 02:58:33 pm
Doesn't a Mark 2 normally resemble the original?

And the Herc2.....
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 11, 2007, 03:00:02 pm
...resembles the original Hercules. All that's changed is the pads in the back and the gun positions. And it's a little more shapely than the Mark 1.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 03:04:28 pm
the herc was a good desing, and it never realy need a huge redesing. it simply comprised power for speed.

now think...how would fins and flatter surfaces aid the desing? perhaps creating more and better options for turret placement...and creating a ship that boasts one hell of a broadside in the proccess!
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 11, 2007, 03:17:48 pm
That looks like one of INFR1 ships.A EA cruiser.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 11, 2007, 03:20:48 pm
That looks like one of INFR1 ships.A EA cruiser.

Yes. It's called the Aesacus.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 03:22:40 pm
well, the head of it does resemble the aescasus's head...but that was just me trying too imitate the collosus.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 11, 2007, 03:46:32 pm
Take away the rear Hecate fins. Looking good otherwise! :D :yes:
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 03:48:50 pm
but thats my best place to stick multipart flak turrets  :blah: (until side-mounted multiparts are fully implemented)
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 11, 2007, 03:53:11 pm
Aken, this ship is TOO powerful. How many times smaller that the Colly is it, and how many turrets are there? (state types)
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 04:03:04 pm
its planned out as 2/3 the size of the collosus, with 55 turrets, 10 of which are multipart flak/aaa/antifighter plasma launchers. all of the blobs are B5 style plasma turrets that fire of multiple shots. single-barrel multiparts are aimed with AAA beams so they have a wider range (and look cool). to balance this, the AAAs only fire one shot.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 11, 2007, 04:48:54 pm
unturreted untexture beta, .obj format.


ps: how do you tile bitmaps over individual sets of faces without maving them as a seperate object? my proram im going to use to tile the textures is ts 3.2 or 3ds MAX 7
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 12, 2007, 02:20:00 am
What is it with the need for obscene amounts of turrets?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 12, 2007, 04:13:19 pm
because its a destroyer, and fs currently has very low turret counts for its ships. come on!? so little turrets over such a large area? it seems to be the failing of all the destroyers/juggernaughts in fs!
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 12, 2007, 04:53:11 pm
It's called Field of Fire (FOF). Turrets are placed along strategic points of the ship's hull for maximum effectiveness and for the best cover. So little turrets over such a large area? Try a half a dozen flak guns and about that many AAA beams on one side of an Orion destroyer.

And by the way, destroyers and juggernauts (it's spelled juggernaut, not juggernaught) have damn good fighter cover and ship to ship power. Why do I say this? I play this game on Hard and Insane, depending on what I feel like playing, without cheats, and it's freaking hard to get close without getting hit by AAAs.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 12, 2007, 04:54:15 pm
And by the way, destroyers and juggernauts (it's spelled juggernaut, not juggernaught) have damn good fighter cover and ship to ship power. Why do I say this? I play this game on Hard and Insane, depending on what I feel like playing, without cheats, and it's freaking hard to get close without getting hit by AAAs.

Cobra is a wise n00b.

Sorry.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 12, 2007, 06:11:34 pm
can we just stop caring about my ideal destroyer and get back to the model?
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 12, 2007, 06:18:02 pm
What is it with the need for obscene amounts of turrets?

Obscene?
2/3 of the Collie is 4klicks....Heacte (2 klicks) has 30...55 sound about right..or too small for that matter.
Title: Re: hopping on the modeling bandwagon
Post by: Roanoke on August 13, 2007, 06:14:41 am
unturreted untexture beta, .obj format.


ps: how do you tile bitmaps over individual sets of faces without maving them as a seperate object? my proram im going to use to tile the textures is ts 3.2 or 3ds MAX 7

Multi/Sub-Object materials. But:

1) Given you're track record I'm disenclined to take the time to explain it all
2) You should just Unwrap it instead anyway
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 14, 2007, 12:30:27 pm
i want to tile the original collossus textures though. do you have to split it up into subobjects?
Title: Re: hopping on the modeling bandwagon
Post by: Topgun on August 14, 2007, 12:57:53 pm
no, just uv-map it accordingly.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 14, 2007, 01:27:19 pm
so how would you tile it on the UV maP? (assinging multiple textures, like on the retail ships)
Title: Re: hopping on the modeling bandwagon
Post by: Topgun on August 14, 2007, 04:32:32 pm
how did you assign multiple textures on one subobjct? or did you use multiple subobjects?
Title: Re: hopping on the modeling bandwagon
Post by: gyp5sy on August 15, 2007, 12:41:54 am
You do not need to have one texture per subobject.  If you're using max 7, there should be an excellent texturing tutorial in your program to help you get started.  If you prefer to get advice from HLP members, then this link should get you started:

http://www.hard-light.net/forums/index.php/topic,47240.0.html (http://www.hard-light.net/forums/index.php/topic,47240.0.html)

It is pretty image intensive, but very well done.  Don't know why it isn't stickied, myself....
Title: Re: hopping on the modeling bandwagon
Post by: Topgun on August 15, 2007, 09:52:53 am
if he is using blender he does, at least if he wants to get it into freespace.
Title: Re: hopping on the modeling bandwagon
Post by: gyp5sy on August 16, 2007, 07:18:02 pm
I thought he said he was using max 7?
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 16, 2007, 07:39:20 pm
Well who cares?It looks like a Colossus down grade to me.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 16, 2007, 09:50:06 pm
well, it does only have 712 polys...but adding more would make it look like a deimos/collosus/hecate hybrid.
Title: Re: hopping on the modeling bandwagon
Post by: Gregster2k on August 17, 2007, 12:24:23 pm
I think the model looks fine -- while it is not as detailed as most HTL models, it doesn't necessarily have to be. As for the armament, do whatever you like -- after all, the model overall is your unique idea to play with as you see fit. Experiment, have fun, and don't be afraid to make something downright weird if you want to. :)
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 18, 2007, 09:29:27 pm
well, it does only have 712 polys...but adding more would make it look like a deimos/collosus/hecate hybrid.

Uber performance. ;7
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 18, 2007, 09:31:04 pm
But it doesn't look like any of those... :wtf:
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 19, 2007, 01:41:41 pm
it would if i added detail like im planning.
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 19, 2007, 02:23:20 pm
There is no way you could do that.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 19, 2007, 02:32:45 pm
be quiet and wait for me to finnish mapping it. meanwhile, another low-poly ship, a strike carrier (no guns added yet)

(http://img406.imageshack.us/img406/1803/untitled90lq6.png)

remember, everything is supposed to work on retail (except the tables, i'll do two packs for those) because not everyone has SCP.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 19, 2007, 03:01:09 pm
Nice.
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 19, 2007, 03:01:40 pm
Much better than the other thing you made.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 19, 2007, 03:23:31 pm
actualy...i think its too blocky for my third model.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 19, 2007, 03:24:05 pm
Well it looks better than the Colossus.
Title: Re: hopping on the modeling bandwagon
Post by: Mobius on August 19, 2007, 03:29:35 pm
Keep it up, akenbosch! You will soon create a nice HTL ship for the Media VPs! :D
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 19, 2007, 03:34:52 pm
Keep it up, akenbosch! You will soon create a nice HTL ship for the Media VPs! :D

That's a joke, right? Besides, akenbosch is too caught up in making retail models for people with subpar computers.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 19, 2007, 03:44:57 pm
my first...(its just a modified kato)

(http://img20.imageshack.us/img20/5259/untitledrz1.png)

i might use it, but it depends, if aldo gives me permission to use one of his modded models.
Title: Re: hopping on the modeling bandwagon
Post by: Cobra on August 19, 2007, 03:52:34 pm
"Modified" Kato? That looks absolutely nothing LIKE the Kato. It's a B-117A with a shark rear.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 19, 2007, 03:56:20 pm
dude...its the kato model with some points move around/parts deleted.


edit: heres how i did it:

i deleted the wings, and extruded from the body to get the wings. then i moved vertices around for the spikes. it was more of an exercise to get the feel of modeling than an actual try at making a model.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 20, 2007, 08:28:36 am
I like the carrier better.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 20, 2007, 09:56:24 am
I like the carrier better.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 22, 2007, 11:20:29 am
im thinking of calling the SOCa Sparta
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 22, 2007, 11:42:39 am
Why SOC? The SOC don't need their own classes of ship.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 22, 2007, 11:49:46 am
its a good excuse to arm it to the teeth with cooler weapons than a GTVA ship.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 22, 2007, 11:56:42 am
And? The GTVA can use these weapons too. There's no point giving the SOC their own fleet.
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 22, 2007, 11:58:45 am
SOC Rebellion.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 22, 2007, 12:01:06 pm
They can have their own fleet, but it's pointless giving them different designs.

Buttttttt do what you want.
Title: Re: hopping on the modeling bandwagon
Post by: Topgun on August 22, 2007, 02:05:23 pm
I think the real problem here is, why would the SOC want to go the way of the GTI?
Title: Re: hopping on the modeling bandwagon
Post by: 0rph3u5 on August 22, 2007, 02:13:41 pm
'cause the SOC wants to get rid of Command
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 22, 2007, 02:19:43 pm
In that case, Humanity (and vasudanity) might actually stand a chance :lol:
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 23, 2007, 08:45:33 am
I'm all for killing command.  :P :yes:
Title: Re: hopping on the modeling bandwagon
Post by: 0rph3u5 on August 23, 2007, 10:06:31 am
than its time for humanity to recive Mission Briefs from a shivan

Quote
Your mission today will be to KILL COMMAND. You will set out in your fighter to KILL COMMAND. You will be armed with weapons to KILL COMMAND. COMMAND will die in this mission. There will be no no KILLING COMMAND.

Your craft selection and weaponry has been preselected so that you may KILL COMMAND WITH EXTREME PREJUDICE!

Now press Commit and prepare to KILL COMMAND!

 :D
Title: Re: hopping on the modeling bandwagon
Post by: Colonol Dekker on August 23, 2007, 10:21:30 am
JAD references make me smile, Screenie of mini colly mark two please. :nod:
Title: Re: hopping on the modeling bandwagon
Post by: diceman111 on August 23, 2007, 02:28:29 pm
Why SOC? The SOC don't need their own classes of ship.

Of cource they do SOC is the coolest, they especially need black ships that are much better than the rest
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 23, 2007, 02:30:44 pm
Why Soc only? That's just stupid.

"Only the SOC get this new weapon that can save thousands of lives."

Ignore me. :doubt:
Title: Re: hopping on the modeling bandwagon
Post by: Grizzly on August 23, 2007, 03:03:46 pm
Why Soc only? That's just stupid.

"Only the SOC get this new weapon that can save thousands of lives."

Ignore me. :doubt:

"Only the SOC gets this new weapon that can save thousands of lives... until it has been properly tested, then it gets relayed to Alpha 1 and his companions"
Title: Re: hopping on the modeling bandwagon
Post by: 0rph3u5 on August 23, 2007, 04:40:03 pm
"Only SOC can handle this special weapon capable of KILLING COMMAND and ALPHA 1 with one shoot!"
Title: Re: hopping on the modeling bandwagon
Post by: GenericCorvette on August 23, 2007, 10:12:08 pm
"Only SOC can stop the Shivans AND prevent forest fires!"
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 24, 2007, 06:38:36 am
This is degenerating into spam. akenbosch, post something before someone comes down and :hammer:'s this thread into oblivion! :shaking:
Title: Re: hopping on the modeling bandwagon
Post by: Getter Robo G on August 25, 2007, 12:36:20 pm
Snail, SOC has several ships in the fleet at least, but why do you need to know that?

*holds hand up to headset* "Oh I see... He threatens The Plan(tm)"

Grabs flight stick and powers up weapons, "Tycho Wing, Terminate SNAIL!!! Sorry old chum, nothing personal!"...

[Vree! Vree! Vree!] Kayser sounds follow... And some salt is used in place of counter measures...

 ;7
Title: Re: hopping on the modeling bandwagon
Post by: Snail on August 25, 2007, 02:34:30 pm
You know that if I was in space I would naturally be shielded from salt, right? Besides, beware the Titanium Carbide shell.

(http://img174.imageshack.us/img174/4729/snailbz3.png)
Title: Re: hopping on the modeling bandwagon
Post by: Grizzly on August 25, 2007, 03:02:22 pm
This is degenerating into spam. akenbosch, post something before someone comes down and :hammer:'s this thread into oblivion! :shaking:

FIRE DA BEAMZZZZ!!!1
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 25, 2007, 03:45:51 pm
uh...im still mapping everything you see in this thread. maybe when im done with the carrier i'll make a fighter.
Title: Re: hopping on the modeling bandwagon
Post by: Hades on August 25, 2007, 03:47:48 pm
They still need tons of work before mapping.Because there not good enough for retail and besides, any one who would be here to download it wouldn't download the SCP? :P
Title: Re: hopping on the modeling bandwagon
Post by: TrashMan on August 25, 2007, 03:50:59 pm
we need a model of Snail in the game.... :lol:



ON TOPIC - you're getting better at this akenbosch..keep going
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 25, 2007, 03:52:11 pm
my next goal is simple...make a cockpit for the falkosi and SOCize it..
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on August 28, 2007, 07:44:15 pm
Do you have any screenies?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on August 29, 2007, 01:03:04 pm
yes, but only mysterious ones of intrigue.

SOC MOD test 1 (i tried to get a shot of it using its special features, but the support ship insisted on running away):

(http://img254.imageshack.us/img254/1828/rsfhhhsee4.png)




Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on September 02, 2007, 12:25:11 pm
Nice. Which ship is it and what's wrong with the support ship?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on September 02, 2007, 12:27:53 pm
SOF Dainn, heavily modified falkosi advanced.

the support ship was hostile (invalid target, hol your fire!  :doubt:) and ran away from me when i tried to get shots of it firng off its "special" banks.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on September 02, 2007, 12:38:09 pm
Finally, a support ship that can defend itself! :yes:
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on September 02, 2007, 01:04:40 pm
no! the support ship was running way from thenfighter, which was firing.

the armed support ship is a different story.
Title: Re: hopping on the modeling bandwagon
Post by: Snail on September 02, 2007, 01:32:32 pm
SOF Dainn, heavily modified falkosi advanced.

And can we see it?
Title: Re: hopping on the modeling bandwagon
Post by: akenbosch on September 02, 2007, 04:13:46 pm
its not finished yet.
Title: Re: hopping on the modeling bandwagon
Post by: colecampbell666 on September 03, 2007, 08:42:05 am
Can we see a WIP?