Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: akenbosch on August 09, 2007, 03:14:23 pm
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collosus mark 2 WIP
(http://img444.imageshack.us/img444/951/bigcmk2cg6.png)
contructed from a single cube.
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:blah: :eek: :eek2: :doubt: :rolleyes:
Tis....a..good start.
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its my first model, aside from a fighter modfied from one i got off HC.
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WEl...for a second trhy not that bad... The Collie IS a giant squirt gun after all....
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:blah: :eek: :eek2: :doubt: :rolleyes:
You're a crappy spammer, you know that?
its my first model, aside from a fighter modfied from one i got off HC.
Good start I suppose.
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:blah: :eek: :eek2: :doubt: :rolleyes:
You're a crappy spammer, you know that?
Makes sense.. Youre the professional here, I rarely try the stuff. ;7
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any opinions on what could be improved?
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any opinions on what could be improved?
Make it more realistic. Right now it's unrealistic. Oh, and there are a lot of wasted polies. A lot of wasted polies.
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lemme guess...the nose?
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lemme guess...the nose?
Yep.
Also, it shouldn't look as if it's "modelled", it should look as if it was "put together"
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stupid subdivision...its making it a bit hard to redo the nose.
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finaly, the new nose is finished. do you think i should start texturing?
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No. Do not start texturing. Make it realistic. It shouldn't look like that. It should look like it's actually a ship, not a plastic toy. Where are the windows? Where are the docking points? Where's the bridge? Actually model on all the things you would need to have a functional spaceship. Right now it looks like a plastic playtoy in space.
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And that is made in Blender! How big is this Colossus II? Oh man, I would love it in HTL, turrets... Keep working! I want that released! (textured, of course, and come with tbl)
any opinions on what could be improved?
Make it a bit longer...perhaps? Cuz now it's kinda squashed. But good first model.
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You're sure that there is no Aescus (INFR1) in there? Good work!
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It looks almost exactly like an Aesacus with a thing coming out the bottom...
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I meant the top mid/front section of the original...
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I meant the top mid/front section of the original...
It looks almost exactly like an Aesacus with a thing coming out the bottom...
Well it does.
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I meant the top mid/front section of the original...
It looks almost exactly like an Aesacus with a thing coming out the bottom...
Well it does.
Oooooohhhh... I thought that was sarcasm...
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whats a aesacus?some sort of collosus missing its "handle"? because this is supposed to be a next-gen mini colosssus...
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The Aesacus was an EA cruiser in Inferno Release 1.
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*takes a look at INFR1 tech room"
no, i believe it looks like a deimos and a darkness got fused together with a squirtgun.
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Dammit, I spilled my coke. Also, I really don't like it.
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No. Do not start texturing. Make it realistic. It shouldn't look like that. It should look like it's actually a ship, not a plastic toy. Where are the windows? Where are the docking points? Where's the bridge? Actually model on all the things you would need to have a functional spaceship. Right now it looks like a plastic playtoy in space.
Hmmm. Seems you've set yourself up as the resident expert. :doubt:
I'd texture it. Make it into a small cruiser and learn how to unwrap. Too many people, me included, put lots of effort into modelling and overlook texturing and UV work which is probably more important.
That is, a good texture job can save a poor model but not vice-versa. I've wwarned you before about posting early WIPs though.
edit: did you change programes between the two shots ?
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nope, its all blender. just that one shot is in edit mode with normal viewing on, and the other is in object mode (which is the closest i can get too render without it showing only a small fraction of the ship)
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Hmmm. Seems you've set yourself up as the resident expert. :doubt:
I'm no expert. But I wouldn't use a ship like that in any campaign.
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why? its a smaller collosus with more turrets. after all, the first collosuss's big flaw was too much surface and too litle turrets., this is half the size, with twice the tuurrets, and its going to use b5-style multi-fire blobs.
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Nono, I mean looking like how it was in the first post.
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well, its being improved now. do you think hecate-style fins would be good on it?
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well, its being improved now.
No, my comment an attempt at telling Roanoke that I wasn't trying to be a prick.
do you think hecate-style fins would be good on it?
Anything to make it look less like the Aesacus.
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okay then, i'll give it slanty turrets, a slanty underside, and a shorter engine block...
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well, its being improved now.
No, my comment an attempt at telling Roanoke that I wasn't trying to be a prick.
apologies if I took you're comments the wrong way :)
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apologies if I took you're comments the wrong way :)
Good, another person who I'm not an enemy with. :)
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Two messages deleted, cut the spam and get back on topic, gentlemen (and any ladies I might not know about).
As for the model, akenbosch, I think Hecate fins would look good, two on the front and two larger ones on the back. Also, the foot on the bottom, it doesn't look good how it comes to a flat point, try doing something with that.
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front hecate fins...
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back hecate fins!
...not so sure if thats the right place to put them, though...
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Still ew.
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i hate it when people have been spoiled by all this "high poly" stuff...no appreciation for old-school modeling where the max is 1500 polys...
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I'm talking about the design, smartass. The whole thing is ugly.
Jeez. How dare you tell me I have no appreciation for modeling?
[EDIT[ That IS pretty vague. What I'm trying to say is that I appreciate the time and effort put in to their models.
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I'm talking about the design, smartass. The whole thing is ugly.
Agreed.Looks nothing like the Colossus.
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Cobra - constructive criticism please. :p
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Cobra - constructive criticism please. :p
Well, how would you put "ugly" into constructive criticism? :P
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Cobra - constructive criticism please. :p
Well, how would you put "ugly" into constructive criticism? :P
How about [sarcasm]Wow that is very good.[sarcasm/] :P
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How about [sarcasm]Wow that is very good.[sarcasm/] :P
No, that's just being snobbish a complete ****wit.
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I forgot the Sarcasm tags on the ends of the whole thing. :nervous:
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Or you could just say "Nice start, but I don't like shape - i don't like how X, Y, and Z" etc etc.
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Agreed.Looks nothing like the Colossus.
who said its the original collossus? i said from the beginning its more of a mk. 2...
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i think the model is nice...
really
maybe it isnt the most good looking one
but its like a crossing between the hecate and colossus
and i like it :)
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Agreed.Looks nothing like the Colossus.
who said its the original collossus? i said from the beginning its more of a mk. 2...
Doesn't a Mark 2 normally resemble the original?
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a mk. 2 improves on the orininal, and if the original sucks enough, only vaugely resembles it.
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Now it looks shotgun-ish. Kinda nice though.
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Doesn't a Mark 2 normally resemble the original?
And the Herc2.....
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...resembles the original Hercules. All that's changed is the pads in the back and the gun positions. And it's a little more shapely than the Mark 1.
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the herc was a good desing, and it never realy need a huge redesing. it simply comprised power for speed.
now think...how would fins and flatter surfaces aid the desing? perhaps creating more and better options for turret placement...and creating a ship that boasts one hell of a broadside in the proccess!
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That looks like one of INFR1 ships.A EA cruiser.
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That looks like one of INFR1 ships.A EA cruiser.
Yes. It's called the Aesacus.
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well, the head of it does resemble the aescasus's head...but that was just me trying too imitate the collosus.
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Take away the rear Hecate fins. Looking good otherwise! :D :yes:
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but thats my best place to stick multipart flak turrets :blah: (until side-mounted multiparts are fully implemented)
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Aken, this ship is TOO powerful. How many times smaller that the Colly is it, and how many turrets are there? (state types)
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its planned out as 2/3 the size of the collosus, with 55 turrets, 10 of which are multipart flak/aaa/antifighter plasma launchers. all of the blobs are B5 style plasma turrets that fire of multiple shots. single-barrel multiparts are aimed with AAA beams so they have a wider range (and look cool). to balance this, the AAAs only fire one shot.
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unturreted untexture beta, .obj format.
ps: how do you tile bitmaps over individual sets of faces without maving them as a seperate object? my proram im going to use to tile the textures is ts 3.2 or 3ds MAX 7
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What is it with the need for obscene amounts of turrets?
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because its a destroyer, and fs currently has very low turret counts for its ships. come on!? so little turrets over such a large area? it seems to be the failing of all the destroyers/juggernaughts in fs!
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It's called Field of Fire (FOF). Turrets are placed along strategic points of the ship's hull for maximum effectiveness and for the best cover. So little turrets over such a large area? Try a half a dozen flak guns and about that many AAA beams on one side of an Orion destroyer.
And by the way, destroyers and juggernauts (it's spelled juggernaut, not juggernaught) have damn good fighter cover and ship to ship power. Why do I say this? I play this game on Hard and Insane, depending on what I feel like playing, without cheats, and it's freaking hard to get close without getting hit by AAAs.
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And by the way, destroyers and juggernauts (it's spelled juggernaut, not juggernaught) have damn good fighter cover and ship to ship power. Why do I say this? I play this game on Hard and Insane, depending on what I feel like playing, without cheats, and it's freaking hard to get close without getting hit by AAAs.
Cobra is a wise n00b.
Sorry.
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can we just stop caring about my ideal destroyer and get back to the model?
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What is it with the need for obscene amounts of turrets?
Obscene?
2/3 of the Collie is 4klicks....Heacte (2 klicks) has 30...55 sound about right..or too small for that matter.
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unturreted untexture beta, .obj format.
ps: how do you tile bitmaps over individual sets of faces without maving them as a seperate object? my proram im going to use to tile the textures is ts 3.2 or 3ds MAX 7
Multi/Sub-Object materials. But:
1) Given you're track record I'm disenclined to take the time to explain it all
2) You should just Unwrap it instead anyway
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i want to tile the original collossus textures though. do you have to split it up into subobjects?
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no, just uv-map it accordingly.
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so how would you tile it on the UV maP? (assinging multiple textures, like on the retail ships)
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how did you assign multiple textures on one subobjct? or did you use multiple subobjects?
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You do not need to have one texture per subobject. If you're using max 7, there should be an excellent texturing tutorial in your program to help you get started. If you prefer to get advice from HLP members, then this link should get you started:
http://www.hard-light.net/forums/index.php/topic,47240.0.html (http://www.hard-light.net/forums/index.php/topic,47240.0.html)
It is pretty image intensive, but very well done. Don't know why it isn't stickied, myself....
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if he is using blender he does, at least if he wants to get it into freespace.
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I thought he said he was using max 7?
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Well who cares?It looks like a Colossus down grade to me.
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well, it does only have 712 polys...but adding more would make it look like a deimos/collosus/hecate hybrid.
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I think the model looks fine -- while it is not as detailed as most HTL models, it doesn't necessarily have to be. As for the armament, do whatever you like -- after all, the model overall is your unique idea to play with as you see fit. Experiment, have fun, and don't be afraid to make something downright weird if you want to. :)
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well, it does only have 712 polys...but adding more would make it look like a deimos/collosus/hecate hybrid.
Uber performance. ;7
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But it doesn't look like any of those... :wtf:
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it would if i added detail like im planning.
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There is no way you could do that.
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be quiet and wait for me to finnish mapping it. meanwhile, another low-poly ship, a strike carrier (no guns added yet)
(http://img406.imageshack.us/img406/1803/untitled90lq6.png)
remember, everything is supposed to work on retail (except the tables, i'll do two packs for those) because not everyone has SCP.
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Nice.
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Much better than the other thing you made.
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actualy...i think its too blocky for my third model.
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Well it looks better than the Colossus.
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Keep it up, akenbosch! You will soon create a nice HTL ship for the Media VPs! :D
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Keep it up, akenbosch! You will soon create a nice HTL ship for the Media VPs! :D
That's a joke, right? Besides, akenbosch is too caught up in making retail models for people with subpar computers.
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my first...(its just a modified kato)
(http://img20.imageshack.us/img20/5259/untitledrz1.png)
i might use it, but it depends, if aldo gives me permission to use one of his modded models.
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"Modified" Kato? That looks absolutely nothing LIKE the Kato. It's a B-117A with a shark rear.
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dude...its the kato model with some points move around/parts deleted.
edit: heres how i did it:
i deleted the wings, and extruded from the body to get the wings. then i moved vertices around for the spikes. it was more of an exercise to get the feel of modeling than an actual try at making a model.
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I like the carrier better.
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I like the carrier better.
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im thinking of calling the SOCa Sparta
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Why SOC? The SOC don't need their own classes of ship.
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its a good excuse to arm it to the teeth with cooler weapons than a GTVA ship.
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And? The GTVA can use these weapons too. There's no point giving the SOC their own fleet.
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SOC Rebellion.
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They can have their own fleet, but it's pointless giving them different designs.
Buttttttt do what you want.
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I think the real problem here is, why would the SOC want to go the way of the GTI?
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'cause the SOC wants to get rid of Command
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In that case, Humanity (and vasudanity) might actually stand a chance :lol:
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I'm all for killing command. :P :yes:
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than its time for humanity to recive Mission Briefs from a shivan
Your mission today will be to KILL COMMAND. You will set out in your fighter to KILL COMMAND. You will be armed with weapons to KILL COMMAND. COMMAND will die in this mission. There will be no no KILLING COMMAND.
Your craft selection and weaponry has been preselected so that you may KILL COMMAND WITH EXTREME PREJUDICE!
Now press Commit and prepare to KILL COMMAND!
:D
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JAD references make me smile, Screenie of mini colly mark two please. :nod:
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Why SOC? The SOC don't need their own classes of ship.
Of cource they do SOC is the coolest, they especially need black ships that are much better than the rest
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Why Soc only? That's just stupid.
"Only the SOC get this new weapon that can save thousands of lives."
Ignore me. :doubt:
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Why Soc only? That's just stupid.
"Only the SOC get this new weapon that can save thousands of lives."
Ignore me. :doubt:
"Only the SOC gets this new weapon that can save thousands of lives... until it has been properly tested, then it gets relayed to Alpha 1 and his companions"
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"Only SOC can handle this special weapon capable of KILLING COMMAND and ALPHA 1 with one shoot!"
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"Only SOC can stop the Shivans AND prevent forest fires!"
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This is degenerating into spam. akenbosch, post something before someone comes down and :hammer:'s this thread into oblivion! :shaking:
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Snail, SOC has several ships in the fleet at least, but why do you need to know that?
*holds hand up to headset* "Oh I see... He threatens The Plan(tm)"
Grabs flight stick and powers up weapons, "Tycho Wing, Terminate SNAIL!!! Sorry old chum, nothing personal!"...
[Vree! Vree! Vree!] Kayser sounds follow... And some salt is used in place of counter measures...
;7
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You know that if I was in space I would naturally be shielded from salt, right? Besides, beware the Titanium Carbide shell.
(http://img174.imageshack.us/img174/4729/snailbz3.png)
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This is degenerating into spam. akenbosch, post something before someone comes down and :hammer:'s this thread into oblivion! :shaking:
FIRE DA BEAMZZZZ!!!1
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uh...im still mapping everything you see in this thread. maybe when im done with the carrier i'll make a fighter.
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They still need tons of work before mapping.Because there not good enough for retail and besides, any one who would be here to download it wouldn't download the SCP? :P
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we need a model of Snail in the game.... :lol:
ON TOPIC - you're getting better at this akenbosch..keep going
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my next goal is simple...make a cockpit for the falkosi and SOCize it..
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Do you have any screenies?
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yes, but only mysterious ones of intrigue.
SOC MOD test 1 (i tried to get a shot of it using its special features, but the support ship insisted on running away):
(http://img254.imageshack.us/img254/1828/rsfhhhsee4.png)
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Nice. Which ship is it and what's wrong with the support ship?
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SOF Dainn, heavily modified falkosi advanced.
the support ship was hostile (invalid target, hol your fire! :doubt:) and ran away from me when i tried to get shots of it firng off its "special" banks.
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Finally, a support ship that can defend itself! :yes:
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no! the support ship was running way from thenfighter, which was firing.
the armed support ship is a different story.
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SOF Dainn, heavily modified falkosi advanced.
And can we see it?
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its not finished yet.
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Can we see a WIP?