Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on August 21, 2007, 11:47:36 pm
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First WIP shot
(http://img222.imageshack.us/img222/7655/render001fq8.jpg)
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With a turret now!
(http://img372.imageshack.us/img372/9529/render002ls8.jpg)
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hur
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Another WIP:
(http://img292.imageshack.us/img292/2127/render003ax4.jpg)
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In case someone wasn't paying attention, he did from the first post to the last post in 3 hours. :jaw:
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Wow, seems like it took longer
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1st post: « on: August 22, 2007, 12:47:36 AM »
3rd post: « Reply #3 on: August 22, 2007, 03:55:45 AM »
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Last WIP for the night
(http://img217.imageshack.us/img217/6951/render004rj6.jpg)
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Wow, you've nailed the cockpit. Brand has gone where no (FotG) man has gone before.
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All right, about time to get back to work. Got some time off and I've gotten a chance to do some work on the Y-Wing and the ISD. ISD updates coming another day probably though.
For now, however, enjoy!
(http://img217.imageshack.us/img217/3083/render005ba4.jpg)
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Baby got back (sorry, couldn't resist).
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Some updated stuff
Oh, btw, chief, you're either a giant douche or a turd sandwich, I can't decide which
(http://img453.imageshack.us/img453/4800/render006xc2.jpg)
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I like big [engine] pods and I can not lie
You other brothers can't deny!
It may be the angle, but is the nose a bit too long? I was thinking they're a bit 'stubbier.'
Too early to worry? Not like it will stop me from blasting it to pieces either way. :drevil:
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If I had a dime for every time someone said it was too long...I'd have a dime. But seriously, we get that a lot, and it's just the perspective in the Max renderer. The scale is right, I'd bet. We've got a decent set of refs for this ship (except for its underside, if anyone has photos please post).
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I figured as much. I know there were similar questions on other models before.
But, considering there seem to be no canon images of the underside, I'm not convinced that it actually has one. Since they're so slow, the pilot must pedal through space like the Flintstones...
Seriously, about all I've found are pics of model kits, like so (http://pages.videotron.com/jfp/swgallery/anh/MPC_YWING.html).
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Fine with me, if there's no canon images I can always just use that as a reference instead.
Thanks a lot!
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Yeah that's good stuff, thanks for that.
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http://www.starshipmodeler.com/starwars/rm_ywing.htm (http://www.starshipmodeler.com/starwars/rm_ywing.htm)
Might want to check that out too, also a model, but the guy who made it sounds pretty obsessive, so it's probably pretty damn close underneath. And it has at least a couple underneath shots too.
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Last update for the night, now with ortho views to prove that its not disproportionate.
(http://img241.imageshack.us/img241/8387/render007wd5.jpg)
(http://img241.imageshack.us/img241/871/above007ka1.jpg)
(http://img215.imageshack.us/img215/5004/front007uq9.jpg)
(http://img292.imageshack.us/img292/7618/left007vs0.jpg)
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*FAINT FAINT FAINT*
how manueverable is it gonna be? the Y has always been my favorite ship in starwars, and i wanna be able to blast Ties with it.
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Isn't the Y-Wing the equivalent of a Herc II in FS? Or is it more of a Myrm?
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I would think that is the equivalent to an Artemis in firepower(or perhaps more firepower) and less maneuverable then a herc 2.
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:wtf: Less than a Herc II??? That would make it an assault bomber, not a heavy fighter... as you just pointed out by mentioning the Artemis. So, SW heavy fighter = FS assault ("light") bomber, at least in this case?
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let's not do equivalents.
this is a TC, whole different game
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Where the Y-Wings supposed to be the main torpedo launchers at the end of the very first Star Wars?
Anyway, the Y-Wing has always been one of my favourite fighters. Keep it up SWC team! :D
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They aren't quite bombers, but they are mostly relegated to capship assault later in their lifetimes. The movies never show a Y killing a TIE, so I'm not sure if they're really supposed to be able to hold their own except in terms of durability. But maneuvering, I kind of doubt it.
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In fact I don't think they're bombers or heavy fighters. Just a compromise between the capacity of attacking ships and the capacity of dogfighting.
They shouldn't be meneuverable, but I think they have an high top speed. What do you think?
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It's probably more akin to the Athena bomber from FS1. It's not as fast or as maneuverable as even a heavy fighter, but it doesn't have the firepower of a regular bomber. Also, it's the slowest of the standard Alliance/Empire fighters.
It's easy to see why it was replaced by the B-Wing. Even so, it's one of my favorites also.
One more thing: will the ion turret be permanently fixed foreward, permanently auto tracking targets (like bomber turrets in FS), or can you switch it back and forth (like the CORTs in XWA)?
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If we can get switching implemented, that would be the most ideal situation I think.
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It's probably more akin to the Athena bomber from FS1. It's not as fast or as maneuverable as even a heavy fighter, but it doesn't have the firepower of a regular bomber. Also, it's the slowest of the standard Alliance/Empire fighters.
The Athena is much faster than some fighters...
The Y-Wing may not be meneuverable, but it must have an high top speed, that tries to balance the combat capability. Something like the Tornado or the Starfighter...in Real LifeTM.
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actually y-wings are very slow.
theyre very durable and hold more torps than an x-wing. those ion cannons are damn useful as well, especially against capital ships.
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They're slow? I was almost sure of the contrary a few minutes ago.
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The Y-wing was a resilient, well-shielded craft, but was slow and ungainly compared to other Alliance fighters. Its deficiencies were partly compensated for by the heavy proton torpedo load it could carry, and its ability to paralyze craft with ion cannon fire without destroying them, unique until the B-wing starfighter was introduced after the Battle of Yavin.
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Well it's pretty hard to name exact corresponding ships in FS and SW universe. In general, SW ships are a lot more fragile than FS ships, with some exceptions. But as far as roles go, I guess you could try and look at it in this way...
Role: SW ships - FS ships
Swarm pests: Z-95, TIE/ln, TIE Interceptor - Anubis (plus non-canon Angel, and Loki if they are incorrectly used)
Space Superiority: X-Wing, TIE/Advanced, TIE/Defender - Myrmidon, Erinyes, Thoth, Mara
Interceptor: A-Wing/TIE Advanced - Perseus, Valkyrie, Serapis, Dragon
Assault: Y-Wing, Assault Gunboat - Hercules, Herc II, Tauret,
Heavy Assault / light to medium bomber: B-Wing, Missile Boat - Ares, Artemis, Medusa, Boanerges, Bakha, Taurvi
Heavy Bomber: No clear counterpart in SW games so far - Ursa, Sekhmet, Seraphim, Nahema
...it's kinda strange to assign some ships to certain categories, since the roles and properties of some ships and categories overlap slightly. For example, B-Wings are faster and slightly more maneuverable than Y-Wings and have more shields and more fire power, but less hull durability. In similar fashion, Missile Boat is way faster than Assault Gunboat and more maneuverable as well (IIRC), and has mainly warheads as it's weaponry, complemented with a single superlaser cannon.
Star Wars universe also doesn't really have heavy bombers as dedicated ships; pretty much all ships with warhead launchers can carry Heavy Rockets and Space Bombs - the firepower is more limited with the number of warheads you can fit in, say, Z-95 Headhunter.
On the other hand, FS universe has very little Swarm Pests... Perhaps the closest match to TIE/ln's would be the Vasudan Anubis coffin. And perhaps Basilisks... but aside from them, each side seems to go with quality instead of numbers.
Y-Wing is in some ways like the Ares with a Herc payload. B-Wing is like a Herc II with Ares payload. Assault Gunboat is pretty similar to a Tauret.
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One thing to note is that the interpretation given in the above post is based mainly on the video games as a source. We're trying to stay as far away from the games as possible for reference. SWC is a new star wars space sim based on the movies, not a port of any of the X-Wing games
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Good. :)
They are good games (well the X-Wing/TIE Fighter games at least - XWA never hooked me like the previous ones) but if you can make it better, I definitely won't resist just because the old games felt different... :nod:
Nevertheless, I was actually trying to compare the roles of the fighters by their description as well as what impression I have of them based on the games. TIE/ln is a swarm pest no matter what kind of stats you make it have... and Y-Wing is a heavy fighter with heavy shielding, moderate firepower and heavy payload, and it pays for that in speed and maneuverability in pretty much all sources, including the games.
But I have to say I would welcome actually fast Star Wars fighters with open arms. Fun as the previous games may be, but most of the the ships feel like Volkswagens circling each other on the parking lot instead of lean mean killing machines used in outer space powerstruggles... What's up with that, eh. :lol:
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These ships will probably be faster than the stuff in BtRL, but probably without the maneuverability. Should be interesting.
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One thing to note is that the interpretation given in the above post is based mainly on the video games as a source. We're trying to stay as far away from the games as possible for reference. SWC is a new star wars space sim based on the movies, not a port of any of the X-Wing games
Good. I think the movies are enough to get an idea of the parameters :)
These ships will probably be faster than the stuff in BtRL, but probably without the maneuverability. Should be interesting.
are you going to use inertia, momentum, etc. etc. ? The movies, if I remember well, show no sign of these features.
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The movies have a very limited spectrum of ships being displayed in same scenes and those that have multiple ship classes in same scene give completely contradicting visual clues about relative performance values between ships.
Also, the visual effects improvements between old and new trilogy mean that Clone War era fighters are much faster and maneuverable than Galactic Civil War era fighters. Which is kinda ridiculous when you think about it...
I'm more for "what feels and looks good" approach, with relative strengths of different ships pronounced and/or balanced to form a coherent package of ships that are different to fly in some kind of believable manner.
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Mobius: No, we'll be keeping the WWII dogfights in space feel that the movies were designed with
Herra Tohtori: Even though the original trilogy was made with worse special effects, the feel of dogfights we're going for is from ROTJ for the most part.
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here is the original ILM starship speed/maneuverability chart:
(http://www.theforce.net/swtc/Pix/books/art/ilmmglt1.jpg)
go figure! :P
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Yeah, I've seen that chart before, however it also must be noted that its a pre-production piece of work and is contradicted in several ways, including the movie itself.
By that chart, the Y-Wing is as fast and maneuverable as the X-Wing, yet more heavily shielded, armed and armoured. If that were the case, why would they be replaced and retired?
Either way, new render
(http://img215.imageshack.us/img215/7813/render008yd2.jpg)
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And along with the WWII in space, momentum and intertia are definitely going to have to come into play. Since these ships mostly lack maneuvering thrusters, and instead (supposedly) rely on gyro systems, their maneuverability is going to be heavily reliant on their overall mass. So the larger ships are going to be like high speed bricks in space. Even TIEs won't be able to turn on a dime, but they won't be as noticeable as the B-Wings.
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Yeah, I've seen that chart before, however it also must be noted that its a pre-production piece of work and is contradicted in several ways, including the movie itself.
By that chart, the Y-Wing is as fast and maneuverable as the X-Wing, yet more heavily shielded, armed and armoured. If that were the case, why would they be replaced and retired?
if it were pre-production, why is the A-Wing and TIE Interceptor present? They were not designed beforce ROTJ.
The movies don't show them as maneuverable as X-Wings, the 3 steps for maneuverability is not sufficient to tell the agility of the ships
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Preproduction on ROTJ, its a stage of development in filming
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Well, I think I'm about ready to call the model done for now.
Oh, by the way, the droid's got a name, it's R5-K8
So, comments?
(http://img217.imageshack.us/img217/1111/render009kd6.jpg)
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And along with the WWII in space, momentum and intertia are definitely going to have to come into play. Since these ships mostly lack maneuvering thrusters, and instead (supposedly) rely on gyro systems, their maneuverability is going to be heavily reliant on their overall mass. So the larger ships are going to be like high speed bricks in space. Even TIEs won't be able to turn on a dime, but they won't be as noticeable as the B-Wings.
It's etheric rudders (the physics scribe in me shudders in terror), according to the books at least.
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And the underside too!
(http://img292.imageshack.us/img292/1095/render009bottommn5.jpg)
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It's etheric rudders (the physics scribe in me shudders in terror), according to the books at least.
Oh yeah, the ether. Sounds really familiar.
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*R5-K8 beeps inquisitively*
"Sorry R5, you're not getting a texture yet."
*incoherent beeps whirs and whistles*
"Hell if I know, they always say 'when it's done,' so your guess is as good as mine"
*hopeful-sounding beeps, etc.*
"... No, R5. Not tomorrow."
In case you're wondering, yes, I'm quite enjoying the new renders... unlike those guys ;)
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*R5-K8 beeps inquisitively*
"Sorry R5, you're not getting a texture yet."
*incoherent beeps whirs and whistles*
"Hell if I know, they always say 'when it's done,' so your guess is as good as mine"
*hopeful-sounding beeps, etc.*
"... No, R5. Not tomorrow."
Today.
(http://img217.imageshack.us/img217/3910/kateom1.jpg)
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Let's not forget that the Millenium Falcon held its own against TIE fighters... four of them! Remember the corkscrew maneuver that Han pulled when he caused those 3 Star Destroyers to almost collide?
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Feedback on the mesh:
I like the way you built it; simplicity is good under certain circumstances. I see no unnecessary polies/greebles on it, yet it looks just as a Y-wing is supposed to look like. Good work on it.
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Feedback on the mesh:
I like the way you built it; simplicity is good under certain circumstances. I see no unnecessary polies/greebles on it, yet it looks just as a Y-wing is supposed to look like. Good work on it.
I am inclined to agree, although I could see a bit more detail on the engines and frame.
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All of the detail on the engine pods is very fine, on the model it would be raised probably no more than a few centimeters each, and could probably best be done with texturing. On the frame itself, I tried to put the most major details in, about the only thing missing is a few of the tubes, which I could add in, but would shoot the polycount way up. On further inspection I think I might add them in and try to keep the polycount under 6k, but this thing's a monster on polies (rounded shapes plus greebles = ouch)
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needs more pipes on the main body
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cant we just do some table hacking so we can even kill an sd in a few hits? :D
if not, ill just settle for same manueverability as ties.
and btw, they would still have a reason to retire it from the fighter role: the X has both bigger and more numerous guns. and if 2 torps can kill a DS, why would you need to have the Y loaded with them? you'ed get fragged so easy
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Ok, you won't be killing Star Destroyers in a fighter. And you need extra torps in case the first ones detonate on impact, as was shown. Also, the X's did carry more than just 2 of them. But why would you want to table hack anyway? This game is going to be a work of art when it comes to the canonity and balance, why would you want to break that? :)
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I'm going to be doing a higher poly version of this model, after doing some research on the way FS handles polies and the like. Probably going to add an addition 1 to 2 thousand more tris to it.
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Okay, here we go, first wip of highpoly Y-Wing:
(http://img237.imageshack.us/img237/7338/render010ze8.jpg)
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Okay, here we go, first wip of highpoly Y-Wing:
(http://img237.imageshack.us/img237/7338/render010ze8.jpg)
:jaw: :eek2:
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A couple thousand pollies will make virtually no performance difference if you're using the same size texture. It will also be hard to even see that detail in the first place, so...
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new progress shot
(http://img477.imageshack.us/img477/3534/render012ip8.jpg)
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It's all good and nice, but not all of us have high-end computers to handle a squadron of such fighters on-screen, not to mention that there might be other craft displayed at the same time.
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It's all good and nice, but not all of us have high-end computers to handle a squadron of such fighters on-screen, not to mention that there might be other craft displayed at the same time.
All of the detail on the engine pods is very fine, on the model it would be raised probably no more than a few centimeters each, and could probably best be done with texturing. On the frame itself, I tried to put the most major details in, about the only thing missing is a few of the tubes, which I could add in, but would shoot the polycount way up. On further inspection I think I might add them in and try to keep the polycount under 6k, but this thing's a monster on polies (rounded shapes plus greebles = ouch)
needs more pipes on the main body
I'm going to be doing a higher poly version of this model, after doing some research on the way FS handles polies and the like. Probably going to add an addition 1 to 2 thousand more tris to it.
Hush you!! ;) Listen, you have to have a cutoff point... either you can always be catering to those still running a 500MHz PIII with 192 MB RAM and (stupidly) Windows XP, or, you realize that they can turn their detail settings down! :p
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Yep, all they have to do is drop the model detail slider and *poof*, a bunch of the polygons are gone. Why do people so often seem to forget that this game has detail settings? Effectively, anyone with an HTL capable card should be able to run this game at some detail setting even when using very high poly models. The real problems actually come with overly-large textures (or a huge number of not-quite-so-overly-large ones), since cards from the early HTL era are severely memory impaired.
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This looks absolutley awesome and it`s the best ingame Ywing i have ever seen!!! :yes:
If only i could model in the same way :( - so many ideas and so much to lern....
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Yeah, and his hope is that with enough detail on the model, he can drop the texture size, making it actually faster overall.
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This looks absolutley awesome and it`s the best ingame Ywing i have ever seen!!! :yes:
If only i could model in the same way :( - so many ideas and so much to lern....
Well just keep on playing around, and move off of sketchbook, it doesn't handle models the way that most real modeling programs do. I don't have any suggestions for free ones, unfortunately. Just keep working, do a lot of tutorials on geometry and the like and you'll get better.
Oh, and stay in school and don't do drugs.
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... for the ferrys i use sketchup no longer. It`s made with blender... Think that was my mistake (from sketchbook... again) Oh and i`m a bit to old for school :D... Maybe next time... as teacher!!! But for learning Blender you are sooo right... i will learn and don't do drugs :D :D :D
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you can always acquire an infinite-day trial of max 8, then i can help out a bit
and alcohol and pot don't count as drugs right? :nervous:
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Depends on whether you're Canadian or not =)
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PURTY PICTURES........................... ;)
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For the n-th time:
a) No, a couple of thousand!! more polygons won't make a difference for engine, as it was said for a million times, it's the size and number of textures that's the real killer. (Actually raw geomertry rendering is expected to be even faster in the new versions of the engine, since according to taylor with the end of D3D support he can finally optimize the code).
b) Yes, it's actually visible, unlike retail FS, or some other old spaceshooters (or even new ones) out there, the lighting in FS_SCP really brings out the details. All those ridges, bumbs and general greebles come to life when the shadows/lights of dynamic lighting start their magic.
c) No, the modelers don't have to start makeing low poly models - actually they alredy DO. That's what LODs are there for. If your puter can't handle it, you can use the darn settings.
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:hopping: tons of patience......that's what we must achieve right? :D
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So here's how its looking with some lighting, just to confirm that lighting will definitely make it show
(http://img222.imageshack.us/img222/8380/lightingrenderhb1.jpg)
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Double post for content update.
Ortho Render for scaling confirmation (In other words, no, the head isn't the wrong shape)
(http://img468.imageshack.us/img468/180/orthotopkz6.jpg)
(http://img219.imageshack.us/img219/7563/orthosidenf8.jpg)
(http://img468.imageshack.us/img468/5883/orthofrontkx9.jpg)
(http://img468.imageshack.us/img468/8609/render013kv7.jpg)
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ooooh. That Y-wing looks really good, especially the exposed details on the fuselage. Out of curiosity, is there an "armored" version of the Y-wing to be planned at a later date? *Can be seen as an illustration in the Star Wars Incredible Cross-Sections book.
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Yes, I will eventually be doing an armoured version, however I think I'm fed up with this model for now, and I'm all ready to call it done and done.
Here we go, Final Model of our new Highpoly Y-Wing!
(http://img63.imageshack.us/img63/6413/render015dr5.jpg)
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Aw................. i've always liked the armored version WAAAAAAAAAAAAAAY better. plz make it.
P.S. will another please help?
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Looks great. Well done. :)
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No, especially since he said he will be making it, you're just going to annoy him.
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Hey brandx0 well done!!! :nod: With armoured version did you mean this baby?
[attachment deleted by ninja]
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To my knowledge, that's the one he plans to do. He thinks it's sexy. Should look good with K8 in the backseat.
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To my knowledge, that's the one he plans to do. He thinks it's sexy. Should look good with K8 in the backseat.
YES!!! Hope he will do this and it is sexy! ;7
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I don't think it's sexy actually, I prefer the regular one, but I'll do it anyways.
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Yes, I will eventually be doing an armoured version, however I think I'm fed up with this model for now, and I'm all ready to call it done and done.
Here we go, Final Model of our new Highpoly Y-Wing!
(http://img63.imageshack.us/img63/6413/render015dr5.jpg)
Awesome.
Anyways, I think you've done a great job with the standard Y-wing, and I hear ya about getting fed up with the modeling. I know I get annoyed after working on a long project after awhile (the F-15 model I built/am building to make a Transformer out of has really made me meh about the whole thing).
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Yeah, that's why the ISD is taking so long, model fatigue.
I was planning on being able to show a UVMapped and textured Y-Wing tonight, but unfortunately I just lost all of my UVMapping today. Never ever ever ever ever trust Max's "Preserve UVs" button.
EVER!
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Aw................. i've always liked the armored version WAAAAAAAAAAAAAAY better. plz make it.
P.S. will another please help?
My advice: Don't whine about what you get. ;)
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Hmm... what's that "custom turbo modification" mentioned on the pic of the armored Y-Wing?
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Okay, texturing has begun!
(http://img222.imageshack.us/img222/4661/texturerender02km6.jpg)
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sweet!!! :yes2: :D :yes:
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What do you mean, "begun"? That looks ready enough for me! Perhaps you could save in memory and make the mid-section use a single gray pixel as a texture, because the model itself is such an awesome piece of work that it quite frankly doesn't need much more detail... ;7 :yes:
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Nah, she's too pretty. We gotta make her dirty now, cause Rebel fighters are dirty. Like a good prostitute.
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What do you mean, "begun"? That looks ready enough for me! Perhaps you could save in memory and make the mid-section use a single gray pixel as a texture, because the model itself is such an awesome piece of work that it quite frankly doesn't need much more detail... ;7 :yes:
Thanks a lot for the compliment, however, as chief mentioned, I'll be making it dirty. You think it looks good now, wait till I get it all textured and normal mapped. Damn this thing'll be beautiful
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Like a good prostitute.
Damn Straight! :pimp:
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Yes, it needs to be dirty for feeling. So far, it looks like a Hasbro toy.
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man, the armored one looks hawt. :pimp:
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This y wing looks super..
With a little dirt it will look life like.
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dnalor - Please pay attention to warnings about the age of threads. Bumping threads that are this old without adding anything new to them is frustrating and very heavily frowned upon.