Author Topic: BTL Y-Wing (Model Complete, again)  (Read 28328 times)

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Offline jr2

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Re: BTL Y-Wing (Model Complete, 09/26/07)
Okay, here we go, first wip of highpoly Y-Wing:



:jaw:  :eek2:

 

Offline Tempest

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Re: BTL Y-Wing (Model Complete, 09/26/07)
A couple thousand pollies will make virtually no performance difference if you're using the same size texture. It will also be hard to even see that detail in the first place, so...
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Offline brandx0

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Re: BTL Y-Wing (Model Complete, 09/26/07)
new progress shot

« Last Edit: September 28, 2007, 12:46:06 am by brandx0 »
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Offline TopAce

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It's all good and nice, but not all of us have high-end computers to handle a squadron of such fighters on-screen, not to mention that there might be other craft displayed at the same time.
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Offline jr2

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It's all good and nice, but not all of us have high-end computers to handle a squadron of such fighters on-screen, not to mention that there might be other craft displayed at the same time.

All of the detail on the engine pods is very fine, on the model it would be raised probably no more than a few centimeters each, and could probably best be done with texturing.  On the frame itself, I tried to put the most major details in, about the only thing missing is a few of the tubes, which I could add in, but would shoot the polycount way up.  On further inspection I think I might add them in and try to keep the polycount under 6k, but this thing's a monster on polies (rounded shapes plus greebles = ouch)
needs more pipes on the main body
I'm going to be doing a higher poly version of this model, after doing some research on the way FS handles polies and the like.  Probably going to add an addition 1 to 2 thousand more tris to it.

Hush you!!  ;)  Listen, you have to have a cutoff point... either you can always be catering to those still running a 500MHz PIII with 192 MB RAM and (stupidly) Windows XP, or, you realize that they can turn their detail settings down:p

 

Offline Shade

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Yep, all they have to do is drop the model detail slider and *poof*, a bunch of the polygons are gone. Why do people so often seem to forget that this game has detail settings? Effectively, anyone with an HTL capable card should be able to run this game at some detail setting even when using very high poly models. The real problems actually come with overly-large textures (or a huge number of not-quite-so-overly-large ones), since cards from the early HTL era are severely memory impaired.
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Offline nobbit

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This looks absolutley awesome and it`s the best ingame Ywing i have ever seen!!! :yes:
If only i could model in the same way :( - so many ideas and so much to lern....
 

 

Offline chief1983

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Yeah, and his hope is that with enough detail on the model, he can drop the texture size, making it actually faster overall.
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Offline brandx0

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This looks absolutley awesome and it`s the best ingame Ywing i have ever seen!!! :yes:
If only i could model in the same way :( - so many ideas and so much to lern....
 

Well just keep on playing around, and move off of sketchbook, it doesn't handle models the way that most real modeling programs do.  I don't have any suggestions for free ones, unfortunately.  Just keep working, do a lot of tutorials on geometry and the like and you'll get better.

Oh, and stay in school and don't do drugs.
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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline nobbit

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... for the ferrys i  use sketchup no longer. It`s made with blender... Think that was my mistake (from sketchbook... again) Oh and i`m a bit to old for school :D... Maybe next time... as teacher!!! But for learning Blender you are sooo right... i will learn and don't do drugs :D :D :D

 

Offline Turambar

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you can always acquire an infinite-day trial of max 8, then i can help out a bit

and alcohol and pot don't count as drugs right?  :nervous:
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Offline brandx0

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Depends on whether you're Canadian or not =)
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: BTL Y-Wing (WIP again)
PURTY PICTURES...........................  ;)
Sig nuked! New one coming soon!

 

Offline Flaser

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Re: BTL Y-Wing (WIP again)
For the n-th time:
a) No, a couple of thousand!! more polygons won't make a difference for engine, as it was said for a million times, it's the size and number of textures that's the real killer. (Actually raw geomertry rendering is expected to be even faster in the new versions of the engine, since according to taylor with the end of D3D support he can finally optimize the code).
b) Yes, it's actually visible, unlike retail FS, or some other old spaceshooters (or even new ones) out there, the lighting in FS_SCP really brings out the details. All those ridges, bumbs and general greebles come to life when the shadows/lights of dynamic lighting start their magic.
c) No, the modelers don't have to start makeing low poly models - actually they alredy DO. That's what LODs are there for. If your puter can't handle it, you can use the darn settings.
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Offline Snaga

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Re: BTL Y-Wing (WIP again)
 :hopping: tons of patience......that's what we must achieve right? :D

 

Offline brandx0

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Re: BTL Y-Wing (WIP again)
So here's how its looking with some lighting, just to confirm that lighting will definitely make it show

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: BTL Y-Wing (WIP again)
Double post for content update.

Ortho Render for scaling confirmation (In other words, no, the head isn't the wrong shape)




Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline maje

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Re: BTL Y-Wing (WIP again)
ooooh.  That Y-wing looks really good, especially the exposed details on the fuselage.  Out of curiosity, is there an "armored" version of the Y-wing to be planned at a later date? *Can be seen as an illustration in the Star Wars Incredible Cross-Sections book.
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Offline brandx0

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Re: BTL Y-Wing (WIP again)
Yes, I will eventually be doing an armoured version, however I think I'm fed up with this model for now, and I'm all ready to call it done and done.
Here we go, Final Model of our new Highpoly Y-Wing!

« Last Edit: October 02, 2007, 11:40:58 pm by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: BTL Y-Wing (Model Complete, again)
Aw................. i've always liked the armored version WAAAAAAAAAAAAAAY better. plz make it.

P.S. will another please help?
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