Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hades on November 11, 2007, 12:21:10 am

Title: Hades' model thread
Post by: Hades on November 11, 2007, 12:21:10 am
(http://img136.imageshack.us/img136/9827/98844434qt5.jpg) (http://imageshack.us)
(http://img134.imageshack.us/img134/7629/46382135kf6.jpg) (http://imageshack.us)
Yes I have permission from VA to use that part of the Aelous.
(http://img115.imageshack.us/img115/1208/s1by6.jpg) (http://imageshack.us)
My subspace drive.
Title: Re: Two new models.
Post by: Snail on November 11, 2007, 11:34:31 am
The first doesn't look real enough to be a ship.


The subspace drive looks sweet tho.
Title: Re: Two new models.
Post by: TrashMan on November 11, 2007, 12:49:14 pm
Eh? What's wrong with the first one? :wtf:
Title: Re: Two new models.
Post by: Snail on November 11, 2007, 01:23:37 pm
Eh? What's wrong with the first one? :wtf:

It doesn't look like a ship, it looks too calculated. It looks good, but a few extra details would be nice. Especially on some of the details at the back.
Title: Re: Two new models.
Post by: Hades on November 11, 2007, 02:27:30 pm
What do you mean by, to calculated?
Title: Re: Two new models.
Post by: gevatter Lars on November 11, 2007, 02:46:31 pm
I just like the simplicity of the design. It reminds me strong of a spaceship I have seen yesterday in a "Doctor Who" episode. That was basicly a cylinder with 4 kind of lookout structures at the top. Some landinggear at the buttom of the ship with boxes to store them. Adding some windows but thats it. Very simple but yet effective.
Title: Re: Two new models.
Post by: Snail on November 11, 2007, 02:53:45 pm
What do you mean by, to calculated?

The back part doesn't look like it has any details, it just looks like a few fins coming out.

I'm not saying that it's a crap model, it's an excellent model, but it doesn't look realistic enough to be a real ship...
Title: Re: Two new models.
Post by: Hades on November 11, 2007, 05:42:15 pm
Ok lets see if I understand...
It has to have details to look like a ship... :blah:
You do realize this is a WIP?
Title: Re: Two new models.
Post by: Hades on November 11, 2007, 06:31:54 pm
(http://img249.imageshack.us/img249/2782/37380557rv4.jpg) (http://imageshack.us)
Work on engines.
(http://img100.imageshack.us/img100/4199/92129657bn7.jpg) (http://imageshack.us)
So who is for keeping those things on the ends of the fins?
(http://img75.imageshack.us/img75/2275/m1lp3.jpg) (http://imageshack.us)
Bomb by me.
Title: Re: Two new models.
Post by: Hades on November 11, 2007, 06:56:01 pm
(http://img239.imageshack.us/img239/1416/74207371sq9.jpg) (http://imageshack.us)
What about those engines?
Title: Re: Two new models.
Post by: spartan_0214 on November 11, 2007, 08:59:03 pm
Wait, new missile models? (and apparently a turret model snuck in)...
Title: Re: Two new models.
Post by: colecampbell666 on November 11, 2007, 09:13:50 pm
What part of the Aeolus does it use?
Title: Re: Two new models.
Post by: Topgun on November 12, 2007, 08:50:32 am
almost all off it. :nervous:
Title: Re: Two new models.
Post by: Hades on November 12, 2007, 01:07:26 pm
No, just the part that connect the end engines to the main hull. :rolleyes:
Title: Re: Two new models.
Post by: TrashMan on November 12, 2007, 04:59:00 pm
Me likes...good so far :yes:
Title: Re: Two new models.
Post by: Hades on November 12, 2007, 05:19:24 pm
Me likes...good so far :yes:

If you want Il PM you it in its current state. :)
Title: Re: Two new models.
Post by: Hades on November 14, 2007, 08:01:31 pm
New ship.
Most of it based off of the IDA Frigate off of EV Nova.
With my own parts in it.
It is a cargo Frigate.
GTCFr is my classification.

[attachment deleted by admin]
Title: Re: Two new models.
Post by: AllStarZ on November 14, 2007, 08:21:06 pm
I dunno. The fore section is a bit too sharp.
Title: Re: Two new models.
Post by: spartan_0214 on November 14, 2007, 08:27:35 pm
I dunno. The fore section is a bit too sharp.

I concur. Most of the GTVA's ships are blocky.
Title: Re: Hades' model thread
Post by: Hades on November 14, 2007, 08:38:50 pm
(http://img207.imageshack.us/img207/9148/i2vp2.jpg) (http://imageshack.us)
Updates on engines.
Title: Re: Hades' model thread
Post by: Hades on November 14, 2007, 08:40:14 pm
BTW that is how the IDA frigate's part right there is.
Title: Re: Hades' model thread
Post by: Hades on November 15, 2007, 06:04:27 pm
(http://img140.imageshack.us/img140/3290/i3nb0.jpg) (http://imageshack.us)
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 04:16:40 pm
(http://img99.imageshack.us/img99/9669/i4dv6.jpg) (http://imageshack.us)
5552 polys.
Title: Re: Hades' model thread
Post by: Snail on November 16, 2007, 04:22:29 pm
Looks good. Watcha gonna call it?
Title: Re: Hades' model thread
Post by: Mobius on November 16, 2007, 04:25:01 pm
May I suggest the name Lupus? Is that a fast freighter? ;)
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 04:31:48 pm
It is a cargo frigate.
a GTCFr(TM).
Galactic
Terran
Cargo
Frgite
r
Hmm thinking of a name...
Title: Re: Hades' model thread
Post by: Snail on November 16, 2007, 04:36:41 pm
It is a cargo frigate.
a GTCFr(TM).
Galactic
Terran
Cargo
Frgite
r
Hmm thinking of a name...

:wtf:

I had the exact same idea, but I called it GTCr instead... Weiiiirddd
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 04:50:29 pm
Glaucus?
GTCFr Glaucus?
Title: Re: Hades' model thread
Post by: Snail on November 16, 2007, 04:55:56 pm
Sounds good.
Title: Re: Hades' model thread
Post by: jaedub51 on November 16, 2007, 04:57:50 pm
It's lookin really good.
Title: Re: Hades' model thread
Post by: Snail on November 16, 2007, 04:59:14 pm
Are there going to be textures? :nervous:
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 05:00:27 pm
Sadly I still cannot UVmap for my life...No one get any ideas now... :nervous:
Title: Re: Hades' model thread
Post by: Snail on November 16, 2007, 05:03:42 pm
That's the problem... So many models just die and are never used...
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 05:17:18 pm
That's the problem... So many models just die and are never used...
If some one can UVmap and texture my favorite models by me (The GTCFr Glaucus, the subspace drive, the missile, and the cruiser made from that part off of the Aelous) I would rejoyce.

"Rejoyce Rejoyce"
"You have no freaking choice" :D
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 05:26:59 pm
(http://img413.imageshack.us/img413/69/i5vd5.jpg) (http://imageshack.us)
Do you guys like this nose?
Title: Re: Hades' model thread
Post by: spartan_0214 on November 16, 2007, 05:32:36 pm
Do you guys like this nose?

Does it open?
Title: Re: Hades' model thread
Post by: Hades on November 16, 2007, 05:40:08 pm
Do you guys like this nose?

Does it open?
Hahahahahahahahahahahahahahahahahahahahaha
You and I both wish.
Title: Re: Hades' model thread
Post by: spartan_0214 on November 16, 2007, 07:06:38 pm
It would be sooo cool...  :(
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 06:12:01 am
(http://img267.imageshack.us/img267/2985/i7lx5.jpg) (http://imageshack.us)
Update on the middle part.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 06:49:00 am
(http://img101.imageshack.us/img101/4801/i8ct5.jpg) (http://imageshack.us)
Added 4 more stems.
Title: Re: Hades' model thread
Post by: gevatter Lars on November 17, 2007, 07:51:17 am
The ship looks more like a Freighter than a frigate to me. With all these boxes and stuff and the centrale spine....still looking nicely.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 09:20:42 am
It is 6022 polys now.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 09:28:50 am
It is 6240 polys now.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 09:34:29 am
(http://img145.imageshack.us/img145/710/i9mv8.jpg) (http://imageshack.us)
Finally got around to doing the back.
Title: Re: Hades' model thread
Post by: colecampbell666 on November 17, 2007, 10:52:55 am
Glaucus?
GTCFr Glaucus?
Glaucius.
Title: Re: Hades' model thread
Post by: Snail on November 17, 2007, 01:58:28 pm
Glaucius.

Incorrect!!

Quote from: Wikipedia on Glaucus
In Greek mythology, Glaucus ("shiny," "bright" or "bluish-green") was the name of several different figures, including one God. These figures are sometimes referred to as Glaukos or Glacus.

Quote from: Wikipedia on Glaucius
Wikipedia does not have an article with this exact name. Please search for Glaucius in Wikipedia to check for alternative titles or spellings.

:P
Title: Re: Hades' model thread
Post by: Snail on November 17, 2007, 02:24:59 pm
Me. Could use a bridge or a window or something. It would take two seconds.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 03:06:13 pm
(http://img255.imageshack.us/img255/7332/i1fq7.jpg) (http://imageshack.us)
Title: Re: Hades' model thread
Post by: Snail on November 17, 2007, 03:06:53 pm
How about a few window dividers.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 03:11:07 pm
(http://img152.imageshack.us/img152/668/i1vk3.jpg) (http://imageshack.us)
Title: Re: Hades' model thread
Post by: colecampbell666 on November 17, 2007, 03:31:45 pm
Glaucius sounds better, though. You dou realise that Sathanas isn't the exact spelling either, don't you? Go play DEM.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 03:33:43 pm
They both sound very close so I will not change it just because it has a I in . :p
I like Glaucus better and its my model so,  :p.
Title: Re: Hades' model thread
Post by: Snail on November 17, 2007, 03:42:23 pm
Textures... MUST HAVE TEXTURES!! :D
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 03:44:16 pm
Textures... MUST HAVE TEXTURES!! :D
IF I had Photo Shop, and knew how to make textures(:p)...
Also I need to learn how to UVmap....
Title: Re: Hades' model thread
Post by: Snail on November 17, 2007, 04:00:28 pm
Would anyone be willing to finish this off?
Title: Re: Hades' model thread
Post by: colecampbell666 on November 17, 2007, 04:13:42 pm
First of all you need to convert the model to a UV map, which, if you don't know, is the model with certain edges cut so that it lays flat. Output the UV map to an image file, like .JPG or.BMP. Open it with a free image editing program such as GIMP or Paint.NET. All it is is a bunch of lines showing the edges. Paint your ship to resemble a Volkswagen Westfalia from the 60s. Import the texture back onto your model. I'm no expert (I'm learning MAX as I type) but I'm pretty sure that that's the gist of it.

EDIT: And from what I hear, Wings 3D can't UV map.
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 04:26:56 pm
I still have no idea how to do it.
Can some one please finish it, and release it public?
Here are Credits
-------------------
Hades-Model
?-Texturing and UVmap
Name=GTCFr Glaucus.
-------------------
Oh and just cause you UVmap and texture it does not mean you can change the name.
When it is all UVMapped and Textured I want to do the stats and tables.
Title: Re: Hades' model thread
Post by: Vasudan Admiral on November 17, 2007, 04:54:46 pm
I'm reasonably certain you won't find anyone willing to texture it. Certainly not with a custom UV map & texture. The fact is that texture painting a texture tends to be far harder, is more tedious and takes a lot longer than it does to build the mesh itself.

When it comes to texturing, it's really a choice of either you doing it or it doesn't get done. There are loads of tuts in various programs out there on how to texture, so I'd say just give it a go and try and learn it. :)
Title: Re: Hades' model thread
Post by: Hades on November 17, 2007, 05:16:59 pm
I'm reasonably certain you won't find anyone willing to texture it. Certainly not with a custom UV map & texture. The fact is that texture painting a texture tends to be far harder, is more tedious and takes a lot longer than it does to build the mesh itself.

When it comes to texturing, it's really a choice of either you doing it or it doesn't get done. There are loads of tuts in various programs out there on how to texture, so I'd say just give it a go and try and learn it. :)
I would try Max but as some people say "Poor people cannot model".
Title: Re: Hades' model thread
Post by: colecampbell666 on November 17, 2007, 07:38:37 pm
*whispers: I've got Max!

I'm just learning how to use it.
Title: Re: Hades' model thread
Post by: Vasudan Admiral on November 17, 2007, 08:02:55 pm
I would try Max but as some people say "Poor people cannot model".
Wait, since when is that an excuse to not learn how to texture? :p

I'm not familier with Wings' capabilities, but if you can't uv map and apply textures in it, then learn Blender or Lithunwrap. Both are free, and although Lith doesn't have a tenth of the power of Blenders UV mapper and no model editing abilities at all, it's still a good UVing tool. :)

As for free 2d image making programs, I would recommend you look into The Gimp or Paint.NET.
Title: Re: Hades' model thread
Post by: colecampbell666 on November 17, 2007, 08:07:44 pm
As for free 2d image making programs, I would recommend you look into The Gimp or Paint.NET.
Is vhat I zay!!
Title: Re: Hades' model thread
Post by: Hades on November 18, 2007, 07:18:10 am
Well, I guess this is going to die...
Unless Oddgrim comes back and wants it...
I try for 10 minutes in Blender and I couldn't even learn how to select 2 objects at once...
Since I cannot UVmap I just will not model any more.
Title: Re: Hades' model thread
Post by: colecampbell666 on November 18, 2007, 07:35:25 am
http://wiki.blender.org/index.php/BlenderDev/UvUnwrapping/Suzanne
Title: Re: Hades' model thread
Post by: Vasudan Admiral on November 18, 2007, 03:36:54 pm
There's no reason you can't learn to UV map if you have learned to model. I mean it's not like you can be born with modelling skills but not UV mapping skills - you just have to learn them. It was months before I even heard UV mapping mentioned when I began to model, and once I did try it out it took me quite a while to get the hang of it. You can't expect it to just pop into your head just like that!

And dude - 10 mins in any program is barely enough time to learn _anything_ about it. Let alone a program with an interface like blenders. :p
Blender has a very newbie unfriendly interface, but that's not to say it has a slow learning curve. It just looks scary when you first open it and go 'AAAARRRRGGGGHHH!!!!' at all the buttons.
There are some really good tutorials all over the place, and even some excellent video tutorials here: http://www.blender.org/tutorials-help/video-tutorials/getting-started/

Watch those and you'll get a feel for how the interface and various operations work, and from there you'll have a solid knowledge base you can expand on. It's 6 or 7 years since I started using blender, and I'm still amazed at the new functionality I continually find in it. ;)
Title: Re: Hades' model thread
Post by: colecampbell666 on November 18, 2007, 03:48:28 pm
I tried Blender, and I just didn't like the interface, even after 12 hours of learning. I tried Max, courtesy of my uncle (He is a 3D modeler, but is getting out of the trade) and after 8 or so hours, I am amazed at how easy it is for me compared to Blender. Some people just find different interfaces easier. But Hades, if you have only spent 10 minutes in Blender, that's not nearly enough time. Spend a good couple of hours, UV mapping is half of modeling.

Oh and VA, why do you write _this_ instead of [u]this[/u]?
Title: Re: Hades' model thread
Post by: Vasudan Admiral on November 18, 2007, 07:07:26 pm
Heh, I tried 3ds for days doing tuts and the like. Though not nearly as cumbersome as TS, it just never felt right. Then I found that blender was able to do most of the things I was trying to do in max anyway. ;)
(and also I hated the modifier stack, though I can see how it'd be good for animating)

And if you underline something it looks like a link. Doing _this_ I reckon is a stronger emphasis than just this.
Title: Re: Hades' model thread
Post by: colecampbell666 on November 18, 2007, 07:56:01 pm
Is Max too much for modeling? I know it'll do it fine, but it seems more keyed to animation, as most of the tutorial book I've been reading has been about animation. What features does Max have over Blender speaking strictly in FS modeling? Max takes up a lot of HD space on my already shrinking (dying) drive, and I don't know why, but Blender looks more appealing. I don't plan on pursuing a career track in modeling, and if at all possible, I'd like to use Blender rather than Max. what I want to know is: Will I lose any functionality?
Title: Re: Hades' model thread
Post by: Polpolion on November 18, 2007, 08:45:41 pm
For goodness' sake, use lvlshot and take pictures of something other than a crazy close up of one portion of the ship...
Title: Re: Hades' model thread
Post by: Hades on November 19, 2007, 05:43:37 pm
Guys my computer has viruses and spyware and I have no idea how that happened.
So I might not be able to finish these ships in the near future.


Hades signing off.
Title: Re: Hades' model thread
Post by: colecampbell666 on November 19, 2007, 06:27:28 pm
Downloading movies, music, pr0n, illegal wares. Pick yer poison.
Title: Re: Hades' model thread
Post by: Hades on November 19, 2007, 07:34:41 pm
Ok I did none of that stuff.
Ok it is getting resolved.
I have two programs blocking and scanning my computer.
Maybe this tragic story is not so tragic as all. :)
Title: Re: Hades' model thread
Post by: colecampbell666 on November 19, 2007, 08:10:48 pm
What have you/your parents/siblings downloaded? I don't mean those things, I mean anything.
Title: Re: Hades' model thread
Post by: Vasudan Admiral on November 19, 2007, 11:53:35 pm
Is Max too much for modeling? I know it'll do it fine, but it seems more keyed to animation, as most of the tutorial book I've been reading has been about animation. What features does Max have over Blender speaking strictly in FS modeling? Max takes up a lot of HD space on my already shrinking (dying) drive, and I don't know why, but Blender looks more appealing. I don't plan on pursuing a career track in modeling, and if at all possible, I'd like to use Blender rather than Max. what I want to know is: Will I lose any functionality?
Difficult question to answer there. I can only fairly answer it based on what I'm familier with in blender.
Blender certainly wins the HD space game though - latest one is about 20-25mb. I even have a copy of the folder on my flash memory stick, so I can run blender on any computer with a graphics card. It's quite handy, and the small overall footprint makes backing up a pinch - another thing that would be important on a failing HDD. ;)

As for features..... hmm. There might be some features max has that would make certain parts of ship modelling a bit easier in max, but I honestly have no idea what they would be. Ie, I've never gone 'I wish blender had feature X from max'. Blender has a very powerful mesh editor in terms of flexability, efficiency and feature set, and DaBrain & Water recently pointed out that there's a sculpting mode as well, which is going to prove invaluable for non-human ship models and normal map making.

Beyond that, there's a great UV editor with auto-unwrap abilities (something that would have been oh-so-handy for me while I was using lith) that you can control by making specific edges into 'seams', and as I'm only now looking into, a really powerful set of rendering tools including the ability to bake ambient occlusion into a texture (you know that cool clay render shading look the star wars mod uses a lot?) that can then be applied to a texture map as a kind of ambience control layer.

Finally, I know I sound worse than a salesman, but here's what I've been experimenting with recently:
(Click the pics for 2 brief videos)
(http://sectorgame.com/ti-file-dump/VasudanAdmiral/Videos/TurretFire.jpg) (http://sectorgame.com/ti-file-dump/VasudanAdmiral/Videos/TurretFireTest4.avi)

(http://sectorgame.com/ti-file-dump/VasudanAdmiral/Videos/ThrusterParticles.jpg) (http://sectorgame.com/ti-file-dump/VasudanAdmiral/Videos/BlenderEngineTest2.avi)

Edit: Gah! Sorry Hades - I seem to be accidentally attempting to hijack your thread. :nervous:
Title: Re: Hades' model thread
Post by: Scooby_Doo on November 21, 2007, 07:40:58 pm
Max is sorta like MS Word... Theres a lot of stuff included with it, but for us, a lot isn't really needed (animation, nurb modelling, character animation, reactor)  And like Word, theres also something new to find. Rendering and baking with max is also very easy and quite powerful (also can be quite time consuming. ala mental ray) UVmapping can be done using a combination of uv map and uv unwrapping.  (Map is for simple planar, cylinder, box styles) and unwrapping also for exact vertex manipulation.

For ambient occlusion, just add a skylight, set the advanced lighting to light tracer and render.
Title: Re: Hades' model thread
Post by: Hades on December 18, 2007, 07:24:57 pm
Guns on my favorite ship I have made my self, and a new transport that isn't a flying paper ship.
EDIT:I wonder if I am the only 12 year old who can model and not suck at it...
I might get a resin print of this, or the HTL Orion.

[attachment deleted by admin]
Title: Re: Hades' model thread
Post by: Polpolion on December 18, 2007, 07:38:05 pm
It's looking good, but IMHO it needs more bulkiness at the back. (:nervous:)

Have you tried POFing at all yet? Are you good at it? I could use some Modelers for my project, or at the very least people who can POF. For some reason, I don't have the relativly little amount of ability required to POF, or modeling ability past any level where fighters have the same amount of polys as cap ships. :nervous:
Title: Re: Hades' model thread
Post by: Hades on December 18, 2007, 07:41:34 pm
I can convert (I hope) but I will not try to POF unless I can get it UVmaped and textured...
EDIT:Its over 7k polys and I need to stop because its not triangulated and when it is it will be more than x2 the polys...
Title: Re: Hades' model thread
Post by: Hades on December 19, 2007, 02:40:26 pm
Can any one find a UVmaping and texturing tutorial for blender?
Title: Re: Hades' model thread
Post by: Hades on December 19, 2007, 04:43:51 pm
Its not in game and firing upon another ship!
Jk of course. :p

[attachment deleted by admin]
Title: Re: Hades' model thread
Post by: Harbinger of DOOM on December 19, 2007, 06:46:11 pm
That thing just screams PIRATE SHIP!!!

Mainly because it looks like a civvie ship outfitted with a buttload of weaponry.
Title: Re: Hades' model thread
Post by: Hades on December 19, 2007, 06:55:34 pm
It only has 25 guns,
8 flak
4 Bgreens
10 AAAF
3 HugeTerranturret (Will fire 4 times as fast)

No, its a GTVA ship thank god. :D
Title: Re: Hades' model thread
Post by: Hades on December 20, 2007, 09:51:38 am
Can any one find a UVmaping and texturing tutorial for blender?
Title: Re: Hades' model thread
Post by: colecampbell666 on December 20, 2007, 02:17:49 pm
http://wiki.blender.org/index.php/BlenderDev/UvUnwrapping/Suzanne
Title: Re: Hades' model thread
Post by: Hades on December 20, 2007, 06:19:20 pm
I may have done the UVs...
More to come on FOX 6!!!!!
J/K of course. :p

New on FOX 6!!!! (J/K)
It didn't work... :(
Title: Re: Hades' model thread
Post by: Hades on December 30, 2007, 03:57:24 pm
Size comparison to Iceni.

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: ShadowGorrath on December 31, 2007, 08:51:39 am
You can UV Map in Wings3D
Title: Re: Hades' model thread
Post by: Snail on December 31, 2007, 08:59:54 am
It only has 25 guns,
8 flak
4 Bgreens
10 AAAF
3 HugeTerranturret (Will fire 4 times as fast)

At first I thought it was a super cargo hauler but now it seems to me like its the pocket super destroyer of the new age which the French revolutionists will use to take over the GTVA.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 09:33:05 am
It only has 25 guns,
8 flak
4 Bgreens
10 AAAF
3 HugeTerranturret (Will fire 4 times as fast)

At first I thought it was a super cargo hauler but now it seems to me like its the pocket super destroyer of the new age which the French revolutionists will use to take over the GTVA.
Now its 1 Bgreen, 4 MGreens, 10 AAAF, 8 Flak, and 3 HugeTerranTurretstharfiremuchfaster.
Title: Re: Hades' model thread
Post by: Snail on December 31, 2007, 09:56:18 am
Still sounds like the pocket super destroyer of the new age which the French revolutionists will use to take over the GTVA.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 11:20:30 am
Still sounds like the pocket super destroyer of the new age which the French revolutionists will use to take over the GTVA.
Mgreens can't match Bgreen.
BTW, the Iceni has 3 Bgreens and my ship is a bit bigger in volume.
Title: Re: Hades' model thread
Post by: Snail on December 31, 2007, 11:22:20 am
But this is a cargo hauler. The Iceni is a heavily armed frigate.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 11:33:09 am
But this is a cargo hauler. The Iceni is a heavily armed frigate.
That is why its a Cargo Frigate, so it can carry cargo without being shot to hell by bombers or cruisers/corvettes like the Freighters can.
EDIT:Even can't be klled by fighters like a Freighter 2.
Title: Re: Hades' model thread
Post by: Polpolion on December 31, 2007, 01:48:01 pm
What's  the point of all of the guns? Cargo ships aren't supposed to take parts in actual engagements, just go from point A to B. IMHO, take off the guns, give it like 150,000 armor and fast engines (40m/s). It'd be like a blockade runner.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 02:20:36 pm
Your missing the point, it is not a fighting ship. It has guns to defend itself  from attackers.
Title: Re: Hades' model thread
Post by: colecampbell666 on December 31, 2007, 05:40:04 pm
150000 armor? That's more that a Hatshepsut! Give it two AAAs, four flak cannons, 25000 HP.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 07:21:34 pm
150000 armor? That's more that a Hatshepsut! Give it two AAAs, four flak cannons, 25000 HP.
First post on PSP!
Anyway I like its weapons like they are, but I probably will change it.
Title: Re: Hades' model thread
Post by: colecampbell666 on December 31, 2007, 07:23:49 pm
My PSP always crashes on HLP, not enough RAM; unfortunately you can't use your memory stick. How did you pull it off?

Dekker also posts from his PSP.
Title: Re: Hades' model thread
Post by: Hades on December 31, 2007, 07:32:57 pm
Mine is new(I got it for Christmas)
It came in the Daxter pack with 1 gig memory.
Other wise I don`t know.
Title: Re: Hades' model thread
Post by: Polpolion on December 31, 2007, 09:04:42 pm
Your missing the point, it is not a fighting ship. It has guns to defend itself  from attackers.

It doesn't need 5 beam canons to defend itself. It has a larger armament than a Deimos. This is like putting Tomahawk missile batteries, 16 inch guns, 15 CIWS emplacements and nuclear tipped torpedoes on a navy freighter.
Title: Re: Hades' model thread
Post by: Snail on December 31, 2007, 09:35:15 pm
It doesn't need 5 beam canons to defend itself. It has a larger armament than a Deimos. This is like putting Tomahawk missile batteries, 16 inch guns, 15 CIWS emplacements and nuclear tipped torpedoes on a navy freighter.

Not a navy freighter, a fishing boat.


Seriously man, BGreens are not needed to defend itself! SGreens or TerSlashes are more than enough!! :eek:
Title: Re: Hades' model thread
Post by: colecampbell666 on December 31, 2007, 09:49:31 pm
I still think that my armament is more fitting for a freighter of this size.
Title: Re: Hades' model thread
Post by: Snail on January 01, 2008, 03:54:35 am
I say more than 25,000 HP, but other than that it's fine.
Title: Re: Hades' model thread
Post by: Hades on January 01, 2008, 06:58:23 am
See guys, it is A Heavy Frigate, with cargo attachments.
*Mumbles to him self*
Title: Re: Hades' model thread
Post by: Snail on January 01, 2008, 07:18:55 am
Oh, and by "that's fine" I meant cole's armament, not your overkill one. But it's your choice, of course. :)
Title: Re: Hades' model thread
Post by: Hades on January 01, 2008, 08:07:13 am
Ok now its
1Bgreen
4Sgreens  :mad:
8 AAAF
8 flak
3 fastfiringLargeTerranTurret
2 Parannas
Title: Re: Hades' model thread
Post by: Snail on January 01, 2008, 08:09:38 am
Well if I use it in my mod I'm definitely changing the stats...
Title: Re: Hades' model thread
Post by: Hades on March 08, 2008, 06:01:24 pm
:necro:
Update, I made a variant.
It has 1 wing of fighters and 1 wing of bombers.
I learned to UV map, but I need to learn even more about it.

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: Polpolion on March 08, 2008, 07:02:43 pm
*facepalm

This is the queer of ship classes. It is confused as to whether it should be a corvette, destroyer, or freighter.
Title: Re: Hades' model thread
Post by: Hades on March 08, 2008, 07:46:00 pm
None of those. It is a Frigate with cargo pods and a fighter bay. :P
Title: Re: Two new models.
Post by: Man-Whore on March 08, 2008, 10:31:16 pm
(http://img239.imageshack.us/img239/1416/74207371sq9.jpg) (http://imageshack.us)
What about those engines?

When will you people realize that a billion thrusters don't make it look cool?

Otherwise, it seems quite well done to me. Like it much; but it's not a frigate. I can't really see that pwning teh bad gyz. Just shipping goods. (Albeit valuable goods!)
Title: Re: Hades' model thread
Post by: Hades on March 09, 2008, 12:01:57 am
That is a cruiser, a completely different ship. :P
Title: Re: Hades' model thread
Post by: Snail on March 09, 2008, 06:12:45 am
So a cargo hauler really needs destroyer-class armament, huh?
Title: Re: Hades' model thread
Post by: Colonol Dekker on March 09, 2008, 06:38:26 am
What is it? A heavy armed freighter or a cargo destroyer?
Title: Re: Hades' model thread
Post by: BengalTiger on March 09, 2008, 07:20:54 am
Quote
Ok now its
1Bgreen
4Sgreens 
8 AAAF
8 flak
3 fastfiringLargeTerranTurret
2 Parannas

I'd change that to: 4 AAAf, 6 Flak, 3 ffLTTurrets, and 6 Subachs maybe, because it has 4x the AAA beams of an Aeolus...

And for those who don't like the BGreen or the fact it has 26 turrets:

http://en.wikipedia.org/wiki/East_Indiaman -a merchant ship class

http://en.wikipedia.org/wiki/Arniston_%28ship%29 -an East Indiaman with 58 guns, about half of what Ships of the line (the largest class of Navy ships of the Age of Sail) used.
Title: Re: Hades' model thread
Post by: Snail on March 09, 2008, 08:31:51 am
A BGreen can destroy a Hecate in 4 hits. But if you think a cargo hauler should be able to kill the most recent destroyer of the time in 4 hits, fine by me. The Lilith as an LRed anyway.
Title: Re: Hades' model thread
Post by: BengalTiger on March 09, 2008, 08:38:27 am
Well, after finding a historical merchant ship that could challenge almost anything any navy could use against it- I do think it's not overkill...

Just give it the HP of a Mentu and speed of a Leviathan for balancing or something.
Title: Re: Hades' model thread
Post by: Snail on March 09, 2008, 09:14:37 am
Well if I do use this in my mod I'd probably change the armament. Unless Hades... Ahem... Objects.
Title: Re: Hades' model thread
Post by: Hades on March 09, 2008, 11:23:08 am
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:
Title: Re: Hades' model thread
Post by: Snail on March 09, 2008, 11:25:00 am
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:

Okay I'll STFU now.
Title: Re: Hades' model thread
Post by: Mad Bomber on March 09, 2008, 05:04:09 pm
An IDA frigate, more or less, eh?
Title: Re: Hades' model thread
Post by: spartan_0214 on March 09, 2008, 08:11:25 pm
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:

Hey, that's a pretty good idea. Now we need to make pods that have various weapons on them, such as more BFGreens with their own power sources in the pod... :D
Title: Re: Hades' model thread
Post by: Hades on March 09, 2008, 08:30:39 pm
No. To UberpowerfulTM for a Frigate.
Title: Re: Hades' model thread
Post by: Polpolion on March 09, 2008, 09:40:16 pm
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:

Exactly. Why for the love of God does a heavy frigate even need cargo pods?
Title: Re: Hades' model thread
Post by: Hades on March 09, 2008, 09:46:37 pm
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:

Exactly. Why for the love of God does a heavy frigate even need cargo pods?
It is an alternative to freighters which die easily.
Title: Re: Hades' model thread
Post by: Polpolion on March 09, 2008, 09:55:16 pm
For the last time, It is a Heavy Frigate with cargo pods attached to it!  :rolleyes:

Exactly. Why for the love of God does a heavy frigate even need cargo pods?
It is an alternative to freighters which die easily.

So it's not a heavy frigate, it's a freighter? A heavy frigate doesn't have cargo pods.
Title: Re: Hades' model thread
Post by: Hades on March 09, 2008, 10:00:44 pm
No, it is a cargo frigate that they would use to carry more important and valuable stuff.
Title: Re: Hades' model thread
Post by: Polpolion on March 09, 2008, 10:11:27 pm
No, it is a cargo frigate that they would use to carry more important and valuable stuff.

And "cargo frigate" is an impractical ship design. You'd use one about twice every year; every other logistical movement of supplies is either not easily accessible to the enemy, not important enough to draw their attention, or well escorted enough to not need to bother with this. And no one would spend their money on a ship that's this expensive to use it that little.
Title: Re: Hades' model thread
Post by: Colonol Dekker on March 10, 2008, 02:36:27 am
I like the concept now it's been clarified. Vip cargo ftw. I'm sick of losing a mission cos argos getting smacked. Original too. :nod:
Title: Re: Hades' model thread
Post by: Hades on March 10, 2008, 07:31:51 am
No, it is a cargo frigate that they would use to carry more important and valuable stuff.

And "cargo frigate" is an impractical ship design. You'd use one about twice every year; every other logistical movement of supplies is either not easily accessible to the enemy, not important enough to draw their attention, or well escorted enough to not need to bother with this. And no one would spend their money on a ship that's this expensive to use it that little.
It would be vital for the GTVA's special cargo to be safe so they would use the Frigates instead of weak freighters.
Title: Re: Hades' model thread
Post by: Mad Bomber on March 10, 2008, 10:43:45 am
I could see independent captains or shipping conglomerates (or even mercenaries) use these things far more than governments. They're technically bulk freighters under the law, making them legal to own, but their armaments suggest otherwise... :drevil:
Title: Re: Hades' model thread
Post by: Polpolion on March 10, 2008, 11:17:16 am
No, it is a cargo frigate that they would use to carry more important and valuable stuff.

And "cargo frigate" is an impractical ship design. You'd use one about twice every year; every other logistical movement of supplies is either not easily accessible to the enemy, not important enough to draw their attention, or well escorted enough to not need to bother with this. And no one would spend their money on a ship that's this expensive to use it that little.
It would be vital for the GTVA's special cargo to be safe so they would use the Frigates instead of weak freighters.

See my previous post in this thread for my refute.
Title: Re: Hades' model thread
Post by: lefkos on March 10, 2008, 01:09:04 pm
No, it is a cargo frigate that they would use to carry more important and valuable stuff.

And "cargo frigate" is an impractical ship design. You'd use one about twice every year; every other logistical movement of supplies is either not easily accessible to the enemy, not important enough to draw their attention, or well escorted enough to not need to bother with this. And no one would spend their money on a ship that's this expensive to use it that little.
It would be vital for the GTVA's special cargo to be safe so they would use the Frigates instead of weak freighters.
first i like the idea
but its on the other hand indeed impractical
weak freighters have cruisers and fighers escorts to cover there asses right?
but still its a good idea
but my opinion is to make it not as powerfull als the iceni etc but less weaker maybe even weaker than a corvette cuz i think that cargoships that blowing up everything.. just a weird idea
but ey
thats my opinion :)
Title: Re: Hades' model thread
Post by: Hades on March 10, 2008, 01:10:39 pm
Cruisers and fighters arent enough. You can pilot fast fighters in swarms and still kill the cargo ships, no matter of the escort. :P
Title: Re: Hades' model thread
Post by: lefkos on March 10, 2008, 01:28:15 pm
Cruisers and fighters arent enough. You can pilot fast fighters in swarms and still kill the cargo ships, no matter of the escort. :P
true
but sooner or later you also kill the frigatefreighter  :P!
you can destroy freighters with fighters and bombers
but the same story is with frigates and destroyers or bigger :hypocrite:
Title: Re: Hades' model thread
Post by: BengalTiger on March 10, 2008, 03:53:06 pm
first i like the idea
but its on the other hand indeed impractical
weak freighters have cruisers and fighers escorts to cover there asses right?
but still its a good idea
but my opinion is to make it not as powerfull als the iceni etc but less weaker maybe even weaker than a corvette cuz i think that cargoships that blowing up everything.. just a weird idea
but ey
thats my opinion :)

So read about the East Indiaman and the idea won't be weird. Also- an Orion, Hatshepsut, Iceni and every other serious warship will kill this Fr-Ff in 3.2 seconds, so it's not going to pwn everything in it's path.
Title: Re: Hades' model thread
Post by: Polpolion on March 10, 2008, 04:00:12 pm
Cruisers and fighters arent enough. You can pilot fast fighters in swarms and still kill the cargo ships, no matter of the escort. :P

Guess what? You can do that to any GTVA ship, including this ship. And just because this is a frigate won't change anything. The cargo pods are external. You'd need just as big an escort as any other convoy, and then some, because if these frigates truly were to carry the most vital wares in the GTVA, whoever will be attacking it sure as heck knows it's important just because they have the frigate shipping it.
Title: Re: Hades' model thread
Post by: Hades on March 10, 2008, 08:02:22 pm
Cruisers and fighters arent enough. You can pilot fast fighters in swarms and still kill the cargo ships, no matter of the escort. :P

Guess what? You can do that to any GTVA ship, including this ship. And just because this is a frigate won't change anything. The cargo pods are external. You'd need just as big an escort as any other convoy, and then some, because if these frigates truly were to carry the most vital wares in the GTVA, whoever will be attacking it sure as heck knows it's important just because they have the frigate shipping it.
Pirates and other races still attack freighters anyway. :P :rolleyes:
Title: Re: Hades' model thread
Post by: Polpolion on March 10, 2008, 08:24:44 pm
Cruisers and fighters arent enough. You can pilot fast fighters in swarms and still kill the cargo ships, no matter of the escort. :P

Guess what? You can do that to any GTVA ship, including this ship. And just because this is a frigate won't change anything. The cargo pods are external. You'd need just as big an escort as any other convoy, and then some, because if these frigates truly were to carry the most vital wares in the GTVA, whoever will be attacking it sure as heck knows it's important just because they have the frigate shipping it.
Pirates and other races still attack freighters anyway. :P :rolleyes:

Yes, how about that? And in what way does this make my argument less true?
Title: Re: Hades' model thread
Post by: Mad Bomber on March 12, 2008, 03:54:38 pm
Pirates might at least be deterred if the ship carrying the supplies has a decent chance of defending itself.
Title: Re: Hades' model thread
Post by: Akalabeth Angel on March 12, 2008, 04:33:32 pm
       Why not make it more of a Q-ship? That way both sides of this argument will be happy.

       Make one version with freighter-class weapons . . .ie, no BGreens . . . largely defensive guns etcetera. Maybe one or two small anti-ship beams as their precedent for it on the Medical Cruiser.

      And then you can also have a Q-ship version, which isn't really a freighter at all, but instead it's basically a warship. If you have like a convoy of a few of these frieghters, say 3, then someone gets wise and decides to jump them to steal the cargo they realise "oh boy, that one freighter's packing a lot of heat" and sends the enemy running. Or alternatively, some pirates can sneak one of these heavier armed ships into a convoy to jump the other freighters at an opportune time.

     Or the odd heavily-armed ship could be a deterrent to attack the class a whole since raiders won't know what sort their target is. So say you have a ratio of 5 freighters to 1 freighter frigate or somesuch.

     Or alternatively, maybe the Freighter Frigate represents an auxilliary upgrade. Basically a second line warship pushed into service in defense of the GTVA in time of war. Normally it's a freighter, but in times of war it becomes a pseudo-warship.


    See the thing about putting guns on a freighter is, the more guns you have on the ship, the less room you have for cargo. Which generally isn't profitable. If the cargo is sensitive enough to design an entirely new ship class for it just to transport it, why not just transport it on a warship? An Orion has cargo capacity like any other ship, that's how it carries its food and so forth.

    Furthermore one question to ask is, how many types of cargo are both:
      A - Important enough to justify the development and production of a new ship class
      B - Bulky enough to require a dedicated freighter style ship with a large cargo capacity.

   And one last thing . . . freighters generally aren't designed to defend themselves because they aren't supposed to see combat. Even in a convoy attack, the support warships and fighters should engage the enemy before they even get the chance to attack the freighter. If a freighter is required to defend itself, whoever's escorting it is already NOT doing their job. Freighters don't need to take a lot of hits because if the escort is adequate, they shouldn't take any in the first place. Of course to really ensure this, you'd need all around coverage like the Bastion got when it blew the node.
Title: Re: Hades' model thread
Post by: Snail on March 12, 2008, 04:39:12 pm
Quote from: Discordia
<long argument>

I say it's a good idea. BGreen may be slightly overpowered but I still support the concept of an "armed cargo frigate." It could be a ship for transporting large amounts of crap through enemy space, instead of using a load of Tritons which need a load of cruisers, corvettes and fighters to effectively protect (taking Alpha 1 out of the equation, of course). Instead of using a convoy of Tritons which need a lot of escort to protect (escort which should be used elsewhere), you send just one of these things in and it will blow away any cruiser or corvette that attacks it.

Why not make it more of a Q-ship? That way both sides of this argument will be happy.

Q-ships don't seem to work in FreeSpace. It's been discussed many times before but people always point stuff out like, [press-k]...
Title: Re: Hades' model thread
Post by: Akalabeth Angel on March 12, 2008, 04:49:06 pm
Why not make it more of a Q-ship? That way both sides of this argument will be happy.

Q-ships don't seem to work in FreeSpace. It's been discussed many times before but people always point stuff out like, [press-k]...

     Targeting a subsystem tells you that it's a beam turret, it doesn't tell you if it's an AAAf or a TerSlash though. There's a certain amount of Q-shipping that can be done. If the pirates rely on gunboats (ie armed freighters) to do their dirty work, then anti-ship beams instead of AAAf become quite effective for example.
Title: Re: Hades' model thread
Post by: Colonol Dekker on March 12, 2008, 05:29:18 pm
Q ship idea is ok. But i don't see what's wrong with making a destroyer with a bit more capacity than normal. They could be refit as vip transports or arms couriers. God knows scurvy space pirates want guns.
Title: Re: Hades' model thread
Post by: Hades on March 12, 2008, 05:44:44 pm
New ship. Possible Civilian Liner.

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: Man-Whore on March 16, 2008, 10:03:41 pm
New ship. Possible Civilian Liner.

I'm liking the paneling a great deal.

And maybe you disagree, but I think it should look less blocky; though it is a Civilian Liner.
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 02:02:14 pm
New Super Freighter.

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: Snail on March 20, 2008, 02:07:21 pm
Looks more like a cargo container than a ship to me. How about modelling a freighter to go with it?
Title: Re: Hades' model thread
Post by: Mobius on March 20, 2008, 02:25:54 pm
I thought that would have been an original Steadfast feature :P
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 02:29:53 pm
Updated cylinder pods on the Glaucus.
EDIT: What about a Cargo Container with engines? It moves by its self to new places. :D

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: Mobius on March 20, 2008, 02:31:53 pm
Are you sure about the name? Do you really like "Glaucus"?
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 02:43:16 pm
Yes.
Title: Re: Hades' model thread
Post by: colecampbell666 on March 20, 2008, 07:43:04 pm
I still like Glaucius better.
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 07:44:10 pm
But that is not proper Greek spelling. So it kind of defeats the purpose of naming it after a Greek god. :\
Title: Re: Hades' model thread
Post by: Snail on March 20, 2008, 07:45:10 pm
But that is not proper Greek spelling. So it kind of defeats the purpose of naming it after a Greek god. :\

If it sounds better, it is better.
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 08:13:13 pm
Gla-u-c-e-us OR Gla-u-cus. I like the latter better. :P
Title: Re: Hades' model thread
Post by: Snail on March 20, 2008, 08:31:11 pm
And I the former.
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 08:38:44 pm
I would be the dominant Allele in this case because... it is my model. :P
Title: Re: Hades' model thread
Post by: blowfish on March 20, 2008, 10:30:52 pm
But the recessive allele never goes away.  Even it the condition it carries is fatal ... it will stay in a corner of the genetic pool.

I prefer the former anyway.  That would make one dominant and two reces ... wait you can't have three alleles.  One has to go.
Title: Re: Hades' model thread
Post by: Hades on March 20, 2008, 10:41:57 pm
One of the recessives would go because they are not dominant, the dominant one is dominant.
Title: Re: Hades' model thread
Post by: Getter Robo G on March 20, 2008, 10:44:44 pm
name spellings and now genetics?

I just can't keep up!  :P

More update pics pls!!!!

 :D
Title: Re: Hades' model thread
Post by: blowfish on March 20, 2008, 10:50:53 pm
One of the recessives would go because they are not dominant, the dominant one is dominant.

That's not how genetics works.

Actually you could have three alleles.  If you have a third copy of a chromosome (it happens).  But then you get really messed up and probably have some weird condition that may be fatal.
Title: Re: Hades' model thread
Post by: Topgun on March 21, 2008, 04:52:01 pm
huh? you can have 3 parents?
Title: Re: Hades' model thread
Post by: Hades on March 21, 2008, 04:58:52 pm
huh? you can have 3 parents?
No but you can have a Threesome...
The only way that could happen is if both chromosomes go into one gamete, which I doubt to be possible.
Law of Segregation...
I will ask my science teacher. :P
Title: Re: Hades' model thread
Post by: blowfish on March 21, 2008, 06:33:38 pm
It is possible, but it is very uncommon.
Title: Re: Hades' model thread
Post by: Hades on March 21, 2008, 10:50:32 pm
Details on my cruiser.

[attachment deleted by ninja]
Title: Re: Hades' model thread
Post by: Mobius on March 22, 2008, 02:23:26 am
:yes:

huh? you can have 3 parents?

I have 4 of them, so... :P
Title: Re: Hades' model thread
Post by: Snail on March 22, 2008, 06:53:37 am
Nice cruiser. Too bad it's probably never going to be converted.. :(
Title: Re: Hades' model thread
Post by: Hades on March 22, 2008, 09:30:49 am
Well I did learn to UV map, but I need some exp on it. I might go kill that troll and see if that will help.
Title: Re: Hades' model thread
Post by: Hades on April 09, 2008, 04:49:29 pm
(http://img301.imageshack.us/img301/1858/78677207gy0.jpg) (http://imageshack.us)
(http://img522.imageshack.us/img522/2476/59495584hf4.jpg) (http://imageshack.us)
(http://img522.imageshack.us/img522/2476/59495584hf4.6ac5a9c706.jpg) (http://g.imageshack.us/g.php?h=522&i=59495584hf4.jpg)
Title: Re: Hades' model thread
Post by: blowfish on April 09, 2008, 04:58:36 pm
Nice, but possibly for your next design you could move away from the "greebled coffin" configuration.
Title: Re: Hades' model thread
Post by: Hades on April 09, 2008, 05:00:43 pm
 What is so wrong about Coffins with guns? :P  (http://www.hard-light.net/forums/index.php/topic,49319.0.html)
EDIT: Btw this model has ben in my shipyards before you knew what HLP was Blowfish. :P
Title: Re: Hades' model thread
Post by: blowfish on April 09, 2008, 05:22:33 pm
Fair enough.  But what I was trying to say is, a few greebled coffins is ok, but they get repetitive after a while.
Title: Re: Hades' model thread
Post by: Mobius on April 10, 2008, 02:46:25 pm
IMO you should edit the title of this thread ;)
Title: Re: Hades' model thread
Post by: Hades on April 10, 2008, 06:32:51 pm
IMO you should edit the title of this thread ;)
Umm to what?
Title: Re: Hades' model thread
Post by: colecampbell666 on April 10, 2008, 07:11:37 pm
The dead fleet.

And as for the whole Glaucus, Glauceus, Glaucius thing, not all the FS ship names are spelled correctly. Sathanas is not right, the correct spelling is Satanas. Haven't you people played DEM?
Title: Re: Hades' model thread
Post by: Hades on April 10, 2008, 07:23:46 pm
The dead fleet.

And as for the whole Glaucus, Glauceus, Glaucius thing, not all the FS ship names are spelled correctly. Sathanas is not right, the correct spelling is Satanas. Haven't you people played DEM?
Stop bringing that up. I have chosen the name.
Title: Re: Hades' model thread
Post by: Mobius on April 11, 2008, 12:59:19 pm
IMO you should edit the title of this thread ;)
Umm to what?

To the name of the model, for example?!?

The dead fleet.

And as for the whole Glaucus, Glauceus, Glaucius thing, not all the FS ship names are spelled correctly. Sathanas is not right, the correct spelling is Satanas. Haven't you people played DEM?

That's funny. I didn't really have to play DEM to learn something about spelling words. What worries me is the pronunciation, names like Deimos and Orion are miserably spelled in FS2.
Title: Re: Hades' model thread
Post by: Snail on April 11, 2008, 01:14:44 pm
That's funny. I didn't really have to play DEM to learn something about spelling words. What worries me is the pronunciation, names like Deimos and Orion are miserably spelled in FS2.
Seriously, what is wrong with you? It's not like everyone is fluent in every single bloody European language. Besides, they're not misspelled, :v: used those spellings on purpose.
Title: Re: Hades' model thread
Post by: Jeff Vader on April 11, 2008, 01:19:11 pm
That's funny. I didn't really have to play DEM to learn something about spelling words. What worries me is the pronunciation, names like Deimos and Orion are miserably spelled in FS2.
Seriously, what is wrong with you? It's not like everyone is fluent in every single bloody European language. Besides, they're not misspelled, :v: used those spellings on purpose.
Aye. What is :v:, is canon. And seriously. FreeSpace isn't "Learn Latin/Greek/Italian/Swedish with Timmy Terran, Vince Vasudan and Sammy Shivan". It's a ****ing spaceship-shooting-3D-****-the-physics action game.

Edit: Arigato, almost forgot our Shivan friends.
Title: Re: Hades' model thread
Post by: Snail on April 11, 2008, 01:25:19 pm
Aye. What is :v:, is canon. And seriously. FreeSpace isn't "Learn Latin/Greek/Italian/Swedish with Timmy Terran and Vince Vasudan". It's a ****ing spaceship-shooting-3D-****-the-physics action game.
Don't forget the meanie Sammy Shivan.

Remember, Mobius, the people who made FS2 weren't genii (****ing plurals). They didn't know everything about physics, about astronomy and ancient languages. They just did what was cool and what would go well with people. Naming Capella HD375823552343432 may have been astronomically appropriate, but that would be utterly stupid and uncool.
Title: Re: Hades' model thread
Post by: Mobius on April 11, 2008, 02:15:44 pm
You're exaggerating...

There's a mix of names. Why "Aquitaine", which is English, and "Messana", which is Latin(just to give an example)?

Stars are homes...HD375823552343432 isn't as appropriate as Capella. FS features many systems whose names don't appear in our maps, possibly for the reason explained before.
Title: Re: Hades' model thread
Post by: Snail on April 11, 2008, 05:09:26 pm
There's a mix of names. Why "Aquitaine", which is English, and "Messana", which is Latin(just to give an example)?

So? It doesn't matter. Those aren't what I call misspelled. They're different languages. What I call misspelled is something like Loosifer which isn't a word in any language.
Title: Re: Hades' model thread
Post by: colecampbell666 on April 11, 2008, 07:24:05 pm
IMO you should edit the title of this thread ;)
Umm to what?

To the name of the model, for example?!? There are several models in this thread, they just all look like coffins.

The dead fleet.

And as for the whole Glaucus, Glauceus, Glaucius thing, not all the FS ship names are spelled correctly. Sathanas is not right, the correct spelling is Satanas. Haven't you people played DEM?

That's funny. I didn't really have to play DEM to learn something about spelling words. What worries me is the pronunciation, names like Deimos and Orion are miserably spelled in FS2.
Not in my books.
Title: Re: Hades' model thread
Post by: Hades on April 11, 2008, 09:20:44 pm
IMO you should edit the title of this thread ;)
Umm to what?

To the name of the model, for example?!? There are several models in this thread, they just all look like coffins.

The dead fleet.

And as for the whole Glaucus, Glauceus, Glaucius thing, not all the FS ship names are spelled correctly. Sathanas is not right, the correct spelling is Satanas. Haven't you people played DEM?

That's funny. I didn't really have to play DEM to learn something about spelling words. What worries me is the pronunciation, names like Deimos and Orion are miserably spelled in FS2.
Not in my books.
They all don't look like coffins ass-for-eyes.
Title: Re: Hades' model thread
Post by: blowfish on April 11, 2008, 10:52:19 pm
No but their general shape is that of a coffin.
Title: Re: Hades' model thread
Post by: Hades on April 11, 2008, 11:05:33 pm
No but their general shape is that of a coffin.
How in the hell is the Glaucus the shape of a coffin?
Title: Re: Hades' model thread
Post by: blowfish on April 11, 2008, 11:09:29 pm
The point is, almost all of your ships look like big long rectangular things (you can see this even in ship like the Glaucus).  Perhaps you could add a little variety.
Title: Re: Hades' model thread
Post by: Hades on April 11, 2008, 11:17:35 pm
The point is, almost all of your ships look like big long rectangular things (you can see this even in ship like the Glaucus).  Perhaps you could add a little variety.
:rolleyes:
Wouldn't that make the Deimos one? Wouldn't that make anyship that has a long rectangular shape?
Bull****.
Title: Re: Hades' model thread
Post by: blowfish on April 11, 2008, 11:29:25 pm
In a way ... but the thing about most of your ships is that they either look like a big coffin, or most of their hull is composed of various shapes arranged into regular geometric shapes (like squared and octagons) along the XY plane.  Plus, they are almost completely symmetrical top to bottom.  The Deimos does have that general shape, but it has some vertical variation, plus some interesting curves, and a couple of engines sticking out of the bottom (the engines are complex shapes, not just simple fin like things).  And that is just one ship.  There are plenty of ships in FS2 (like the Hecate) that look nothing like that (well, I suppose if you strip the Hecate down enough, it could be made to resemble a long box, but it has additions to it that actually contribute to the general shape, rather than looking like they were stuck on with duct tape).
Title: Re: Hades' model thread
Post by: Hades on April 11, 2008, 11:36:33 pm
In a way ... but the thing about most of your ships is that they either look like a big coffin, or most of their hull is composed of various shapes arranged into regular geometric shapes (like squared and octagons) along the XY plane.  Plus, they are almost completely symmetrical top to bottom.  The Deimos does have that general shape, but it has some vertical variation, plus some interesting curves, and a couple of engines sticking out of the bottom (the engines are complex shapes, not just simple fin like things).  And that is just one ship.  There are plenty of ships in FS2 (like the Hecate) that look nothing like that (well, I suppose if you strip the Hecate down enough, it could be made to resemble a long box, but it has additions to it that actually contribute to the general shape, rather than looking like they were stuck on with duct tape).
Cronos, Glaucus, escape pod, another freighter, cruise liner are all not symmetrical top to bottom dumbass.
Title: Re: Hades' model thread
Post by: blowfish on April 11, 2008, 11:42:32 pm
The Claucus is, except for that fin thing sticking out of the bottom.  Many others suffer from this same condition, others just look like boxes with minor to to bottom variation, or a combination of the two.  This was meant to be constructive criticism.  How did it turn into a flame war?
Title: Re: Hades' model thread
Post by: Hades on April 11, 2008, 11:47:34 pm
The Claucus is, except for that fin thing sticking out of the bottom.  Many others suffer from this same condition, others just look like boxes with minor to to bottom variation, or a combination of the two.  This was meant to be constructive criticism.  How did it turn into a flame war?
What about the front nose section thingy, and the back engines get skinnier as they get to the bottom.
Title: Re: Hades' model thread
Post by: blowfish on April 11, 2008, 11:54:42 pm
Well, I suppose.  But we're digressing from the point here (partially my fault for not being clear enough).  The point is that most of your ships follow a general long and rectangular shape.  I was only suggesting that you put some variation in your future models.
Title: Re: Hades' model thread
Post by: Vasudan Admiral on April 12, 2008, 01:20:53 am
Cronos, Glaucus, escape pod, another freighter, cruise liner are all not symmetrical top to bottom dumbass.
Wow there, that's not called for.
As he's said, it's intended to be constructive criticism, and he does have a point. Each ship is fine on its own - but if you look at them as a group you can definitely see a common shape between them with a couple of minor variations.

The smaller detail on them is all fine, along with the way the hull is formed, but it's the overall shape that is relatively simple. I suppose the best way to see what we mean is to compare the side on outline of any of these ships with just about any terran ship in FS. The retail ones may have far less greeblage and fewer polys, but their forms are much more complex.

If you are intentionally making them this way for any reason, that's fine - there's certainly nothing wrong with the idea. If you're after a wider and more varied fleet though, you'd be best to add more 'parts' to the overall form. Look at other ships for all the inspiration you could get in terms of features and shapes you could incorporate into your designs. :)
Title: Re: Hades' model thread
Post by: Hades on April 12, 2008, 01:28:49 am
Cronos, Glaucus, escape pod, another freighter, cruise liner are all not symmetrical top to bottom dumbass.
Wow there, that's not called for.
As he's said, it's intended to be constructive criticism, and he does have a point. Each ship is fine on its own - but if you look at them as a group you can definitely see a common shape between them with a couple of minor variations.

The smaller detail on them is all fine, along with the way the hull is formed, but it's the overall shape that is relatively simple. I suppose the best way to see what we mean is to compare the side on outline of any of these ships with just about any terran ship in FS. The retail ones may have far less greeblage and fewer polys, but their forms are much more complex.

If you are intentionally making them this way for any reason, that's fine - there's certainly nothing wrong with the idea. If you're after a wider and more varied fleet though, you'd be best to add more 'parts' to the overall form. Look at other ships for all the inspiration you could get in terms of features and shapes you could incorporate into your designs. :)
Eh sorry I Was tired. And they being this shape would make them easier to produce and cheaper. Besides who said military ships are supposed to be beautiful?
Title: Re: Hades' model thread
Post by: Snail on April 12, 2008, 02:42:28 am
And they being this shape would make them easier to produce and cheaper. Besides who said military ships are supposed to be beautiful?
The fact that the GTVA would spend so much on blue paint?
Title: Re: Hades' model thread
Post by: colecampbell666 on April 12, 2008, 06:38:22 pm
And they being this shape would make them easier to produce and cheaper. Besides who said military ships are supposed to be beautiful?
The fact that the GTVA would spend so much on blue paint?
:wakka:
Title: Re: Hades' model thread
Post by: Hades on May 16, 2008, 08:06:34 pm
And they being this shape would make them easier to produce and cheaper. Besides who said military ships are supposed to be beautiful?
The fact that the GTVA would spend so much on blue paint?
:wakka:
Blue paint isn't expensive :P.
I have a new pocket destroyer and a new cruiser but I will post pictures of the cruiser later.

[attachment deleted by admin]
Title: Re: Hades' model thread
Post by: blowfish on May 16, 2008, 10:23:36 pm
Nice.  But it looks more like a freighter or mega-transport to me.

EDIT: Spelling
Title: Re: Hades' model thread
Post by: Scooby_Doo on May 16, 2008, 11:11:03 pm
Those four "legs" on top and bottom, between the gun turrets look weird.
Title: Re: Hades' model thread
Post by: Commander Zane on May 17, 2008, 01:13:40 am
And they being this shape would make them easier to produce and cheaper. Besides who said military ships are supposed to be beautiful?
The fact that the GTVA would spend so much on blue paint?
:wakka:
Double :wakka:

The very first ship image made me think of the Behemoth Super Weapon from Wing Commander 3.
Title: Re: Hades' model thread
Post by: starlord on May 17, 2008, 07:25:52 am
Speaking of this: any news from hades combine? will it go back on line soon?
Title: Re: Hades' model thread
Post by: ShadowGorrath on May 17, 2008, 07:27:56 am
Hey Hades, maybe you're interested in making some Ancient ships ?  ;) :p
Title: Re: Hades' model thread
Post by: Titan on May 17, 2008, 07:30:33 am
hades is not in any way affiliated with hades combine. its just a coincidence.

And i like it, it makes me thing of a version of the carrier from WCS, that's been beefed up for a direct knife-fight with other capital ships.
Title: Re: Hades' model thread
Post by: starlord on May 17, 2008, 08:20:57 am
Whoops, my bad, sorry!

Anyhow, I hope it'll come online again. Great job hades.
Title: Re: Hades' model thread
Post by: Hades on May 17, 2008, 08:24:03 am
Those four "legs" on top and bottom, between the gun turrets look weird.
Those are for windows.
Nice.  But it looks more like a freighter or mega-transport to me.

EDIT: Spelling
IS that because of the docks? Because if that is so I can get rid of the docks.
Title: Re: Hades' model thread
Post by: Hades on May 17, 2008, 11:55:52 am
Hey Hades, maybe you're interested in making some Ancient ships ?  ;) :p
I really never tried anything but Terran ships and I would need to start practicing before I fully commit to making those types of ships.
Title: Re: Hades' model thread
Post by: ShadowGorrath on May 17, 2008, 12:23:43 pm
You could start making them as practice for a start.
Title: Re: Hades' model thread
Post by: Snail on May 17, 2008, 03:29:17 pm
Hades, will you please convert these ships? AFAIK you haven't gotten any in the game.
Title: Re: Hades' model thread
Post by: ShadowGorrath on May 17, 2008, 03:49:59 pm
Scoob put one of Hade's ships in-game
Title: Re: Hades' model thread
Post by: Hades on May 17, 2008, 08:06:58 pm
Scoob put one of Hade's ships in-game
Huh? Which one... I thought that I haven't released any ships yet.
Title: Re: Hades' model thread
Post by: Hades on May 20, 2008, 03:34:54 pm
Cruiser.

[attachment deleted by admin]
Title: Re: Hades' model thread
Post by: 0rph3u5 on May 24, 2008, 07:41:20 am
Nice...
Title: Re: Hades' model thread
Post by: colecampbell666 on May 24, 2008, 08:59:11 am
Anyone think that the second shot is a little phallic?
Title: Re: Hades' model thread
Post by: Snail on May 24, 2008, 09:54:27 am
Anyone think that the second shot is a little phallic?
If you post any more of that nonsense again I'll delete your post. How old is that joke? :rolleyes:
Title: Re: Hades' model thread
Post by: colecampbell666 on May 24, 2008, 11:32:10 am
What joke? It does! :rolleyes:
Title: Re: Hades' model thread
Post by: Snail on May 24, 2008, 11:35:01 am
Fine, whatever.
Title: Re: Hades' model thread
Post by: blowfish on May 24, 2008, 12:17:34 pm
Anyone think that the second shot is a little phallic?

:rolleyes: Grow up :rolleyes:
Title: Re: Hades' model thread
Post by: Hades on June 03, 2009, 05:01:48 pm
(http://img37.imageshack.us/img37/4499/42668942.jpg) (http://img37.imageshack.us/i/42668942.jpg/) (http://img37.imageshack.us/img37/42668942.jpg/1/w950.png) (http://g.imageshack.us/img37/42668942.jpg/1/)
(http://img198.imageshack.us/img198/9827/59814520.th.jpg) (http://img198.imageshack.us/my.php?image=59814520.jpg)
These are both two variants of the same ship. I can't tell you much about this ship, more than it will most likely be a super freighter or sorts.
This WILL actually be getting in game - ground breaking, I'm sure.
Title: Re: Hades' model thread
Post by: colecampbell666 on June 03, 2009, 06:58:34 pm
I'm not sharing that image on Twitter.

Looks like a space oil-tanker. BSG-esque.
Title: Re: Hades' model thread
Post by: Aardwolf on June 03, 2009, 08:44:53 pm
It's good! The only part I don't like is the skinniness of the bottom part.
Title: Re: Hades' model thread
Post by: rhettro on June 03, 2009, 09:20:04 pm
I dig it.
Title: Re: Hades' model thread
Post by: Trivial Psychic on June 03, 2009, 09:24:24 pm
Looks vaguely Deimosesque.
Title: Re: Hades' model thread
Post by: Hades on June 04, 2009, 03:31:07 pm
(http://img189.imageshack.us/img189/5525/25869722.jpg) (http://img189.imageshack.us/my.php?image=25869722.jpg)
Title: Re: Hades' model thread
Post by: colecampbell666 on June 04, 2009, 04:47:56 pm
Looks familiar, but I can't place it.
Title: Re: Hades' model thread
Post by: Commander Zane on June 04, 2009, 05:31:24 pm
Some good alterations to the nose and a big box on the bottom of it and you would have the Kunn-Lan from Homeworld: Cataclysm.
Title: Re: Hades' model thread
Post by: Hades on June 05, 2009, 12:15:57 pm
(http://img192.imageshack.us/img192/4695/54819414.jpg) (http://img192.imageshack.us/my.php?image=54819414.jpg)
This is a gas miner variant of the hull frame of the freighter.
Title: Re: Hades' model thread
Post by: Droid803 on June 05, 2009, 01:25:25 pm
Its got legsssss!

The freighter looks good though.
Title: Re: Hades' model thread
Post by: Jadehawk on June 05, 2009, 02:01:29 pm
Since I used to work on a Dairy farm many moons ago, I cant help but think this thing looks like a cow with huge udders. Yeah I know I'm warped in the head at the moment.  :D
Title: Re: Hades' model thread
Post by: Hades on June 05, 2009, 05:15:23 pm
(http://img198.imageshack.us/img198/5958/subspacedrive.jpg) (http://img198.imageshack.us/my.php?image=subspacedrive.jpg)
My old subspace drive, with an AO render by qazwsx.
Title: Re: Hades' model thread
Post by: Aardwolf on June 05, 2009, 06:58:34 pm
It's got a face on it. :|
Title: Re: Hades' model thread
Post by: Titan on June 05, 2009, 07:09:30 pm
Its got legsssss!

The freighter looks good though.

Those are legs? (Does a double take on his nearby dog named Kayla)
Title: Re: Hades' model thread
Post by: Hades on June 05, 2009, 07:24:15 pm
It's got a face on it. :|
That was fixed in another version, remember, I said that it was an old model.
Title: Re: Hades' model thread
Post by: Snail on June 07, 2009, 05:04:55 am
AO is amazing. I bet it could make even takashi's models look good.
Title: Re: Hades' model thread
Post by: Spoon on June 07, 2009, 06:16:14 am
How much poly's is that freighter model?
Title: Re: Hades' model thread
Post by: Mobius on June 07, 2009, 06:21:25 am
Are you going to use that subspace drive as an external and vulnerable subsystem? :)
Title: Re: Hades' model thread
Post by: Hades on June 07, 2009, 11:30:15 pm
(http://img196.imageshack.us/img196/6093/subspacev2.jpg) (http://img196.imageshack.us/my.php?image=subspacev2.jpg)
Yes, it will be more smooth and there will be a bit more detail.
Title: Re: Hades' model thread
Post by: Getter Robo G on June 08, 2009, 11:49:36 pm
Hades! Do you still have a copy of the drive unit from your FIRST pic???

I ask because looking at it now IMHO it would be an awesome power unit model for RTS games.
(especially if you coudl make the three "blades" rotate in sequence...

 ;7 If it hasn't been deleted or overwritten yet, could I has?   :D
Title: Re: Hades' model thread
Post by: Hades on June 09, 2009, 08:33:58 pm
I might have a backup model, seeing as how I did in fact delete it. If I do have another model of it, I'll see if it is okay with them and you may have it.
Title: Re: Hades' model thread
Post by: Hades on July 06, 2009, 09:18:56 pm
(http://img38.imageshack.us/img38/9753/corvette.png) (http://img38.imageshack.us/i/corvette.png/)
Orion-ish corvette. I drew and modelled this to develop my skills better, and I think it came out well. It's under detailed because I just finished the shape.

EDIT: I forgot to say, the antennae will come later.
Title: Re: Hades' model thread
Post by: colecampbell666 on July 06, 2009, 09:23:09 pm
You still using Wings?
Title: Re: Hades' model thread
Post by: Hades on July 06, 2009, 09:45:02 pm
Yes, I am. I've starting doing some things in Blender, but I'm going to wait until Blender 2.5 to fully commit to Blender.