Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: schorsche on January 16, 2008, 02:54:00 am

Title: Game engine Bug
Post by: schorsche on January 16, 2008, 02:54:00 am
Hello,

i found a bug at the omega destroyer from The Babylon Projekt,

when the engine is destroyed, the part is gone but there is still the glow of the engine. :confused:


Game engine feature/bug. Go to the Source Code Project forum. Report it there. Thanks. :)

Greetings Schorsch

Title: Re: Game engine Bug
Post by: taylor on January 16, 2008, 09:43:36 am
It actually just indicates a model problem, not a code problem.  The game won't render a glow which is tied to a subobject which is destroyed or disrupted.  That it doesn't work in this case means that the glow isn't setup so that it is properly tied to the engine subobject that gets destroyed.
Title: Re: Game engine Bug
Post by: schorsche on January 16, 2008, 10:11:13 am
so i have to tell the modeller the problem?
Title: Re: Game engine Bug
Post by: IPAndrews on January 16, 2008, 10:19:01 am
It actually just indicates a model problem, not a code problem.  The game won't render a glow which is tied to a subobject which is destroyed or disrupted. 

Oh sorry Taylor. I wasn't aware you'd fixed that one. We kind of avoided having engines as destroyable geometry because of this original limitation so it's not something that comes up very often. If there any special way of connecting the geometry subobject to the engine subsystem? Or is it just done by subobject name?
Title: Re: Game engine Bug
Post by: Wanderer on January 16, 2008, 11:31:24 am
AFAIK thrusterglows are always tied to one of the engine subsystems.