Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on February 22, 2008, 03:33:57 pm
-
You might remeber this little piece of concept art:
(http://img176.imageshack.us/img176/7977/colossusconceptwt1.th.png) (http://img176.imageshack.us/my.php?image=colossusconceptwt1.png)
Well, it ain't just a concept anymore :D :D
(http://img107.imageshack.us/img107/92/htlcollie1qi5.th.png) (http://img107.imageshack.us/my.php?image=htlcollie1qi5.png)
(http://img141.imageshack.us/img141/698/htlcollie2du2.th.png) (http://img141.imageshack.us/my.php?image=htlcollie2du2.png)
-
So it's not half a dozen of fig rolls... :blah:
-
You might remeber this little piece of concept art:
(http://img176.imageshack.us/img176/7977/colossusconceptwt1.th.png) (http://img176.imageshack.us/my.php?image=colossusconceptwt1.png)
Well, it ain't just a concept anymore :D :D
(http://img107.imageshack.us/img107/92/htlcollie1qi5.th.png) (http://img107.imageshack.us/my.php?image=htlcollie1qi5.png)
(http://img141.imageshack.us/img141/698/htlcollie2du2.th.png) (http://img141.imageshack.us/my.php?image=htlcollie2du2.png)
Please do not add any turrets that were not part of the original ship.
-
Oh, so that's the Colossus concept, eh? Wouldn't mind seeing that finished. ;)
-
Please do not add any turrets that were not part of the original ship.
I'll think about it...the plan was to make it true to the CB ani (45 laser turrets).
But I don't think I will be abel to keep the original turret placement - the concept Collie and the one in the game aren't the same
-
I wouldn't use it as the main Colossus HTL anyway, maybe as a prototype or Mark II. The Concept Art is very different from the final model, and IMO it should be the final model which is expanded on. Probably a special super secret test variant, or an early stage of the Colossus (before it got gutted and reconfigured... Maybe they found out the old configuration wasn't suitable for beam cannons, so they changed the entire configuration of the ship to the one we see in FS2).
I'd like to see a super high poly HTL Colossus which is more like the actual one we see.
-
Hey Trashman I appreciate what you've done and it looks great :)
I'm one for leaving the "in-game" version but this just may be an exception, if it's canon to the universe. :)
-
hehe..it's a [V] design.
I'm doing it since the normal Colossus is just too ugly... making that look good, without some drastic changes to it's concept is nigh impossible. Therefore, I chose a better looking [V] design.
-
I'm doing it since the normal Colossus is just too ugly... making that look good, without some drastic changes to it's concept is nigh impossible.
Drastic changes... Heh... For you that's got to be pretty damn drastic.
I think because of the size of the Colossus, from far away it would naturally look stupid. But it's close up when you can see all the 50 meter wide beam cannons and missile launchers pointing at you that makes it frightening.
It would be great if it got the same treatment you/Bobbaou did to the Orion: Plating here and there, with immaculate detail everywhere and super high poly turrets...
-
quote from my fiancee looking overlooking this thread. :lol:
"What is that?"
"It's concept art..."
"it looks like a gun"
-
Well, the Colli is know as "The Great Squirtgun" or "SuperSoaker 9000" deluxe :lol: :lol:
Geez, now I'm wondering if I should have started this at all...with that HTL Demon still sitting there, untextured :rolleyes:
-
Texture it, damn you! :P
I'd love to see how that Colossus would look ingame, but don't forget that you have to worry about not breaking the main FS2 missions. ;)
-
Ah, you mean the rotation axis?
I did some testing with a temporary Colli model (stock, re-converted) with fixed axis.
Missions with work fine..the only one that was a bit of a laugh was the one with Kolth...poor sucker never got close enough to ram :lol:
As for the Demon - while the mesh is complete for a while now I'm simply afraid to touch it..Demons textures are TERRIBLE. Low-res, stretched terribly over he whole ship. They wont even fit nicely with all the extra detail. I was hoping someone else would texture it, but no one wants to give it a go.
-
Very nice. Looks more circular, other than that it is pretty true to :v: .
Please don't add any turrets.
-
It would be great if it got the same treatment you/Bobbaou did to the Orion
Ugh, please no...
-
What's wrong with the HTL Orion? Post Galemp remap, of course.
-
He despises the Orion because it is El Blocko. :P
-
But I don't think I will be abel to keep the original turret placement - the concept Collie and the one in the game aren't the same
In which case this belongs in modding rather than here.
-
I think that would look nice in the game. The design would really separate collie from the rest of the GTVA stuff, emphasizing the point that it was the "one and only of its kind".
-
But I don't think I will be abel to keep the original turret placement - the concept Collie and the one in the game aren't the same
In which case this belongs in modding rather than here.
I'm yet to see how it will turn out. If I can't place a turret on the same position as on the original collie, I plan to put it as close as possible.
-
Hm, y'know, I'd like to see a sort of halfway point between the concept art and the in-game model. Can you try and interpolate between them for one or two iterations, before you take it any farther?
-
Ugh, please no...
What's wrong with the high poly Orion?
-
Too blocky.
-
Which one? the one in the Media VPs?
Dude, the Orion IS blocky. It's supposed to be blocky. It's the esssence of a Orion. Making a smooth, curvy Orion is like making sour sugar.
-
Which one? the one in the Media VPs?
Dude, the Orion IS blocky. It's supposed to be blocky. It's the esssence of a Orion. Making a smooth, curvy Orion is like making sour sugar.
That's not my opinion, IMO the Orion is the best ship.
-
To me, the Orion's entire character comes from being blocky. It's a giant, blunt expression of raw force and power, the GT(V)A's 2.1-kilometer middle finger to all who would oppose them.
The Hercules and Ursa are pretty much the same thing, scaled down.
-
I think that the orion looks good as it is. It stays true to the original design and looks good.
Trashman when are you going to finish that Colossus? ;7
EDIT:Trashman connect the parts shown in picture together like in concept.
[attachment deleted by ninja]
-
I'd like to see a super high poly HTL Colossus which is more like the actual one we see.
If someone would/could/can get in touch with Karma we could have the back area.
-
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?
Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets will automatically not work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)
Or is the thinking not that easy...?
:nervous:
-
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?
Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets won't work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)
:nervous:
It would work. The same thing is done with the HTL lucifer. You can have turrets in the POF that don't exist in the table. They won't fire anything and won't be targetable (or destroyable) but if someone want to use them in their mod, they can add them to their ships.tbl
-
Huh? The HTL Lucifer had additional turrets? I didn't know that.
For Inferno R1 or something? :lol:
uhh... :nervous:
-
Huh? The HTL Lucifer had additional turrets? I didn't know that.
For Inferno R1 or something? :lol:
uhh... :nervous:
Well, I think they will be used in Inferno SCP. You can see the turret firing here (http://www.freewebs.com/twisted-infinities-va/HTL-Lucifer/LucyPlanetaryBombardmentBeam1.jpg)
EDIT: And the turret not firing here (http://www.freewebs.com/twisted-infinities-va/HTL-Lucifer/HTL-luciferWIP40.jpg)
-
No those two .pofs are completely different. In INFA there are even two Lucifer versions, one for the FSPort and one for INFSCP compatibility.
-
I only added those turrets to the lucy because those prong things were on the original cutscene version and most likely where the planet pounder beams were emitted from. HOWEVER - they do not 'look' like turrets the way extra turrets on any potential high poly ship would look. That way a player can't mistake them for active turrets and begin shooting them for ages trying to kill them.
We do NOT like ships having extra turret models - inactive or not. And before anyone says something like 'what if they were disguised as greebles?'. If you're making terran turrets that could be easily mistaken for greebles, that's just bad design.
Bottom line: if you're making a HTL version of an existing ship, don't add extra deactivated turrets unless there's a very good reason for it. Canon ships 'not having enough' is NOT a good reason. :p
We'll rip off the extra turrets before adding the ship to the MVPs. ;)
Why is anyone even talking about adding turrets to a colossus like ship anyway? Why is 63 not enough? :wtf:
-
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?
Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets will automatically not work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)
Or is the thinking not that easy...?
:nervous:
Which reminds me..now that I have the latest verison of PCS2.1, I can try convert the HTL Typhon again (this time with all the debris and lods)
AS to when it will be done - when it's done. :p
Speaking of extra turrets...doesn't anyone here REALLY think a few extra Terran Turrets would change balance in any noticable way? I mean..those things suck...SUCK. If I added flak or AAAf then I'd say that woudld impact balance significantly...but terran turrets? :lol:
-
One word: canon.
-
Seriously, TrashMan. I don't see why you have such an urge to add more turrets onto every HTL model you make. Having extra turrets does not make your ship any better.
-
Having this model in the game as the htl model upgrade to the ugly colossus would be awesome :yes: It looks great and isn't overdone. It looks like how the colossus should be. It now makes me have more pride in the ntf crusher. The extra turrets shouldn't be added, unless for a cutscene or cbani like what he originally said the extra turrets were for.
It would also be nicer to take screenshots of, especially for another appearance of colossus and ganymede (if you guys remember that one).
-
I only added extra turrets on the Orion and Typhon - since they had 15(16) respectively, which is less than most cruisers.
All added turrets were light turrets (and optional) and in my play trough the balance change was so slight it was practice unnoticable. I actually played a few campaigns with modified tables to include the extra turrets and found the balance to be unaltered - in contrast to some HTL models that are so broken (colission detection, I'm looking at you) that they made half the missions impossible to complete (1 wing vs. Stasis freighter..disarm it - mission impossible!)
I'm actually puzzled by the use of word canon - since HTL ships aren't canon - the added grebling and detail, sometimes even new textures don't correspond to the original - and somehow that's less of a offense that adding a extra turret or two. Artistic license is the name of the game - if balance is perserved.
Be it as it may the turreting will come last so there's time to decide how and what I'll do.
-
No, seriously. Adding turrets is different from adding details.
-
No, seriously. Adding turrets is different from adding details.
I don't share your oppinion.
Speaking of which, re-converted the HTL Typhon...should have 5 lods and debris now. I'll convert another version for you purists without the extra turrets later.
HTL Tyhphon - E version (http://ferrium.org/trashman/Stuff/HTLTyphon_E.rar)
-
I don't share your oppinion.
It seems you don't share your opinion with most of the other people on this board, then. :doubt:
But I can't do anything so do what you want.
-
It seems you don't share your opinion with most of the other people on this board, then. :doubt:
Haven't seen any polls, so I wouldn't know...or care. :p
-
Can I have a chainsaw?
-
Only if it connects to your head. ;7
-
Let him do what he wants. It'll be easy to reject it if it deviates from the original in turrets/placements or looks.
-
Only if it connects to your head. ;7
Now, now, play nice, kids. :nervous:
-
Really. Since table changes are needed to activate any extra turrets in any case, one is unlikely to even notice that extra single parts are present. And given how the Colossus is used in game, as long as the positions of the beam cannons are not altered, there will be little or no effect on game balance even if one added a dozen blob turrets here and there.
-
No need to get excieted anyway.. it's no big problem removing the extra turrets and re-converting :rolleyes: ... assuming I do use extra turrets in the first place.
-
Whaaat... and it was just a suggestion ... :(
:sigh:
Worse comes to worst, it's down to two different versions then... either way I'll still get both, both sides have their own valid reasons...
-
I don't think this should be used as the HTL Colossus. It doesn't exactly look like the Colossus. Use it as a Colossus MK2.
-
Only if it connects to your head. ;7
That sounds fun. :nod:
Let him do what he wants. It'll be easy to reject it if it deviates from the original in turrets/placements or looks.
Did any of TrashMan's models go into the Media VPs at all?
I don't think this should be used as the HTL Colossus. It doesn't exactly look like the Colossus. Use it as a Colossus MK2.
Agreed. Looks a bit weaker than the Colossus. Maybe a test version/early variant/prototype. I need one of those for my campaign.
-
Let him do what he wants. It'll be easy to reject it if it deviates from the original in turrets/placements or looks.
Did any of TrashMan's models go into the Media VPs at all?
The Typhon did. The Demon would if it ever got textured. He also did the Athena, but I don't know if that went in the VPs (its not fS2)
-
Like I said, I'm afraid to touch the Demon....at least until higher-res textures come by. It uses ONE texture on it's entire massive behind! (yeah, big butt) :lol:
-
Freespaceking volunteered to do it ages ago, but asked that the Demon be UV mapped. Is the model UVmapped presently?
-
A few parts of it only ... I put the entire model up for anyone interested to work on a long time ago. Nuttin' moved.
Guess I'll have to tackle it...it won't get finished on it's own :P
-
The concept of a Mrk II is stupid of itself me thinks... :P
I like the new colossus and will make it a canon in my book, seeing as it's an old game with alot more concepts that were never finished, I believe that's the case with TrashMan's Colossus - he's trying to finish were they were limited.
-
I like the new colossus and will make it a canon in my book, seeing as it's an old game with alot more concepts that were never finished, I believe that's the case with TrashMan's Colossus - he's trying to finish were they were limited.
Well in my books, it's not. :P
But it still looks damn cool... I'll probably use it as a "test version" of the Colossus. Any progress, Trash?
-
Yup...but be patient.
I want to add a few more tidbits before I post new pics.
-
I don't think this should be used as the HTL Colossus. It doesn't exactly look like the Colossus. Use it as a Colossus MK2.
Indeed. While this thing looks cool, it gets a massive "hell no" from this observer in terms of getting into the VPs. I feel like I'm alone in this, but I thought the original Colossus design was great. It's a massive, ugly slab of a ship that screams "don't **** with me, buddy." That concept art seems far too graceful to represent something of that aesthetic.
-
Updatish:
(http://img249.imageshack.us/img249/6030/htlcollie3gw0.th.png) (http://img249.imageshack.us/my.php?image=htlcollie3gw0.png)
(http://img182.imageshack.us/img182/8069/htlcollie4qy2.th.png) (http://img182.imageshack.us/my.php?image=htlcollie4qy2.png)
-
I don't think this should be used as the HTL Colossus. It doesn't exactly look like the Colossus. Use it as a Colossus MK2.
Indeed. While this thing looks cool, it gets a massive "hell no" from this observer in terms of getting into the VPs. I feel like I'm alone in this, but I thought the original Colossus design was great. It's a massive, ugly slab of a ship that screams "don't **** with me, buddy." That concept art seems far too graceful to represent something of that aesthetic.
Ain't it great that it's optional? ;)
-
I dunno... I think the head and the rear section would work fine, but the smoothed, rounded part in the middle kinda bothers me, it doesn't look like it belongs to the same model.
Then again, you could use the Vasudan cap ship hull plating style textures (like on Aten, Sobek and Hatshepsut) on the smoothed part and see what it does to the overall look. It is supposed to be a Terran-Vasudan hybrid ship after all. But if that doesn't look good, that's the section that I would like to see having more of an uniform design compared to the rest of ship. In general the midship could be wider bulkier (like in the retail Colossus)... that does look a bit too lean for a juggernaut class ship.
I think the concept does have some things that could be taken into high-poly Colossus (the head looks better than in the FS2 final version IMHO, and the rear section as well), but it should retain the "Hulk Angry - Hulk Smash" attitude of the original Colossus... complete with the ability to make pilot butter jelly with a baseball bat. :drevil:
-
Looks cool.
-
I really like where this is going. Nice ship.
complete with the ability to make pilot butter jelly with a baseball bat.
That is fun unless you're on the receiving end of the bat. :p
-
That is fun unless you're on the receiving end of the bat. :p
You know, the Colossus has probably given me just as many "DIVE DIVE DIVE! Hit your burners pilots" -moments as the Sathanas... Flying alongside it, then you notice (sometimes too late, sometimes not) that it's starting to turn...
:eek: -oh shi---- <static>
-
This would be awesome if it made it into the mediavp's when finished of course. I think people have gotten use to the colossus being nothing than the original not worked on model since fs2 retail came out. Then when someone makes a kickass model true to the concept people got to bash it and say that it'll never get into the mediavp's or that it'd be great as a colossus mark 2 or something dumb like that. The model isn't completed yet, so we should pass judgement when it's done. So far the model looks a lot different compared to the screenshots at the first page of this thread compared to the updated screenshots on this page. It's a WIP, suggestions should be warranted.
While we're at it why do sucky ships like the hecate get to look pretty and awesome ships like the colossus not get a make over?
As far as my suggestion goes, trashman should definitely add all of the turrets :yes:
-
Ain't it great that it's optional? ;)
I don't see it as being all that "optional" if it would require me to go out of my way to replace a model that, in my opinion, doesn't belong in the MediaVPs to begin with with a technically inferior retail version, especially considering the fact that it would be the only one I'd feel would require it. Correct me if I'm wrong, but isn't the whole purpose of the MediaVPs and the content therein to provide an audiovisual upgrade to the retail content, not to swap out ship models willy-nilly with something drastically different just because some people aren't fond of the original design? I've heard a lot of complaints that the Erinyes looks like a glorified flying clothespin; does that mean that someone should re-imagine it as a clothes hangar and throw that in the VPs?
Look, I think it's great that TrashMan is modeling a concept-art ship, and I think what he's doing is fairly cool-looking. However, even putting the principle of the thing aside, it doesn't work as a replacement Colossus at all in my mind. The front end looks far too slimmed-down, to the point where it flows right into the neck without much interruption. That huge beefy midsection that was probably the Colossus's defining visual characteristic is almost completely gone. And the back end seems rather abbreviated to propel a ship of that size. As a model in and of itself, it looks great; as an "HTL Colossus"...just no. Someone earlier mentioned the partial Colossus that a modeler started on a year or so ago; in my opinion, that's the sort of thing that belongs in the VPs.
-
Heh, I just noticed the juxtaposition. Title'd. :D
-
My sleep-deprived brain took a minute to figure out what prompted that, but kickass. :D
-
I like where it is going so far.
Although, being a WiP, the following comments might be just nitpicking from my part:
1. The secondary engines (the middle and front section ones) are housed in a very displeasing square hole, I'd make stuff like that with more rounded edges.
2. the rear engines could and should be bulkied more, in relation with the rest of the ship (just like in the concept.
3. beware of the silhouette in some areas, its still very flat
Keep it up! Were I to decide, this would go into the media VP's
-
I dunno... I think the head and the rear section would work fine, but the smoothed, rounded part in the middle kinda bothers me, it doesn't look like it belongs to the same model.
Then again, you could use the Vasudan cap ship hull plating style textures (like on Aten, Sobek and Hatshepsut) on the smoothed part and see what it does to the overall look. It is supposed to be a Terran-Vasudan hybrid ship after all. But if that doesn't look good, that's the section that I would like to see having more of an uniform design compared to the rest of ship. In general the midship could be wider bulkier (like in the retail Colossus)... that does look a bit too lean for a juggernaut class ship.
I'm aware of that..we'll see how it looks with some textures or in. I'm unsure of that part myself, but ATM I'm just trying to follow the concept.
Modification WILL be made if deemed necessary.
1. The secondary engines (the middle and front section ones) are housed in a very displeasing square hole, I'd make stuff like that with more rounded edges.
2. the rear engines could and should be bulkied more, in relation with the rest of the ship (just like in the concept.
3. beware of the silhouette in some areas, its still very flat
Duly noted ,)
-
It doesn't look as wide on the X-axis (left to right) as the original Colossus did.
-
It doesn't look as wide on the X-axis (left to right) as the original Colossus did.
IMO that's a good thing since this isn't a HTL Colossus, it's more like a variant. (as I've said like 3 times before)
Anyway, this thing looks great. More detail makes it look bigger without it needing to be such a big model, like Inferno SCP's HTL Lindos.
That said, how large are those comm. towers, anyway? :P
-
I know, I was pointing it out. (BTW that was like 8:00 in the morning and I had no nights sleep).
HT&L Lindos?
-
HT&L Lindos?
(http://img54.imageshack.us/img54/7538/inf51gz.jpg)
I guess those EA window textures add to the "looks big" effect.
-
True, but the red turrets somewhat compensate.
-
That... makes my models inadequate.
-
That... makes my models inadequate.
Only since you never texture or convert them! :p
-
That's not the FS2 Colossus...feel free to add as many turrets as you can (:D)
-
That's not the FS2 Colossus...feel free to add as many turrets as you can (:D)
Then why the hell is it in here, and not in modding?
-
Uh-huh...
It's too different from the Colossus we all know, then...but it would be fine as separate model.
Many of the ships that appear in the credits don't appear in the game, I wouldn't use it as canon reference for original and better ship designs.
-
I was agreeing with you and asking since it is not a HTL Colossus or canon ship, why is it here and not modding?
-
Because of TrashMan's tendences, we all know what he did with the Typhon(no offense, eh!) ;)
-
Because of TrashMan's tendences, we all know what he did with the Typhon(no offense, eh!) ;)
He he don't forget the Orion he did! ;)
-
You're just jealous of the power and grace the ships I do are packing! :D
Speaking of which, I did make a HTL Typhon with a normal turret count for you crybabies. Oh, what, I haven't uploaded it, have I? :blah:
-
I have nothing against your ships, I'm only saying that you should keep MODs separate from the Media VPs.
-
I have nothing against your ships, I'm only saying that you should keep MODs separate from the Media VPs.
Me neither I have nothing against Trashmans Orion, and Vasudan counter part, but they shouldn't be in this forum they should be in modding.
So when are you going to finish the Concept Colossus? ;7
-
Well, I'm done with the paper so I finally got far more free time on my hands (for a while at last..now for my drivers test and off I go job hunting)
I'm currently trying to wrap up 2 ships for SOTS, it won't take long.
Collie is going along slowly since I'm re-designing the central body to be more blocky and wider (you cna never satisfy people. First my ships are too blocky, now they are too smooth :rolleyes: )
-
Because of TrashMan's tendences, we all know what he did with the Typhon(no offense, eh!) ;)
The problem I have with the HTL Typhon is 1) its increase in turrets and 2) it's not detailed enough. For a modeller like TrashMan I expected something more detailed...
So when are you going to finish the Concept Colossus? ;7
It would be cool if it had some nice textures that make it look 'big.' (by this I mean small windows surrounded by armor, like the Lindos). The original Colossus didn't look big because it's windows were kilometers in length (this is a hyperbole). This Colossus could have some heavily tiled textures surrounded by armor...
Collie is going along slowly since I'm re-designing the central body to be more blocky and wider (you cna never satisfy people. First my ships are too blocky, now they are too smooth :rolleyes: )
Meh... I like the way the central section is smaller than on the original Colossus. :(
-
I have a back-up scene...Maby I should work on that part last... :blah:
The problem I have with the HTL Typhon is 1) its increase in turrets and 2) it's not detailed enough. For a modeller like TrashMan I expected something more detailed...
So sue me. I was trying to stay as true to the original as possible. It's far more smoother than the original, it has more details, but I found trying to add more stuff to it just breaks up it's nice design. I can't simply put stuff on it and add greebling - I tried, looked terrible.
Speaking of which, I'll upload the "normal turret count Typhon" in a few minutes.
-
Speaking of which, I'll upload the "normal turret count Typhon" in a few minutes.
Good man. :yes:
-
Here you go - both versions:
HTL Tyhphon - Enhanced version (http://ferrium.org/trashman/Stuff/HTLTyphon_E.rar)
HTL Tyhphon - Standard version (http://ferrium.org/trashman/Stuff/HTLTyphon_S.rar)
-
Gewd werk.
-
HAHAHAHAHA i keep thinking it will suddenly transform into Megatron :lol:
Great work there, i would like to see it ingame, i don't know about it being a substitute for the actual colossus, because i never liked the ship since it had such a little time on screen for my taste so i never grew any special care for it, haha.
-
And afterwards, will you even think of making the concept Lucifer ?
-
I thought there was already one of those floating around (might be just the de facto HTL Lucifer...but it has the spikes and the side cannons).
-
There was the "Lucifer X," apparently used in SA or some other random mod.
-
And afterwards, will you even think of making the concept Lucifer ?
Yes are you thinking about it?
-
No.. I got other things that demand my attention :P
-
Interesting design, even though it looks like a phaser carbine from Star Trek. ;)
-
quote from my fiancee looking overlooking this thread. :lol:
"What is that?"
"It's concept art..."
"it looks like a gun"
Geuss what? I thought at first it was a gun model. Then I remembered the Colussus.
-
Nit even I can make the Colossus look un-gun like :lol:
-
I always thought the Collie was too Terran looking for a joint venture between the terrans and the zods. This concept looks like it has Vasudan influences in there! :yes:
-
Ah goodie, the new mark VII Phaser Rifles are here!...
:D (kidding)