Author Topic: I gots a surprise for ya all  (Read 20091 times)

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Offline Galemp

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Re: I gots a surprise for ya all
Hm, y'know, I'd like to see a sort of halfway point between the concept art and the in-game model. Can you try and interpolate between them for one or two iterations, before you take it any farther?
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Offline Snail

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Re: I gots a surprise for ya all
Ugh, please no...

What's wrong with the high poly Orion?

 

Offline colecampbell666

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Re: I gots a surprise for ya all
Too blocky.
Gettin' back to dodgin' lasers.

 

Offline TrashMan

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Re: I gots a surprise for ya all
Which one? the one in the Media VPs?

Dude, the Orion IS blocky. It's supposed to be blocky. It's the esssence of a Orion. Making a smooth, curvy Orion is like making sour sugar.
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Offline colecampbell666

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Re: I gots a surprise for ya all
Which one? the one in the Media VPs?

Dude, the Orion IS blocky. It's supposed to be blocky. It's the esssence of a Orion. Making a smooth, curvy Orion is like making sour sugar.
That's not my opinion, IMO the Orion is the best ship.
Gettin' back to dodgin' lasers.

 

Offline Woolie Wool

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Re: I gots a surprise for ya all
To me, the Orion's entire character comes from being blocky. It's a giant, blunt expression of raw force and power, the GT(V)A's 2.1-kilometer middle finger to all who would oppose them.

The Hercules and Ursa are pretty much the same thing, scaled down.
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Offline Hades

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Re: I gots a surprise for ya all
I think that the orion looks good as it is. It stays true to the original design and looks good.
Trashman when are you going to finish that Colossus? ;7
EDIT:Trashman connect the parts shown in picture together like in concept.

[attachment deleted by ninja]
« Last Edit: February 23, 2008, 08:30:17 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Hades

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Re: I gots a surprise for ya all
I'd like to see a super high poly HTL Colossus which is more like the actual one we see.
If someone would/could/can get in touch with Karma we could have the back area.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline asyikarea51

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Re: I gots a surprise for ya all
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?

Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets will automatically not work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)

Or is the thinking not that easy...?

:nervous:

 

Offline blowfish

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Re: I gots a surprise for ya all
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?

Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets won't work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)

:nervous:

It would work.  The same thing is done with the HTL lucifer.  You can have turrets in the POF that don't exist in the table.  They won't fire anything and won't be targetable (or destroyable) but if someone want to use them in their mod, they can add them to their ships.tbl

  

Offline asyikarea51

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Re: I gots a surprise for ya all
Huh? The HTL Lucifer had additional turrets? I didn't know that.

For Inferno R1 or something? :lol:

uhh... :nervous:

 

Offline blowfish

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Re: I gots a surprise for ya all
Huh? The HTL Lucifer had additional turrets? I didn't know that.

For Inferno R1 or something? :lol:

uhh... :nervous:

Well, I think they will be used in Inferno SCP.  You can see the turret firing here

EDIT: And the turret not firing here
« Last Edit: February 24, 2008, 12:38:59 am by blowfish »

 

Offline Snail

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Re: I gots a surprise for ya all
No those two .pofs are completely different. In INFA there are even two Lucifer versions, one for the FSPort and one for INFSCP compatibility.

 

Offline Vasudan Admiral

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Re: I gots a surprise for ya all
I only added those turrets to the lucy because those prong things were on the original cutscene version and most likely where the planet pounder beams were emitted from. HOWEVER - they do not 'look' like turrets the way extra turrets on any potential high poly ship would look. That way a player can't mistake them for active turrets and begin shooting them for ages trying to kill them.

We do NOT like ships having extra turret models - inactive or not. And before anyone says something like 'what if they were disguised as greebles?'. If you're making terran turrets that could be easily mistaken for greebles, that's just bad design.

Bottom line: if you're making a HTL version of an existing ship, don't add extra deactivated turrets unless there's a very good reason for it. Canon ships 'not having enough' is NOT a good reason. :p

We'll rip off the extra turrets before adding the ship to the MVPs. ;)

Why is anyone even talking about adding turrets to a colossus like ship anyway? Why is 63 not enough? :wtf:
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Offline TrashMan

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Re: I gots a surprise for ya all
Just a random thought, say if TrashMan were to add additional turrets, would it still break compatibility if he placed the new turrets at the end of the hierarchy (spelling ftl -_-) tree, instead of putting them together with the default turrets?

Something like the Typhon IIRC, default turrets first, new turrets last, then the new turrets will automatically not work because they don't exist in the table? (Or maybe I haven't been using the HTL Typhon in FRED enough to spot any turret errors.)

Or is the thinking not that easy...?

:nervous:


Which reminds me..now that I have the latest verison of PCS2.1, I can try convert the HTL Typhon again (this time with all the debris and lods)

AS to when it will be done - when it's done. :p

Speaking of extra turrets...doesn't anyone here REALLY think a few extra Terran Turrets would change balance in any noticable way? I mean..those things suck...SUCK. If I added flak or AAAf then I'd say that woudld impact balance significantly...but terran turrets? :lol:
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Offline colecampbell666

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Re: I gots a surprise for ya all
One word: canon.
Gettin' back to dodgin' lasers.

 

Offline Snail

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Re: I gots a surprise for ya all
Seriously, TrashMan. I don't see why you have such an urge to add more turrets onto every HTL model you make. Having extra turrets does not make your ship any better.

 

Offline S-99

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Re: I gots a surprise for ya all
Having this model in the game as the htl model upgrade to the ugly colossus would be awesome :yes:  It looks great and isn't overdone. It looks like how the colossus should be. It now makes me have more pride in the ntf crusher. The extra turrets shouldn't be added, unless for a cutscene or cbani like what he originally said the extra turrets were for.

It would also be nicer to take screenshots of, especially for another appearance of colossus and ganymede (if you guys remember that one).
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Offline TrashMan

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Re: I gots a surprise for ya all
I only added extra turrets on the Orion and Typhon - since they had 15(16) respectively, which is less than  most cruisers.

All added turrets were light turrets (and optional) and in my play trough the balance change was so slight it was practice unnoticable. I actually played a few campaigns with modified tables to include the extra turrets and found the balance to be unaltered - in contrast to some HTL models that are so broken (colission detection, I'm looking at you) that they made half the missions impossible to complete (1 wing vs. Stasis freighter..disarm it - mission impossible!)

I'm actually puzzled by the use of word canon - since HTL ships aren't canon - the added grebling and detail, sometimes even new textures don't correspond to the original - and somehow that's less of a offense that adding a extra turret or two. Artistic license is the name of the game - if balance is perserved.

Be it as it may the turreting will come last so there's time to decide how and what I'll do.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

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Re: I gots a surprise for ya all
No, seriously. Adding turrets is different from adding details.