I only added those turrets to the lucy because those prong things were on the original cutscene version and most likely where the planet pounder beams were emitted from. HOWEVER - they do not 'look' like turrets the way extra turrets on any potential high poly ship would look. That way a player can't mistake them for active turrets and begin shooting them for ages trying to kill them.
We do NOT like ships having extra turret models - inactive or not. And before anyone says something like 'what if they were disguised as greebles?'. If you're making terran turrets that could be easily mistaken for greebles, that's just bad design.
Bottom line: if you're making a HTL version of an existing ship, don't add extra deactivated turrets unless there's a very good reason for it. Canon ships 'not having enough' is NOT a good reason.

We'll rip off the extra turrets before adding the ship to the MVPs.

Why is anyone even talking about adding turrets to a colossus like ship anyway? Why is 63 not enough?