Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: blowfish on March 25, 2008, 12:19:55 am
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I basically said it all in the title. I was fooling around in the lab today and I decided to turn on "show shields." I then discovered that all FS1-era convoy vessels (freighters, transports, etc, eg. Elysium, Poseidon, Satis, Azrael, etc) have shield meshes, even they have no shields (because they have 0 shields in the tables). I just find that very odd. Did :v: intend to give these vessels shields but then decided not to?
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Seems possible.
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I had never actually noticed that. It does make sense though. Seems like somewhere in development V decided the cutoff point for shields would be bombers instead of freighters.
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A freighter with shields would probably make Cruisers cry.
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Uhm...so...if I want them to be shielded I only need to modify their table entry or use special hitpoints in FRED...wow... ;7
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I had never actually noticed that. It does make sense though. Seems like somewhere in development V decided the cutoff point for shields would be bombers instead of freighters.
Looks that way. I wonder if they were going to do Star Wars style combat where all ships had shields, from fighters to superdestroyers. And then in the process of creating all the shield meshes, they discovered that large shield meshes were too resource-intensive to be practical.
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I like the idea of having capital ships without sheilds. It makes them seem more killable.
I still get pissed at the fact they have so little turrets though :mad:
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
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Which is why it sucks.
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2 and a half million turrets!? That would take a long time! But if they have shield meshes, wether it's hitpoints are 0 or not, if it's invinsible, wouldn't you see that when they get hit?
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
Sounds like a cool ship. Collie revisited :D
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
:(
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It's funny when people remain stuck on VERY old Inferno releases and talk without knowing a single thing about new stuff... :lol:
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It's funny when people remain stuck on VERY old Inferno releases and talk without knowing a single thing about new stuff... :lol:
Well we still have *that certain EA ship*
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What, the Icarus? I doubt you mean that, but i will say that ship looks particularly ugly :doubt:
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The Icanus.
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2 and a half million turrets!? That would take a long time! But if they have shield meshes, wether it's hitpoints are 0 or not, if it's invinsible, wouldn't you see that when they get hit?
Not if the mission designers don't give them shields in FRED. Just like before the T&V got shields from the Shivans.
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It's funny when people remain stuck on VERY old Inferno releases and talk without knowing a single thing about new stuff... :lol:
Well we still have *that certain EA ship*
Whose existance wasn't exaplained, right? Things aren't going to remain the same under that point of view.
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The Icanus.
Meh. I spelled it wrong :P
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And then there's the Gargant.
Which the Icanus can't even kill.
Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
:(
:lol:
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
*slaps nuke for bringing in inferno into this discussion*
Bad boy! Bad boy! How many times must I say...NO!
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Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
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Woah... kinda... sick. He just can't cope with his Gargi dead, huh?
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Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
That is such a complicated way. The efficient way would be to code some stuff in there that would bring forth the Blue Screen of DeathTM, if the Gargant's hull integrity reached 1% for some reason.
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
Did you actually play Inferno? Your joke strongly suggests that you didn't (I think there was ONE freighter that had ONE AAA beam in the entire game).
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Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
Wow. Woo doesn't want his baby to die.
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Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
Did you actually play Inferno? Your joke strongly suggests that you didn't (I think there was ONE freighter that had ONE AAA beam in the entire game).
Do you know of Hyperboles? Plus, he said larger than a freighters, freighters not included. :P
Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
That is such a complicated way. The efficient way would be to code some stuff in there that would bring forth the Blue Screen of DeathTM, if the Gargant's hull integrity reached 1% for some reason.
Urr, why not self-destruct SEXP? :lol:
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Yeah! Let's blow up Alpha One when he's about to kill the gargant!
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Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
Wow. Woo doesn't want his baby to die.
Pfft..Woo is helpless against the almighty FRED.
And just because he wants to kill any player that kills it I'm gonna edit the mission and give it 10 HP and 1 dmg death explosion + no supernova, but 10 medals instead...and then put that mission up for everyone.
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Speaking of inferno, one time I put the Inferno base in a mission and then I used cheats to kill it. Ten minutes later, on accelerated speed, it was still blowing up. It just kept blowing up, forever and ever, until I got bored and quit the mission.
But yeah, a shielded Sathis (spl?) would probably take down a Fenris or something.
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Are we talking about the Inferno mod, or are we talking about why/why don't the freighters in FS1 have shield meshes?
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Are we talking about the Inferno mod, or are we talking about why/why don't the freighters in FS1 have shield meshes?
We were talking about why they did have shield meshes...
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Apparently nobody cares. :doubt:
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Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
/me
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Owned.
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Back on track peeps. The next person to mention inferno will be horribly mutilated by a horde of zombie kittens.
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It's funny when people remain stuck on VERY old Inferno releases and talk without knowing a single thing about new stuff... :lol:
Probably because you guys haven't released enough for the rest of us to know anything. The Inferno website hasn't been updated in 2 and a half years and tells us nothing about the new stuff. So really what do you expect?
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Back on track peeps. The next person to mention inferno will be horribly mutilated by a horde of zombie kittens.
Probably because you guys haven't released enough for the rest of us to know anything. The Inferno website hasn't been updated in 2 and a half years and tells us nothing about the new stuff. So really what do you expect?
Get the kittens!!
Seriously, though. You did play INFA, didn't you? In the entire game I saw only 1 ship equipped with a beam.
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Here:
(http://i3.photobucket.com/albums/y98/netaria/zombiekitten-forSherylChee.jpg)
They got an infestation at Bioware, so i get a bunch of them real cheap.
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*checks thread title* Seems like we re way off-topic. Oh well, the question has been answered, so we might as well continue.
I've got the perfect countermeasure for TMan's kittens right here in a cage.
[attachment deleted by ninja]
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Probably because you guys haven't released enough for the rest of us to know anything. The Inferno website hasn't been updated in 2 and a half years and tells us nothing about the new stuff. So really what do you expect?
We've released more content over the years than the rest of the FS2 projects on HLP combined, and why should I release more if I have to take crap from rude idiots like these?
Then let me introduce you to Inferno, where any ship larger than a freighter has 2562466 normal turrets, at least one UBER TURRET OF DEATH!!!!!11 for killing juggernauts in ONE SHOT and a fighterbay for 341+ strikecraft.
INFERNO-IT'S LIKE CRYSTAL METH IN A ZIP
Which is why it sucks.
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You show 'em Woo. :D
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Inferno is not my cup of tea,but I wouldn't flame it. A lot of people on this forum ONLY go to the Inferno section
Plus they have that kickass hi-poly Valkyrie... is it in the Inferno alliance VP?
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The only person with a high-poly Valkyrie is Vasudan Admiral. Nobody else has it AFAIK.
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Why do freighters have shield meshes?
Maybe :v: initially wanted to give them some survivability...unlike the cannonfodder they are now.
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IMO, I think you're all taking the INF crap too seriously... I do believe nuclear1 intended that as a joke. Though, yes...the tables do suggest something like that, its up to the tabler to change. Don't even have to use all the turrets on the model, you know...sometimes, its just good to have the extra just in case you need it.
The R1 models may look crappy...but compared to everything else circulating these days, they're quite old. The new ones look nice. However, from the looks of it, we're not going to get them :( .
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is the HTL Valkyrie done yet?
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is the HTL Valkyrie done yet?
No, thanks to Vasudan Admiral's university.
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IMO, I think you're all taking the INF crap too seriously... I do believe nuclear1 intended that as a joke.
Ah but there's a difference to saying 'I didn't like this mod because...' or 'it's starting to get outdated' These I have no problem with
'It sucks' however is rude and not constructive criticism
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You wanna know what I
hate dislike about Inferno. The first thing is the low quality models with even krappier texture jobs. Maybe the MediaVPs have spoiled me, but most inferno models just seem to suck. The second thing is the uninventive storyline. Its just like every n00b's fs3 campaign - return to sol, fight a rebellion, shoot some shivans, without trying to explain anything about the shivans' motives. Another thing is that the gameplay just feels awkward. I don't know what it is (but I'm sure part of it has to do with the Vesuvius's odd gun placement, or maybe the weapons just fly differently than those in FS2), but I don't really like the atmosphere of Inferno. Hopefully SCP will be better than R1, because R1 was a bit disappointing (no offense).
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At the time it was released, Inferno R1 was good because it had so many new ships, which, at the time, were relatively high-quality. At the time, stuff in Aldo's reciprocity modpack were considered legendary. And Aldo actually liked his nightmares. You will realize, if the FS2 community is still around, that some of the really good MVP models released today will be ****, and we'd all have real-time reflections, shadows, working decal affects, geomodding, etc. Okay I'm exaggerating here, but you get my point. The ships were almost retail standard. And there were so many of them. At the time, the aim of making a good campaign was chucking loads and loads of ships into your modpack. Those were the days of Reci and OTT.
As for the storyline, it was going to get better, but the canceled it. Initially, there was going to be a big rebellion with both Terrans and Vasudans on their side, a completely new species and the return of the Ancients.
Of course, standards today are much higher, and a good campaign is not so much chucking lotsa models in as making HTL models, normal maps, shine maps, glow maps, etc.
So what you're doing is comparing 2003-era graphics and content to 2008-era standards.
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You wanna know what I hate dislike about Inferno. The first thing is the low quality models with even krappier texture jobs. Maybe the MediaVPs have spoiled me, but most inferno models just seem to suck. The second thing is the uninventive storyline. Its just like every n00b's fs3 campaign - return to sol, fight a rebellion, shoot some shivans, without trying to explain anything about the shivans' motives. Another thing is that the gameplay just feels awkward. I don't know what it is (but I'm sure part of it has to do with the Vesuvius's odd gun placement, or maybe the weapons just fly differently than those in FS2), but I don't really like the atmosphere of Inferno. Hopefully SCP will be better than R1, because R1 was a bit disappointing (no offense).
I don't recall a campaign where you return to earth to find a rebellion.
Not to mention with completely custom ships.
And i do agree that the feel of the mod is outplaced and weird, it's still a decent mod IMO.
By the way, the music was kickin' awesome too. But it didn't add to the feel of the mod.
Hows that for constructive critisism? :D
So what you're doing is comparing 2003-era graphics and content to 2008-era standards.
That happens to damn much these days. :doubt:
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So what you're doing is comparing 2003-era graphics and content to 2008-era standards.
Does that mean INF SCP will be better?
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Does that mean INF SCP will be better?
Daisies.
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Daisies.
You bastard. Not more cryptic words!!! :ick:
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We've released more content over the years than the rest of the FS2 projects on HLP combined, and why should I release more if I have to take crap from rude idiots like these?
O RLY? :doubt:
Speaking of which, INF was mentioned a lot in the last few posts. you have been warned.
(http://www.t-smith.org/SketchBook/Zombie%20Army.jpg)
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I've never seen Zombie Kittens in Neverwinter's Beggar's Nest District (insider).
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Zombie kittens are a internal Bioware like that's been going on for years..
Apparenlty Sheryl Chee is raising a whole army due to the sheer number of dead kittens (going smack against the company window), caused by raving, naggin' fans (everytime you say DA has to have this feature, a Dev hurls a kitten at the window).
Zombie kittens will appear in DA (prolly as a easter egg). I don't recall seeing them in NWN
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(http://www.t-smith.org/SketchBook/Zombie%20Army.jpg)
Hm... I think I'll have to use my secret weapon...
*damn it escaped*
[attachment deleted by ninja]
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We've released more content over the years than the rest of the FS2 projects on HLP combined, and why should I release more if I have to take crap from rude idiots like these?
O RLY? :doubt:
Flames of War isn't hosted on HLP if that's what you're getting at.
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Flames of War isn't hosted on HLP if that's what you're getting at.
neither is BtRL, and everyone knows BtRL > Inferno.
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We've released more content over the years than the rest of the FS2 projects on HLP combined,
I meant not counting Release 1. Yes, back in the day I played R1, and I did like it. I've been looking forward to R2 ever since.
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You Mean SCP, not R2 (IIRC).
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neither is BtRL, and everyone knows BtRL > Inferno.
And you wankers want us to release stuff in advance? :rolleyes:
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Why is my post on zombie kittens registered as BloodEagles post? :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:
Oh yea...April Fools...switching user names...clever :lol:
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I don't know why everyone's ragging on Inferno, just play the MODs, and blow **** up. Sure, I wasn't in love with all of the models in R1 or INFA and yeah the last mission kept crashing my computer in R1 but whatever . . . why do people ***** about a MOD that people have put a ****load of work into when other crappy MODs don't get mentioned? If you don't like Inferno, don't play it.
Or if people don't like inferno or [insert other MOD of choice here] then go make something better. If you don't like the Shivan ships then go make some better ones. If you don't like the storyline then go write your own. If you don't like the textures on the Inferno ships, hell why don't you help make them better? Inferno seems to be the MOD that everyone likes to pick on, but when "everyone" hasn't done ****all themselves does their opinion have much weight? If some people would try FREDing or MODing themselves instead of just crapping on whatever project they don't fancy then maybe they'd have a better appreciation for the work that goes into these things.
I know after making (though not yet finishing) a fighter of my own, I certainly have a better appreciation of the ****load of work people've done. Maybe it's not the best work, or maybe it's not "freaking awesome" but at least _some_ people can say they've put in the work.
And for all of those people who've never made a mission or campaign or ship by themselves. You know, when you make a campaign . . . it's not fun. You know some people say "oh, I was blown away by your campaign . . . such and such a moment was epic . . so many twists and turns" but for the people creating these stories that doesn't happen. People who create stories or campaigns or movies etcetear, they never get to see that story for the first time. No one on Inferno or BWO or whatever is going to get the experience of living through the story, and being surprised, etcetera because unless they're purposely kept in the dark they know the story already.
Bottom line is, while people no doubt enjoy modding. Spending that much work ultimately has a very selfless side to it. They're not making the campaign so they can play it, but more so that other people can play it and enjoy the story they've woven or fight the ships they've created or see the textures they've made. Basically it's a lot of work, for not a whole lot of satisfaction. It has it's moments for sure . . but there's a lot of frustration and tedium as well.
Quite honestly some people should show a little more appreciation.
No one has to like inferno/whatever, but being a dumbass because you've got nothing else to do with your time except to be a dumbass on a forum isn't really helping anyone. And as much as people don't like Inferno, I bet it's fair to say that anyone who's played it has had more fun doing so than they did posting dumbass comments.
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Exactly.
Even if you do hate it, at least you could hate it quietly...instead of aggravating the team into locking down certain shivan models...:sigh:
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If you stick it all out there for the world to see, you need to expect some people will not like it (some people will express themselves loudly as well)
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
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If you stick it all out there for the world to see, you need to expect some people will not like it (some people will express themselves loudly as well)
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Some people have suggested Derelict be semi-canon, you don't see people crapping all over that campaign. So what's the difference exactly?
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The storyline and mission quality of Derelict was much better than that of Inferno R1 IMO. Inferno's story just wasn't as engaging as Derelict's. And I will admit that having heard everything everyone has to say on the subject, I still think that a few of Inferno's models are sub-retail quality.
I'm sure that voice acting didn't hurt though. Plus you can play Derelict with sexy mediavps ships and effects.
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What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.
When I see people write that, I really have no words at all. I don't know if I am amused, angry or absolutely enraged. If you think the mod is crap, then why the hell do you want our stuff? IMO those people are just being selfish and just completely, utterly stupid. They have no reason to be on HLP since they're just going around making fools out of themselves, taking the piss and giving nothing back to the community. I'm sure these people know who they are.
If you just ask for our stuff cause you think it's cool and would like that stuff in your mod, then that's okay, but people who go out of their way to write long essays about how Inferno is crap, and then right even longer essays telling about how it's their right to have our material and how it's a bad choice to keep it locked away, are stupid. I agree that Inferno has many extremely wonderful models which no one will have until who knows when, but rude idiots who want them in advance should just go to hell and play around with stuff that is released or make their own stuff.
There are more people who dislike Inferno than like Inferno, I imagine, but I see no reason why. A hell of a lot of work went into Inferno, and even if it's got random uber ships fighting other random uber ships doesn't mean that it should be tossed away and never played or something.
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Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Uh.. acting like that would be at least as silly as the suggestion was.
If I suggested you as the next president of the U.S.A., and someone didn't like the idea, should they come crapping on your door steps?
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Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Yeah, but none of the staff said it. And people say that about Derelict, but nobody gets pissed off at them.
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What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.
When I see people write that, I really have no words at all. I don't know if I am amused, angry or absolutely enraged. If you think the mod is crap, then why the hell do you want our stuff?
They might need an uber juggernaut of death for their campaign, so they can use one of the bombers? :p
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Well if our stuff is complete "crap" as they say, then why would they need "crap" in their campaign?
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Inferno was the direct inspiration for Blue Planet.
Or rather, some fanfiction I wrote for the Inferno universe sparked the ideas that led me to making the campaign.
For it's time, Inferno was one of the most ambitious mods out there, and I can't think of any (save TBP) that modded the game to such a scale back then.
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Thanks for backing me up. Sometimes it feels like Inferno is as hated as Mr. Hitler or something.
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This isn't about the quality of INF or Derelict or any other campaign for that matter.
Derelict and INF can be the best thing since slice bread for all I care...or the worst thing since Hell.
The only thing I have problem with is when they are treated as canon. This is a thread about shields in FREESPACE 1 & 2.
Inferno has no buisness in this thread. Neither does Derelict. Neither does any user-made campaign.
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Well if our stuff is complete "crap" as they say, then why would they need "crap" in their campaign?
It was a joke, ****ing hell.
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It was a joke, ****ing hell.
Me knows but me proves point.
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I remember being on HLP waiting for Inferno to be released. I may not post much, but I've been around the block a few times. At that time, there was very little done on the SCP. So many people that have only been here the last few years take 6 or 7 years of advancements for granted. Inferno R1 is old, and somehow it is getting punished for managing to get released before a lot of other major projects that have yet to be released. I
I've been playing Freespace for almost 8 or 9 years now, and many people have played it just as long or longer. The "demand" in campaigns has become more story driven. Everybody has played every style of mission ad nauseum, saved capital ships from destruction, and fired every color laser from every ship that's imaginable. Now we want campaigns like Blue Planet that have supurb stories. Inferno was released before the community seemed to hate fireworks shows. Everybody is, in effect, bashing a black and white movie for not being in color. How DARE they not put that movie in color! How DARE they not make hi-poly ships for Inferno when the MOD was first released when HTL was non-existant! If you have complaints about Inferno, go post in the Inferno forum. I remember when thread hijacking was actually looked down upon...
I am actually interested in Freespace 1 era stuff and figuring out the original intentions of the game designers, albeit I don't believe there's a more complicated explanation than the one I originally gave (that the game designers set the cutoff for shield size after they already added the shields).
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I am actually interested in Freespace 1 era stuff and figuring out the original intentions of the game designers, albeit I don't believe there's a more complicated explanation than the one I originally gave (that the game designers set the cutoff for shield size after they already added the shields).
I guess we have something in common. I still want to see those old data tapes :v: was talking about if they haven't already gone bust.
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I've still been trying to figure out the fighter naming scheme. Fighter01 is the Ulysses. Quite honestly, I could easily imagine the Ulysses model as the "first" ship you get, while the Apollo model is a heavier fighter of sorts.
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The Apollo was likely originally a bomber I think, it's much larger than some of the other ships. I think the Ulysses was originally going to be the first fighter you flew, but its shape was too unusual, so it was changed to the Apollo instead. I also think the Medusa was going to be introduced much sooner, 'cause it appears in a lot of trailers/screenshots during some of the earlier missions, before it was introduced.
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Oh the joy of hacked armor tables. Even my godlaser9001 probably won't kill it.
Even if you did somehow kill it Woo rigged it to have a superbig explosion. And if that doesn't kill ya, he also added supernova-start with a delay of 0 in all the missions.
/me
LOL :lol:
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As per Godwin's law, this discussion ended on the previous page.
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What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.
When I see people write that, I really have no words at all. I don't know if I am amused, angry or absolutely enraged. If you think the mod is crap, then why the hell do you want our stuff? IMO those people are just being selfish and just completely, utterly stupid. They have no reason to be on HLP since they're just going around making fools out of themselves, taking the piss and giving nothing back to the community. I'm sure these people know who they are.
If you just ask for our stuff cause you think it's cool and would like that stuff in your mod, then that's okay, but people who go out of their way to write long essays about how Inferno is crap, and then right even longer essays telling about how it's their right to have our material and how it's a bad choice to keep it locked away, are stupid. I agree that Inferno has many extremely wonderful models which no one will have until who knows when, but rude idiots who want them in advance should just go to hell and play around with stuff that is released or make their own stuff.
There are more people who dislike Inferno than like Inferno, I imagine, but I see no reason why. A hell of a lot of work went into Inferno, and even if it's got random uber ships fighting other random uber ships doesn't mean that it should be tossed away and never played or something.
I disagree about there being more people who dislike it than like it. The people who slam it are just more vocal, partly because many of them are assholes. Don't let all those kinds of people get to you, because many of them don't appreciate anything.
As per Godwin's law, this discussion ended on the previous page.
This is the worst "law" that has ever been invented. Please stop perpetuating Godwin's Law and let it rot like other dumb memes.
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I disagree about there being more people who dislike it than like it. The people who slam it are just more vocal, partly because many of them are assholes. Don't let all those kinds of people get to you, because many of them don't appreciate anything.
Quite true...
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/me
LOL :lol:
"You saved Capella!"
Wait...what Cain?
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Er yea, shielding the convoy craft makes them a whole f-load more survivable than they are now. It might actually be possible to defend a convoy!
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I tried to get it back on track, sorry.
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Well back on topic, if you watch the old FreeSpace Alpha trailer, you can see vaguely that a Cain also had shields. :wtf:
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Damn, the Cain has shields! Capella is going to go supernova after all!
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ok, back on topic:
I think :v: initially intended ALL Shivan ships (or perhaps all ships) to have shields. This can be hinted in the Ancients cutscenes where they said that they could not be hurt, etc etc. I doubt that the Shivans had an all-Lucifer fleet. Errr, actually, not so sure now.
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I think :v: initially intended ALL Shivan ships (or perhaps all ships) to have shields. This can be hinted in the Ancients cutscenes where they said that they could not be hurt, etc etc. I doubt that the Shivans had an all-Lucifer fleet. Errr, actually, not so sure now.
Sounds plausible. Or, if we want to look at it from the fundamentalist's point of view, maybe the Ancients sucked so much against the shielded fighters and the Lucy that they just couldn't score any victories against other capital ships, or even notice that those weren't shielded.
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Or maybe they encountered a fleet in which all ships were shielded.
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OR they just meant the Lucifer.
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A more likely reason.
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that too.
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If you stick it all out there for the world to see, you need to expect some people will not like it (some people will express themselves loudly as well)
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Some people have suggested Derelict be semi-canon, you don't see people crapping all over that campaign. So what's the difference exactly?
Derelict presumes a lot less than Inferno. It starts out with ships from Freespace 2, and for the most part of the campaign, it does have ships from Freespace 2. There are only a couple mods, the Cypher and that bomber, IIRC. The Cypher was semi-secret, anyway, and it makes a fair amount of sense to have another Iceni-class ship, whether the GTVA was capitalizing on Bosch's design or Bosch stole it from somewhere. Other than that, the events are relatively self-contained and in the background of the universe. They don't go to earth. The Nyarlathotep is basically a giant Deus ex Machina to provide a villain for the story. MTD operates in secret. For all of the epic events, Derelict treads very lightly on the Freespace universe, and there's a lot of room for campaigns to follow in.
Inferno, on the other hand, totally revamps all of the ships and keeps none of the old designs. There's no way for any other campaign to fit in that time period unless they use Inferno designs. Inferno also establishes very concrete facts for the entire universe. Basically, calling Inferno canon destroys any possibility of creativity because you have this huge area of hundreds of years that Inferno has to occupy, if for no other reason than to explain where all of the ship designs went or come from. It also has several irreversible events, like the reappearance of the Shivans (with even bigger ships) and the opening of the Terran node.
Calling Inferno canon is totally inconsiderate to anybody else who's made a campaign in that era and put effort into the storyline because it arbitrarily invalidates their work. Calling Derelict canon doesn't really affect anything, other than create some minor inconsistencies, since it's right after Freespace 2 and things are mostly as they were left, and it mostly leaves things as they started.
Quite honestly some people should show a little more appreciation.
No one has to like inferno/whatever, but being a dumbass because you've got nothing else to do with your time except to be a dumbass on a forum isn't really helping anyone. And as much as people don't like Inferno, I bet it's fair to say that anyone who's played it has had more fun doing so than they did posting dumbass comments.
Actually the problem is that the people who do show 'appreciation' are ignored. I haven't posted in this thread because I don't like Inferno, I'm not going to defend it (unless someone's being a total tard) but I see no reason to rag on the team. So the implication that all Inferno-haters are mean and jump on the bandwagon with little provocation just isn't true. I've been tempted to post in this thread but I haven't because I know it would just start ****.
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Calling Inferno canon is totally inconsiderate to anybody else who's made a campaign in that era and put effort into the storyline because it arbitrarily invalidates their work. Calling Derelict canon doesn't really affect anything, other than create some minor inconsistencies, since it's right after Freespace 2 and things are mostly as they were left, and it mostly leaves things as they started.
Well, imo calling anything fan-created canon is a crock of ****.
Even the concept-art based fighters/ships are not even remotely canon. Not accusing you of saying either, but just saying (the concept art during the FS2 credits didnt make it into the game for a reason imo, though people are welcome to model it).
I understand what you're saying though . . . I wonder however, when something like BWO comes out or . . . if something like the (ill-fated???) Machine Terra, both of which major post-FS2 campaigns will people complain about them? (actually not sure how major MT is).
Actually the problem is that the people who do show 'appreciation' are ignored. I haven't posted in this thread because I don't like Inferno, I'm not going to defend it (unless someone's being a total tard) but I see no reason to rag on the team. So the implication that all Inferno-haters are mean and jump on the bandwagon with little provocation just isn't true. I've been tempted to post in this thread but I haven't because I know it would just start ****.
That's likely true I think. Most people like their work to get good reviews, but I find that it's the negative reviews that draw the most attention. For me and for my campaign by example, I released 10 missions or somesuch and there were good comments and bad comments, but the one that comes first to mind is one of the bad comments (and the poster wasn't being mean or anything, it was just his interpretation. And it didn't piss me off either but it put things in a different perspective). But anyway.
I wonder, are the people who suggested Inferno is canon even part of the inferno team? Or were they just some random fanboys. Personally if someone released a campaign (Inferno or otherwise) and claimed it was canon I'd get a little pissed too. But if it's just some noob fanboy, just pat them on the head and say "never you mind, just go play some more".
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The ancients weapons could even have not done anything to ships hulls, you have to figure fighter hulls can widthstand multi-kiloton blasts; maybe Ancient weapons weren't up to the job
now, down to buisness:
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Yeah, but none of the staff said it. And people say that about Derelict, but nobody gets pissed off at them.
I'm not saying it's good , I'm not saying it's right, I'm just saying it like it is.
Uh.. acting like that would be at least as silly as the suggestion was.
If I suggested you as the next president of the U.S.A., and someone didn't like the idea, should they come crapping on your door steps?
No but it would sure as hell give them a reason to say "oh hell no, not that bumbling idiot"
What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.
etc...
etc...
can't express my rage...
I'm not trying to insult inferno I was responding to this:
Exactly.
Even if you do hate it, at least you could hate it quietly...instead of aggravating the team into locking down certain shivan models...:sigh:
And I was explaining why people hate Inferno loudly. My tone was probably grating, for that I apologize. However, If you took it as an insult when I expressly said: some people will dislike it when you put it all out there, then no wonder you think everyone dislikes Inferno.
Like I've said before, Inferno was not my cup of tea, ie it wasn't something that gripped me for hours on end I never said I hated it
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What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.
That, to me, just says how much better the INFSCP/INFASA models are compared to INFR1.
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You might want to use snail's original post
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lol... you might want to use snails original post
I just changed it. I think it doesn't show edits if you do it in the first minute or so though...
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The ancients weapons could even have not done anything to ships hulls, you have to figure fighter hulls can widthstand multi-kiloton blasts; maybe Ancient weapons weren't up to the job
While it's not an iron-solid conclusion, the fact that (A) the Ancients' civilization was geared for conquest at the time that they encountered the Shivans, and (B) they had the technology and energy generation ability to create the Knossos at least suggests that their weapons would have been superior in power output to Terran/Vasudan weapons.
Also the comments about irony in the final Ancients cutscene make a lot less sense if the Ancients could not have destroyed the Lucifer anyway, even if it didn't have shields.
Keep in mind the Shivans may not have used the same tactics against the Ancients as they did against the Terrans and the Vasudans. Since the TV were able to develop defenses and offenses against shielded ships rather quickly, it was to the Shivans' advantage to deploy capital ships to offset the balance of power in their favor. Since it seems as though the Ancients never developed any effective weapons against shields, the Shivans may have just deployed fighters and the Lucifer and sat back and massacred the Ancients, while holding the rest of their fleet in reserve.
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While it's not an iron-solid conclusion, the fact that (A) the Ancients' civilization was geared for conquest at the time that they encountered the Shivans, and (B) they had the technology and energy generation ability to create the Knossos at least suggests that their weapons would have been superior in power output to Terran/Vasudan weapons.
Also the comments about irony in the final Ancients cutscene make a lot less sense if the Ancients could not have destroyed the Lucifer anyway, even if it didn't have shields.
Keep in mind the Shivans may not have used the same tactics against the Ancients as they did against the Terrans and the Vasudans. Since the TV were able to develop defenses and offenses against shielded ships rather quickly, it was to the Shivans' advantage to deploy capital ships to offset the balance of power in their favor. Since it seems as though the Ancients never developed any effective weapons against shields, the Shivans may have just deployed fighters and the Lucifer and sat back and massacred the Ancients, while holding the rest of their fleet in reserve.
...or perhaps all Ancient weapons back then were Maxims... :drevil:
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Nobody said Inferno is canon. :doubt:
And if they did they're a retard.
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The fact other campaigns can't fit in with the Inferno storyline is a really **** reason to bash it, as is people calling it canon.
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While it's not an iron-solid conclusion, the fact that (A) the Ancients' civilization was geared for conquest at the time that they encountered the Shivans, and (B) they had the technology and energy generation ability to create the Knossos at least suggests that their weapons would have been superior in power output to Terran/Vasudan weapons.
Also the comments about irony in the final Ancients cutscene make a lot less sense if the Ancients could not have destroyed the Lucifer anyway, even if it didn't have shields.
Keep in mind the Shivans may not have used the same tactics against the Ancients as they did against the Terrans and the Vasudans. Since the TV were able to develop defenses and offenses against shielded ships rather quickly, it was to the Shivans' advantage to deploy capital ships to offset the balance of power in their favor. Since it seems as though the Ancients never developed any effective weapons against shields, the Shivans may have just deployed fighters and the Lucifer and sat back and massacred the Ancients, while holding the rest of their fleet in reserve.
Makes me think..what if neither the Lucifer or the Sathanas destroyed the ancients....but something even more sinister... imagine a fleet of a 100 shielded sathanases :shaking:
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Overkill as usual Trashman :P
I think 100 Sathanases of any type are a little more than a problem
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Y'know TrashMan, I've never seen you make any Shivan ships. We're in desperate need of those, why not make a few?
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That's not too bad of an idea. :nod:
And perhaps you could mirror some of your stuff on FSMods (Like that Vasudan Missile Frigate) :P
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@Mars: yea, 100 Sathanases of any type are a problem. BUT, the ancients basically stated that whatever they fought were shielded, meaning...its 100 shielded Sathanas Juggernauts.
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I think they probably only meant the Lucy or a small amount of the ones didn't die.
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Makes me think..what if neither the Lucifer or the Sathanas destroyed the ancients....but something even more sinister... imagine a fleet of a 100 shielded sathanases :shaking:
I get the general idea that the Sathanas was designed to do whatever it did to Capella, and the Lucifer is more of a destroyer of worlds type vessel. It doesn't seem like the Shivans to put shielding on a Sathanas.
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Yeah agreed. The whole Sathanas thing doesn't seem much of an actual combat vessel.
AGH BUT IT DOESN'T SEEM LIKE A GIANT TRAILER EITHER.
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AGH BUT IT DOESN'T SEEM LIKE A GIANT TRAILER EITHER.
Well... The Hippocrates doesn't either, does it?