Author Topic: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?  (Read 16881 times)

0 Members and 1 Guest are viewing this topic.

Offline Kosh

  • A year behind what's funny
  • 210
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
Quote
We've released more content over the years than the rest of the FS2 projects on HLP combined,

I meant not counting Release 1. Yes, back in the day I played R1, and I did like it. I've been looking forward to R2 ever since.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
You Mean SCP, not R2 (IIRC).

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
neither is BtRL, and everyone knows BtRL > Inferno.

And you wankers want us to release stuff in advance? :rolleyes:

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Why is my post on zombie kittens registered as BloodEagles post? :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:

Oh yea...April Fools...switching user names...clever  :lol:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
    I don't know why everyone's ragging on Inferno, just play the MODs, and blow **** up. Sure, I wasn't in love with all of the models in R1 or INFA and yeah the last mission kept crashing my computer in R1 but whatever . . . why do people ***** about a MOD that people have put a ****load of work into when other crappy MODs don't get mentioned? If you don't like Inferno, don't play it.

    Or if people don't like inferno or [insert other MOD of choice here] then go make something better. If you don't like the Shivan ships then go make some better ones. If you don't like the storyline then go write your own. If you don't like the textures on the Inferno ships, hell why don't you help make them better? Inferno seems to be the MOD that everyone likes to pick on, but when "everyone" hasn't done ****all themselves does their opinion have much weight? If some people would try FREDing or MODing themselves instead of just crapping on whatever project they don't fancy then maybe they'd have a better appreciation for the work that goes into these things.

    I know after making (though not yet finishing) a fighter of my own, I certainly have a better appreciation of the ****load of work people've done. Maybe it's not the best work, or maybe it's not "freaking awesome" but at least _some_ people can say they've put in the work.

 
   And for all of those people who've never made a mission or campaign or ship by themselves. You know, when you make a campaign . . . it's not fun. You know some people say "oh, I was blown away by your campaign . . . such and such a moment was epic . . so many twists and turns" but for the people creating these stories that doesn't happen. People who create stories or campaigns or movies etcetear, they never get to see that story for the first time. No one on Inferno or BWO or whatever is going to get the experience of living through the story, and being surprised, etcetera because unless they're purposely kept in the dark they know the story already.

   Bottom line is, while people no doubt enjoy modding. Spending that much work ultimately has a very selfless side to it. They're not making the campaign so they can play it, but more so that other people can play it and enjoy the story they've woven or fight the ships they've created or see the textures they've made. Basically it's a lot of work, for not a whole lot of satisfaction. It has it's moments for sure . .  but there's a lot of frustration and tedium as well.

   Quite honestly some people should show a little more appreciation.
   No one has to like inferno/whatever, but being a dumbass because you've got nothing else to do with your time except to be a dumbass on a forum isn't really helping anyone. And as much as people don't like Inferno, I bet it's fair to say that anyone who's played it has had more fun doing so than they did posting dumbass comments.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Exactly.

Even if you do hate it, at least you could hate it quietly...instead of aggravating the team into locking down certain shivan models...:sigh:
(´・ω・`)
=============================================================

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
If you stick it all out there for the world to see, you need to expect some people will not like it (some people will express themselves loudly as well)

Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit

 
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
If you stick it all out there for the world to see, you need to expect some people will not like it (some people will express themselves loudly as well)

Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit

         Some people have suggested Derelict be semi-canon, you don't see people crapping all over that campaign. So what's the difference exactly?

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
The storyline and mission quality of Derelict was much better than that of Inferno R1 IMO.  Inferno's story just wasn't as engaging as Derelict's.  And I will admit that having heard everything everyone has to say on the subject, I still think that a few of Inferno's models are sub-retail quality.

I'm sure that voice acting didn't hurt though.  Plus you can play Derelict with sexy mediavps ships and effects.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.

When I see people write that, I really have no words at all. I don't know if I am amused, angry or absolutely enraged. If you think the mod is crap, then why the hell do you want our stuff? IMO those people are just being selfish and just completely, utterly stupid. They have no reason to be on HLP since they're just going around making fools out of themselves, taking the piss and giving nothing back to the community. I'm sure these people know who they are.

If you just ask for our stuff cause you think it's cool and would like that stuff in your mod, then that's okay, but people who go out of their way to write long essays about how Inferno is crap, and then right even longer essays telling about how it's their right to have our material and how it's a bad choice to keep it locked away, are stupid. I agree that Inferno has many extremely wonderful models which no one will have until who knows when, but rude idiots who want them in advance should just go to hell and play around with stuff that is released or make their own stuff.

There are more people who dislike Inferno than like Inferno, I imagine, but I see no reason why. A hell of a lot of work went into Inferno, and even if it's got random uber ships fighting other random uber ships doesn't mean that it should be tossed away and never played or something.

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit
Uh.. acting like that would be at least as silly as the suggestion was.
If I suggested you as the next president of the U.S.A., and someone didn't like the idea, should they come crapping on your door steps?

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Quite frankly, the reason Inferno gets negative attention is because someone made the suggestion that it could be FS3, and in many peoples opinions, it doesn't fit

Yeah, but none of the staff said it. And people say that about Derelict, but nobody gets pissed off at them.

 

Offline Kie99

  • 211
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
What really upsets me is not only people bashing Inferno, it's them bashing Inferno, and then asking them to release our models in advance.

When I see people write that, I really have no words at all. I don't know if I am amused, angry or absolutely enraged. If you think the mod is crap, then why the hell do you want our stuff?

They might need an uber juggernaut of death for their campaign, so they can use one of the bombers? :p
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Well if our stuff is complete "crap" as they say, then why would they need "crap" in their campaign?

 

Offline Darius

  • 211
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Inferno was the direct inspiration for Blue Planet.

Or rather, some fanfiction I wrote for the Inferno universe sparked the ideas that led me to making the campaign.

For it's time, Inferno was one of the most ambitious mods out there, and I can't think of any (save TBP) that modded the game to such a scale back then.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
Thanks for backing me up. Sometimes it feels like Inferno is as hated as Mr. Hitler or something.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
This isn't about the quality of INF or Derelict or any other campaign for that matter.

Derelict and INF can be the best thing since slice bread for all I care...or the worst thing since Hell.
The only thing I have problem with is when they are treated as canon. This is a thread about shields in FREESPACE 1 & 2.

Inferno has no buisness in this thread. Neither does Derelict. Neither does any user-made campaign.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kie99

  • 211
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshes?
Well if our stuff is complete "crap" as they say, then why would they need "crap" in their campaign?

It was a joke, ****ing hell.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
It was a joke, ****ing hell.

Me knows but me proves point.

 

Offline Solatar

  • 211
Re: Someone wanna explain to me why all FS1-era convoy vessels have shield meshe
I remember being on HLP waiting for Inferno to be released. I may not post much, but I've been around the block a few times. At that time, there was very little done on the SCP. So many people that have only been here the last few years take 6 or 7 years of advancements for granted. Inferno R1 is old, and somehow it is getting punished for managing to get released before a lot of other major projects that have yet to be released. I

I've been playing Freespace for almost 8 or 9 years now, and many people have played it just as long or longer. The "demand" in campaigns has become more story driven. Everybody has played every style of mission ad nauseum, saved capital ships from destruction, and fired every color laser from every ship that's imaginable. Now we want campaigns like Blue Planet that have supurb stories. Inferno was released before the community seemed to hate fireworks shows. Everybody is, in effect, bashing a black and white movie for not being in color. How DARE they not put that movie in color! How DARE they not make hi-poly ships for Inferno when the MOD was first released when HTL was non-existant! If you have complaints about Inferno, go post in the Inferno forum. I remember when thread hijacking was actually looked down upon...


I am actually interested in Freespace 1 era stuff and figuring out the original intentions of the game designers, albeit I don't believe there's a more complicated explanation than the one I originally gave (that the game designers set the cutoff for shield size after they already added the shields).