<newt>affirmative</newt> technically :)I should do that ... Once i figure out how to convert Maya models into something FS2 can use ... and once i find the tutorial.
I put it down and left it many moons ago. Then when i read the uv tut mentioned elsewhere, i thought why not use it :)
<newt>affirmative</newt> technically :)I should do that ... Once i figure out how to convert Maya models into something FS2 can use ... and once i find the tutorial.
I put it down and left it many moons ago. Then when i read the uv tut mentioned elsewhere, i thought why not use it :)
Hmmn, what I did was:
Export as OBJ file
Load in 3d Exploration, save as COB file
Load in Truespace 3.2, do Hierarchy Crap
Load in PCS/ModelView/Whatever and do the other stuff
Though my 3DExplor trial has no doubt expired so I dunno how I'm gonna get newer stuff into the game.
Also I think so dude was working on some Maya related thing, XML support or I dunno. But haven't heard anything about that recently.
I've just thought. Why not just load it directly into Lithunwrap and save it as a cob? I'm not sure what formats it supports but it's more than a few. :)Lithunwrap can save as cob, but usually not in a way that will allow PCS2 to recognise the hierarchy. The same goes for 3d exploration in fact, because they don't save the lights that PCS2 uses as hierarchy markers. It means TS will still have to be the final launching platform for the model before PCS2 can make use of it.
* 1.833 (no nag)
Nice for one of your old models, I have a few like it off the net.
I especially like the back/engine part. When I saw it I was thinking uly also.
The Canberra is also a Cruise ship. But nice work Dekker, but don't try to work on it when you are drunk. :D
/me shudders at the thought of what interesting would be.The Canberra is also a Cruise ship. But nice work Dekker, but don't try to work on it when you are drunk. :D
You never know...might produce something VERY interesting :D