Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on May 31, 2008, 02:58:17 am

Title: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 02:58:17 am
I made this cob years and yearss back, but it only had a base crap skin........

Recently thanks to IPAndrews and a bit of advice from gifted others, UV Mapping finally starts to make sense.
IT's a marked improvem,ent on the original skin which was jsut tiled rubbish, also before i get anyt, "WTFlolololZOMG" comments, i don't care :p It's more of a technical exercise in UV-Mapping rover anything else....

But for now, here's the "JDC RF-16 Sparrow scout fighter"

(http://img65.imageshack.us/img65/4239/jscoutcf7.th.jpg) (http://img65.imageshack.us/my.php?image=jscoutcf7.jpg)
(http://img65.imageshack.us/img65/5361/jscout2zt7.th.jpg) (http://img65.imageshack.us/my.php?image=jscout2zt7.jpg)
(http://img81.imageshack.us/img81/6288/jscout3mq8.th.jpg) (http://img81.imageshack.us/my.php?image=jscout3mq8.jpg)

PS I'll afdd a cockpit later on, and 3d weapons...
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 03:04:05 am
WTFlolololZOMG!!!!

Sorry, couldn't resist. It doesn't look so bad. But my first impression is that its an atmospheric fighter.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 03:05:46 am
Is it the planet in the background or the blue hue to the belly tjhat gave it away  :D

Yeppo, most of my old storyboarding allowed for it, In a Starlancer / WC4 intro style take off.. :yes:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 03:11:53 am
Actually, it was the model itself. Few space fighters have wide wingspans like yours. Mostly because wide wingspans are required in atmosphere to provide lift, which is not necessary in space. So when I saw your wings, I immediately thought it was an atmospheric fighter.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Hellstryker on May 31, 2008, 03:19:14 am
the engines look more like missle bays then engines :P... other than that, great job  :yes:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 03:20:58 am
Oh, those are engine bays ?
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Hellstryker on May 31, 2008, 03:23:22 am
At this point i'm completely confused on which end is which...  :wtf:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 03:26:28 am
Cheers Hellstryker ;D They are weapon banks, i made it so long ago it was inspired by the original Ulysses before the Odysseus came out. . .
 @ Stormkeeper i know what you mean about the wings :)
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Hellstryker on May 31, 2008, 03:32:52 am
What are you viewing the model from there anyway? what program/game?
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 03:37:14 am
Just a truespace render. :) the planets from the babylon project.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Akalabeth Angel on May 31, 2008, 06:22:04 am
Eh, whatever man, looks pretty cool to me. Thanks in large part to the interesting textures.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 06:34:40 am
Dekker has hidden talents.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 09:58:05 am
They'll get better with practice. Hopefully. :)
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: colecampbell666 on May 31, 2008, 10:40:02 am
First model?
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 10:50:47 am
<newt>affirmative</newt> technically :)
I put it down and left it many moons ago. Then when i read the uv tut mentioned elsewhere, i thought why not use it :)
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 11:14:29 am
<newt>affirmative</newt> technically :)
I put it down and left it many moons ago. Then when i read the uv tut mentioned elsewhere, i thought why not use it :)
I should do that ... Once i figure out how to convert Maya models into something FS2 can use ... and once i find the tutorial.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 11:50:38 am
Find a post from Karajorma and go to the FAQ in his sig. There's a whole modding section with all you need. It's got 3d Exploration a pretty meaty model converter.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Jeff Vader on May 31, 2008, 11:53:42 am
I'll save you from all that trouble. Take a look at my sig and go to Karajorma's FreeSpace FAQ. Handy.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 12:35:27 pm
Dekker, you must post moar of your models. I'm intrested to see them.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Akalabeth Angel on May 31, 2008, 01:00:25 pm
<newt>affirmative</newt> technically :)
I put it down and left it many moons ago. Then when i read the uv tut mentioned elsewhere, i thought why not use it :)
I should do that ... Once i figure out how to convert Maya models into something FS2 can use ... and once i find the tutorial.

        Hmmn, what I did was:
         Export as OBJ file
         Load in 3d Exploration, save as COB file
         Load in Truespace 3.2, do Hierarchy Crap
         Load in PCS/ModelView/Whatever and do the other stuff

         Though my 3DExplor trial has no doubt expired so I dunno how I'm gonna get newer stuff into the game.

 
         Also I think so dude was working on some Maya related thing, XML support or I dunno. But haven't heard anything about that recently.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 01:13:37 pm
I've just thought. Why not just load it directly into Lithunwrap and save it as a cob? I'm not sure what formats it supports but it's more than a few. :) I'm digging through my old archive of dxf and scn files but most of them are just old squadwar stuff.
Once doctor who's finished i'll do more:)
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on May 31, 2008, 07:34:17 pm
I general model random stuff when I'm bored
        Hmmn, what I did was:
         Export as OBJ file
         Load in 3d Exploration, save as COB file
         Load in Truespace 3.2, do Hierarchy Crap
         Load in PCS/ModelView/Whatever and do the other stuff

         Though my 3DExplor trial has no doubt expired so I dunno how I'm gonna get newer stuff into the game.

 
         Also I think so dude was working on some Maya related thing, XML support or I dunno. But haven't heard anything about that recently.

Where do i get 3d exploration ? I have slight difficulty running around truespace because I'm too used to Maya's arcball camera.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Vasudan Admiral on May 31, 2008, 08:00:31 pm
From K's FAQ: http://homepage.ntlworld.com/karajorma/FAQ/Downloads/3DExplorer_v181.rar
As I understand it, that version should keep running after it expires, but it does nag you.

I've just thought. Why not just load it directly into Lithunwrap and save it as a cob? I'm not sure what formats it supports but it's more than a few. :)
Lithunwrap can save as cob, but usually not in a way that will allow PCS2 to recognise the hierarchy. The same goes for 3d exploration in fact, because they don't save the lights that PCS2 uses as hierarchy markers. It means TS will still have to be the final launching platform for the model before PCS2 can make use of it.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on May 31, 2008, 08:04:37 pm
So just load the objects into Truespace and resave it with hierarchy. Do each ojbect in LU before assigning lights and such  :nervous: i think?
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Wanderer on May 31, 2008, 11:49:12 pm
Yeah.. That works.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Getter Robo G on June 01, 2008, 10:53:55 am
* 1.833 (no nag)

Nice for one of your old models, I have a few like it off the net.

I especially like the back/engine part. When I saw it I was thinking uly also.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on June 01, 2008, 05:05:31 pm
* 1.833 (no nag)

Nice for one of your old models, I have a few like it off the net.

I especially like the back/engine part. When I saw it I was thinking uly also.

Much obliged, ;) I don't quite follow the 1.833 though, Wassat?  :confused:

Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: jdjtcagle on June 01, 2008, 05:34:06 pm
congrats :yes:

I like the textures
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on June 01, 2008, 06:55:15 pm
Cheers!
The texturing is thanks to lithunwrap providing a template, and Scooby Doo providing a texture making tutorial.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: phreak on June 01, 2008, 10:02:56 pm
It makes me think of the Canberra.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on June 01, 2008, 10:04:51 pm
Which is :huh:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Scooby_Doo on June 01, 2008, 11:29:24 pm
The fighter-jet/bomber/recon

(http://www.raf.mod.uk/rafcms/mediafiles/E25DAEF2_C7B2_7792_71D83A804D7508AC.jpg)
Always liked this plane.  :yes:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on June 01, 2008, 11:30:12 pm
o_O It does look similar.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Hades on June 01, 2008, 11:52:55 pm
The Canberra is also a Cruise ship. But nice work Dekker, but don't try to work on it when you are drunk. :D
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Scooby_Doo on June 02, 2008, 12:09:31 am
The Canberra is also a Cruise ship. But nice work Dekker, but don't try to work on it when you are drunk. :D

You never know...might produce something VERY interesting  :D
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Hades on June 02, 2008, 12:12:44 am
The Canberra is also a Cruise ship. But nice work Dekker, but don't try to work on it when you are drunk. :D

You never know...might produce something VERY interesting  :D
/me shudders at the thought of what interesting would be.
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on June 02, 2008, 06:27:49 am
It wouldn't be as SHAFT like as that weird corvette topic
Spoiler:
(Whoever doesn't get the reference, :rolleyes: i meant penis-like)
Spoiler:
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Stormkeeper on June 02, 2008, 11:43:09 am
I have a modelling question. I don't think it warrants its own thread, and i hope you don't mind Dekker.

If my model is made up of a single cube extruded like mad, do I still need heirachy ?
Title: Re: 10 Years in the making... For this.............Thing..meh.
Post by: Colonol Dekker on June 02, 2008, 01:31:13 pm
Only if you have sub-models :yes: