Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: IceyJones on June 13, 2008, 10:04:27 am

Title: Anaglyph-Pictures
Post by: IceyJones on June 13, 2008, 10:04:27 am
hi there,

maybe you know the german-wiki-renderings i did in the past. i just got an idea, how to make them more impressive. so i converted just the loki-rendering as a color red/cyan anaglyph.....so take your 3d-glasses and enjoy...

hope you like it

i will make some more of them when i have another free minute....


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Title: Re: Anaglyph-Pictures
Post by: colecampbell666 on June 13, 2008, 01:19:40 pm
:yes:
Title: Re: Anaglyph-Pictures
Post by: tinfoil on June 13, 2008, 03:05:25 pm
More More More *Claps hands and bounces on chair*

Seriously that is cool. somone should make a campaign like that - fighters asteroids cannons beams - everything.
Title: Re: Anaglyph-Pictures
Post by: Snail on June 13, 2008, 03:08:31 pm
I doubt it could be done, but if it could it would be so badass people would faint.
Title: Re: Anaglyph-Pictures
Post by: tinfoil on June 13, 2008, 03:10:43 pm
who knows someone might be able to. and it would be seriously badass. if it was done right it would almost be like virtual reality. - well sort of
Title: Re: Anaglyph-Pictures
Post by: IceyJones on June 13, 2008, 03:47:29 pm
i bet, it could be possible to make it in a game....why not?! 2 cameras, overlay of the second picture with red channel deactivated......ready....
hmm....that would be great......great to play and after it a great headache.... ;-)
Title: Re: Anaglyph-Pictures
Post by: Admiral_Stones on June 14, 2008, 07:10:39 am
who knows someone might be able to. and it would be seriously badass. if it was done right it would almost be like virtual reality. - well sort of

Why did, in fact, the VR industry die off like that? I mean, VR is so soopah cool.
Title: Re: Anaglyph-Pictures
Post by: IceyJones on June 14, 2008, 10:07:55 am
next one in 2 different versions. depending how i process it, it looks like a view through a window or if youre in space, so the orion for example comes out of the screen....

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Title: Re: Anaglyph-Pictures
Post by: tinfoil on June 14, 2008, 02:09:54 pm
who knows someone might be able to. and it would be seriously badass. if it was done right it would almost be like virtual reality. - well sort of

Why did, in fact, the VR industry die off like that? I mean, VR is so soopah cool.
cost :(
Title: Re: Anaglyph-Pictures
Post by: Akalabeth Angel on June 14, 2008, 11:56:12 pm
who knows someone might be able to. and it would be seriously badass. if it was done right it would almost be like virtual reality. - well sort of

Why did, in fact, the VR industry die off like that? I mean, VR is so soopah cool.

        Because the "Virtual Reality" wasn't in sync with the real world and people's understanding of it so when people played they became completely nauseous and threw up or were dizzy to all hell. That's why.
Title: Re: Anaglyph-Pictures
Post by: tinfoil on June 15, 2008, 02:55:14 pm
naah if it's fun people will buy it. it's just because of the
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cost
Title: Re: Anaglyph-Pictures
Post by: Akalabeth Angel on June 15, 2008, 03:47:46 pm
naah if it's fun people will buy it. it's just because of the
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cost

    Dude, get a clue. It's not Fun if it makes you sick.
    Cost has NOTHING to do with it. Because even if were expensive, there would still be SOME places where you could go to do VR games or whatnot. But there aren't.

    Maybe when they make a Virtual Reality game that doesn't make you run for the bathroom to hurl after you play it, and doesn't give you a splitting headache, then maybe it'll come back. But until then, it's gone for a reason. (http://science.nasa.gov/headlines/y2004/21jun_vr.htm (http://science.nasa.gov/headlines/y2004/21jun_vr.htm))  Sounds like it _might_ be making a comeback in the future but that day has yet to arrive.

    To quote from the above page:

"The technology of the 1980s was not mature enough," explains Stephen Ellis, who leads the Advanced Displays and Spatial Perception Laboratory at NASA's Ames Research Center. VR helmets and their optics were too heavy. Computers were too slow. Touch-feedback systems often didn't work. The only thing consistently real about VR were headaches and motion sickness--common side effects of '80s-era helmets."