Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Mobius on July 01, 2008, 10:41:52 am
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The Trebuchet missile is powerful but its impact explosion isn't impressive.
I wonder if it was intended to penetrate the hull and explode soon afterwards or if the table entry was created strangely...in any case I don't get why it can inflict so much damage to shields with such a small and so "hull-specific" explosion...
Any thoughts?
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I would assume it operates using the armor-piercing principle...get inside partially, then BOOM.
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How does it penetrate shields? Trebuchet instantly kill fighters and most bombers...
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How does it penetrate shields? Trebuchet instantly kill fighters and most bombers...
Maybe the sheer awesome of the name penetrates them and causes awesome-overload and kills them instantly?
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Eh? :wtf:
I wonder if the Harpoon is more effective if used against fighters piloted by women, then. :P
[/joke][/color]
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Dude, I hate to tell you, but penetration works pretty well on guys too.
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Dude, I hate to tell you, but penetration works pretty well on guys too.
Ok ok, let's all get back to keeping our mouths clean, ok? Remember we have childrens on this board :p
But regarding to topic, we've seen it not only kill shields but subsystems too. So my guess is that is goes BOOM on impact. Not meant to dig a hole then boom.
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The Trebuchet missile is powerful but its impact explosion isn't impressive.
Whenever it explodes you're going to be 3 clicks away from it anyway so what does it matter.
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$Impact Explosion Radius: 10000
Would that be big enough for you? :eek2:
Seriously. If you are unsatisfied with the size of the explosion, just edit the tables. :rolleyes:
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No, he wants fifteen high-resolution explosions which are selected depending on which material (defined by digital molecular matter) they impact.
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:wtf:
I wondered about the effect of the weapon on its target in canon. Otherwise I would have posted this in FreeSpace Modding.
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I wondered about the effect of the weapon on its target in canon. Otherwise I would have posted this in FreeSpace Modding.
Well I don't see why it wouldn't be canon.
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But aren't shields just there to minimise the effects of laser weapons and lower yield missles? I've never seen a Trebuchet missle just take a shield out and leave the hull OK.
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I see them impacting the hull, create a small explosion, eliminate the shields and inflict severe damage to the hull. I don't find it plausible unless there's a way to explain it.
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But aren't shields just there to minimise the effects of laser weapons and lower yield missles? I've never seen a Trebuchet missle just take a shield out and leave the hull OK.
It's because the Treb does too much damage. It takes down the shield and does a lotta damage to the hull.
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Dude, I hate to tell you, but penetration works pretty well on guys too.
You know that from experiance do you?
I see them impacting the hull, create a small explosion, eliminate the shields and inflict severe damage to the hull. I don't find it plausible unless there's a way to explain it.
The way I figure it, it has some kind of ionisation ability which simply fries the reactor core.
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Or it works with electronic detonation, maximizing forward explosion power and minimizing losses to other directions. (Yes, that exists already.)
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Dude, I hate to tell you, but penetration works pretty well on guys too.
You know that from experiance do you?
Yeah, I've been hit by plenty of Trebuchets.
Or it works with electronic detonation, maximizing forward explosion power and minimizing losses to other directions. (Yes, that exists already.)
You mean like an EFP? A shaped charge? Not too hard to believe.
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Yeah, I've been hit by plenty of Trebuchets.
Did they hit the cockpit or your engines?
You mean like an EFP? A shaped charge? Not too hard to believe.
The Trebuchet says it uses precision targetting, but precision targetting doesn't exactly explain its high payload. I think an EFP would be the most reasonable answer cause it doesn't have a sharp edge (so it's probably not a HEAT-like missile) and it also explains why the damage it does is so immense while the explosion is so small.
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Yeah, I've been hit by plenty of Trebuchets.
Did they hit the cockpit or your engines?
Well, after Snipes started yelling DIVE DIVE DIVE...
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Do you think it's plausible to increase the explosion radius? At least to "explain", if that's the correct word, the damage.
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Well, you could always do that yourself...its just one line in a table entry.
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But will that be plausible?
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What do you mean, "plausible"?
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bigger boom = more damage?
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A bigger "boom" to justify the damage, that's all.
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So why not do it yourself?
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It would alter balance, since the larger radius would mean it would have a greater effect on formations of bombers...
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Snail: I want to know if you would find it plausible.
Ex.
You launch a Trebuchet or a similar weapon in a campaign FREDded by me(like Steadfast). The weapon hits the target and you see an explosion that is bigger than the normal one. What will you think?
blowfish: Balance would be minimally changed because the explosion will not be THAT bigger.
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It would alter balance, since the larger radius would mean it would have a greater effect on formations of bombers...
No, $Impact Explosion Radius: does absolutely nothing to damage values. It is purely cosmetic...
I think.
You launch a Trebuchet or a similar weapon in a campaign FREDded by me(like Steadfast). The weapon hits the target and you see an explosion that is bigger than the normal one. What will you think?
Well I'd see it as a random change, I'd be rather neutral to it. I wouldn't see it as bad or good, just like how CP5670 made new explosion sounds. In fact I probably wouldn't notice.
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Yep, radius...I'm planning to alter it.
The change is likely to affect INF versions of such weapons(because, apart from Steadfast's Demo, I'm not going to release anything soon) so there shouldn't be problems.
Another question: since game balance will be minimally affected and MVPs' tbms tend to alter stuff like shockwaves and explosions, would you like to see a bigger Treb explosion(brought to you by the MVPs)?
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I'd like to see a new ExpMissileHit1 first.
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The TBMs in the MediaVPs do very little in terms of altering balance. All that I have seen changed is the shockwave speed, which barely affects anything. Make the effect radius bigger for all I care but keep the actual explosion the same for balance's sake!
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As I said, making any Explosion Radii bigger will just underline how bad the ExpMissileHit1 animation is.
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But its the explosion effect, which is purely cosmetic. No balance changes.
Its not even a shockwave.
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Making the explosion bigger will make the ExpMissileHit1 more blurry. It's all blurry and pixely and crappy even when the Radius is set to around 3.
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Urgh.
Then yeah, a better ExpMissileHit1 may be in order.
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Maybe an ani other than ExpMissileHit1 would be better for the Trebuchet...
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Listen up SCP! Top Priority mission from the highest of channels! We need a new Ani for the ExpMissileHit1! ASAP!
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actually, an eff would be even better :)
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That request should be posted in the Upgrade forum.
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Well, why don't we make on there then? :P
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I like Trebuchets. If I could stock up on 100 of those on an Ares, my day is made. :drevil:
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I think the current effect is fine. It suggests a small, precise, powerful, armor-piercing blast.
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The point is that "small" and "powerful" don't fit well together without a proper explanation.
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They don't fit well together for you. Big difference. Notice you are the only one complaining about this.
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What do you mean? The Trebuchet is some sort of torpedo with the same impact explosion radius of a normal missile. I use it against Ursae and watch the bombers go down with such a small explosion, that's why I wondered about its possible penetration ability but I don't get how it can pierce shields...
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Because the blast isn't blooming outwards, it's all going into the ship. A jet of energy, like you'd get from the shaped-charge warheads in use today.
There's your explanation.
A big explosion would seem wasteful. You're into flight sims, right? Think of it as a long-range missile; they don't need to carry large warheads, they need to be fast and to fly a long way. When they reach their target, they can do enough damage through kinetic energy and shrapnel to bring it down. They don't need bunker-busting explosives.
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Because the blast isn't blooming outwards, it's all going into the ship. A jet of energy, like you'd get from the shaped-charge warheads in use today.
There's your explanation.
A big explosion would seem wasteful. You're into flight sims, right? Think of it as a long-range missile; they don't need to carry large warheads, they need to be fast and to fly a long way. When they reach their target, they can do enough damage through kinetic energy and shrapnel to bring it down. They don't need bunker-busting explosives.
I agree. The Trebuchet wasn't meant to replace torpedoes; it was meant to be the "sniper" of missiles.