Author Topic: About the Trebuchet missile...  (Read 8251 times)

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Offline Mobius

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Re: About the Trebuchet missile...
Do you think it's plausible to increase the explosion radius? At least to "explain", if that's the correct word, the damage.
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Offline Droid803

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Re: About the Trebuchet missile...
Well, you could always do that yourself...its just one line in a table entry.
(´・ω・`)
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Offline Mobius

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Re: About the Trebuchet missile...
But will that be plausible?
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Offline Snail

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Re: About the Trebuchet missile...
What do you mean, "plausible"?

 

Offline Droid803

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Re: About the Trebuchet missile...
bigger boom = more damage?
(´・ω・`)
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Offline Mobius

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Re: About the Trebuchet missile...
A bigger "boom" to justify the damage, that's all.
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Offline Snail

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Re: About the Trebuchet missile...
So why not do it yourself?

  

Offline blowfish

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Re: About the Trebuchet missile...
It would alter balance, since the larger radius would mean it would have a greater effect on formations of bombers...

 

Offline Mobius

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Re: About the Trebuchet missile...
Snail: I want to know if you would find it plausible.

Ex.

You launch a Trebuchet or a similar weapon in a campaign FREDded by me(like Steadfast). The weapon hits the target and you see an explosion that is bigger than the normal one. What will you think?

blowfish: Balance would be minimally changed because the explosion will not be THAT bigger.
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Offline Snail

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Re: About the Trebuchet missile...
It would alter balance, since the larger radius would mean it would have a greater effect on formations of bombers...
No, $Impact Explosion Radius: does absolutely nothing to damage values. It is purely cosmetic...

I think.

You launch a Trebuchet or a similar weapon in a campaign FREDded by me(like Steadfast). The weapon hits the target and you see an explosion that is bigger than the normal one. What will you think?
Well I'd see it as a random change, I'd be rather neutral to it. I wouldn't see it as bad or good, just like how CP5670 made new explosion sounds. In fact I probably wouldn't notice.

 

Offline Mobius

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Re: About the Trebuchet missile...
Yep, radius...I'm planning to alter it.

The change is likely to affect INF versions of such weapons(because, apart from Steadfast's Demo, I'm not going to release anything soon) so there shouldn't be problems.

Another question: since game balance will be minimally affected and MVPs' tbms tend to alter stuff like shockwaves and explosions, would you like to see a bigger Treb explosion(brought to you by the MVPs)?
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Offline Snail

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Re: About the Trebuchet missile...
I'd like to see a new ExpMissileHit1 first.

 

Offline blowfish

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Re: About the Trebuchet missile...
The TBMs in the MediaVPs do very little in terms of altering balance.  All that I have seen changed is the shockwave speed, which barely affects anything.  Make the effect radius bigger for all I care but keep the actual explosion the same for balance's sake!

 

Offline Snail

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Re: About the Trebuchet missile...
As I said, making any Explosion Radii bigger will just underline how bad the ExpMissileHit1 animation is.

 

Offline Droid803

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Re: About the Trebuchet missile...
But its the explosion effect, which is purely cosmetic. No balance changes.
Its not even a shockwave.
(´・ω・`)
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Offline Snail

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Re: About the Trebuchet missile...
Making the explosion bigger will make the ExpMissileHit1 more blurry. It's all blurry and pixely and crappy even when the Radius is set to around 3.

 

Offline Droid803

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Re: About the Trebuchet missile...
Urgh.
Then yeah, a better ExpMissileHit1 may be in order.
(´・ω・`)
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Offline Mobius

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Re: About the Trebuchet missile...
Maybe an ani other than ExpMissileHit1 would be better for the Trebuchet...
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Re: About the Trebuchet missile...
Listen up SCP! Top Priority mission from the highest of channels! We need a new Ani for the ExpMissileHit1! ASAP!

 

Offline Droid803

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Re: About the Trebuchet missile...
actually, an eff would be even better :)
(´・ω・`)
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