Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: KewlToyZ on July 06, 2008, 12:26:22 am
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I'm trying to figure something out here with this mission....
Am I supposed to be a successful enemy pilot?
Or am I supposed to be mediocre and kill as few of my actual allies as possible?
I thought letting the Sunder be replaced by a decoy was the objective and minimize friendly casualties was the point?
I never saw the scans complete when I tried, looked all over for a scan button thought it was automated?
When I let the Sunder be replaced the mission was over, but I was not allowed to continue?
I even tried following Beta1 and just merely clear his 6 as the only friendly damage I did.
He stayed away from the battle so I did the same?
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No. Kill all the NTF pilots. Kill them before their IFF even turns hostile.
This is the path to victory.
(Yes, I am being serious. You don't need to make any efforts to prevent NTF pilots from being killed...they're the enemy, after all. So long as the Hamako survives, you can proceed.)
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Scans? You don't need to scan anything.
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:wtf:
You are the evil bad guy agent of the GTVA who has infiltrated the ranks of the NTF, Your mission is to
1. Take out the NTF Hercs when or before they turn hostile and a few of them blow up.
2. Protect the actual Sunder and the Hamako from NTF fighters.
3. Once the actual Sunder has departed, the decoy will be blown up and you'll just chill out, waiting for the NTF corvette to arrive and get blamed.
4. Return to base.
Simple. Sometimes maybe challenging but not rocket science.
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Sounds like he's talking about two different missions. For the Vasudan renegade mission, where GTVA forces attack you in the asteroids I generally just fly around and don't do combat. But for the other one you have to wax all the enemy pilots. For that mission you're essentially GTVA stealing an NTF freighter.
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Actually, for Rebel's and Renegades (http://www.hard-light.net/wiki/index.php/Rebels_%26_Renegades), you just have to scan both the Hinton and the Iceni, then just concentrate on asteriod banging.
In Love the Treason (http://www.hard-light.net/wiki/index.php/Love_the_Treason...), you just aim the NTF Hercs before their IFF turns, and after that just escort the Sunder.
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Admiral Ahmose is a bad guy, kill all his mates.
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Admiral Ahmose is a bad guy, kill all his mates.
QFT. Too bad you don't get to hunt him down proper.
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The GTVA get rid of him, which makes the NTF even more suspicious about Snipes and Alpha 1.
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Yea, but I would still have liked to hunt him down personally...
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Well you do in BWO I think. :P
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yup. too bad the 3rd mission has me screwd
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I got through it, but the Knossus attack with the beta bomb (or what ever its called) is just kicking my teeth in everytime.
The mission isn't making any sense and my wingmen are dying like flies no matter how I assign them.
The other option I tried was watching things off to the side and ordering wingmen around to see what happens.
Regardless anytime I get close to the invasion forces after the first bomb goes off, I am swarmed and destroyed.
I flew the fastest ships and they still outrun me as well? I think this is an extreme flaw in the game as far as the rate of flight for AI to achieve. The patterns and ability to outrun are always the same?
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the Knossus attack with the beta bomb (or what ever its called)
Beta, Meson... potato, potatoe...
The mission isn't making any sense and my wingmen are dying like flies no matter how I assign them.
The other option I tried was watching things off to the side and ordering wingmen around to see what happens.
Regardless anytime I get close to the invasion forces after the first bomb goes off, I am swarmed and destroyed.
I flew the fastest ships and they still outrun me as well? I think this is an extreme flaw in the game as far as the rate of flight for AI to achieve. The patterns and ability to outrun are always the same?
The mission makes a great deal of sense if you assign yourself a Horus and Taurets for your wingmen. When the mission starts and the Renenet arrives, order your wingmen to protect it and head towards the Shivans yourself. Fire a few shots to get them chasing you, hope that the "lure Shivans" objective is satisfied and head back to the Renenet. When the freighters arrive, protect them but remember to keep some distance to the Meson bombs. Easy.
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I got through it, but the Knossus attack with the beta bomb (or what ever its called) is just kicking my teeth in everytime.
The mission isn't making any sense and my wingmen are dying like flies no matter how I assign them.
The other option I tried was watching things off to the side and ordering wingmen around to see what happens.
Regardless anytime I get close to the invasion forces after the first bomb goes off, I am swarmed and destroyed.
I flew the fastest ships and they still outrun me as well? I think this is an extreme flaw in the game as far as the rate of flight for AI to achieve. The patterns and ability to outrun are always the same?
If you take a Horus and direct power to engines, nothing the Shivans have should be able to outrun you. Remember, Shivan fighters have heavy shielding but weak hulls. This means that friendly AAAf is excellent for taking them out. If you lure them back to the Sobek, the ship will make short work of them. You just gotta keep yourself alive in the interim.
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I'll go back and try it.
What about this Shivan Juggernaut?
The missiles at times wont lock on to the beam weapons at all for sitting targeted on them within 300 units for over 2 minutes? If I move off of target, the subsystems and turret targeting will never target them again either?
And the missiles never seem to do the same amount of damage?
I've had the entire system crash everytime I get more than two of them knocked out?
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What about this Shivan Juggernaut?
The missiles at times wont lock on to the beam weapons at all for sitting targeted on them within 300 units for over 2 minutes? If I move off of target, the subsystems and turret targeting will never target them again either?
And the missiles never seem to do the same amount of damage?
I've had the entire system crash everytime I get more than two of them knocked out?
We have now proceeded to Bearbaiting, right? In that case,
A. Don't use missiles. The Helios torpedoes are a lot more fun. Dual-firing them at a beam cannon from a proper distance with a proper speed will result in a dead beam cannon.
2. Remember to rearm, since your missile banks will hold 4 torpedoes, taking out a beam cannon takes two torpedoes, there are 4 beam cannons and... well, do the math.
D. What sort of a crash? What build were you using? System specs? I've never had a single crash on this particular mission. Or any retail mission, for that matter.
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Use the Helios first; the Trebuchets are strictly for clean-up. Also, assigning all your wingmen to focus on two of the beam cannons should allow you to destroy all 4.
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Thanks guys slowly figuring it out.
I am using the v10 build.
Stable for the most part until that mission.
I hated the marker bouys :p
Took forever to go through that area and not lose position.
What drove me really crazy was #7 was next to #1.
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Ahhhh. Everyone probably knows which mission you're talking about. Its "When Lightning Falls"! Everyone gets some what fustrated by that mission. Just follow the navbouys. You'll get to the Grall.
...Eventually.
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Ah, that one... Following the buoys is the most difficult part, those Basilisks and Aeshmas are just target practice. Get a loadout Kayser-Subach-Tempest and fire all at once, those Shivies don't even know what hit'em. I usually get about 40 kills in this :D
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Or if you can do without the kills, ignore the beacons and fly straight forwards.
You start the mission pointing at your destination.
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Its "When Lightning Falls"!
Heresy! It's "As Lightning Fall".
I am using the v10 build.
Slight nitpicking here. It's not v10. It's 3.6.10. And there are many 3.6.10 builds. But I assume you still mean the one that Turey's Installer downloads.
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Its "When Lightning Falls"!
Heresy! It's "As Lightning Fall".
Pffft. "When"/"As", same difference. Ya'll understood which mission he was talking bout and thats what matters.
Or if you can do without the kills, ignore the beacons and fly straight forwards.
You start the mission pointing at your destination.
:wtf: I didn't know that.
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Its "When Lightning Falls"!
Heresy! It's "As Lightning Fall".
Pffft. "When"/"As", same difference. Ya'll understood which mission he was talking bout and thats what matters.
But "As Lightning Fall" is a line from teh B1bl3, whereas "When Lightning Falls" is not. And even though everyone can indeed identify the mission, it still is always fun to get names correct. You wouldn't like too much if someone referred to you as Sturmkeffler or something.
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Or if you can do without the kills, ignore the beacons and fly straight forwards.
You start the mission pointing at your destination.
That is certainly a revelation. The kills are a nice reward fro you mucking around for twenty minutes in EMP Storm though :lol:
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[off-topic] B1bl3? What's that?
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Bible. In 1337.
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Yeah. The book where this long-haired bearded dude rambled on about peace 'n love.
Or if you can do without the kills, ignore the beacons and fly straight forwards.
You start the mission pointing at your destination.
That is certainly a revelation. The kills are a nice reward fro you mucking around for twenty minutes in EMP Storm though :lol:
Why do I have this feeling that I once tried that method, but didn't succeed? Hmm. Maybe I was doing something wrong.
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I take it I would have to edit the ships tables and missions to get the side thrusters working in FS 2 missions?
I've used them in BtRL and I really miss em lol :D
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Yes it would. Mostly tables (and possibly POFs), I believe.
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Probably both.
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OK I'm a dead Blue Lion and a bunch of trailer movies.
Just cant seem to make the node in time with that last mission.
Is there a pivotal point in this where I dont get this ending?
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Just sit in the node and lob trebs.
Or disable a Cain (either one works), and destroy it when you're in the node.
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Eh, actually don't sit in the node and lob trebs. That's really really really lame.
Pilots who protect convoys like that deserve to be left behind in Capella.
Just be aware of where you are. When the convoy with the 4 transports comes in, it's almost time for the big boom. Command is tearing into you when those transports are getting destroyed, but it might be worth it to not help them as much as you could, because if you do, you're dead. Usually.
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Then take the second route.
Disable a Cain, then focus on defending the convoys. :lol:
Destroy the Cain when the time is right.
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Disable/disarm/neutuer the Melchom and the Bane, then order all your wingmen to ignore them. Then when you feel like it, blast them to pieces.
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Dying in the Supernova doesn't mean you lost. It just means you didn't make it. It's a perfectly legitimate ending and in some ways, going down fighting in Capella is more preferable to living to fight another day. In one case, you're a hero. In the other, you're just another survivor.
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Going down fighting, I think is a bit of an overstatement. Iirc, by then you should've wiped out most of the Shivans from the field, so its just sitting and waiting for the supernova to smack you in the face.
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Is there a pivotal point in this where I dont get this ending?
There's an obvious point in where you don't get that ending: jump out through the node when the supernova starts. It always starts at the same moment: 12(?) minutes after the beginning of the mission. If you want to play it reasonably safe, just keep beating the Shivans up and once 11 minutes have passed, head off towards the node. Then, when you get the warning about the supernova, Alt-J yourself out.
Handy.
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Going down fighting, I think is a bit of an overstatement. Iirc, by then you should've wiped out most of the Shivans from the field, so its just sitting and waiting for the supernova to smack you in the face.
Well if you manipulate the mission by not doing your job and not destroying the Cruisers then sure. But when I play it I'm battling hordes of Shivan bombers by myself trying to save thousands of marines when the nova starts. Or at least I did in the last mission of Flames of War, I assume that Trashman simply used the same mission file with sounds waves. Haven't played the main campaign in a long time.
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I nuked the cruisers pretty early on; then spent a short while lobbing Trebs around. Then just floated randomly in space till the nova hit. Was using an Ares, btw.
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Watching the Colossus die such a lame wimpy death just made me angry the rest of the missions.
It acted like it had a crew of 1 and he was an ego maniac with no experience. The cruisers put up a bigger fight!
I felt insulted for defending something that essentially dives into the toilet without any swimming ability.
I figured if I did something different in earlier missions I wouldn't lose that awesome ship I had 5 missions earlier but the missions throw me into a decrepit fighter I had from the 5th mission. I seriously want to blow out the ships tables to offer the better ship :D