Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Hellstryker on July 22, 2008, 12:26:40 am

Title: The beams on the frakking ravana
Post by: Hellstryker on July 22, 2008, 12:26:40 am
Are unhitable, unless hit with a weapon that causes splash damage. collision errors ftl. Is this planned to be fixed in the next release, because the second mission of TotT is very, very hard to beat unless you save all your trebuchets til the end
Title: Re: The beams on the frakking ravana
Post by: Droid803 on July 22, 2008, 12:48:59 am
How many times will I have to post this?

DOWNLOAD THIS! (Did you even read the "ships with faulty collision detection" thread?)
http://pages.sbcglobal.net/joey.wong/capital2s-01.pof.zip
Title: Re: The beams on the frakking ravana
Post by: Hellstryker on July 22, 2008, 01:40:56 am
I sort of assumed everything in the latest version of the mediaVPs had been fixed. and since It wasn't, I assumed it was not fixed. Honestly, the seperate downloads stuff is getting to me
Title: Re: The beams on the frakking ravana
Post by: blackhole on July 22, 2008, 02:05:42 am
Quote
I sort of assumed everything in the latest version of the mediaVPs had been fixed.

'Latest,' meaning 'that version that was released like last year', and 'version' meaning 'a beta version that obviously won't have everything fixed if its a freaking beta version, which normally means NOT EVERYTHING IS WORKING YET.'

Bad things happen to people who complain about beta versions. People start disappearing. Then their families do. Then their friends stop going to Starbucks night...
Title: Re: The beams on the frakking ravana
Post by: Mars on July 22, 2008, 02:16:05 am
It is sort of counter intuitive, when you think about it.
Title: Re: The beams on the frakking ravana
Post by: Jeff Vader on July 22, 2008, 02:35:22 am
"Everything has been fixed" doesn't really go together with "Beta".
Title: Re: The beams on the frakking ravana
Post by: Herra Tohtori on July 22, 2008, 02:39:01 am
Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>
Title: Re: The beams on the frakking ravana
Post by: Droid803 on July 22, 2008, 11:55:26 am
I sort of assumed everything in the latest version of the mediaVPs had been fixed. and since It wasn't, I assumed it was not fixed. Honestly, the seperate downloads stuff is getting to me

The latest version does have it fixed. But its not done yet. The latet one you can get does have the problem, but there's a fix available.

Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>

:lol:
Title: Re: The beams on the frakking ravana
Post by: General Battuta on July 22, 2008, 03:33:57 pm
Fixing this problem will make a particular frustrating mission in Blue Planet a lot easier. I am enthused!
Title: Re: The beams on the frakking ravana
Post by: nvsblmnc on July 25, 2008, 02:13:31 pm
Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>
Actually, DSmartism aside, you might be able to get away with that line:

There is an area about 1cm square on each arm that can intermittently be hit by certain primary weapons if they're fired from within the ship's geometry (the weapon's velocity appears to be the deciding factor). 

Makes said BP mission pretty interesting...
Title: Re: The beams on the frakking ravana
Post by: Colonol Dekker on July 25, 2008, 04:24:38 pm
Ahhh. . .
The infinite improbability factor.
Title: Re: The beams on the frakking ravana
Post by: Cobra on July 28, 2008, 06:27:06 pm
I tested the newest version of the Ravana that's available. I never really noticed any collision errors with pretty much the entire ship (except for a few "potholes" here and there). If you still can't shoot the beams I might've missed something.
Title: Re: The beams on the frakking ravana
Post by: nvsblmnc on July 29, 2008, 01:32:57 am
The new version works fine.  This thread is all about the one in the beta MVPs that seems to have gone seriously wrong.

I don't think everyone is aware that the beta's aren't the definitive edition.  Either that or they're too lazy to get the new model (like I was).
Title: Re: The beams on the frakking ravana
Post by: colecampbell666 on August 11, 2008, 06:32:58 pm
Where would I find the fixed Aten? The collision detection thread seems to have disappeared.
Title: Re: The beams on the frakking ravana
Post by: blowfish on August 11, 2008, 06:43:17 pm
I don't recall there being one.  What you can do though, is open the model in PCS2 and purge the BSP cache.
Title: Re: The beams on the frakking ravana
Post by: Kaine on August 12, 2008, 08:31:34 am
So why hasn't the beta been updated since last year?
Title: Re: The beams on the frakking ravana
Post by: colecampbell666 on August 12, 2008, 09:00:04 am
Because that would delay the official release.
Title: Re: The beams on the frakking ravana
Post by: Vasudan Admiral on August 12, 2008, 10:31:06 am
AFAIK we're basically waiting for a combination of a final 3.6.10 build to thoroughly test the content with,.....and DaB to have enough free time to reassemble and post it for internal testing. ;)

Oh and the new Aten is ready for release with the final build, but given how long that's taken I think I might release it separately if I find the final builds are expected to be a good while away.