Author Topic: The beams on the frakking ravana  (Read 5511 times)

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Offline Hellstryker

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The beams on the frakking ravana
Are unhitable, unless hit with a weapon that causes splash damage. collision errors ftl. Is this planned to be fixed in the next release, because the second mission of TotT is very, very hard to beat unless you save all your trebuchets til the end

 

Offline Droid803

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Re: The beams on the frakking ravana
How many times will I have to post this?

DOWNLOAD THIS! (Did you even read the "ships with faulty collision detection" thread?)
http://pages.sbcglobal.net/joey.wong/capital2s-01.pof.zip
(´・ω・`)
=============================================================

 

Offline Hellstryker

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Re: The beams on the frakking ravana
I sort of assumed everything in the latest version of the mediaVPs had been fixed. and since It wasn't, I assumed it was not fixed. Honestly, the seperate downloads stuff is getting to me

 

Offline blackhole

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Re: The beams on the frakking ravana
Quote
I sort of assumed everything in the latest version of the mediaVPs had been fixed.

'Latest,' meaning 'that version that was released like last year', and 'version' meaning 'a beta version that obviously won't have everything fixed if its a freaking beta version, which normally means NOT EVERYTHING IS WORKING YET.'

Bad things happen to people who complain about beta versions. People start disappearing. Then their families do. Then their friends stop going to Starbucks night...

 

Offline Mars

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Re: The beams on the frakking ravana
It is sort of counter intuitive, when you think about it.

 

Offline Jeff Vader

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Re: The beams on the frakking ravana
"Everything has been fixed" doesn't really go together with "Beta".
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

  

Offline Herra Tohtori

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Re: The beams on the frakking ravana
Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Droid803

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Re: The beams on the frakking ravana
I sort of assumed everything in the latest version of the mediaVPs had been fixed. and since It wasn't, I assumed it was not fixed. Honestly, the seperate downloads stuff is getting to me

The latest version does have it fixed. But its not done yet. The latet one you can get does have the problem, but there's a fix available.

Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>

:lol:
(´・ω・`)
=============================================================

 

Offline General Battuta

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Re: The beams on the frakking ravana
Fixing this problem will make a particular frustrating mission in Blue Planet a lot easier. I am enthused!

 

Offline nvsblmnc

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Re: The beams on the frakking ravana
Is this planned to be fixed in the next release

<DSMART>

No. It's a carefully thought out, balanced design feature. It is working exactly as intended. If you're failing it, you're just doing it wrong. If you don't like it, don't play it.

</DSMART>
Actually, DSmartism aside, you might be able to get away with that line:

There is an area about 1cm square on each arm that can intermittently be hit by certain primary weapons if they're fired from within the ship's geometry (the weapon's velocity appears to be the deciding factor). 

Makes said BP mission pretty interesting...
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Colonol Dekker

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Re: The beams on the frakking ravana
Ahhh. . .
The infinite improbability factor.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Cobra

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Re: The beams on the frakking ravana
I tested the newest version of the Ravana that's available. I never really noticed any collision errors with pretty much the entire ship (except for a few "potholes" here and there). If you still can't shoot the beams I might've missed something.
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Offline nvsblmnc

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Re: The beams on the frakking ravana
The new version works fine.  This thread is all about the one in the beta MVPs that seems to have gone seriously wrong.

I don't think everyone is aware that the beta's aren't the definitive edition.  Either that or they're too lazy to get the new model (like I was).
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline colecampbell666

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Re: The beams on the frakking ravana
Where would I find the fixed Aten? The collision detection thread seems to have disappeared.
Gettin' back to dodgin' lasers.

 

Offline blowfish

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Re: The beams on the frakking ravana
I don't recall there being one.  What you can do though, is open the model in PCS2 and purge the BSP cache.

 

Offline Kaine

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Re: The beams on the frakking ravana
So why hasn't the beta been updated since last year?

 

Offline colecampbell666

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Re: The beams on the frakking ravana
Because that would delay the official release.
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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Re: The beams on the frakking ravana
AFAIK we're basically waiting for a combination of a final 3.6.10 build to thoroughly test the content with,.....and DaB to have enough free time to reassemble and post it for internal testing. ;)

Oh and the new Aten is ready for release with the final build, but given how long that's taken I think I might release it separately if I find the final builds are expected to be a good while away.
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