Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Akalabeth Angel on August 18, 2008, 12:06:18 am

Title: Beam Lethality out of balance?
Post by: Akalabeth Angel on August 18, 2008, 12:06:18 am
   Is it just me, or do ship to ship beams seem to do more damage in FSOpen than they did in FS2 Retail? There's a few missions I've done, where I had a ship fire upon another ship with the intent on damaging but not destroying it. And while the ships are consistently only damaged in retail, they are consistently destroyed in Open. I don't understand it myself.

   Can throw mission balance out the window if that's the case.
Title: Re: Beam Lethality out of balance?
Post by: General Battuta on August 18, 2008, 02:56:01 am
Maybe Open is running at a higher FPS?
Title: Re: Beam Lethality out of balance?
Post by: chief1983 on August 18, 2008, 08:59:45 am
There was code committed recently that fixes beam damage when using time compression, it may also fix it for FPS differences.  I will post a new build later today in Recent Builds with that fix in place.  You might want to see if it changes anything for you.  Also, if you have a specific point that can be tested with retail and SCP, where it happens consistently, it'd be useful for debugging.
Title: Re: Beam Lethality out of balance?
Post by: Galemp on August 18, 2008, 09:02:41 am
Yes, put together a simple mission where the difference between retail and SCP behavior is the most dramatic. Then post it to Mantis.
Title: Re: Beam Lethality out of balance?
Post by: blowfish on August 18, 2008, 11:14:05 am
   Is it just me, or do ship to ship beams seem to do more damage in FSOpen than they did in FS2 Retail? There's a few missions I've done, where I had a ship fire upon another ship with the intent on damaging but not destroying it. And while the ships are consistently only damaged in retail, they are consistently destroyed in Open. I don't understand it myself.

   Can throw mission balance out the window if that's the case.

Well, even if this is a problem, it's always good to use ship-guardian or ship-guardian-threshold when you want something to be damaged but not destroyed.
Title: Re: Beam Lethality out of balance?
Post by: Akalabeth Angel on August 18, 2008, 12:17:52 pm
   Is it just me, or do ship to ship beams seem to do more damage in FSOpen than they did in FS2 Retail? There's a few missions I've done, where I had a ship fire upon another ship with the intent on damaging but not destroying it. And while the ships are consistently only damaged in retail, they are consistently destroyed in Open. I don't understand it myself.

   Can throw mission balance out the window if that's the case.

Well, even if this is a problem, it's always good to use ship-guardian or ship-guardian-threshold when you want something to be damaged but not destroyed.

     Well as I created the missions in retail ship-guardian-threshold didn't exist. And I loathe ship-guardian because of how obvious it is to the player.
Title: Re: Beam Lethality out of balance?
Post by: Snail on August 19, 2008, 12:44:10 am
     Well as I created the missions in retail ship-guardian-threshold didn't exist. And I loathe ship-guardian because of how obvious it is to the player.
Ideally, it should be used as a last resort. Because if the ship isn't supposed to be destroyed in the first place, then the player would probably not even see the thing at all. But just in case it does get destroyed somehow, you can still prevent it from being destroyed in the first place. Additionally, you can still allow its turrets and subsystems to get destroyed (which you can't do if you use an invulnerable sexp)