Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: KappaWing on October 26, 2008, 12:49:01 pm

Title: Relentless Progress Update Thread
Post by: KappaWing on October 26, 2008, 12:49:01 pm
(http://i2.photobucket.com/albums/y10/KappaWing/Logo.jpg)

Since the demo was released over three years ago, much has changed on the Relentless front. Some very strong positive and negative life events ground progress to a standstill for what seemed like aeons, but now things are back into high gear.

- The campaign will now be SCP only. (Sorry vanillaspacers, but there came a point where it became too compromising for the quality of the campaign to continue using retail FRED.)

- The campaign will feature several exclusive (as far as I'm aware) new ships:
GTD Orion Phase II
GTD Raynor
GTCv Chimera
CTCt Pirahna
GVB Anhur
GVC Mafdet
GVF Ptah
GVXC Ammit
GVXD Apep
Mystery Shivan Ships (oooo!)

- The orginal length of the campaign (51 missions) has been cut in half. However, missions tend to be very long and multi-segmented, so it should still feel like a very extensive campaign.

- I have also grown much in my FRED skills, so many of the missions were redone structure wise and SEXP-wise. No, still no directives, but if you pay attention to messages you won't have any problem knowing what to do.

- Here is a link to the old trailer. It is no longer hosted on google video, but it is now available for download on filefront.
http://files.filefront.com/Relentless+Trailer+No+1wmv/;12166468;/fileinfo.html

- The demo is no longer available. It was riddled with countless problems anyway. Quite an embarrassment.

- There will be no voice acting, but there will be beta testing. prospective beta testers are encouraged to contact me over PM. Don't hold your breath, though. It will be at least a few months before the campaign will be ready to be released to beta testers. Please Apply!

- This is the progress of my missions.
This part of this post will be constantly updated.

XC-01 Complete
XC-02 Complete
XC-03 Complete
XC-04 Complete
XC-05 Complete
XC-06 Complete
XC-07 Complete
XC-08 Complete
XC-09 Complete
XC-10 Complete
XC-11 Complete
XC-12 Complete
XC-13 Complete
XC-14 Complete
XC-15 Complete
XC-16 Complete
XC-17 Complete
XC-18 Complete
XC-19 Complete
XC-20 Complete
XC-21 Complete
XC-22 Complete
XC-23 Complete
XC-24 Complete
XC-25 Complete

- Projected Release Date: December 2008 - February 2009
Progress Permanently Stalled Until Next MediaVP Release.

Progress Resumed: December 10 (New MediaVPs have fixed the relevant bugs)
Beta Released! Please volunteer for Beta testing!

I hope you guys are looking forward to this as much as I am.

(http://i2.photobucket.com/albums/y10/KappaWing/SiggieSmall.jpg)
Title: Re: Relentless Progress Update Thread
Post by: Mobius on October 26, 2008, 12:53:29 pm
I know this may seem a bit idiotic, but...it's "Betelgeuse"... ;)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 26, 2008, 12:56:28 pm
I know this may seem a bit idiotic, but...it's "Betelgeuse"... ;)

I recommend you take up the issue with IceFire.  :)

(http://i2.photobucket.com/albums/y10/KappaWing/RM-GTVA.jpg)
Title: Re: Relentless Progress Update Thread
Post by: Mobius on October 26, 2008, 12:59:08 pm
"Betelguse", "Dubbe" and "Aldebarran" are the only incorrect spellings I notice.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 26, 2008, 01:01:03 pm
Its an ancient banner anyway. I will make a flashier one for the final release.  ;)
Title: Re: Relentless Progress Update Thread
Post by: Snail on October 26, 2008, 05:01:53 pm
Alphard goes to Alphard... Unless of course this is an intra-system jump node that is major or long-distance enough to have a place on an inter-system nodemap.

And what do you mean by "exclusive"? I've seen and have fought all those ships before (except for the SD oooo!. Never heard of that ship).
Title: Re: Relentless Progress Update Thread
Post by: General Battuta on October 26, 2008, 05:06:21 pm
Yeah, your exclusive ships aren't very exclusive, but I'm excited to hear of another campaign on the horizon. Keep it coming!

Also, your progress meter is very encouraging.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 26, 2008, 05:11:08 pm
I don't know of any major mods these ships have been used in.

Except the Raynor and Chimera in Blue Planet, which I just remembered. Bah.
Title: Re: Relentless Progress Update Thread
Post by: General Battuta on October 26, 2008, 06:01:13 pm
And the Orion Phase II.

The others, however, might -- to my limited knowledge! -- be exclusives.
Title: Re: Relentless Progress Update Thread
Post by: Herra Tohtori on October 26, 2008, 06:09:32 pm
Tania Austrailis.


Also, the spelling of Betelgeuse varies significantly between western european languages. In english it's Betelgeuse, in Finnish it's Betelgeuze, in German it's Beteigeuze... in the original arabic form (translitteration "yad al-jawzā") there's definitely a z rather than a soft s. Wikipedia has quite an interesting stuff about the origins of the spelling.
Title: Re: Relentless Progress Update Thread
Post by: Mobius on October 26, 2008, 06:15:15 pm
I know the Ammit and the Apep. IMO they need better textures(if you're using the old, original ones)...

Also, the spelling of Betelgeuse varies significantly between western european languages. In english it's Betelgeuse, in Finnish it's Betelgeuze, in German it's Beteigeuze...

And Betelgeuse in Italian...well, most variations are caused by languages and different pronunciations...I perfectly understand the German Beteigeuze...
Title: Re: Relentless Progress Update Thread
Post by: Droid803 on October 26, 2008, 06:28:54 pm
GVF Ptah is a stock ship. No way in hell it's exclusive.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 26, 2008, 06:33:32 pm
Dammit. I could have swore I put an extra Vasudan fighter in there. I didn't remember the Ptah so I assumed that was it. I suppose their there is no new Vasudan fighter then.

EDIT: Homonym fail

EDIT2: http://www.hard-light.net/forums/index.php/topic,57464.msg1159309.html#msg1159309
Title: Re: Relentless Progress Update Thread
Post by: Ransom on October 28, 2008, 06:29:12 am
I remember liking the demo of this. Good to hear it's still on the cards.
Title: Re: Relentless Progress Update Thread
Post by: Wobble73 on October 28, 2008, 07:02:01 am
And in Filmlore it's ..........

Beetlejuice!

 :lol: :yes:
Title: Re: Relentless Progress Update Thread
Post by: Kie99 on October 28, 2008, 10:22:42 am
By "Winter 2009" are you referring to the Jan-March part of Winter or the December part?
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 28, 2008, 12:49:26 pm
By "Winter 2009" are you referring to the Jan-March part of Winter or the December part?

December to March is pretty much my window. The only thing that would delay it further is if no new mediavps come out until after March, since two of the completed missions and at least one planned mission are/will broken due to a critical bug in these latest media vps.

More details here:
http://www.hard-light.net/forums/index.php/topic,57396.msg1157393.html#msg1157393

Also, notice I changed the phrase "mystery shivan ship" to "mystery shivan ships". There will be an entire new fleet of non-Inferno Shivan warships, fighters, and bombers. =)

EDIT:
I know the Ammit and the Apep. IMO they need better textures(if you're using the old, original ones)...
The ones I'm using are from roughly three and a half years ago. If there are new ones, please link me to them!  :)
Title: Re: Relentless Progress Update Thread
Post by: General Battuta on October 28, 2008, 12:53:29 pm
Please remember, they're beta MediaVPs. The bug doesn't, so far as I know, exist in the stable 3.6.8 MediaVPs. So you could move ahead just fine using those.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 28, 2008, 01:01:22 pm
Please remember, they're beta MediaVPs. The bug doesn't, so far as I know, exist in the stable 3.6.8 MediaVPs. So you could move ahead just fine using those.

Ehhh, not quite. There are new models in the new media VPs that already caused me to make modifications to a mission. I gotta keep testing consistant to keep my campaign playable with what will become the latest content.
Title: Re: Relentless Progress Update Thread
Post by: General Battuta on October 28, 2008, 01:01:47 pm
Hmm, that's a good policy. I stand corrected.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 28, 2008, 02:09:32 pm
Dammit. I could have swore I put an extra Vasudan fighter in there. I didn't remember the Ptah so I assumed that was it. I suppose there is no new Vasudan fighter then.

EDIT: Homonym fail

AHA! It was the GVF Heset! Although I never was able to get a hold of a table file so I could not implement it. (My skills outside of FRED remain quite poor as ever)
Title: Re: Relentless Progress Update Thread
Post by: Droid803 on October 28, 2008, 07:13:56 pm
The download on FSMods has no table, though tables, I find, are quite easy to do (copy-paste-edit jobs for the most part).
I could throw a rudimentary one together for you if you want, but it won't be balanced at all.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 28, 2008, 07:25:57 pm
After looking into the matter it looks like something I could do, but It seems like I'm going to need my remaining slots for a mystery Shivan fleet. Thanks for the offer, though!  :)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 28, 2008, 08:34:15 pm
Quote from: KappaWing

December to March is pretty much my window.


I think he means do you plan to release it at the beginning of 2009 or at the very end of 2009. January - March of 2009 vs December 21st - 31st of 2009. But I know what you mean because winter always means January - March when talking about terms.

Ahhh, durr I wasn't thinking. December 2008 - February 2009 is the window I should have specified. I also should not have said "winter" because I forget there is a whole southern hemisphere to this planet. Time to edit the first post again.  ;)
Title: Re: Relentless Progress Update Thread
Post by: Titan on October 29, 2008, 03:10:49 pm
After looking into the matter it looks like something I could do, but It seems like I'm going to need my remaining slots for a mystery Shivan fleet. Thanks for the offer, though!  :)

just delete unused ships, like the Iceni, Boadecia, Colly, etc  :)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on October 29, 2008, 03:47:27 pm
After looking into the matter it looks like something I could do, but It seems like I'm going to need my remaining slots for a mystery Shivan fleet. Thanks for the offer, though!  :)

just delete unused ships, like the Iceni, Boadecia, Colly, etc  :)

Every single ship on my table is going to be used!

And why do you assume the Iceni, Boadacia, and Colly are out?  :p
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on November 10, 2008, 01:20:05 pm
Alphard goes to Alphard... Unless of course this is an intra-system jump node that is major or long-distance enough to have a place on an inter-system nodemap.

Again, this nodemap was made by IceFire 8 years ago. It was the only one available to me when I begun work on my campaign. Fortunately, it syncs perfectly with the canon nodemap for the part I'm using. The only non-canon stuff in this nodemap is the Warzone/Derelict stuff in the Northwest, while my campaign takes place in the southeast.

http://www.hard-light.net/forums/index.php/topic,57672.0.html

I assumed Alphard to be a binary system.

As for backgrounds, consistency purists are going to throw a fit with my campaign. I just made systems look pretty and appropriate to the mission. I didn't cross reference with the canon FS2 missions except for really important systems like Capella, and for obvious things. (Betelgeuse is big and red)

I figure if they're not going to bother to make the systems accurate to reality in the first place, why should I bother to make mine accurate to them?

As for an actual update, all the missions are complete and thoroughly self-tested, with the exception of three missions I can't play because of a damn bug involving AI chasing invisible asteroids forever.

So, upon the release of the next mediaVP, I will polish the three missions within a few hours, create the campaign file, package it in a .vp, and deliver it to beta testers. I've had two people already volunteer, and I'd appreciate more.  :)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on December 11, 2008, 02:42:32 pm
(http://i2.photobucket.com/albums/y10/KappaWing/screen0010.jpg)

Come on people! I currently only have only one beta tester and he won't be able to test for a week.

Please, send me a PM and help me beta test!

(Latest nightly build and 3.6.10 MV_Complete.vp required)
Title: Re: Relentless Progress Update Thread
Post by: Titan on December 11, 2008, 03:13:10 pm
hang on, i'm ok. me and my dad decided to not go on a hunting trip this weekend.  :)

put'er up!
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on December 11, 2008, 05:51:45 pm
Check your PMs Titan.

That still makes only ONE beta tester. C'mon HLP, you can do better!  :p

EDIT: two now! still need a few more!  :)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on December 19, 2008, 04:18:04 pm
Currently have three beta testers and they are each doing a hell of a job. However, they are being very through and finding plenty of bugs, so don't expect a release until at least the next couple of weeks. They need time to complete their testing and then I'll need about a few days to fix the bugs and replay it a final time.
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on January 31, 2009, 11:09:43 am
*bamp*

Alright..... Its been too long. Some beta testers have not gotten back to me, so I'm going to proceed without them. Expect release in about a week or so.
Title: Re: Relentless Progress Update Thread
Post by: Renegade Paladin on February 01, 2009, 08:21:01 am
I'm up for testing if it's not too late to help you. 
Title: Re: Relentless Progress Update Thread
Post by: rbxplayer on February 01, 2009, 08:57:37 am
even I.

You did the right thing in urging the community to contribute. However, I am not of the opinion that campaigns are released and then testing is done afterwards.

If new people who join end up playing a campaign with bugs, they might get the wrong impression of an otherwise excellent campaign. They might not know all the effort that is undergone to get it out...

Anyway, these are my thoughts, feel free to do what you feel like :)
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on February 01, 2009, 11:08:08 pm
Okay then, PMs and emails have been sent to the two above people. Welcome to the beta team!

Release date extended for a few more weeks.
Title: Re: Relentless Progress Update Thread
Post by: Renegade Paladin on February 02, 2009, 10:38:40 am
Okay, here's my first report.  The first mission is flatly impossible.   :wtf:  I'll PM the rest after I've played it a few more times so there won't be spoilers in this thread, but Jesus, there's not a whole lot you can do with that unless I missed something. 

Edit:  Allow me to revise my previous statement:  It's impossible with the default loadout; it becomes merely insanely hard if you switch to a better fighter.  All my wingmen were destroyed within the first two minutes either way. 
Title: Re: Relentless Progress Update Thread
Post by: rbxplayer on February 02, 2009, 10:49:06 am
No it isn't. I won it the first time round...

Actually, it would be nice to have a private forum either here or in freespacemods in order to discuss the content.
Title: Re: Relentless Progress Update Thread
Post by: Renegade Paladin on February 02, 2009, 11:44:19 am
Yeah, it just kind of seemed like it with the fighter swarm. 

I've got to say that so far the plot isn't making much sense, but maybe it'll come together with more missions.  Also, the dialogue is in severe need of a spelling and grammar check. 

Edit:  Okay, reality check time.  Plot spoilers ahoy! 

Spoiler:
Why in hell would the GTVA leave your admiral in command of the Kiev when he's on trial for a capital crime?  And after finding him guilty, why would they sentence him to death and then leave him in command until the end of the campaign, with him knowing he's going to be killed when he gets back?  Seriously, do they want him to defect?  Because that's the logical course of action for him to take, knowing that he will die if he returns.

Edit 2:  One more thing. 

Spoiler:
Jesus tapdancing Christ, this is ridiculous!  The admiral turns traitor, and Snipes is confused, and then goes along with it once he explains?  And apparently you do as well?

Well, so much for the plot critique.  One technical issue I noticed is that Shivan red beams do not show up; the beam emitter glows red and stuff blows up, but the beam isn't visible. 
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on February 02, 2009, 03:05:09 pm
Yeah, it just kind of seemed like it with the fighter swarm. 

I've got to say that so far the plot isn't making much sense, but maybe it'll come together with more missions.  Also, the dialogue is in severe need of a spelling and grammar check. 

Edit:  Okay, reality check time.  Plot spoilers ahoy! 

Spoiler:
Why in hell would the GTVA leave your admiral in command of the Kiev when he's on trial for a capital crime?  And after finding him guilty, why would they sentence him to death and then leave him in command until the end of the campaign, with him knowing he's going to be killed when he gets back?  Seriously, do they want him to defect?  Because that's the logical course of action for him to take, knowing that he will die if he returns.

Edit 2:  One more thing. 

Spoiler:
Jesus tapdancing Christ, this is ridiculous!  The admiral turns traitor, and Snipes is confused, and then goes along with it once he explains?  And apparently you do as well?

Well, so much for the plot critique.  One technical issue I noticed is that Shivan red beams do not show up; the beam emitter glows red and stuff blows up, but the beam isn't visible. 

Spoiler:
Yes, they want him to defect so they can discover the full extent of the rebellion. You go along with it because you don't have much of a choice. The only other life forms out there are Shivans, and if you tried to join them it would be a fairly short campaign. You'd be shot if you tried to desert.

rbxplayer is right, dude. Mission 1 isn't that hard. I have it calibrated to what it should be, so you may want to try it on "easy" or "very easy". I find it somewhat challenging on "normal", and almost impossible on "hard".

Spoiler:
Don't fly directly into the enemy fighter formations. Thats what your wingmen are for. Also, Vasudans come to reinforce you after some time.

The Shivan beams not showing up is an issue with your SCP/MediaVPs you should be using the latest nightly build and the 3.6.10 official release.

Keep going guys.  :)
Title: Re: Relentless Progress Update Thread
Post by: Herra Tohtori on February 02, 2009, 03:23:07 pm
Well, so much for the plot critique.  One technical issue I noticed is that Shivan red beams do not show up; the beam emitter glows red and stuff blows up, but the beam isn't visible. 


Shivan beams have a consciousness of their own, and if they don't like you they won't show up. You must pay homage to them by sacrificing a goat and then they might become visible. If the positions of the Moon and planets are favourable.


Seriously though, the shivan beams always seem to be a problem in one way or another... Does the mod have a weapons table that modifies beams at all? If not, you might want to check your mediaVP status, since the beams definitely do work on 3.6.10 MediaVP's.
Title: Re: Relentless Progress Update Thread
Post by: Renegade Paladin on February 02, 2009, 06:37:37 pm
It might be me, since I just decided to play Blue Planet again, and Vishnan beams aren't showing up either.  Shivan beams show up in Blue Planet, though. 

In Relentless, Shivan anti-fighter beams show up; it's the big ones that don't. 
Title: Re: Relentless Progress Update Thread
Post by: Renegade Paladin on February 02, 2009, 07:26:37 pm
Spoiler:
Yes, they want him to defect so they can discover the full extent of the rebellion. You go along with it because you don't have much of a choice. The only other life forms out there are Shivans, and if you tried to join them it would be a fairly short campaign. You'd be shot if you tried to desert.
Spoiler:
Not true.  There are also Vasudans out there.  To be quite honest with you, I refused to engage the Vasudans at all; I just flew away and avoided them.  Handily, there's nothing that requires you to fight them beyond the fact they're trying to kill you; the mission is supposed to fail, so lack of intervention on your part doesn't hurt.   :p
And a big part of my perception that it was impossible was that I kept getting hit by beams that, to all appearances, weren't there.  I just kept winding up, by total coincidence, between the Shivan anti-cap beam emitters and allied cruisers.  Blowing up for no apparent reason tends to give that impression.   :lol:
Title: Re: Relentless Progress Update Thread
Post by: KappaWing on February 03, 2009, 05:54:26 am
Spoiler:
Yes, they want him to defect so they can discover the full extent of the rebellion. You go along with it because you don't have much of a choice. The only other life forms out there are Shivans, and if you tried to join them it would be a fairly short campaign. You'd be shot if you tried to desert.
Spoiler:
Not true.  There are also Vasudans out there.  To be quite honest with you, I refused to engage the Vasudans at all; I just flew away and avoided them.  Handily, there's nothing that requires you to fight them beyond the fact they're trying to kill you; the mission is supposed to fail, so lack of intervention on your part doesn't hurt.   :p
And a big part of my perception that it was impossible was that I kept getting hit by beams that, to all appearances, weren't there.  I just kept winding up, by total coincidence, between the Shivan anti-cap beam emitters and allied cruisers.  Blowing up for no apparent reason tends to give that impression.   :lol:

Spoiler:
You think the Vasudans would trust you? Think of all the things you could do. Sabotage.... Espionage. They woulden't risk it just to take on one more pilot. The end of that mission triggers when either one of the destroyers gets to a certain hull percentage. Pretty much any mission that is friendly-enemy balanced - that is - could go either way, has triggers like that.
No wonder you're having such problems completing the missions! This is a BOE campaign. There are cap beams EVERYWHERE.  :lol:

While using the beta version of the 3.6.10 VPs, the beams would show up but no Shivan beam glows would. Now I'm using the official release along with some recent nightly build and all is working fine.
Title: Re: Relentless Progress Update Thread
Post by: GoulMeister on April 28, 2009, 07:57:03 pm
Has this campaign been released?