Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Akalabeth Angel on November 05, 2008, 07:05:25 am
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The old thread's full of crap so I'll start a new one (http://www.hard-light.net/forums/index.php/topic,51903.0.html (http://www.hard-light.net/forums/index.php/topic,51903.0.html))
I finally finished a capital ship, first one I've done for freespace. The Enmity Destroyer is probably about 700 metres or so, about the size of a Deimos or a bit longer. Don't have it in-game or anything yet, still have to Map and throw some textures on there. Or tile it. But I don't know how to tile so I'll probably just map it. I know my greebles aren't the best, on the rear (especially) and the underside but good enough for my first go. It's also missing turrets, which explains the empty cuts in the hull on the aft and fore side.
I'll also post pics of the other models I've finished for this mod, all of which are not in-game haha. Need to learn to finish what I start. The Idis and the Pharetra aren't the prettiest birds, I think I mostly did them because they were easy. These aren't really true clay renders btw, if they look wierd. And all of the models need a bit of tweaking, that weird striation thing going on with the Saxum in particular is always bugging me.
And for anyone who plays Starshatter, the boys over at starshattermods are close to releasing a Renegade Legion mod demo for their game. They also have quite a few more ships, in addition to whatever I send their way. http://www.starshattermods.com/forum/viewthread.php?forum_id=8&thread_id=391&rowstart=0 (http://www.starshattermods.com/forum/viewthread.php?forum_id=8&thread_id=391&rowstart=0)
RL Enmity Destroyer
(http://knossos.firenebula.com/temporary/renegade/enmitylarge_01.jpg)
(http://knossos.firenebula.com/temporary/renegade/enmitylarge_02.jpg)
(http://knossos.firenebula.com/temporary/renegade/enmitylarge_03.jpg)
TOG Pharetra Corvette
(http://knossos.firenebula.com/temporary/renegade/pharetralarge_01.jpg)
TOG Idis Medium Fighter
(http://knossos.firenebula.com/temporary/renegade/idislarge_01.jpg)
TOG Saxum Light Fighter
(http://knossos.firenebula.com/temporary/renegade/saxumlarge_01.jpg)
(http://knossos.firenebula.com/temporary/renegade/saxumlarge_02.jpg)
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:yes:
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Good work, the first one is my favorite :yes:
but the pics are really...white, could you use a bit darker background?
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Good work, the first one is my favorite :yes:
but the pics are really...white, could you use a bit darker background?
It's not really a background, it's just some sort of filter in Maya's "renderman" that sort of looks like a clay render. I still need to figure out how to do a proper clay render, though I've heard it's a pain in the butt in Maya. But for future models I'll maybe try to do something a bit better. I agree in some places it certainly becomes a whiteout where you can't distinguish the ship from the background.
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Ah ok, have a question regarding the first model:
is that a hangar on the portside ( the large hole, right behind the bow of the ship )?
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Ah ok, have a question regarding the first model:
is that a hangar on the portside ( the large hole, right behind the bow of the ship )?
No that's going to be a bank of weapons. Capital ships in Renegade Legion have big groups of lasers for their main ship to ship weapons. Which in FS2 I will probably end up representing with dumbfire missiles with long trails like the Lucifer's beams in FS1. This particular ship for example has 1 bank of 25 lasers each facing each direction. As I understand it, the ships and combat are a bit like that in Gunbuster if you've seen that anime (you'll see the lasers around the 2:10 mark of this youtube video: http://www.youtube.com/watch?v=yboCSFYAX0c ).
The Hangar is on the underside of the craft, you can see it in the third pic. I sorta based it on whatever memory I had of the ISD's hangar. (That btw is another group of lasers pointing forward right behind the hangar. So I'll probably have to lock the middle weapons when I launch any fighters least they get blasted on their way out)
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:yes: Looks good. Although the RL Enmity Destroyer with a few modifications would make a great looking interceptor as well.
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Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).
:yes: :yes: :yes:
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These are looking pretty good.
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Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).
:yes: :yes: :yes:
Thanks everyone, hopefully I can start actually putting some of these ingame sometime.
By Zeon you talking Gundam? I think I know the ship you're thinking of, some red thing with a bunch of air balloons strapped on it. I just watched the old Gundam trilogy of movies and I must say, most of the mechanical designs in that series are god awful. How did that crap become popular? Oh well.
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Thank you for starting that new thread angel.
Indeed, RL is slowly making it's way to FS.
I, personnally, would propose a length of 750 meters for the enmity.
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Nice to see this mod making some progress.
The models were really nice, especially the capship.
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Looks very promising! Looking forward to see some progress on your mod :) :yes:
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The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.
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The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.
Yeah I only did it because it was quick and easy. A lot of the ships are all curved and sleek looking and they're a real ***** to model. If and when I do more I should concentrate on better looking ships.
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I quite like it to be honest. It looks functional.
Any textured shots / progress screenies? ;7
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Any textured shots / progress screenies? ;7
No, I need to map every one of them still.
And before that need to find a job me thinks.
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That's a fair enough reason. :yes:
Carry on, good man, etc.
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BTW what did you use for modelling and rendering?
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BTW what did you use for modelling and rendering?
Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found
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Thanks for the info :)
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Thanks for the info :)
And thanks to uh, Spicious, Maya is better than ever for FS2 Modelling since he's been working on the Collada importer for PCS2. Speaking of which I'm still wondering when I'm supposed to pony up my cash for that prize award. I guess the goal hasn't yet been fully realized or something????
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BTW what did you use for modelling and rendering?
Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found
Is 8.5 the learning edition or is it Maya 2008?
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Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found
Is 8.5 the learning edition or is it Maya 2008?
[/quote]
Each version of Maya as far as I know has a free "learning edition" but I don't think they're very useful for modelling. I tried one once and it had a waterstamp AND part of the screen didn't work AND you could only save it in some useless format. Maya 2008 is newer than Maya 8.5. But, as a whole Maya isn't very affordable for the average person. The only reason I have access to it is because the industry I work in (animation) uses Maya extensively. If you're looking for a free or at least affordable 3d package there are probably better options.
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I have Maya 2008, so I was just wondering if it's a good program to use and if it's easy to do. (Might as well ask you. I havn't seen a whole lot of people that use maya.) And your right, it's a LOT of money. :nod:
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I have Maya 2008, so I was just wondering if it's a good program to use and if it's easy to do. (Might as well ask you. I havn't seen a whole lot of people that use maya.) And your right, it's a LOT of money. :nod:
Hmmn, I haven't touched 2008. I took a PT course and the teacher said don't use 2008 because it's newer and therefore buggier, but I think it's basically the same program anyway. I find it very user friendly and intuitive myself. Look even this dumb Australian kid can make a (crappy looking) spaceship: http://www.youtube.com/watch?v=dAHffOISTNw (http://www.youtube.com/watch?v=dAHffOISTNw) . Though since I couldn't do crap like that at his age I can't talk anyway.
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:eek2: wow. That kid's pretty good. Thanks. Learned a lot from it. :)
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Here's some new bird I did, didn't turn out that great (or accurate) but could be worse.
Still haven't gotten anything in-game. Maybe one of these days.
(http://knossos.firenebula.com/temporary/renegade/katacator_3view.jpg)
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Another day, another fighter. This one better done. The so-called Arcubalista.
(http://knossos.firenebula.com/temporary/renegade/arcubalista_3view.jpg)
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One more.
Commonwealth/Renegade Legion Peacekeeper
(http://knossos.firenebula.com/temporary/renegade/peacekeeper_3view.jpg)
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wow, the arcubalista and peacekeeper are very well represented, which is a testimonyto your talen angel...
actually, this one's funny: the arcubalista is a heavy fighter under RL, even with it's 13 class thurst and minimal armour: it has something to do with energy unit counts...
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wow, the arcubalista and peacekeeper are very well represented, which is a testimonyto your talen angel...
actually, this one's funny: the arcubalista is a heavy fighter under RL, even with it's 13 class phurst and minimal armour: it has something to do with energy unit counts...
Thanks starlord.
fighter class in interceptor is determined by engine rating not tonnage hence why the Arcubalista is a heavy fighter.
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Another, somewhat more ugly fighter:
TOG Fulman Medium Fighter
(http://knossos.firenebula.com/temporary/renegade/fulman_3view.jpg)
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Some weird looking stuff on the sides of the "Peacekeeper", I reckon it ought to be cleaned up.
Other than that, looking good.
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Some weird looking stuff on the sides of the "Peacekeeper", I reckon it ought to be cleaned up.
Oh those are inset guns. Basically a cylinder cut into the side and in the interior's the little laser thing. It looks a little messy but sans the lines I think it looks okay . . I had to draw the circle on there since the stupid Boolean decided to stop working correctly at that point.
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Yeah, Boolean ops are kinda iffy. Sometimes stuff is just way too complicated to do any other way, but if I can, I often will just do it manually with edge cuts.
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Yeah, Boolean ops are kinda iffy. Sometimes stuff is just way too complicated to do any other way, but if I can, I often will just do it manually with edge cuts.
Well in my experience, booleans work up until a point. Then once the model's too complicated **** starts going wrong for no reason, stuff that's not even near the boolean area. So usually best that if booleans are required to do it when the model is still in a basic form and then once it's all together you can start adding details.
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And here's another fighter
Renegade Legion / Commonwealth Shield Light Fighter
(http://knossos.firenebula.com/temporary/renegade/shield_3view.jpg)