War in Heaven looks to be at least partly a more gritty and grounded experience. So you might like it better
War in Heaven looks to be at least partly a more gritty and grounded experience. So you might like it better
Although you can certainly bet that the Vishnans will be back. Not sure about the Shivans though as the conflict is more Terran orientated than anything . . .
(Seriously, don't ask me how it happened.) :nervous:
noodlezombie
BP is the best piece of FRED-ing I.Have.Ever.Seen. (in league with ST:R, Transcend etc)
If you didn't give a **** about Alpha One, you obviously weren't playing it properly, that mission where you dock with the Vishnan ship, I actually felt really saddened to leave Corey and Taylor.
If by 'this sort of crap' you mean character development and that brilliant flashback mission to the death of Eriana and Sam's mother, then I have to register a vote against noodlezombie and ask for more excellent emotion and character exploration in WiH.
Also, careful not to troll -- 'this kind of crap' and 'frankly retarded' isn't constructive criticism.
Uhm...alright...
"Lesson: Don't take fictional religions seriously?"
When I got to the part where I'm presented with 5 pages of a speech on the final resting place of the soul I literally, physically facepalmed. Why is this stuff in my FreeSpace campaign?
It's not like I'm asking for the campaign to be remade or anything (although...I mean you could essentially keep the first several missions the same...well whatever) but please, please don't do this same crap with War in Heaven.
When I got to the part where I'm presented with 5 pages of a speech on the final resting place of the soul I literally, physically facepalmed. Why is this stuff in my FreeSpace campaign?
Your FreeSpace campaign? Dude, srsly.
noodlezombie
BP is the best piece of FRED-ing I.Have.Ever.Seen. (in league with ST:R, Transcend etc)
If you didn't give a **** about Alpha One, you obviously weren't playing it properly, that mission where you dock with the Vishnan ship, I actually felt really saddened to leave Corey and Taylor.
All I felt at that point was 'oh god, not another mission where I don't do much of anything' and then I hit the time compression button.
I want to preface this by saying that I really liked Blue Planet. It has some exceptional missions (my favorite by far is Forced Entry. That one is frakking brilliant). And I especially love the new GTVA ships, they look great and the campaign does a very good job of conveying just how superior they are to the Shivan tech, while still not being invincible.
That being said, the plot was just...stupid. Or rather, it starts off promising. Expeditionary Force back to Sol, state of the art fleet. Awesome. Something happens in transit and you end up in an alternate universe where the Shivans won. Hey, that's fine, it's a bit out of the norm for FreeSpace, but I can still get with it.
Spend a few missions blowing up Shivans with your hilariously superior tech, make contact with a lone ship carrying the last survivors of the human race in this universe, all is well.
And then, out of NOWHERE, comes this 'chosen one' and 'extra dimensional aliens' nonsense. What the hell is this crap? Not only is it retarded and has no place in a fleet action based, military space sim (I will make an exception for the Sync/Transcend campaigns, since they are somewhat similar but do it far, far better than Blue Planet does), but it's not like the plot really needed it.
Why couldn't the story just have been about running through Shivan blockades to rejoin the rest of the GTVA battlegroup, and then clearing a path back to the node, a couple missions where you hold off Shivans while the scientists in the fleet work out how to reproduce the energy fluctuations to get you back to your universe, then an final epic gauntlet mission where the fleet makes a mad dash for the node? That would have been fine, I would have been more than happy with something like that.
And don't get me started on the so called 'character focus'. Not once during the entire campaign did I give a crap about Alpha 1, his Dad, or my wingmen. Awkward in-mission dialog and frankly badly written journal entries =/= good character development.
And then it gets into all this spiritualist garbage. When I got to the part where I'm presented with 5 pages of a speech on the final resting place of the soul I literally, physically facepalmed. Why is this stuff in my FreeSpace campaign? And what about the part where the aliens essentially tell you you're the long foretold chosen one? I couldn't even facepalm, I just ಠ_ಠ for about 5 minutes.
I don't wish to sound overly harsh, but I feel someone has to come forward and say these things. The basic premise of the story was solid, and the missions were great. But the story about a 3rd of the way through just went to hell. It's not like I'm asking for the campaign to be remade or anything (although...I mean you could essentially keep the first several missions the same...well whatever) but please, please don't do this same crap with War in Heaven.
It's not like I'm asking for the campaign to be remade or anything (although...I mean you could essentially keep the first several missions the same...well whatever)If you don't like it, no one is stopping you from remaking the last missions into blow-things-up parades and being happy with it.
If you want pure action, just open FRED2Open and make a giant BoE.
But he doesn't want time compression in his FreeSpace. First mission starts off with an escort mission with a Corvette some 20 klicks from a jump node and enemy fighters jumping in another 20 klicks away.It's not like I'm asking for the campaign to be remade or anything (although...I mean you could essentially keep the first several missions the same...well whatever)If you don't like it, no one is stopping you from remaking the last missions into blow-things-up parades and being happy with it.
Actually, if emphasis on storytelling isn't your thing, there's always Second Great War Part 2 (http://www.freespacemods.net/download.php?view.40). That has a horrible story, but you don't really need to concern yourself with it since it is mostly handled during briefings and debriefings, whereas during missions you just have to blow things up on a ridiculous scale.
I want to preface this by saying that I really liked Blue Planet. It has some exceptional missions (my favorite by far is Forced Entry. That one is frakking brilliant). And I especially love the new GTVA ships, they look great and the campaign does a very good job of conveying just how superior they are to the Shivan tech, while still not being invincible.
That being said, the plot was just...stupid. Or rather, it starts off promising. Expeditionary Force back to Sol, state of the art fleet. Awesome. Something happens in transit and you end up in an alternate universe where the Shivans won. Hey, that's fine, it's a bit out of the norm for FreeSpace, but I can still get with it.
Spend a few missions blowing up Shivans with your hilariously superior tech, make contact with a lone ship carrying the last survivors of the human race in this universe, all is well.
And then, out of NOWHERE, comes this 'chosen one' and 'extra dimensional aliens' nonsense. What the hell is this crap? Not only is it retarded and has no place in a fleet action based, military space sim (I will make an exception for the Sync/Transcend campaigns, since they are somewhat similar but do it far, far better than Blue Planet does), but it's not like the plot really needed it.
Why couldn't the story just have been about running through Shivan blockades to rejoin the rest of the GTVA battlegroup, and then clearing a path back to the node, a couple missions where you hold off Shivans while the scientists in the fleet work out how to reproduce the energy fluctuations to get you back to your universe, then an final epic gauntlet mission where the fleet makes a mad dash for the node? That would have been fine, I would have been more than happy with something like that.
And don't get me started on the so called 'character focus'. Not once during the entire campaign did I give a crap about Alpha 1, his Dad, or my wingmen. Awkward in-mission dialog and frankly badly written journal entries =/= good character development.
And then it gets into all this spiritualist garbage. When I got to the part where I'm presented with 5 pages of a speech on the final resting place of the soul I literally, physically facepalmed. Why is this stuff in my FreeSpace campaign? And what about the part where the aliens essentially tell you you're the long foretold chosen one? I couldn't even facepalm, I just ಠ_ಠ for about 5 minutes.
I don't wish to sound overly harsh, but I feel someone has to come forward and say these things. The basic premise of the story was solid, and the missions were great. But the story about a 3rd of the way through just went to hell. It's not like I'm asking for the campaign to be remade or anything (although...I mean you could essentially keep the first several missions the same...well whatever) but please, please don't do this same crap with War in Heaven.
I liked the Vishnans just because I liked seeing the new ships and weapons and a new race in general
I don't think noodlezombie's griping about the fact that BP has a story, though...it's mainly the plot execution and themes running through it that he didn't either like or agree with: that's fine. There's always room for improvement when one's starting to FRED for the first time, and I certainly didn't expect to please everybody with it :)
I'm also not going to say that his view that Sync/Transcend did this kind of story better than BP is rubbish (indeed it was Ransom's storytelling execution that inspired me). It's just the way he said it that came across as disrespectful (and people here should know my stance on basic human respect after playing the campaign :D )
So while I appreciate everyone's support :D we shouldn't slam him for not liking BP. Only the way he put it across.
I think the invasion of Sol was perfectly plausible, but I'm sure the reasoning will be explored more during WiH.
Hasn't it occurred to anyone that maybe GTVA High Command is aware of the religious government that's taken over Sol and considers it dangerous?
I think the invasion of Sol was perfectly plausible, but I'm sure the reasoning will be explored more during WiH.
No doubt we'll find out more in WiH but, at the moment, what we have isn't enough to justify that choice. The UEF is not like the EA.
IMO, he's akin to Picasso with mouse and keyboard in terms of campaign writing and FRED-ing.Now there is no need to get insulting :P
As for the GTVA knowing about details of the Solar system:
Unless it escaped my attention, it was never mentioned how long the subspace node was re-established before the force was send through. Maybe they send some stealth fighters in first to see what was going on.
And it is rather likely that the node needed some time to stabilise enough to send capitol ships through. Maybe they were able to receive communications from Sol before the node was entirely stable or even establish communicated with the earth government.
Remember the Earther ship that was destroyed by the Orestes didn't seem to be particularly surprised to see other Human ships come through a suposedly destroyed jumpnode and they also seemed rather unfriendly and guarded.
You could argue that maybe it's a few bad Generals/Admirals/Politicians pulling the strings to start a war, but the last time I checked the GTVA was a democracy. And especially with a project as big and important as reestablishing contact with Earth, there's just no way a few bad apples could get away with something like this.
I liked the Vishnans just because I liked seeing the new ships and weapons and a new race in general
I'm afraid that people who know INFR1 didn't experience that feeling.
I liked the Vishnans just because I liked seeing the new ships and weapons and a new race in general
I'm afraid that people who know INFR1 didn't experience that feeling.
Those are pure assumptions.
My post was intended to show that there could have been a lot going on we simply know nothing about.
The one weird thing about the story was that I swore it said the Gate was completed 50 years after Capella, which made me wonder how the father and son could have been there (I'm 99% certain I misread this). Also, it seemed like all these officers came to the different dimension conclusion just a LITTLE too quickly, without any other explanations
Delta Serpentis 2385
50 Years after the Great War
I loved Homesick, because it really made me feel like I was being chased, and when you finally leave the Custodian, I was almost in tears.You know, as long as we're spoiling Homesick, can we spoil how to get the campaign to not crash the game after the seventh (? I think so, it's been so long...) mission? :p
I'd also like to say that I do have poor vision, so I was forced to read a lot of the stuff at an uncomfortably close distance to my screen. If the campaign was voice acted, I may have been more into it.So basically you only enjoy 3 or 4 campaigns then?
So has anyone other than me noticed the error in the cutscene where the Orestes battlegroup is attacked by the Lucifer?
I was very confused when I was told that the year was 2285.
So has anyone other than me noticed the error in the cutscene where the Orestes battlegroup is attacked by the Lucifer?Whoa!
I was very confused when I was told that the year was 2285.