After my little debocal of my game crashing on "The Great Preservers" I've just finished this campaign, and I must say i was THOROUGHLY blown away. Back when FS2 was just a demo, i could not stop playing those 2 missions until i finally got the actual FS2 (Game of the year edition no less). With no real character backstory i was still ecstatic about the game especially with the way that one ended. As the game died out and the hopes for an actual sequel to the game rapidly faded, I eventually put the game away for several years. During which time i had no idea the SCP was actually started up until i decided to see how Darkwing (my online squadron) was doing. Needless to say I found the SPC and once again, with the updated graphics and such, i blew my way through the main campaign on Insane difficulty just for fun. (ended up getting slammed by the super nova as i was jumping inside the jump node.. again) As fun as it was, it felt like it was lacking something.
Once I started my research on how to update and get more campaigns, I started looking through to see which ones would be the most interesting and tried going in chronological order via their discriptions. I had tried some of the other campaigns that came with the SCP but i just didn't like the idea of being a pilot fighting against pirates, although i will try them again even though they still seemed to be lacking something. The BWO demo was very entertaining and i enjoyed that thoroughly, but was saddened at the fact that it hasnt been completed yet. By the time i was on the last mission, I discovered what was missing...
The fact that you're thrown into the missions as "a generic pilot" was fun, it generally felt a bit stale and such. However, once i noticed that you've become a pilot with story to follow it through, thats what hooked me once again.... Its the same reasons why I fell in love with Wing Commander 1-3 (never got to play 4) and the Original Descent 1-3. Aside from the missions it also focused on an actual story of the pilot you're playing as. Thats what i felt the original FS2 campaign was lacking (SOC missions aside of course). Enough rambling about this though, onto BP
At the first load of BP, (the description alone got me interested as it was not only 18 years later but actually touching something that i had been itching to play for, the journey back to Earth. From the first cutscene, i was blown away.... The new ships alone made me wonder what other surprises were in store. Even though it took a while to start getting into the action, just playing through the initial storyline gave me goosebumps and the new Balor cannon made me drool... (it was my #1 cannon for each mission that i was able to use it in). Oh man i'm rambling again...
Anyways, I thought the use of cutscenes was extreamly inventive and it really seemed to push the SCP to the edge (I had just missed what it was like to actually fly a fighter into the docking bay to end a mission!). Just in the first missions of playing BP made me think 'This is what Freespace should have been!". The story, though questionable in some points was extreamly well thought out and planned and even when there was no actual cutscenes, the use of the command briefings to make them into them was very clever. The music was absolutely stunning as well, not just because i'm a Trance junky, its the fact that it set the tones for each mission so well! ("The Forced Entry"... just.. wow.... I had gotten up to that mission extreamly late at night, dead tired, it immediately woke me back up) Just to touch on the end of the middle of the campaign, I was deeply moved as to how that was played out and i could not help but feel what Bei was feeling as was scripted at that point... As for the ending, my heart just sank and i literally sat there at the controls for 5 minutes in shock before i actually ended the mission.
In a nutshell, Darius, i would like to personally thank you for an extreamly well thought out campaign and a rather touching story that you had expressed through it. To leave it on a cliffhanger like you did was cruel, but very well done... I for one am definitely looking toward to WiH and i hope that its just as well planned as AoA was. I just hope it doesn't take so long like how 24 took almost 2 years to come back... Darius, I salute you and your staff.