Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mobius on February 15, 2009, 10:54:45 am

Title: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 10:54:45 am
Since IRL there are multiple versions of each fighter or bomber I guess the same principle could be applied to FS spacecraft with anything other than a tbm. Inferno builds and similar ensure that FSO will support that many versions.

The whole thing makes sense, though, since continuous technological development enables to make modifications to the original concepts. Not every single Hercules in the old GTA arsenal should have been the same.

Let me present you further development of the Perseus design. I picked up the Perseus because it's my favourite one...no doubt the same thing can be done with any other spacecraft. Here you are:


GTF Perseus-B

Code: [Select]
$Name: GTF Perseus-B
$Short name: TFight2t-03B
$Species: Terran
+Type: XSTR("Interceptor/Light Bomber", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Light bomber variant of the main Perseus design, the Perseus-B has been developed for the specific purpose of delivering small amounts of ordnance to better compete against warships. Combining the already effective anti-subsystem strike capabilities with the possibility of carrying a very limited amount of Cyclops torpedoes, the rare Perseus-B has been produced in a limited number but is nevertheless a formidable way to turn the tide of critical engagements.

The light bomber capabilities asked for a specific cost in terms of dogfight performance, which is paid with lower speed and turn rate. A slightly better reactor, however, ensures comfortable high speed and shielding while a special armor plating enables the Perseus-B's subsystems to have better resistance against any kind of weapon.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 4.1, 4.1, 4.1
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 35.0
$Expl outer rad: 95.0
$Expl damage: 35.0
$Expl blast: 2100.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Stiletto II" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Stiletto II" "Cyclops" )
$SBank Capacity: ( 50, 50 )
$Shields: 395
$Shield Color: 100 100 255
$Power Output: 2.4
$Max Oclk Speed: 115.0
$Max Weapon Eng: 160.0
$Hitpoints: 285
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Colonel
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 155.0
    +Aburn For accel: 1.2
    +Aburn Fuel: 345.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 30.0
$Countermeasures: 55
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 18
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 15,0.0
$Subsystem: communications, 15,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 15,0.0
$Subsystem: engine, 40,0.0



GTF Perseus-Bx

Code: [Select]
$Name: GTF Perseus-Bx
$Short name: TFight2t-03Bx
$Species: Terran
+Type: XSTR("Adv. Interceptor/Light Bomber", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Good", -1)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Further development of the GTF Perseus-B, the Perseus-Bx adds even more advanced energy output values, armor plating and the possibility of carrying the powerful Helios torpedo. The Perseus-Bx is even more rare than the Perseus-B and is only issues only to the very best pilots.

This version's role is to deliver a significant ordnance to critical targets to weaken and even destroy them, if possible. The high afterburner speed, that enables Perseus-Bx fighters to employ quick hit-and-run runs, somewhat compensates the low number of torpedoes a fighter-size spacecraft can carry", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 4.3, 4.3, 4.3
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 40.0
$Expl outer rad: 100.0
$Expl damage: 45.0
$Expl blast: 2300.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Stiletto II" "Helios" )
$SBank Capacity: ( 55, 55 )
$Shields: 410
$Shield Color: 100 100 255
$Power Output: 2.8
$Max Oclk Speed: 120.0
$Max Weapon Eng: 165.0
$Hitpoints: 290
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: General
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 160.0
    +Aburn For accel: 1.3
    +Aburn Fuel: 350.0
    +Aburn Burn Rate: 65.0
    +Aburn Rec Rate: 35.0
$Countermeasures: 60
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 20
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 15,0.0
$Subsystem: communications, 15,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 15,0.0
$Subsystem: engine, 40,0.0



GTF Perseus-J

Code: [Select]
$Name: GTF Perseus-J
$Short name: TFight2t-03J
$Species: Terran
+Type: XSTR("Interceptor/Jammer", -1)
+Maneuverability: XSTR("High", 2982)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("The original GTF Perseus design was developed, one of its main roles was to employ surgical strikes against capships' subsystems. Although the Perseus was good at that role, it became clear that the development of a better suited variant would have been comfortable. Unlike the light bomber variant, the Perseus-B, the well known and accepted Perseus-J is has become a relatively common presence among allied squadrons. Thanks to the ability of carrying even better anti-subsystem weapons, the Perseus-J is the key to quickly disable and disarm an opposing ship, allowing other allied units to capture or destroy the enemy. It can also be used to jam transmissions and disrupt weak communication channels. The Perseus-J, unlike the other variants, keeps the dogfight capabilities of its precursor with minimal variations, thus allowing it to actively partecipate to dogfights and strike missions.

The development of this new version is extremely encouraging and has led R&D teams to develop new, effective weapons and pods to be carried by this superb jammer.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 78.0
$Rotation time: 3.5, 3.5, 3.5
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO 
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "EMP Adv." "Stiletto II" )
$SBank Capacity: ( 50, 50 )
$Shields: 360
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 95.0
$Max Weapon Eng: 14.0
$Hitpoints: 270
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Major
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 135.0
    +Aburn For accel: 1.0
    +Aburn Fuel: 340.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 28.0
$Countermeasures: 50
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 16
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 12,0.0
$Subsystem: communications, 12,0.0
$Subsystem: weapons, 12,0.0
$Subsystem: navigation, 12,0.0
$Subsystem: engine, 38,0.0



GTF Perseus-S

Code: [Select]
$Name: GTF Perseus-S
$Short name: TFight2t-03S
$Species: Terran
+Type: XSTR("Interceptor", 2981)
+Maneuverability: XSTR("High", 2982)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Advanced and direct development of the GTF Perseus, the Perseus-S is a significant improvement to the original design. Although, if picked alone, the new modifications don't make any big difference, the whole result is a more than good interceptor fighter. This new version of the Perseus is currently being tested and there's no doubt it'll soon complement, if not replace, its predecessor. The only drawback is the cost of the new fighter, which may disencourage the mass production of this variant.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 2.0, 2.0, 85.0
$Rotation time: 3.1, 3.1, 3.1
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 50, 50 )
$Shields: 380
$Shield Color: 100 100 255
$Power Output: 2.3
$Max Oclk Speed: 115.0
$Max Weapon Eng: 160.0
$Hitpoints: 265
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Major
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 150.0
    +Aburn For accel: 0.6
    +Aburn Fuel: 345.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 30.0
$Countermeasures: 48
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 20
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 13,0.0
$Subsystem: communications, 13,0.0
$Subsystem: weapons, 13,0.0
$Subsystem: navigation, 13,0.0
$Subsystem: engine, 39,0.0
Title: Re: Additional Spacecraft Versions
Post by: Woolie Wool on February 15, 2009, 10:58:16 am
I don't think anything smaller than a Boanerges should be able to carry Helios.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 11:04:31 am
Many Helios, yeah...but 2-3 of them? Hundreds of Hornets and dozens of Harpoons occupy more space than Helios do.
Title: Re: Additional Spacecraft Versions
Post by: Snail on February 15, 2009, 11:09:23 am
Many Helios, yeah...but 2-3 of them? Hundreds of Hornets and dozens of Harpoons occupy more space than Helios do.
Why not give it a BFGreen while you're at it.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 11:15:51 am
Dude, my intent is to add realistic features(in a limited way), not to break balance in a n00bish way.

If you read the description you noted how rare and limited the variants are supposed to be. I care about balance.
Title: Re: Additional Spacecraft Versions
Post by: Snail on February 15, 2009, 11:27:51 am
Helioses on interceptors?
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 15, 2009, 11:31:38 am
I really like this idea, as variants would compliment the game well.  As to ships carrying certain weapons, it doesn't seem imporrible that a Perseus could carry one or two helios, but it would take significant modification to manage this.

Perhaps a change to the textures and gun/missile points on the pof would allow this to make more sense - for example a single missile point on one side with a large aperture for a torpedo, while keeping the traditional multi-point pod on the other side for standard munitions.  No mesh chnages would be needed, which makes the whole process simpler.

Combined with effective tabling you could arrive at a very believeable variant.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 11:47:23 am
Helioses on interceptors?

Bombers, dude. Bombers. And rare ones, I may add.

In any case, 3/4 of the entries I posted above aren't compatible with Helios torpedoes and 2/4 aren't bombers at all. Adding torpedo compatibility is not the only thing I wanted to do.


I really like this idea, as variants would compliment the game well.  As to ships carrying certain weapons, it doesn't seem imporrible that a Perseus could carry one or two helios, but it would take significant modification to manage this.

Perhaps a change to the textures and gun/missile points on the pof would allow this to make more sense - for example a single missile point on one side with a large aperture for a torpedo, while keeping the traditional multi-point pod on the other side for standard munitions.  No mesh chnages would be needed, which makes the whole process simpler.

Combined with effective tabling you could arrive at a very believeable variant.

Yeah, that would be the trick, but I also believe that representing variants using the same, original model isn't that bad.

Obviously, the best suited model would be the Perseus Adv...but using the default Perseus is good because both the model and the textures are upgraded by the FSU so you won't be bothered to upgrade variants that become too old.


On a side note, the GTF Perseus-J variant's usage is to be linked with appropriate SEXPs. Sometimes weapons aren't enough to represent certain effects.
Title: Re: Additional Spacecraft Versions
Post by: Snail on February 15, 2009, 11:54:59 am
How about the Assassin bomb from INFR1. That would be logical and not overdone.
Title: Re: Additional Spacecraft Versions
Post by: Droid803 on February 15, 2009, 12:04:16 pm
BTW, Trashman made an upgraded Perseus Adv.
Title: Re: Additional Spacecraft Versions
Post by: Commander Zane on February 15, 2009, 12:04:33 pm
Something as small as the Perseus including the shape and size of the missile ports would suggest that it's impossible for it to carry even one Helios or Cyclops, like how the Helios is already larger than a Myrmidon yet it can somehow carry them.
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 15, 2009, 12:07:52 pm
What I was thinking about would be to make the loadout look like this:

$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )

Splitting the bigger and smaller armaments between the two weapon bays.  If you do the same thing with the Myrm, those oversized missile tubes suddenly don't look too stupid firing bombs.
Title: Re: Additional Spacecraft Versions
Post by: Herra Tohtori on February 15, 2009, 12:11:48 pm
If you can manage the Helios as an external hardpoint secondary, it wouldn't actually be totally implausible for Perseus to transport one docked under it's belly. The damn thing is almost as big as the Perseus itself. Perseus is 17 metres long, Helios is about 14 metres long if I recall correctly.

Just a bit silly anyway. Slaving an exellent space superiority ship on a bombing run that doesn't actually cause that much damage and has a lot of potential to end in the destruction of the Perseus wing due to their rather unsuitable hull strength and shields... not what I would do. As a strike bomber, Artemis or a modified Athena would be a lot better starting point. Stilettos and Trebuchets in external hardpoints in addition to the missile banks, now that would be something sensible to do. It could boost it's ability to do damage to subsystems, turrets or enemy bombers reducing the need for reloads.

Aside from that, two variants come to mind that would likely extend the usefulness of Perseus somewhat; a variant that concentrates on space superiority/strike missions, and a variant that concentrates on intercept role. Both could benefit from external hardpoints in addition to internal missile bays, but more importantly it would enable the fighter to be both fish and bird and not just something between.

Having different versions and further developed models of the ships is not only plausible, it is probable; it tends to happen with almost all aircraft, especially those that are most produced. Doing the same with missiles (say, giving them shorter homing time, better range, better payload or better homing capability) could be worth consideration as well.

Perseus could really benefit from a fast locking aspect seeking missile with just enough payload to destroy bombs. Something that does nearly nothing to shields but can knock enemy bombs out could be a great tactical advantage. It could use the Hornet or Tempest model and size requirements, I think.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 12:24:42 pm
How about the Assassin bomb from INFR1. That would be logical and not overdone.

Yeah...I was also thinking about the creation of new secondaries to use, but I wanted to create "quick" entries that require nothing other than a proper tbm placement. :)

BTW, Trashman made an upgraded Perseus Adv.

I have INF SCP's upgraded Perseus ADv which is excellent, IMO. I believe, however, that the most basic changes can be done without using a new model.

I picked up the Perseus because I liked it - what I've done could be easily applied to any other spacecraft. The most logical ones would be the Ulysses and Hercules: it'd be pretty plausible to have upgraded versions of those spacecraft in the FS2 era.


Something as small as the Perseus including the shape and size of the missile ports would suggest that it's impossible for it to carry even one Helios or Cyclops, like how the Helios is already larger than a Myrmidon yet it can somehow carry them.

The Helios is larger than a Myrmidon? I must have missed something...I never thought it was that big. Even when I used the Myrmidon to launch that warhead I have never had the impression that it was comparable to the Myrmidon itself in size.

What I was thinking about would be to make the loadout look like this:

$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )

Splitting the bigger and smaller armaments between the two weapon bays.  If you do the same thing with the Myrm, those oversized missile tubes suddenly don't look too stupid firing bombs.

Very nice suggestion. I've edited the entries. :)
Title: Re: Additional Spacecraft Versions
Post by: Woolie Wool on February 15, 2009, 12:47:39 pm
I'd also like to see the ships having numbers: GTF-75J Perseus or something like that.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 12:49:06 pm
The original one has no numbers so I thought the only reasonable change was to add a latter at the end. :nervous:
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 15, 2009, 12:57:08 pm
Mobius, thinking about this concept, I tried to add a bit of variety to the fighters loadouts in the past.  I did mention it here, but never got any interest (wasn't really a fully formed idea).

I still have the files, though - if you're interested, I can email them to you an you can take anything you like from the table edits.  Might save some time.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 01:14:27 pm
Just like the "Fighterbay Subsystem" thread, I created this one because I thought other people might be interested on these kinds of features. I'm not personally going to use them, at least not now.

If you'd like we might create a .tbm with some new variants and UL it to FreeSpaceMods. :)
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 15, 2009, 01:32:23 pm
Sounds like a plan.  My concept was mainly aimed at the primaries - splitting them into light, medium and heavy classes, with different ships carrying different combinations.

I've posted the changes to the Hercules as an example.  The ship now has 4 heavy guns on the sides, and a light mount on the twin gun bank under the nose.  This could be added to different variants to support gunship/missile boat variants with stronger or weaker primary sets.

Code: [Select]
$Name: GTF Hercules
$Short name: TFight6
$Species: Terran
+Type: XSTR("Heavy Assault", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Heavy", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 50.0 
$Rotation time: 4.0, 4.5, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")("Subach HL-7" "Akheton SDG" "Morning Star")
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 60, 60 )
$Shields: 600
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 64.0
$Max Weapon Eng: 150.0
$Hitpoints: 250
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 15, 2009, 01:47:02 pm
Don't you need to modify the model file to do that?

In any case, I'd create new table entries rather than modify the original ones. ;)
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 15, 2009, 02:13:40 pm
As long as the model has 2 or more banks of primaries, no model changes are needed.  It can all be done through tables.  I only modified the Erinyes POF to change the weapon grouping, since the model looks like it should have had a 6/2 layout.  That's not integral to the idea, though and can be easily scrapped.

The idea was to make mixed primaries more useful by allowing separate banks to carry weapons meant for different target profiles.  My thought in relation to your idea was that the bomber Perseus could be restricted to lighter primaries, while the enhanced variants could have greater access to the heavy weapons, emphasising the difference in their roles.  No changes are needed to the vanilla ships tables for this to work.
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 16, 2009, 05:44:57 pm
As long as the model has 2 or more banks of primaries, no model changes are needed.  It can all be done through tables.  I only modified the Erinyes POF to change the weapon grouping, since the model looks like it should have had a 6/2 layout.  That's not integral to the idea, though and can be easily scrapped.

I suggest to avoid any POF edits. The main intent is to have multiple variants without any modification other than a .tbm file used as Mod. That'd also prevent the modified model(s) from becoming outdated as soon as new MVPs get released.
Title: Re: Additional Spacecraft Versions
Post by: Scotty on February 16, 2009, 05:59:54 pm
Maybe to make the Perseus carrying the Helios a little more believable, can you get rid of the other secondary slot and combine the two for a little more payload space.  It would cut down on in-mission versatility, but would offer enough payload space for at least a couple helioses
Title: Re: Additional Spacecraft Versions
Post by: Droid803 on February 16, 2009, 06:26:46 pm
I'd still be more convinced if the Helios was just strapped to the bottom...
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 17, 2009, 01:29:01 am
I suggest to avoid any POF edits. The main intent is to have multiple variants without any modification other than a .tbm file used as Mod. That'd also prevent the modified model(s) from becoming outdated as soon as new MVPs get released.

You spoil all my fun  ;)

No problems there though.  I'm playing with a few ideas at the moment, but I'm at work all day today and won't be able to put anything together today.  I'm off Wednesday, and will post a couple of ideas then.
Title: Re: Additional Spacecraft Versions
Post by: Solatar on February 17, 2009, 11:07:37 am
If you want a strike version of the Perseus (why bother when you have a strike fighter (herc II) though) why don't you strap a Cyclops on instead of a Helios?

Or create a heavier version of the Trebuchet for use on the strike version; larger payload, won't get killed by flak.

I agree that Hercs might have changed, for example, but they already are updated just by the fact that they can carry the weapons of the 2360's. I'd buy a couple versions of each fighter with say, more armor and less maneuverability, for example. However there's no need to make assault, intercept, etc. versions of each fighter simply because the GTVA has such specialized fighters in the first place. Whereas a modern combat squadron would use one type of fighter, and maybe outfit it a bit differently, in Freespace they just hop in a completely different ship.
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 17, 2009, 12:42:06 pm
I'm not sure if Mobius has any weapon mods in mind ATM.  They'd be useful for some of my ideas, but if maximum retail compatability is the aim, they could be problematic.
Title: Re: Additional Spacecraft Versions
Post by: Polpolion on February 17, 2009, 03:57:49 pm
I've done these kinds of things to capitol ships almost a year ago. Maybe I should have made a version of the Aeolus with 12 BFgreens, then people would've at least paid attention to the mod. I would've kept working, but no one really seemed interested, and I had other projects. (http://www.hard-light.net/forums/index.php/topic,52950.0.html) :blah:
Title: Re: Additional Spacecraft Versions
Post by: Mobius on February 17, 2009, 04:28:54 pm
If you want a strike version of the Perseus (why bother when you have a strike fighter (herc II) though) why don't you strap a Cyclops on instead of a Helios?

Looks like you didn't read the descriptions. There already is a Perseus variant capable of carrying the Cyclops and the Bx is intended only as a second, subvariant capable of carrying the Helios.

And guys, don't stick with those two torpedoes. I didn't want to add weapon entries on purpose...it would have been very easy to create a torpedo comparable to INFR1's Assassin, just to give an example. My intent was to play around with certain aspects of Real Life aerospace engineering and apply them to FreeSpace.


I'm not sure if Mobius has any weapon mods in mind ATM.  They'd be useful for some of my ideas, but if maximum retail compatability is the aim, they could be problematic.

Giving the comments and the fact that people are misunderstanding my goal I should try to create specific and believable weapons.

I mean, I used the Helios/Cyclops duo as example. Out of the 4 entries I created, only 2 of them are compatible with torps. I believe the other 2 entries deserve attention as well.


I've done these kinds of things to capitol ships almost a year ago. Maybe I should have made a version of the Aeolus with 12 BFgreens, then people would've at least paid attention to the mod. I would've kept working, but no one really seemed interested, and I had other projects. (http://www.hard-light.net/forums/index.php/topic,52950.0.html) :blah:

Capital ships? We're discussing spacecraft here. :) No doubt warships might have gone serious upgrades as well but I prefer to limit my approach on more pragmatic(and flyable :p) stuff - combat spacecraft. ;)
Title: Re: Additional Spacecraft Versions
Post by: Commander Zane on February 17, 2009, 04:29:49 pm
I love Fast Mod, what are you talking about? :lol:
I gave the capital ship weapons the refire rates and FoF used on Procyon Insurgency and fighting is too much fun now.
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 18, 2009, 04:07:29 am
As promised, here are some early ideas on my part:

GTF Hercules-F

Code: [Select]
$Name: GTF Hercules-F
$Short name: TFight6
$Species: Terran
+Type: XSTR("Fleet Defense", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Very Heavy", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("First encountered in the hands of NTF forces, the Fleet Defense variant of the GTF Hercules quickly found favour with GTVA commanders.  This fighter featrures a fixed Morning Star weapons system unter the nose to intercept munitions at long range, and carries a large number of area-denial and TAG weapons.  As it needs to hold a defensive position, the Hercules-F is better armoured than the standard variant, but pays for this with a smaller reactor which restrics the fighter's speed and heavy weapon compatability.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 45.0 
$Rotation time: 3.8, 4.3, 3.8
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" )("Morning Star")
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Subach HL-7" "Morning Star" )
$Allowed SBanks: ( "TAG-A" "TAG-B" "Trebuchet") ( "EMP Adv." "Piranha" "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "TAG-B" "Piranha" )
$SBank Capacity: ( 40, 80 )
$Shields: 550
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 54.0
$Max Weapon Eng: 130.0
$Hitpoints: 280
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0



GTF Hercules-C

Code: [Select]
$Name: GTF Hercules-C
$Short name: TFight6
$Species: Terran
+Type: XSTR("Capital Assault", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Average", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("Building on the success of the Fleet Defense variant of the GTF Hercules, Han-Ronald created the Capital Assault variant to further prolong the venerable fighter's filespan.  The C features a fixed four-point Maxim cannon, and typically carries weapons designed to disarm and disable larger warships.  It has a limited self-defense ability, but strips out some armour to mount improved engines, giving it a better top speed to escape danger.  Although primarily designed to strip a hostile vessel of its defenses, the C can also carry a quantity of Cyclops warheads, giving it a degree of flexibility as a strike vessel.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0 
$Rotation time: 4.0, 4.5, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Maxim") ("Subach HL-7" "Akheton SDG" "Morning Star" "prometheus S" "Prometheus R" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Maxim" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" ) ( "EMP Adv." "Stilletto II" "Treuchet" "Cyclops"
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "Harpoon" "Stilletto II" )
$SBank Capacity: ( 20, 100 )
$Shields: 600
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 70.0
$Max Weapon Eng: 150.0
$Hitpoints: 225
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0

GTF Erinyes-ER

Code: [Select]
$Name: GTF Erinyes-ER
$Short name: TFight22
$Species: Terran
+Type: XSTR("Enhanced Assault", 2963)
+Maneuverability: XSTR("Average", 2964)
+Armor: XSTR("Heavy", 2965)
+Manufacturer: XSTR("Triton Dynamics", 2966)
+Description: XSTR(" ", 2967)
$end_multi_text
+Tech Description:
XSTR("The GTF Erinyes-ER is an attempt by Triton Dynamics to make the most of the fighter's tremendous primary weapons loadout.  By sacrificing some of the fighter's missile stores, Triton were able to fit an auxilliary reactor into each nacelle, resulting in a significant increase to primary weapon reserves, and moderate boosts to shields and top speed.  The ER variant cannot carry as many missiles, however, and is restricted to smaller weapons.", 2968)
$end_multi_text
+Length: 17 m
+Gun Mounts: 8
+Missile Banks: 2
$POF file: fighter2t-04.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 144 234 237
$ND: 60 231 239
$ND: 78 151 156
$ND: 30 179 189
$Show damage: YES
$Density: 1
$Damp: 0.25
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 75.0 
$Rotation time: 3.8, 4.2, 3.8
$Rear Velocity: 0.0
$Forward accel: 3.6
$Forward decel: 1.3
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks: ( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Harpoon D" "Tornado D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 20, 25 )
$Shields: 550
$Shield Color: 100 100 255
$Power Output: 3.3
$Max Oclk Speed: 85.0
$Max Weapon Eng: 200.0
$Hitpoints: 325
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 150.0
 +Aburn For accel: 0.75
 +Aburn Fuel: 550.0
 +Aburn Burn Rate: 55.0
 +Aburn Rec Rate: 29.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-04
$Ship_icon: iconfighter2t-04
$Ship_anim: ssfighter2t-04
$Ship_overhead: loadfighter2t-04
$Score: 12
$Trail:
 +Offset: 2.7 4.3 -9.45
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -2.7 4.3 -9.45
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 2.47 -4.32 -9.29
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -2.47 -4.32 -9.29
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0



GTF Pegasus-R

Code: [Select]
$Name: GTF Pegasus R
$Short name: TFight21
$Species: Terran
+Type: XSTR("High Speed Recon", 2975)
+Maneuverability: XSTR("Excellent", 2976)
+Armor: XSTR("Light", 2977)
+Manufacturer: XSTR("Nankam Aeronautical", 2978)
+Description: XSTR(" ", 2979)
$end_multi_text
+Tech Description:
XSTR("An almost complete redesign of the GTF Pegasus, the R variant completely removes the bulky and power-hungry stealth systems and low signature engines.  The reactor was not modified, and when equipped with a normal engine array and increased missile stores this spaceframe becomes an extremely fast and responsive conventional recon fighter.  Despite the increased power allocated to shields, the R varaint has retained the paper thin armour of the oringal and is still regarded by some pilots to be a death trap.", 2980)
$end_multi_text
+Length: 19 m
+Gun Mounts: 2
+Missile Banks: 1
$POF file: fighter2t-01.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 74 73 246
$ND: 46 46 242
$ND: 60 58 213
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 110.0 
$Rotation time: 2.5, 2.6, 2.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "Kayser" "Lamprey" )
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 30, 30 )
$Shields: 380
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 130.0
$Max Weapon Eng: 160.0
$Hitpoints: 220
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 190.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 360.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 30.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-01
$Ship_icon: iconfighter2t-01
$Ship_anim: ssfighter2t-01
$Ship_overhead: loadfighter2t-01
$Score: 10
$Trail:
 +Offset: 9.56 -2.22 -1.31
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -9.56 -2.22 -1.31
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
Title: Re: Additional Spacecraft Versions
Post by: Snail on February 18, 2009, 06:26:37 am
Kamikaze fighter.

Code: [Select]
$Name: GVF Thoth-K
$Short name: VKamikaze2
$Species: Vasudan
+Type: XSTR("Kamikaze Fighter", -1)
+Maneuverability: XSTR("Poor", -1)
+Armor: XSTR("Light", 3083)
+Manufacturer: XSTR("Hammer of Light", -1)
+Description: XSTR(" ", 3085)
$end_multi_text
+Tech Description:
XSTR("In 2339, following a string of major defeats, the Hammer of Light's military prowess was seriously damaged. Because of this, HoL forces turned to more subtle guerilla warfare. A large number of Thoth class fighters were thus converted into kamikaze fighters. Laden with armed warheads and other highly volatile explosive material, the Thoth-K was also equipped with EMP missiles and tactical assault weapons with which to distract enemy interceptors. A highly modified engine allows the Thoth-K to reach a cruising speed of 100m/s. A vented Sahr-Mekhu plasma plant also allows the Thoth-K to double its speed for a short amount of time on afterburners at the sacrifice of maneuverability. The Thoth-K unleashes a payload much more devastating than any warhead, and should always be destroyed as a high-priority threat.", -1)
$end_multi_text
+Length: 17 Meters
+Gun Mounts: 4
+Missile Banks: 1
$POF file: fighter09.pof
$Detail distance: (0, 70, 300, 700)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 100.0
$Rotation time: 5.0, 5.0, 5.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 110.0
$Expl damage: 30.0
$Expl blast: 2000.0
$Expl Propagates: NO
$Shockwave Speed: 100.0
$Allowed PBanks: ( "Morning Star" )
$Allowed Dogfight PBanks: ( "Mekhu HL-7D" "Prometheus D" )
$Default PBanks: ( "Morning Star" )
$Allowed SBanks: ( "EMP Adv." )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" )
$Default SBanks: ( "EMP Adv." )
$SBank Capacity: ( 20 )
$Shields: 200
$Shield Color: 100 255 100
$Power Output: 2.5
$Max Oclk Speed: 120.0
$Max Weapon Eng: 50.0
$Hitpoints: 200
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 200.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 100.0
 +Aburn Burn Rate: 50.0
 +Aburn Rec Rate: 5.0
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 120
$Closeup_pos: 0.0, 0.0, -27
$Closeup_zoom: 0.5
$Shield_icon: shield-f09
$Ship_icon: iconfighter09
$Ship_anim: ssfighter09
$Ship_overhead: loadfightV09
$Score: 10
$Trail:
 +Offset: -6.2 .20 -2.18
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 6.2 .20 -2.18
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: weapons, 15,0.0
$Subsystem: engine, 35,0.0
Title: Re: Additional Spacecraft Versions
Post by: nvsblmnc on February 18, 2009, 06:48:59 am
I'd hate to be defending against a few of those.