Author Topic: Additional Spacecraft Versions  (Read 5709 times)

0 Members and 1 Guest are viewing this topic.

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Additional Spacecraft Versions
Since IRL there are multiple versions of each fighter or bomber I guess the same principle could be applied to FS spacecraft with anything other than a tbm. Inferno builds and similar ensure that FSO will support that many versions.

The whole thing makes sense, though, since continuous technological development enables to make modifications to the original concepts. Not every single Hercules in the old GTA arsenal should have been the same.

Let me present you further development of the Perseus design. I picked up the Perseus because it's my favourite one...no doubt the same thing can be done with any other spacecraft. Here you are:


GTF Perseus-B

Code: [Select]
$Name: GTF Perseus-B
$Short name: TFight2t-03B
$Species: Terran
+Type: XSTR("Interceptor/Light Bomber", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Light bomber variant of the main Perseus design, the Perseus-B has been developed for the specific purpose of delivering small amounts of ordnance to better compete against warships. Combining the already effective anti-subsystem strike capabilities with the possibility of carrying a very limited amount of Cyclops torpedoes, the rare Perseus-B has been produced in a limited number but is nevertheless a formidable way to turn the tide of critical engagements.

The light bomber capabilities asked for a specific cost in terms of dogfight performance, which is paid with lower speed and turn rate. A slightly better reactor, however, ensures comfortable high speed and shielding while a special armor plating enables the Perseus-B's subsystems to have better resistance against any kind of weapon.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 4.1, 4.1, 4.1
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 35.0
$Expl outer rad: 95.0
$Expl damage: 35.0
$Expl blast: 2100.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Stiletto II" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Stiletto II" "Cyclops" )
$SBank Capacity: ( 50, 50 )
$Shields: 395
$Shield Color: 100 100 255
$Power Output: 2.4
$Max Oclk Speed: 115.0
$Max Weapon Eng: 160.0
$Hitpoints: 285
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Colonel
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 155.0
    +Aburn For accel: 1.2
    +Aburn Fuel: 345.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 30.0
$Countermeasures: 55
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 18
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 15,0.0
$Subsystem: communications, 15,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 15,0.0
$Subsystem: engine, 40,0.0



GTF Perseus-Bx

Code: [Select]
$Name: GTF Perseus-Bx
$Short name: TFight2t-03Bx
$Species: Terran
+Type: XSTR("Adv. Interceptor/Light Bomber", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Good", -1)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Further development of the GTF Perseus-B, the Perseus-Bx adds even more advanced energy output values, armor plating and the possibility of carrying the powerful Helios torpedo. The Perseus-Bx is even more rare than the Perseus-B and is only issues only to the very best pilots.

This version's role is to deliver a significant ordnance to critical targets to weaken and even destroy them, if possible. The high afterburner speed, that enables Perseus-Bx fighters to employ quick hit-and-run runs, somewhat compensates the low number of torpedoes a fighter-size spacecraft can carry", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 4.3, 4.3, 4.3
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 40.0
$Expl outer rad: 100.0
$Expl damage: 45.0
$Expl blast: 2300.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Stiletto II" "Helios" )
$SBank Capacity: ( 55, 55 )
$Shields: 410
$Shield Color: 100 100 255
$Power Output: 2.8
$Max Oclk Speed: 120.0
$Max Weapon Eng: 165.0
$Hitpoints: 290
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: General
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 160.0
    +Aburn For accel: 1.3
    +Aburn Fuel: 350.0
    +Aburn Burn Rate: 65.0
    +Aburn Rec Rate: 35.0
$Countermeasures: 60
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 20
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 15,0.0
$Subsystem: communications, 15,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 15,0.0
$Subsystem: engine, 40,0.0



GTF Perseus-J

Code: [Select]
$Name: GTF Perseus-J
$Short name: TFight2t-03J
$Species: Terran
+Type: XSTR("Interceptor/Jammer", -1)
+Maneuverability: XSTR("High", 2982)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("The original GTF Perseus design was developed, one of its main roles was to employ surgical strikes against capships' subsystems. Although the Perseus was good at that role, it became clear that the development of a better suited variant would have been comfortable. Unlike the light bomber variant, the Perseus-B, the well known and accepted Perseus-J is has become a relatively common presence among allied squadrons. Thanks to the ability of carrying even better anti-subsystem weapons, the Perseus-J is the key to quickly disable and disarm an opposing ship, allowing other allied units to capture or destroy the enemy. It can also be used to jam transmissions and disrupt weak communication channels. The Perseus-J, unlike the other variants, keeps the dogfight capabilities of its precursor with minimal variations, thus allowing it to actively partecipate to dogfights and strike missions.

The development of this new version is extremely encouraging and has led R&D teams to develop new, effective weapons and pods to be carried by this superb jammer.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 78.0
$Rotation time: 3.5, 3.5, 3.5
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO 
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "EMP Adv." "Stiletto II" )
$SBank Capacity: ( 50, 50 )
$Shields: 360
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 95.0
$Max Weapon Eng: 14.0
$Hitpoints: 270
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Major
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 135.0
    +Aburn For accel: 1.0
    +Aburn Fuel: 340.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 28.0
$Countermeasures: 50
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 16
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 12,0.0
$Subsystem: communications, 12,0.0
$Subsystem: weapons, 12,0.0
$Subsystem: navigation, 12,0.0
$Subsystem: engine, 38,0.0



GTF Perseus-S

Code: [Select]
$Name: GTF Perseus-S
$Short name: TFight2t-03S
$Species: Terran
+Type: XSTR("Interceptor", 2981)
+Maneuverability: XSTR("High", 2982)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", 2984)
+Description: XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("Advanced and direct development of the GTF Perseus, the Perseus-S is a significant improvement to the original design. Although, if picked alone, the new modifications don't make any big difference, the whole result is a more than good interceptor fighter. This new version of the Perseus is currently being tested and there's no doubt it'll soon complement, if not replace, its predecessor. The only drawback is the cost of the new fighter, which may disencourage the mass production of this variant.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2t-03.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 2.0, 2.0, 85.0
$Rotation time: 3.1, 3.1, 3.1
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 50, 50 )
$Shields: 380
$Shield Color: 100 100 255
$Power Output: 2.3
$Max Oclk Speed: 115.0
$Max Weapon Eng: 160.0
$Hitpoints: 265
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Major
$Afterburner: YES
    +Aburn Max Vel: 0.0, 0.0, 150.0
    +Aburn For accel: 0.6
    +Aburn Fuel: 345.0
    +Aburn Burn Rate: 60.0
    +Aburn Rec Rate: 30.0
$Countermeasures: 48
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-03
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 20
$Trail:
    +Offset: 6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: -6.51 -1.76 -3.37
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Trail:
    +Offset: 0 -4.30 -5.08
    +Start Width: 0.25
    +End Width: 0.05
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.0
    +Spew Time: 120
    +Bitmap: Contrail01
$Subsystem: sensors, 13,0.0
$Subsystem: communications, 13,0.0
$Subsystem: weapons, 13,0.0
$Subsystem: navigation, 13,0.0
$Subsystem: engine, 39,0.0
« Last Edit: February 15, 2009, 12:22:04 pm by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Additional Spacecraft Versions
I don't think anything smaller than a Boanerges should be able to carry Helios.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
Many Helios, yeah...but 2-3 of them? Hundreds of Hornets and dozens of Harpoons occupy more space than Helios do.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Additional Spacecraft Versions
Many Helios, yeah...but 2-3 of them? Hundreds of Hornets and dozens of Harpoons occupy more space than Helios do.
Why not give it a BFGreen while you're at it.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
Dude, my intent is to add realistic features(in a limited way), not to break balance in a n00bish way.

If you read the description you noted how rare and limited the variants are supposed to be. I care about balance.
« Last Edit: February 15, 2009, 11:20:20 am by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Additional Spacecraft Versions
Helioses on interceptors?

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Additional Spacecraft Versions
I really like this idea, as variants would compliment the game well.  As to ships carrying certain weapons, it doesn't seem imporrible that a Perseus could carry one or two helios, but it would take significant modification to manage this.

Perhaps a change to the textures and gun/missile points on the pof would allow this to make more sense - for example a single missile point on one side with a large aperture for a torpedo, while keeping the traditional multi-point pod on the other side for standard munitions.  No mesh chnages would be needed, which makes the whole process simpler.

Combined with effective tabling you could arrive at a very believeable variant.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
Helioses on interceptors?

Bombers, dude. Bombers. And rare ones, I may add.

In any case, 3/4 of the entries I posted above aren't compatible with Helios torpedoes and 2/4 aren't bombers at all. Adding torpedo compatibility is not the only thing I wanted to do.


I really like this idea, as variants would compliment the game well.  As to ships carrying certain weapons, it doesn't seem imporrible that a Perseus could carry one or two helios, but it would take significant modification to manage this.

Perhaps a change to the textures and gun/missile points on the pof would allow this to make more sense - for example a single missile point on one side with a large aperture for a torpedo, while keeping the traditional multi-point pod on the other side for standard munitions.  No mesh chnages would be needed, which makes the whole process simpler.

Combined with effective tabling you could arrive at a very believeable variant.

Yeah, that would be the trick, but I also believe that representing variants using the same, original model isn't that bad.

Obviously, the best suited model would be the Perseus Adv...but using the default Perseus is good because both the model and the textures are upgraded by the FSU so you won't be bothered to upgrade variants that become too old.


On a side note, the GTF Perseus-J variant's usage is to be linked with appropriate SEXPs. Sometimes weapons aren't enough to represent certain effects.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Additional Spacecraft Versions
How about the Assassin bomb from INFR1. That would be logical and not overdone.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Additional Spacecraft Versions
BTW, Trashman made an upgraded Perseus Adv.
(´・ω・`)
=============================================================

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Additional Spacecraft Versions
Something as small as the Perseus including the shape and size of the missile ports would suggest that it's impossible for it to carry even one Helios or Cyclops, like how the Helios is already larger than a Myrmidon yet it can somehow carry them.

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Additional Spacecraft Versions
What I was thinking about would be to make the loadout look like this:

$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )

Splitting the bigger and smaller armaments between the two weapon bays.  If you do the same thing with the Myrm, those oversized missile tubes suddenly don't look too stupid firing bombs.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Additional Spacecraft Versions
If you can manage the Helios as an external hardpoint secondary, it wouldn't actually be totally implausible for Perseus to transport one docked under it's belly. The damn thing is almost as big as the Perseus itself. Perseus is 17 metres long, Helios is about 14 metres long if I recall correctly.

Just a bit silly anyway. Slaving an exellent space superiority ship on a bombing run that doesn't actually cause that much damage and has a lot of potential to end in the destruction of the Perseus wing due to their rather unsuitable hull strength and shields... not what I would do. As a strike bomber, Artemis or a modified Athena would be a lot better starting point. Stilettos and Trebuchets in external hardpoints in addition to the missile banks, now that would be something sensible to do. It could boost it's ability to do damage to subsystems, turrets or enemy bombers reducing the need for reloads.

Aside from that, two variants come to mind that would likely extend the usefulness of Perseus somewhat; a variant that concentrates on space superiority/strike missions, and a variant that concentrates on intercept role. Both could benefit from external hardpoints in addition to internal missile bays, but more importantly it would enable the fighter to be both fish and bird and not just something between.

Having different versions and further developed models of the ships is not only plausible, it is probable; it tends to happen with almost all aircraft, especially those that are most produced. Doing the same with missiles (say, giving them shorter homing time, better range, better payload or better homing capability) could be worth consideration as well.

Perseus could really benefit from a fast locking aspect seeking missile with just enough payload to destroy bombs. Something that does nearly nothing to shields but can knock enemy bombs out could be a great tactical advantage. It could use the Hornet or Tempest model and size requirements, I think.
« Last Edit: February 15, 2009, 12:16:49 pm by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
How about the Assassin bomb from INFR1. That would be logical and not overdone.

Yeah...I was also thinking about the creation of new secondaries to use, but I wanted to create "quick" entries that require nothing other than a proper tbm placement. :)

BTW, Trashman made an upgraded Perseus Adv.

I have INF SCP's upgraded Perseus ADv which is excellent, IMO. I believe, however, that the most basic changes can be done without using a new model.

I picked up the Perseus because I liked it - what I've done could be easily applied to any other spacecraft. The most logical ones would be the Ulysses and Hercules: it'd be pretty plausible to have upgraded versions of those spacecraft in the FS2 era.


Something as small as the Perseus including the shape and size of the missile ports would suggest that it's impossible for it to carry even one Helios or Cyclops, like how the Helios is already larger than a Myrmidon yet it can somehow carry them.

The Helios is larger than a Myrmidon? I must have missed something...I never thought it was that big. Even when I used the Myrmidon to launch that warhead I have never had the impression that it was comparable to the Myrmidon itself in size.

What I was thinking about would be to make the loadout look like this:

$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Hornet#Weak" "TAG-A" "TAG-B" ) ( "Trebuchet" "EMP Adv." "Cyclops" "Helios" "Stiletto II" )

Splitting the bigger and smaller armaments between the two weapon bays.  If you do the same thing with the Myrm, those oversized missile tubes suddenly don't look too stupid firing bombs.

Very nice suggestion. I've edited the entries. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Additional Spacecraft Versions
I'd also like to see the ships having numbers: GTF-75J Perseus or something like that.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
The original one has no numbers so I thought the only reasonable change was to add a latter at the end. :nervous:
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Additional Spacecraft Versions
Mobius, thinking about this concept, I tried to add a bit of variety to the fighters loadouts in the past.  I did mention it here, but never got any interest (wasn't really a fully formed idea).

I still have the files, though - if you're interested, I can email them to you an you can take anything you like from the table edits.  Might save some time.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
Just like the "Fighterbay Subsystem" thread, I created this one because I thought other people might be interested on these kinds of features. I'm not personally going to use them, at least not now.

If you'd like we might create a .tbm with some new variants and UL it to FreeSpaceMods. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Additional Spacecraft Versions
Sounds like a plan.  My concept was mainly aimed at the primaries - splitting them into light, medium and heavy classes, with different ships carrying different combinations.

I've posted the changes to the Hercules as an example.  The ship now has 4 heavy guns on the sides, and a light mount on the twin gun bank under the nose.  This could be added to different variants to support gunship/missile boat variants with stronger or weaker primary sets.

Code: [Select]
$Name: GTF Hercules
$Short name: TFight6
$Species: Terran
+Type: XSTR("Heavy Assault", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Heavy", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 50.0 
$Rotation time: 4.0, 4.5, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim")("Subach HL-7" "Akheton SDG" "Morning Star")
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 60, 60 )
$Shields: 600
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 64.0
$Max Weapon Eng: 150.0
$Hitpoints: 250
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Additional Spacecraft Versions
Don't you need to modify the model file to do that?

In any case, I'd create new table entries rather than modify the original ones. ;)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito