Well i can play fs2 retail without problems if that's what are you referring to... dont' know what is "vanilla retail"...
FSO's requirements are way higher than the retails system specs. I have a 2.13Ghz, 2GB ram, and a newer (late 2007) Nvidia graphics card, and at times my computer still chokes with the newest mediavps.
Can you not get a newer OpenGL for your graphics card? Because FSO plainly won't work for me if I don't have OpenGL.
As for your thread, I suggest you get rid of the MediaVPs. Like dragonsniper said, your computer is simply too old for the MediaVPs.
Yeah then that Intel chipset is simply to old to run FSO in OpenGL, the mediavps won't have any effect on that one way or the other. 3.6.9 is the last version to support any D3D at all, and will lose FS2NetD multiplayer support more than likely shortly after 3.6.10 is finalized. You best bet to have 3.6.10 running at all is to get some other video card in there. Any PCI or old AGP card you can stick in there with 32MB of RAM or more would probably work fine.
Or, if someone is creative enough to grab the OpenGL 1.2 information from some other Intel driver package and put it's dll into the freespace install dir....
Might not help, but it's worth a shot.
It is possible for older hardware to support newer OpenGL.
There are cards that were created before OpenGL 2 was finalized that now have OpenGL 2 Support in their drivers. Same with OpenGL 3.
The issue is mapping how the OpenGL operates within the hardware and to what exent the extensions are supportable by the processing capability of the GPU and memory transfer.
So it is not un-feasable for a OpenGL 1.2 file (as a microupdate between two, vs from Open GL 1 to 2) too provide some operation, hence why I suggested it.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
-jpgtga
-missile_lighting
-glow
-spec
-ship_choice_3d
Building file index...
Searching root 'E:\games\freespace2\'
Searching root pack 'E:\games\freespace2\root_fs2.vp'
Searching root pack 'E:\games\freespace2\smarty_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'E:\games\freespace2\stu_fs2.vp'
Searching root pack 'E:\games\freespace2\tango1_fs2.vp'
Searching root pack 'E:\games\freespace2\tango2_fs2.vp'
Searching root pack 'E:\games\freespace2\tango3_fs2.vp'
Searching root pack 'E:\games\freespace2\warble_fs2.vp'
Searching root 'h:\'
Searching root pack 'h:\tango2_fs2.vp'
Searching root pack 'h:\tango3_fs2.vp'
Searching root pack 'h:\tangoB_fs2.vp'
Searching root pack 'h:\warble_fs2.vp'
Found 15 roots and 9629 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing Direct3D graphics device at 1024x768 with 16-bit color...
Direct3D Adapter : Intel(R) 82810 Graphics Controller
Direct3D Driver Version : 6.13.1.3196
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
Max texture units: 2
Max texture size: 1024x1024
Can use compressed textures: NO
Texture compression available: NO
... Direct3D init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Loading 2_PreLoad.tga for the first time.
Loading 2_PreLoadLogo.pcx for the first time.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM => Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
Freeing all existing models...
WARNING: VRAM is at 1048576 instead of zero after flushing!
It doesn't look like you're even using the MediaVPs, unless I missed something...
In any case, the 3.6.10 MVPs should run just as easily as the 3.6.8s if you take mv_adveffects out, shouldn't they??
Warning: EFF: No frame images were found. EFF, exp20.eff, is invalid.
File:j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 1846
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
Load() weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp20' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c817067()
------------------------------------------------------------------
Error: Could not load WarpMap01 anim file
File:J:\src\cvs\fs2_open_3_6_9.final\code\Fireball\FireBalls.cpp
Line: 697
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: Could not load WarpMap02 anim file
File:J:\src\cvs\fs2_open_3_6_9.final\code\Fireball\FireBalls.cpp
Line: 697
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
-jpgtga
-missile_lighting
-glow
-spec
-mod mediavps
Building file index...
Searching root 'E:\games\freespace2\mediavps\'
Searching root pack 'E:\games\freespace2\mediavps\mp-710_effects.vp'
Searching root pack 'E:\games\freespace2\mediavps\mp-710_models.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_core.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_effects.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_models.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_music.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_textures.vp'
Searching root 'E:\games\freespace2\'
Searching root pack 'E:\games\freespace2\root_fs2.vp'
Searching root pack 'E:\games\freespace2\smarty_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'E:\games\freespace2\stu_fs2.vp'
Searching root pack 'E:\games\freespace2\tango1_fs2.vp'
Searching root pack 'E:\games\freespace2\tango2_fs2.vp'
Searching root pack 'E:\games\freespace2\tango3_fs2.vp'
Searching root pack 'E:\games\freespace2\warble_fs2.vp'
Found 18 roots and 9739 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing Direct3D graphics device at 1024x768 with 16-bit color...
Direct3D Adapter : Intel(R) 82810 Graphics Controller
Direct3D Driver Version : 6.13.1.3196
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
Max texture units: 2
Max texture size: 1024x1024
Can use compressed textures: NO
Texture compression available: NO
... Direct3D init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Loading 2_PreLoad.tga for the first time.
Loading 2_PreLoadLogo.pcx for the first time.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
CFILE: Created new directory 'E:\games\freespace2\mediavps\data\'
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM => Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
Freeing all existing models...
WARNING: VRAM is at 1048576 instead of zero after flushing!
Intel 82810 doesn't support 32 bit colors, and it doesn't support Opengl 1.2!!!! (no problem with v1.1)
:mad: :mad: :mad:
Intel doesn't support 810 chipset anymore, and they won't do any newer drivers, I already have the latest ones.
The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (50000 characters).
I haven't read over the whole thread, but is this really going to help him run the MVPs?He has an Intel GPU, so anything's better.
Isn't his hardware obsolete enough that buying a slightly less obsolete graphics card might just be throwing good money after bad?
PS: Don't blame the hardware :pWhy not? Your hardware isn't supported, and it's bound to be too slow and cause issues.
Why not? Your hardware isn't supported, and it's bound to be too slow and cause issues.
The hardware isn't helping, either. Not with XP, at least.Why not? Your hardware isn't supported, and it's bound to be too slow and cause issues.Because FSO Lags even with mediavps turned off.
The hardware isn't helping, either. Not with XP, at least.
So let me get this straight:Why not? Your hardware isn't supported, and it's bound to be too slow and cause issues.
Because FSO Lags even with mediavps turned off.
You're hoping to run FSO MVPs on a card that can't run the original?