Author Topic: Problem with 3.6.10 and 3.6.9  (Read 13976 times)

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Re: Problem with 3.6.10 and 3.6.9
Seeming that 3.6.9 version of FSO did work, I decided to ignore all of you and installed mediavps 3.6.8 Zeta, and don't you believe me, but they did work, and without lag!

But, a new problem arised: Is fso so much dependant of texture compression or is just me?

I could see the ship thrusters, the lights, the squadron logo, but not the ship itself! I even could see many more stars in the space than without the mod.

I asked that of the texture compression because of the following line in the log:

Code: [Select]
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
BTW: Here is the whole log of the debug version:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -jpgtga
  -missile_lighting
  -glow
  -spec
  -ship_choice_3d
Building file index...
Searching root 'E:\games\freespace2\'
Searching root pack 'E:\games\freespace2\root_fs2.vp'
Searching root pack 'E:\games\freespace2\smarty_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'E:\games\freespace2\stu_fs2.vp'
Searching root pack 'E:\games\freespace2\tango1_fs2.vp'
Searching root pack 'E:\games\freespace2\tango2_fs2.vp'
Searching root pack 'E:\games\freespace2\tango3_fs2.vp'
Searching root pack 'E:\games\freespace2\warble_fs2.vp'
Searching root 'h:\'
Searching root pack 'h:\tango2_fs2.vp'
Searching root pack 'h:\tango3_fs2.vp'
Searching root pack 'h:\tangoB_fs2.vp'
Searching root pack 'h:\warble_fs2.vp'
Found 15 roots and 9629 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing Direct3D graphics device at 1024x768 with 16-bit color...
  Direct3D Adapter        : Intel(R) 82810 Graphics Controller
  Direct3D Driver Version : 6.13.1.3196

  Alpha texture format = ARGB, 4:4:4:4
  Non-alpha texture format = ARGB, 1:5:5:5
  Max texture units: 2
  Max texture size: 1024x1024
  Can use compressed textures: NO
  Texture compression available: NO
... Direct3D init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Loading 2_PreLoad.tga for the first time.
Loading 2_PreLoadLogo.pcx for the first time.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
Freeing all existing models...
WARNING: VRAM is at 1048576 instead of zero after flushing!

PS: Where could I get some other decent text editor that could display a current line feed instead of the character 10 (or 13) in the ASCII code, other than notepad?
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
It doesn't look like you're even using the MediaVPs, unless I missed something...

In any case, the 3.6.10 MVPs should run just as easily as the 3.6.8s if you take mv_adveffects out, shouldn't they??

 
Re: Problem with 3.6.10 and 3.6.9
It doesn't look like you're even using the MediaVPs, unless I missed something...

In any case, the 3.6.10 MVPs should run just as easily as the 3.6.8s if you take mv_adveffects out, shouldn't they??

Don't worry it was me the one who missed something: I extracted the vps into freespace data\whatever. I did this because i didn't like the fact that there were files that repeated in some vps so i extracted them all except adveffects (which i didnt donwnloaded, either) and then i extracted  both mv_710 to replace the old files, after that, no mod in the launcher thats why -mod mediavps is missing.

Anyway the ships didn't show.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
Wait...so you can't see the HTL ships?

 
Re: Problem with 3.6.10 and 3.6.9
In debug build: the preload image of SCP appears and then:

Code: [Select]
Warning: EFF: No frame images were found.  EFF, exp20.eff, is invalid.

File:j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 1846
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    Load()    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------

I press no (for continue) then this other appears:

Code: [Select]
Warning: Weapon explosion 'exp20' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------

I press no again, then the first msgbox appears again, the cycle repeats until I press cancel (to exit)

With the non-debug version:

The menu appears, whenever I load a mission: the load screen appears, and one _ appears in the progress bar then:

Code: [Select]
Error: Could not load WarpMap01 anim file

File:J:\src\cvs\fs2_open_3_6_9.final\code\Fireball\FireBalls.cpp
Line: 697
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I press ok on that, then this one appears:

Code: [Select]
Error: Could not load WarpMap02 anim file

File:J:\src\cvs\fs2_open_3_6_9.final\code\Fireball\FireBalls.cpp
Line: 697
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Same but whith warpmap02 instead of 01. I press ok again, and the mission loads completely, and now to the problem of the ships: this 3 screenshots say it all:





Finally, here's a fresh log without the horrible hack mentioned above:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -jpgtga
  -missile_lighting
  -glow
  -spec
  -mod mediavps
Building file index...
Searching root 'E:\games\freespace2\mediavps\'
Searching root pack 'E:\games\freespace2\mediavps\mp-710_effects.vp'
Searching root pack 'E:\games\freespace2\mediavps\mp-710_models.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_core.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_effects.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_models.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_music.vp'
Searching root pack 'E:\games\freespace2\mediavps\mv_textures.vp'
Searching root 'E:\games\freespace2\'
Searching root pack 'E:\games\freespace2\root_fs2.vp'
Searching root pack 'E:\games\freespace2\smarty_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_fs2.vp'
Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'E:\games\freespace2\stu_fs2.vp'
Searching root pack 'E:\games\freespace2\tango1_fs2.vp'
Searching root pack 'E:\games\freespace2\tango2_fs2.vp'
Searching root pack 'E:\games\freespace2\tango3_fs2.vp'
Searching root pack 'E:\games\freespace2\warble_fs2.vp'
Found 18 roots and 9739 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing Direct3D graphics device at 1024x768 with 16-bit color...
  Direct3D Adapter        : Intel(R) 82810 Graphics Controller
  Direct3D Driver Version : 6.13.1.3196

  Alpha texture format = ARGB, 4:4:4:4
  Non-alpha texture format = ARGB, 1:5:5:5
  Max texture units: 2
  Max texture size: 1024x1024
  Can use compressed textures: NO
  Texture compression available: NO
... Direct3D init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Loading 2_PreLoad.tga for the first time.
Loading 2_PreLoadLogo.pcx for the first time.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
CFILE: Created new directory 'E:\games\freespace2\mediavps\data\'
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
dds: Couldn't open 'exp20_0000' -- error description DDS is compressed but compression support is not enabled
Freeing all existing models...
WARNING: VRAM is at 1048576 instead of zero after flushing!

Phew! finally a decent post with tons of info! hope that helps!
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
Whoakay. I'm no expert, but it looks to me like you're running in Direct3D.

Try switching to OpenGL.

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Problem with 3.6.10 and 3.6.9
Eww, Intel GPU.

Find the latest possible drivers for your graphics card, then try switching to OpenGL. Direct3D "works" with 3.6.9, but...

And switch to 32-bit colours.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

  
Re: Problem with 3.6.10 and 3.6.9
Intel 82810 doesn't support 32 bit colors, and it doesn't support Opengl 1.2!!!! (no problem with v1.1)
:mad: :mad: :mad:

Intel doesn't support 810 chipset anymore, and they won't do any newer drivers, I already have the latest ones.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Problem with 3.6.10 and 3.6.9
Calm down, dude.

If that's the case, there is really nothing we can do. It is up to you, now. Buy new hardware or live with these FreeSpace-related issues.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
Intel 82810 doesn't support 32 bit colors, and it doesn't support Opengl 1.2!!!! (no problem with v1.1)
:mad: :mad: :mad:

Intel doesn't support 810 chipset anymore, and they won't do any newer drivers, I already have the latest ones.

I hate to say this, but you might be better off running the game without the MediaVPs. Freespace Open and most campaigns will work just fine.

 
Re: Problem with 3.6.10 and 3.6.9
Isn' t there a more intermediate solution (like using a program to decompress eff's and dds's) so i can live without texture compression and with cool graphics?, if this doesn't work just tell me which vps to get rid off.. (to get the effect of the new thrusters and the old ship textures, which my computer can handle)
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
Hrrm. You could extract individual effects you like and put them in the relevant /data folders.

 
Re: Problem with 3.6.10 and 3.6.9
I lack a viewer for seeing compressed textures and doing the work, I have VPView32 v2.0 beta 5,modview32, aniview32, and they all work with the retail formats, are there any good viewers available?
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Problem with 3.6.10 and 3.6.9
I'm afraid we are now in well over my technical head.

 
Re: Problem with 3.6.10 and 3.6.9
Well, anyway, thanks for all the help!

Hope this helps other people too.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 
Re: Problem with 3.6.10 and 3.6.9
Hey, I've putted this crap to do some proper texture rendering!!

Reading the wiki, I found the solution to my problem:

Using Irfanview, I converted DDS into PCX, then paletted them into 8-bit (just like in retail), however since details are lost, I'm planning to only convert shine and glow maps. into TGA or JPG 24-bit as they just can be used by my computer.

I even have the idea to make some tonned down mediavps so people with low specs like me can play this game. It could even help people with better machines (not so good) that want to increase their fps.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Problem with 3.6.10 and 3.6.9
Good idea.
Gettin' back to dodgin' lasers.

 
Re: Problem with 3.6.10 and 3.6.9
Well, long time no see. .p

Here's an update of my problem:

Yesterday, I was trying to find a clue on what could be causing the crashing issue on explosions, and suddenly I got my debug version to load, so i could check the logs later, but it didn't crashed.

I blowed up an Iceni and the game froze, then it recovered slowly and finally it showed the explosion.
However, using the retail (non debug) version of FSO, crash again, so I don't really know whats causing this.

Any ideas?
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Problem with 3.6.10 and 3.6.9
Post the fs2_open.log from /data.
Gettin' back to dodgin' lasers.

 
Re: Problem with 3.6.10 and 3.6.9
Here it is, for your heart's content:

Quote from: Forum error

The following error or errors occurred while posting this message:

The message exceeds the maximum allowed length (50000 characters).

Hmm... posting log as an attachment.

BTW: before you ask, I have disabled sound.

In the game I loaded mission "The romans blunder" (fs2 campaign). Entered cheat mode and blowed up the Iceni, yet to no avail, it didn't crash.

Same procedure but with release version = crash.

[attachment deleted by ninja]
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts