Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: IronBeer on April 06, 2009, 02:03:06 pm
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Self-explanatory answer to the "Favorite Terran fighter" thread, I'd say. I debated whether or not to include the Colossus, but I did, and I also opted to include Vasudan ships to widen the choices somewhat.
Personally, I'd choose the Orion. There's just a degree of old-school badassery in it that the new ships just don't have, and a broadside can absolutely pillage any smaller ship class.
Vote, speak up, whatever.
[Edit]- Added the Sobek in... embarrassing oversight on my part...
[Edit 2]- Added the Hades, as well.. Geez, I'm not with it today.
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Deimos indeed... fast one, maneuverable, powerfull and blocky also!
besides the shape is :yes: ... I hoped the model was completely finished.
The second best one would be the Aeolus... really nice model, and it's complete also.
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The Orion has some nice firepower.
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I've went for Aeolus because its a good fighter killer but because it was also under used in the main campaign so it's always felt quite fresh and exciting when i use it in missions. A bit of a wild card compared to the Leviathan and Fenris.
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Colossus all the way. The biggest, baddest and meanest GTVA ship there is.
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Deimos definitely. Those things are nearly indestructible when they have fighter cover. I would want the Warspite. I could just sit on the bridge drinking tea while my fighter wings TAG with abandon. Unless a Lilith jumps in, then I run.
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The Orion. It's the most majestic and nostalgic ship.
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The Orion. It's the most majestic and nostalgic ship.
Yeah the Hecate never had the same feeling that the Orion did. When that used to come into view in fs1 you felt that it was a flying fortress ready to deal death.
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Deimos definitely. Those things are nearly indestructible when they have fighter cover. I would want the Warspite. I could just sit on the bridge drinking tea while my fighter wings TAG with abandon. Unless a Lilith jumps in, then I run.
:welcomesilver:
Welcome to the HLPBB!!! :D
You're forgetting that, if those wings are eliminated, the Warspite would be seriously threatened. ;)
By the way, I voted for the GTD Hecate. It's a fine destroyer in the Universe, although it's kind of meh in-game.
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By the way, I voted for the GTD Hecate. It's a fine destroyer in the Universe, although it's kind of meh in-game.
:rolleyes:
There is no canon info whatsoever to support this. In fact, it's quite clearly contradictory to canon. The Hecate might only be superior due to its C&C abilities, carrier capacity or just general technological level.
According to canon, it's not intended for combat. As seen in game.
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Deimos definitely. Those things are nearly indestructible when they have fighter cover. I would want the Warspite. I could just sit on the bridge drinking tea while my fighter wings TAG with abandon. Unless a Lilith jumps in, then I run.
:welcomesilver:
Welcome to the HLPBB!!! :D
You're forgetting that, if those wings are eliminated, the Warspite would be seriously threatened. ;)
By the way, I voted for the GTD Hecate. It's a fine destroyer in the Universe, although it's kind of meh in-game.
Thanks for the welcome!
Oh and with the Warspite, I assume that after your test mission, she no longer needs to slave her weapons systems to the TAG missiles. So she's got ultra-AAA's to begin with, and the fighters augmenting the beams with the TAG (B) missiles.
Not so sure what she's got for anti-cap weaponry though. Maybe she has upgraded slash beams as well? Although I would think she would need a high output reactor for that.
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By the way, I voted for the GTD Hecate. It's a fine destroyer in the Universe, although it's kind of meh in-game.
:rolleyes:
There is no canon info whatsoever to support this. In fact, it's quite clearly contradictory to canon. The Hecate might only be superior due to its C&C abilities, carrier capacity or just general technological level.
According to canon, it's not intended for combat. As seen in game.
Well, the Demo reported interesting info about the Hecate. You're also forgetting the most relevant things(even under an ingame point of view):
1) The GVD Hatshepsut, unlike the GVD Typhon, has 135,000 hitpoints. The GTD Hecate has the same number of hitpoints as the GTD Orion, despite being refered to as a heavily armed and armored destroyer. In any case, by looking at the Hatshepsut, it's very hard to accept the fact that the Hecate is supposed to be an average destroyer in terms of hitpoints. It should have had something like 140,000 hitpoints;
2) Please note that the Orion fires a BGreen from a three-barelled turret, which is weird. I wouldn't count that when comparing the firepower of those ships;
3) The Hecate has bigger and dedicated beam turret subsystems. Although they've been balanced in the game(just like the hitpoints, maybe) the Hecate could, in theory, have had at least two BGreens;
Don't take table entries(tech descriptions excluded) so seriously...think about the GVC Mentu, for instance. :nod:
Thanks for the welcome!
Oh and with the Warspite, I assume that after your test mission, she no longer needs to slave her weapons systems to the TAG missiles. So she's got ultra-AAA's to begin with, and the fighters augmenting the beams with the TAG (B) missiles.
Not so sure what she's got for anti-cap weaponry though. Maybe she has upgraded slash beams as well? Although I would think she would need a high output reactor for that.
The beams were stronger for a) balancing, b) coolness and c) probably because TAGging implied less energy comsumption in terms of targeting/tracking, energy that could be easily diverted to firepower.
I doubt the Warspite kept the TAG-only configuration even after the test. The test itself proved to be dangerous so the GTVA realized that ships relying on the TAG system, only, would be easy targets. Also, I think that its anti-warship firepower increased according to its anti-spacecraft one...
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The only thing more impressive than your devotion to canon is your willingness to alter it.
Snail's right, I'm afraid -- the Hecate's just underpowered. We can't pretend it's actually otherwise, because the in-game data is canon.
Voted for the Aeolus. Though, in retrospect, I might rather have had a Hatshepsut.
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The Orion. It's the most majestic and nostalgic ship.
Yeah the Hecate never had the same feeling that the Orion did. When that used to come into view in fs1 you felt that it was a flying fortress ready to deal death.
From B.C.?
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The only thing more impressive than your devotion to canon is your willingness to alter it.
Snail's right, I'm afraid -- the Hecate's just underpowered. We can't pretend it's actually otherwise, because the in-game data is canon.
Did you even read my post? From an ingame point of view Snail is right and I agree with him, but when it comes to the Universe you have to use logic. You can't fire a big beam from a three barelled turret, just to give an example. Also, you can't explain how the Hatshepsut is better armored compared to the Hecate.
In-game data is canon? What about the Mentu's description, then...? :rolleyes:
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I voted for the GTD Orion. Mainly because of the nostalgia factor.
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As much as I'd love to throw down in an Orion, I'd rather not be subject to defanging by a single bomber. In my opinion, the Deimos is just about the pinnacle of Terran capital-ship design, capable of dishing it out in healthy portions to both capships and fighters, so go ahead and stick me on the bridge.
(Also, Mobius, can the "canon vs. universe" talk. The only thing we have to go on is in-game data, no matter how nonsensical you may find some of it.)
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The Deimos' description clearly proves how advanced its design is. The description is optimistic about the corvette.
Mongoose, by the way, we also have tech descriptions. Claiming that the Orion is so superior to the Hecate only because of debatable hitpoints and a three labelled turret firing a beam would be the only nonsensical thing here.
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I don't see why you are so intent on directly going against canon.
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I'm not going against canon, for God's sake. Canon goes well beyond table entries, which were made with balancing in mind. :v: would have never added a Hecate capable of taking down Moloch corvettes with multiple BGreens, for example. :v: would have never added a Mentu capable of disarming many of the NTF Iceni's turrets(even beam cannons). I'm not saying that the Hecate should have this and that, but I'm encouraging you to consider balancing issues as well as the technological Terran engineers reached with the Hecate.
The problem is yours, because you're close minded. And this is not the first time you prove to be close minded.
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The problem is yours, because you're close minded. And this is not the first time you prove to be close minded.
Me? Close minded?
Am I the only one who finds this, coming from you, extremely hilarious?
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Well, I voted for the Hecate.
Might be because I came to FS2 first, but the Hecate just appeals to me more. I do feel that the design suggests it should have at least 1 more BGreen, but regardless of the firepower issue, it's just a more attractive ship in my opninion.
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I'll stop the argument before it starts.
Mobius: I don't care.
Incidentally, Orion FTW!
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The problem is yours, because you're close minded. And this is not the first time you prove to be close minded.
Me? Close minded?
Am I the only one who finds this, coming from you, extremely hilarious?
Nope.
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Me? Close minded?
Am I the only one who finds this, coming from you, extremely hilarious?
I don't care, really. I'm not going to waste time with another Mobius-Snail debate. :rolleyes:
Well, I voted for the Hecate.
Might be because I came to FS2 first, but the Hecate just appeals to me more. I do feel that the design suggests it should have at least 1 more BGreen, but regardless of the firepower issue, it's just a more attractive ship in my opninion.
Wow, that's a smart comment! :nod: :yes:
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Orion forever!
Somehow, the Hecate never managed to inspire in me the kind of awe and reassurance that the Orion managed to.
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I'd personally like to see a version of the Hecate that is slimmed down, perhaps with a smaller fighterbay, and more power to the weapons. That way, the alliance can keep the standard Hecates behind the lines on C&C duty and still have a modern destroyer that is good at its namesake: destroying other ships.
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I'm not going against canon, for God's sake. Canon goes well beyond table entries, which were made with balancing in mind. :v: would have never added a Hecate capable of taking down Moloch corvettes with multiple BGreens, for example. :v: would have never added a Mentu capable of disarming many of the NTF Iceni's turrets(even beam cannons). I'm not saying that the Hecate should have this and that, but I'm encouraging you to consider balancing issues as well as the technological Terran engineers reached with the Hecate.
The problem is yours, because you're close minded. And this is not the first time you prove to be close minded.
It's fine to make fanon to patch up holes -- like the Hecate seeming underpowered -- but the canon fact is that the Orion can fire a beam from a three-barreled turret and the Hecate is a couple beams short of real firepower.
The 'universe' you want to make is fanon.
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It's fine to make fanon to patch up holes -- like the Hecate seeming underpowered -- but the canon fact is that the Orion can fire a beam from a three-barreled turret and the Hecate is a couple beams short of real firepower.
The 'universe' you want to make is fanon.
Wow, that's a smart comment! :P :yes:
(ie. I agree)
;)
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Wow, I cant wait untill someone shows up that I can argue with all the time. :doubt:
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Wow, I cant wait untill someone shows up that I can argue with all the time. :doubt:
I'm starting to notice a lack of snail - mobius love going on :sigh:
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Wow, I cant wait untill someone shows up that I can argue with all the time. :doubt:
Don't worry, I'll argue with you.
And another little chuckle with Mobius arguing about what he thinks it should be instead of what it is.
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GTD Orion, and not only because I command one.
There is just something I feel when I'm playing the game, a feeling of protection, even in FS1, when Orions were nothing more than aircraft carriers. I know it'll sound crazy, but I used to draw the outlines of Orions at school when I was bored, I was that fixated on them!
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GTD Orion, and not only because I command one.
There is just something I feel when I'm playing the game, a feeling of protection, even in FS1, when Orions were nothing more than aircraft carriers. I know it'll sound crazy, but I used to draw the outlines of Orions at school when I was bored, I was that fixated on them!
QFT. FS1 really made you get attached to ships.
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QFT. FS1 really made you get attached to ships.
Yeah I felt the opposite in FS2. I didn't care much for the Aquitaine. I never really got to see it kick ass plus i resented having to fly escort for the ship in the nebula.
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I HATED that ship. The Psamtik was OK.
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My favorite is the fully functional hades.
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I voted for the Deimos. :pimp:
It was a hard choice though, since my criteria was beauty, beauty and beauty (as usual).
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Deimos, looks beautiful even in combat.
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I voted for the Deimos. :pimp:
It was a hard choice though, since my criteria was beauty, beauty and beauty (as usual).
The Deimos is beautiful and deadly. I like destroyers and all, but I would take 3 Deimos' in a triangle phalanx over a destoryer any day. 9 Terslashes + overlapping fields of AA fire = death to all who oppose.
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I voted for the Deimos. :pimp:
It was a hard choice though, since my criteria was beauty, beauty and beauty (as usual).
The Deimos is beautiful and deadly. I like destroyers and all, but I would take 3 Deimos' in a triangle phalanx over a destoryer any day. 9 Terslashes + overlapping fields of AA fire = death to all who oppose.
Yeah, except anything Shivan.
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Hmm, good point. Fie on the Shivans and their ridiculously overpowered beams! I guess to counter that I would have an interceptor flight whose sole job is to destroy beam cannons.
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Alpha Wing, take out the forward beams on that Ravana!
*ten thousand cries of Blue Planet anguish*
To be fair, BP did actually have one mission where another wing has that mission.
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I'll take a Hatshepsut.
I recall someone doing a test proving that 3 BVas >> 2 BGreen + 2 Terslash.
Plus, the Hatshepsut's not as vulnerable to being completely disarmed by a single Pegasus as the Orion is.
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The only ships that I find that can actually stand their ground effectively against said single fighter is the Aeolus, Deimos, Sobek, and Hecate.
And anyone who decides to pick the Fenris or Aten is a looney. :P
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The only ships that I find that can actually stand their ground effectively against said single fighter is the Aeolus, Deimos, Sobek, and Hecate.
And anyone who decides to pick the Fenris or Aten is a looney. :P
But the Fenris is soooooooooo cute!
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Then pick the identical-looking-but-much-tougher Leviathan.
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My favorite is easily the Orion. I'd much prefer to be captain of the Aeolus, though.
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Orion. I love its old school hangerbay with the runway, etc.
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hey that's a surprise! some people like the Deimos as well ^^
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Hecate. Call me a heretic, but I was more sad over the Phonecia getting raped by the Sathanas than the Bastion getting blown up to collapse the node. I just never liked the name Bastion. Always like Aquitaine over Bastion and ship model looks better on the Hecate. However the Orion looks more like it would be a carrier and the Hecate design suggests it deals alot of direct firepower.
Second favorite is the Deimos. Poor Lemnos.
The Colossus needed better beams, and the GTVA should have built two instead of just one.
(Anyone else know why :v: chose to swap the Destroyer and Cruiser designations with classical designations in the navies today? Its backwards, but I cant figure out why and for a group of people who spent that much time reasearching Egyptian, Greek, and mythological and religious names for demons, it seems like a major oversight.)
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Most Sci-Fi stuff does that.
Look at Babylon 5, same deal, Cruisers are these tiny things and Destroyers are massive ship-raping / carrier hybrids.
The Rule of Cool probably falls into play, something that's really good at destroying stuff just HAS to be called a Destroyer, it just sounds cooler that way.
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So the GTD Fenris got whipped by the GTC Hecate...besides, due to the size difference, it seems silly to call something that's 250m long a destroyer when it is next to a 2000m long cruiser. Cruiser always sounded more like a civilian transport ship with a few weapons to me.
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The only ships that I find that can actually stand their ground effectively against said single fighter is the Aeolus, Deimos, Sobek, and Hecate.
And anyone who decides to pick the Fenris or Aten is a looney. :P
But the Fenris is soooooooooo cute!
...what difficulty do you play on?
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No love for the typhon? Anyone else but me think that the typhon looked EXTREMELY bad ass with its non square shapes? Personally, thats what made it my favorite ship. NO ONE EXPECTS THE GRAMMAR INQUISITION...
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But the Fenris is soooooooooo cute!
(http://img21.imageshack.us/img21/3166/fenris320x240.jpg)
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The only ships that I find that can actually stand their ground effectively against said single fighter is the Aeolus, Deimos, Sobek, and Hecate.
And anyone who decides to pick the Fenris or Aten is a looney. :P
But the Fenris is soooooooooo cute!
...what difficulty do you play on?
Me? Medium. But I only play it on Fastmod so beam ranges are six kilometers.
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I can imagine the GTA Graduation ceremony.
"Congratulations, you've all qualified as Captains."
"Yeeeeeeeeeah!"
"Now say hello to your new ships, the Fenris cruisers"
"BOOOOOOO!!!"
I wonder how expensive life insurance is for people serving on a Fenris.
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I don't think the Fenris and Leviathen are that bad. You may kill them by the dozens on very easy, but they still boast a few beam turrets...
No love for the typhon? Anyone else but me think that the typhon looked EXTREMELY bad ass with its non square shapes? Personally, thats what made it my favorite ship. NO ONE EXPECTS THE GRAMMAR INQUISITION...
The Typhoon is also one my most favorite ships. Something about it just says "Don't **** with me.* :yes:
Personally, I'd love to captain a Deimos. Nothing like a sleek ship with several beam cannons attached. ^_^
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I vote for collosus because of it's firepower and size ( and they will most likely promote me to Admiral if they would want me to command that beast ) :) . For look I would choose an Orion (I will sometime post picture of my HTL Orion reskin collection) ,and for antifighter capabilities Aeolus (it was nearly impossible to get close to it even on easy). And flying a Fenris isn't so bad ,go check what I recently reuploaded.
http://www.freespacemods.net/download.php?view.524
Single mission allows you to fly a Fenris with some intresting ideas ,it's fully FREDed (unlike my solution for capship flying which requires lot of modding) ,and works on Retail. Campaign itself is quite good and should be expanded. I wonder who is the author.
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The only ships that I find that can actually stand their ground effectively against said single fighter is the Aeolus, Deimos, Sobek, and Hecate.
And anyone who decides to pick the Fenris or Aten is a looney. :P
But the Fenris is soooooooooo cute!
...what difficulty do you play on?
Me? Medium. But I only play it on Fastmod so beam ranges are six kilometers.
Try it on Insane. More ships will be capable against a single fighter, because they won't have as many handicaps placed on their weapons. The Leviathan, for instance, can be pretty nasty.
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People love underestimating the Fenris. The Fenris is actually a formidable foe with those two AAAfs. Even the Aten can smack you up a bit if you're not careful. You're just a coward playing on Very Easy on the time, like all the wimps in this thread (http://www.hard-light.net/forums/index.php/topic,62147.0.html). Minus redsniper. Coz he is a badass badasser. :arrr:
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Hatshepsut. With only one weakness (it's forward blind spot) and the fact that they're almost never hostile, she's tough to beat. Shame :v: didn't put her to use more.
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...beam ranges are six kilometers.
Try it on Insane. More ships will be capable against a single fighter, because they won't have as many handicaps placed on their weapons. The Leviathan, for instance, can be pretty nasty.
Even on Medium AAA beams with that range and flak ranging from 1,050m to 3,150m makes combating the Leviathan a deathwish. And suprisingly with a FOF of 15 degrees blob turrets are still amazingly accurate.
The Aeolus and Deimos can single-handedly shred fighter / bomber wings with those variables.
This also seemed to bring out the Hecate's inner beast as well...since it seems to take out at least six ships at once per burst with all its AAA...
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The Hecate has a very good defensive profile (unless you reach a blind spot). Combining it with 6k AAAs is just scary.
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Obviously i picked the Orion. If you have good fighter support the Orion can be the deadliest ship out there in the GTVA arsenal ! :D
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The Hecate has a very good defensive profile (unless you reach a blind spot). Combining it with 6k AAAs is just scary.
No, actually, it has a terrible defensive profile. The surface area is so huge there are places where the turrets simply cannot reach you.
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We used to do a multi mission back years ago (forget the name) where you had to take out a Hecate as part of the run. It was so easy to clean out a spot and just pound away it became a secondary goal. We gave it to the newest players.
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(http://img21.imageshack.us/img21/3166/fenris320x240.jpg)
I showed this image because it's a great plan of attack. I just hang out in front of the fen/levi and pull a hades maneuver (sitting there firing my lasers). If you don't pay attention to the blind spot, yes the fen/levi especially are deadly ships. Leviathens are deadly especially.
When you sit in the blind spot on any difficulty, non of the fen/levi's weapons are going to be able to hit you.
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The Hecate has a very good defensive profile (unless you reach a blind spot). Combining it with 6k AAAs is just scary.
No, actually, it has a terrible defensive profile. The surface area is so huge there are places where the turrets simply cannot reach you.
The second part of what nvsblmnc is true though, give it point defense with such long ranges and even the Hecate becomes more effective at anti-fighter / bomber defense --- there's almost no way you can get close enough without some weapon hitting you anymore, if you do you've already taken a heavy amount of damage.
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(http://img21.imageshack.us/img21/3166/fenris320x240.jpg)
I showed this image because it's a great plan of attack. I just hang out in front of the fen/levi and pull a hades maneuver (sitting there firing my lasers). If you don't pay attention to the blind spot, yes the fen/levi especially are deadly ships. Leviathens are deadly especially.
When you sit in the blind spot on any difficulty, non of the fen/levi's weapons are going to be able to hit you.
Unless the ship is maneuvering.
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(http://img21.imageshack.us/img21/3166/fenris320x240.jpg)
I showed this image because it's a great plan of attack. I just hang out in front of the fen/levi and pull a hades maneuver (sitting there firing my lasers). If you don't pay attention to the blind spot, yes the fen/levi especially are deadly ships. Leviathens are deadly especially.
When you sit in the blind spot on any difficulty, non of the fen/levi's weapons are going to be able to hit you.
Unless the ship is maneuvering.
Scratch that, if it's even moving you're buggered.
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It takes great courage to be a Fenris captain.
Captain: "Enemy Rakshasa in range. Fire the main gun."
/LTerslash comes to life with the sound of a gnat coughing
Ensign: "1% hull damage inflicted. We are now a sitting duck for the next fourty hours."
Captain: "Steady, ensign. Keep your eyes away from my escape pod!"
/Rakshasa begins powering its gatling SReds
Captain: "Remember! In phasing out its creaky Fenris arsenal through attrition, the GTVA only grows stronger!"
Ensign: "Sir...the fusion mortar just got-"
Captain: "Also, I have an escape pod!"
*sniff* That man is an inspiration to us all...
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The Orff still has a place in my heart. :D
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GVD Hatshepsut.
The first capital ship you see in-game in FreeSpace2.
It was love on sight :yes:
And it has the best Mainhall ever :D
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Realistically, is there anyway for a ship designed like those in FS to radiate heat, as in without visible radiators??
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Depending on liberally applied doses of unobtanium and plot, yes, absolutely. They could have radiators that we just can't see, since they could be retracted into the hull prior to combat or something like that.
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Hmmmm. Has anyone ever though of using heat buildup from equipment to power engines? Those (?) could possibly be a form of radiator. Think about it, the more you shoot, the faster you go. Only downside (that I can see) is equipment lifespan.
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Hmmmm. Has anyone ever though of using heat buildup from equipment to power engines? Those (?) could possibly be a form of radiator. Think about it, the more you shoot, the faster you go. Only downside (that I can see) is equipment lifespan.
Conservation of energy dislikes this design, I think.
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Hmmmm. Has anyone ever though of using heat buildup from equipment to power engines? Those (?) could possibly be a form of radiator. Think about it, the more you shoot, the faster you go. Only downside (that I can see) is equipment lifespan.
David Brin. Sundiver. (http://en.wikipedia.org/wiki/Sundiver) Not exactly a weapons system, but definitely usable. Downside is, you need LOTS of heat to produce enough energy to power a laser.
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Heat boils water, moves turbines. Works all the time, even now. Not useless, but maybe not practical either.
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Hmmmm. Has anyone ever though of using heat buildup from equipment to power engines? Those (?) could possibly be a form of radiator. Think about it, the more you shoot, the faster you go. Only downside (that I can see) is equipment lifespan.
David Brin. Sundiver. (http://en.wikipedia.org/wiki/Sundiver) Not exactly a weapons system, but definitely usable. Downside is, you need LOTS of heat to produce enough energy to power a laser.
Doesn't work in real life, I believe the consensus is. Putting a lot of heat in one place (laser beam) involves a pretty sharp decrease in entropy, right? That's expensive. The laser would have to generate heat. Herra or Rian can comment in more depth.
Heat boils water, moves turbines. Works all the time, even now. Not useless, but maybe not practical either.
Yeah. I should've said 'hugely inefficient.' You could use waste heat from your guns to boil water for steam jets, I guess...or something like that...
But in the end it's a thermodynamically silly process to say that 'the more you shoot, the faster you move' -- in the end all you're doing is redirecting energy that originally came from your power source. You could get a bit more speed out of it, but all you're doing is slightly improving the efficiency of your ship as a system.
Right?
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http://www.lanl.gov/orgs/pa/science21/LaserCooling.html
http://www.rp-photonics.com/laser_cooling.html
http://nobelprize.org/nobel_prizes/physics/laureates/1997/
There are at least a few people disagreeing with you, General :)
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http://www.lanl.gov/orgs/pa/science21/LaserCooling.html
http://www.rp-photonics.com/laser_cooling.html
http://nobelprize.org/nobel_prizes/physics/laureates/1997/
There are at least a few people disagreeing with you. :)
They're not talking about laser cooling inside the Sun.
Laser cooling of the kind described in those links is well-established and frequently used in experiments that involve cooling things towards absolute zero. You're shooting a laser at something to cool it down.
Sundiver uses a different system that these articles do not address.
You're missing the fact that this is as much an engineering challenge as a physics one -- and under these conditions Sundiver is simply a horribly inefficient refrigeration system.
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No, they're not. That's because they're physicists, not fiction writers. Fiction writers can get away with a lot more BS. Also, Sundiver, like almost every other SF spaceship ever invented runs on large amounts of plot.
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No, they're not. That's because they're physicists, not fiction writers. Fiction writers can get away with a lot more BS. Also, Sundiver, like almost every other SF spaceship ever invented runs on large amounts of plot.
For instance, the refrigerator laser was (I believe) augmented by stasis.
Brin, who wrote the book, is a physicist. He's probably aware that his refrigerator laser won't work without a lot of Galactic tech.
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Oh well. Guess I was wrong about that (Note to self: Next Time, check library before posting).
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I dunno. I have to say...there must be something Brin knows that I don't. Because he used the laser in another one of his books. Granted, still had Galactic tech, but...
Maybe he just didn't think it out all that well? I dunno.
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I guess he just needed something that gave him cool images to put in his books. And never forget that Sundiver was written back in 1980, so I guess it's only to be expected that even if Brin based his concepts on something floating around back then, someone sooner or later managed to point out how and why it doesn't work in the real world.
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/me skips five pages of posts.
I personally like the Aeolus. It's quick, mobile and has too many anti-fighter defences. Having its two frontal SGreens firing at once also sounded pretty cool the first time I heard it.
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Hey Im not the only one who likes the Aeolus :D
Deimos is a close second.
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Hmmmm. Has anyone ever though of using heat buildup from equipment to power engines? Those (?) could possibly be a form of radiator. Think about it, the more you shoot, the faster you go. Only downside (that I can see) is equipment lifespan.
This could work or be overly ridiculous. This is sort of like trying to take advantage of all the excess heat your computer outputs as extra energy for something.
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Make a new thread?
Back on topic, I've never really seen the Aeolus used at it's full potential though... or am I forgetting some missions?
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Love the Treason, Clash of the Titans :nervous:
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Stupid hostile Aeoluses.
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I know this is getting off topic, but this http://www.projectrho.com/rocket/rocket3e.html#radiator (http://www.projectrho.com/rocket/rocket3e.html#radiator) website has something interesting.
It says that Propulsion systems like nuclear thermal rockets do not need heat radiators because the waste heat is carried away by the exhaust plume. In effect, the exhaust is their radiator (the technical term is "Open-Cycle Cooling"). Electrical powered drives like ion drives will require radiators on their power plants. Fusion drives may or may not require radiators, depending upon whether the design can dump the waste heat into the exhaust or not.
Since FS ships uses a fusion drive, if this is true they wouldn't need any radiators. But is it true?
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Love the Treason, Clash of the Titans :nervous:
If you play the demo, include Crisis in Capella.
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While I'm a bit surprised at the direction this thread has taken, let me just jump in with the following fact: Outer space, being a vacuum, is a poor conductor of heat. Yes, its temperature is technically absolute zero, but with so few atoms around to transfer that heat, things won't cool off very quickly. http://en.wikipedia.org/wiki/Human_adaptation_to_space#Unprotected_effects (http://en.wikipedia.org/wiki/Human_adaptation_to_space#Unprotected_effects) (Not the link I had in mind, but it works). So, yeah- space radiators would have to be designed much differently than radiators on Earth.
By the way, let's try to stay on the broad topic of capital ships- just a friendly reminder. :p
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GVCv Sobek
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GVCv Sobek
Do you have enough free time to explain why? The Sobek is a good warship, but which part of it do you like? ;)
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VSlash is good.
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Poor Fenris, 0 votes. Is there no justice?
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Nobody truly wants to be an expendable asset.
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When men first took to the stars, 8,000 hitpoints was more than enough.
The Fenris is often underestimated. Remember, in melee combat it can use its sensor dish to kill Anubis fighters.
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When men first took to the stars, 8,000 hitpoints was more than enough.
The Fenris is often underestimated. Remember, in melee combat it can use its sensor dish to kill Anubis fighters.
The Fenris is underestimated by a lot of people. But face it - Even against a small wing of fighters it is doomed. By the time of FS2, anyway. During the T-V war I assume it was more than adequate.
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Well, even if I just sat there, the Orff wiped out wave after wave of... unshielded Anubises...
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With not to mention the weakest weapons in the entire game second to the Training Laser.
Even in FS1 era, fighter with Hornets = dead Fenris.
Or Aten.
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Hornets are horrible to most small capships, especially if you're the one defending them.
It's interesting to see the two competing design philosophies of the Orion and Deimos leading the way, though. They both somehow appear to be the perfect expression of Terran design. I think that's at least part of the reason that the Hecate isn't more popular - it just doesn't look as authentically human as the Orion or Deimos.
I am surprised that there's not more love for the Aeolus, though.
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voted the Sobek (aka vasudan foot of buttkicking) Couse it hasa appealing design.
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I am surprised that there's not more love for the Aeolus, though.
The Aeolus isn't really much of a threat to enemy capital ships (nor is it really intended to be), and being a cruiser, you're not talking about the same level of durability. But I'll be the first to say that it's the ship I fear far more than any other from a fighter standpoint. The flak...the flak... :shaking:
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I voted Deimos. Good old fashioned human versatility. Good anti-fighter weaponry, decent anti-cap weaponry, a good all-around design. Plus it simply looks kickass.
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I am surprised that there's not more love for the Aeolus, though.
The Aeolus isn't really much of a threat to enemy capital ships (nor is it really intended to be), and being a cruiser, you're not talking about the same level of durability. But I'll be the first to say that it's the ship I fear far more than any other from a fighter standpoint. The flak...the flak... :shaking:
Oh, yeah. There's basically no way for a single fighter or bomber to take on an Aeolus and live, unless they're loaded with Maxims and Helioses.
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Oh, yeah. There's basically no way for a single fighter or bomber to take on an Aeolus and live, unless they're loaded with Maxims and Helioses Trebuchets.
I find this easier.
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I voted Deimos. Good old fashioned human versatility. Good anti-fighter weaponry, decent anti-cap weaponry, a good all-around design. Plus it simply looks kickass.
Hate to play devil's advocate here, but aren't the Vasudans the versatile ones...?
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Oh, yeah. There's basically no way for a single fighter or bomber to take on an Aeolus and live, unless they're loaded with Maxims and Helioses Trebuchets.
I find this easier.
Actually, yeah. You're right. My thoughts were to kill it as fast as possible, since double Helioses smash anything less than a Lillith.
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But they don't.
6800 + 6800 doesn't kill anything bulkier than an Aten.
You're going to need to supplement them with primaries (and you can chew them with Maxims alone - in fact, in the missions in the BWO demo with the hostages, I took one of the Sobeks down to like 16% HP by pounding it with Maxims, out of range of the 'kill hostages' trigger.)
Helios are unnecessary for killing cruisers. They're not even particularily efficient at it, with the massive reload times and limited ammo.
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They are immensely satisfiying, though. Nothing quite like the feeling of destroying something utterly.
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There was the time I gave the Helios the capacity of Tempests and fired 20 missile salvos...
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(and you can chew them with Maxims alone - in fact, in the missions in the BWO demo with the hostages, I took one of the Sobeks down to like 16% HP by pounding it with Maxims, out of range of the 'kill hostages' trigger.)
you should be ashamed! using a fredder's oversight like that .... :hammer:
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Someone voted Fenris. :nervous:
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Still no love for either of the Vasudan cruisers, I see.
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Well, if you took my point of view:
GTVA Colossus - Too big
GTD Hecate - Terrible weapons placement
GTD Orion - Useless when defending
GTCv Deimos - Too big
GTC Aeolus - Terrible firepower but excellent fighter-bomber deterrent
GTC Leviathan - Decent, but terrible beam weaponry
GTC Fenris - Terrible defences and poor firepower
GVD Hatshepsut - Weak underside
GVD Typhon - Looks like trash and terrible firepower
GVCv Sobek - Weak underside
GVC Mentu - Terrible defences
GVC Aten - Terrible firepower and even worse defences
GTD Hades - Subsystem strength is rubbish
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Pessimist...
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Well, if you took my point of view:
GVD Typhon - Looks like trash and terrible firepower
Looks terrible! Compared to what? It had the most memorable look to me. The Hateshput looked ridiculous. It was a mix between a giraffe and a battle axe. The Colossus was a giant baseball bat. The Hecate was just a damn mess, it had odds and ends sticking out everywhere. The orion was a Glorified Box. The Deimos reminded me of the Assault Rifle from Halo. Not necessarily a bad thing. But its so... uninspired i guess? The Sobek's not bad but its not like the Typhon. The Fenris and Leviathan look silly with the radar dish on top. The mentu and aten are also not bad. Hades: See Colossus. The Aeolus reminds me of the DOOP, which gets it some points. But i still prefer the Typhon. As for its firepower... well back in FS1 it was supposedly bad ass. :[ Cut it some slack its old!
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Well, if you took my point of view:
GTVA Colossus - Too big
GTD Hecate - Terrible weapons placement
GTD Orion - Useless when defending
GTCv Deimos - Too big
GTC Aeolus - Terrible firepower but excellent fighter-bomber deterrent
GTC Leviathan - Decent, but terrible beam weaponry
GTC Fenris - Terrible defences and poor firepower
GVD Hatshepsut - Weak underside
GVD Typhon - Looks like trash and terrible firepower
GVCv Sobek - Weak underside
GVC Mentu - Terrible defences
GVC Aten - Terrible firepower and even worse defences
GTD Hades - Subsystem strength is rubbish
So... only the Shivans have decent capital ships, then?
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...and how exactly is the Deimos "too big"?
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It just has a huge target profile. It looks like a huge hunk of styled metal, which means that it is more prone to taking more damage.
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I voted Sobek, as has been said before, it's weak underneath, but other than that, it's a tough nut.
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The Deimos does have a rather large target profile, but it makes up with good firepower.
I voted Sobek, as has been said before, it's weak underneath, but other than that, it's a tough nut.
You can always roll your ship. ^_^
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To captain, I'd take a Hecate. But since I'd actually deploy my fighters and bombers, I'd survive longer than any Destroyer captain in te history of Freespace, so I'd rapidly get promoted to a desk job somewhere :(
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:lol:
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Someone voted Fenris. :nervous:
In that case, my Fenris lobbying campaign was 100% more effective than I anticipated.
Soon all GTVA cruisers will be phased out and replaced with Fenrises. Han-Ronald will live again.
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Mentu is still at 0.
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To captain, I'd take a Hecate. But since I'd actually deploy my fighters and bombers, I'd survive longer than any Destroyer captain in te history of Freespace, so I'd rapidly get promoted to a desk job somewhere :(
I thought ship captains have a nice desk with a window seat in their office on their warship.
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Mentu is still at 0.
And yet the ATEN has one... :wtf:
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Hey, an Aten was no picnic in an unshielded Valkyrie. Those big yellow blobs hurt. :p
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Yeah, you guys can enjoy your Orions while the Aeolus provide them with anti-bomber cover to prevent them from dying.
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Hey, an Aten was no picnic in an unshielded Valkyrie. Those big yellow blobs hurt. :p
Plus, they have Avengers which are absolutely deadly to unshielded ships.
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(and you can chew them with Maxims alone - in fact, in the missions in the BWO demo with the hostages, I took one of the Sobeks down to like 16% HP by pounding it with Maxims, out of range of the 'kill hostages' trigger.)
you should be ashamed! using a fredder's oversight like that .... :hammer:
Does the Maxim have a big or huge flag on it?
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You don't need those flags to put a Corvette to dangerously low hull levels.
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Yeah, you guys can enjoy your Orions while the Aeolus provide them with anti-bomber cover to prevent them from dying.
It's a symbiotic relationship. The Orion is a dedicated capital-killer whereas the Aeolus smacks up fighters and bombers.
Synergy.
/awkward hand gestures
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But you need it or the damage decreases exponentially after 15%.
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But you need it or the damage decreases exponentially after 15%.
you don't need to make more than 15%... you weaken it and then you kill it with a single bomb.
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That's a good idea, I'll remember that the next time I'm out in my Herc.
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Technically, the Aten has the best survival rate.
This is because it saw no action. :P
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:lol:
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That's a good idea, I'll remember that the next time I'm out in my Herc.
Remember to load up on some Trebuchets. :nervous:
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That's a good idea, I'll remember that the next time I'm out in my Herc.
Remember to load up on some Trebuchets. :nervous:
:rolleyes:
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The good thing about the Orion is that it is relatively easy to defend, much like the Deimos. Pity it doesn't have adequate point defences.
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That's because they both have a simple shape. A block is easy to defend. A huge block with lots of bits and things sticking out it bloody hard to protect.
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That's because they both have a simple shape. A block is easy to defend. A huge block with lots of bits and things sticking out it bloody hard to protect.
Like the Hecate. Beautiful it may be, defending it isn't.
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Did the Aten even appear in FS2?
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No, not as far as I recall.
It was all sobeks and mentus.
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Well, it did appear in multiplayer missions. And Templar.
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Well, it did appear in multiplayer missions. And Templar.
And it blew up with very little provocation.
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Well, it did appear in multiplayer missions. And Templar.
And it blew up with very little provocation.
That was its defense mechanism back before shields.
BACK OFF. BACK OFF OR I SHOCKWAVE. I'LL DO IT, I SWEAR I WILL. YOU THINK I WON'T?
DON'T EVEN --
*whump*
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:lol:
Yeah, without shields shockwaves were ****ing lethal.
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Oh, the famous swamp dragon stratagem? Must have worked, since there are still Atens around...
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Catachan Barking Toads...IN SPACE
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Even, a huge ship with a lot of weapons and other terrible technologies is most easiest to defend. Well, I like a very few ships in FS 2 but the most interesting ship (without the Lucifer) is the Hades. I choose it, because I think it is interesting to see, how the ship is approaching to so many fan made campains and also Silent Threat and ST Reborn.
I think the Hades is good looking too! But this isn't relevant to the conversation now! My vote!
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Nah, it just says favorite. Looks are perfectly good justification for favorites. :D
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The hades is awesome. GTI did a very good job making a terran lucifer equivalent.
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Well, it would've been more useful in FS2 if it had four engine subsystems instead of one.
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I like the Hecate class destroyer for its looks, and it has equal or slightly superior firepower to the Orion in my opinion. :D
The Orion is prettier, but I still like the Hecate better. Odd as it may sound, but the Hecate looks vaguely like a fish; that doesn't discredit my liking for it, though; it's also one of the capital ships you interact with the least in the retail campaign.
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the orion,
only because its like the mother of all ships, its got the most history out of all the cap ships, all those years of service...
ahh dont get me started:P
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I like the Hecate class destroyer for its looks, and it has equal or slightly superior firepower to the Orion in my opinion. :D
:blah:
Equal or superior firepower?
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According to the Tech Room. :nervous:
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...Which has a habit of lying like a rug.
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In a straight fight, the Hecate would be kapwned by the Orion. Hard.
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I like the Hecate class destroyer for its looks, and it has equal or slightly superior firepower to the Orion in my opinion. :D
:blah:
Equal or superior firepower?
Most likely superior firepower; the tech room says it's more heavily armed than the Orion.
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According to the Tech Room. :nervous:
...Which has a habit of lying like a rug.
The Tech Room is hardly a reliable source in this instance.
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Examining the FS Wiki, it could be a toss-up between the Orion and the Hecate.
Links: http://www.hard-light.net/wiki/index.php/Hecate (http://www.hard-light.net/wiki/index.php/Hecate) http://www.hard-light.net/wiki/index.php/Orion (http://www.hard-light.net/wiki/index.php/Orion)
The Orion has more beams, but the Hecate has flak cannons, which the Orion has none of. Something the Orion does have is more of the heavy cannons, which could be the decisive difference between the two.
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It also has a wider fire arc for its beams, which makes a big difference.
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The Orion is also easier to fly around because it's mostly a cuboid.
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....Which is why the Ursa is easier to fly than the Perseus? :nervous:
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The Orion is also easier to fly around because it's mostly a cuboid.
lrn2reed.
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....Which is why the Ursa is easier to fly than the Perseus? :nervous:
No, because the Ursa turns much slower than the Perseus.
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I'd like command a Typhon...
its a good stable ship - and has one of the best-anti-fighter defenses of all destroyers (maybe even the best)
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I´d like to command a Deimos or a Sobek. They´re flexible enough to destroy bigger ships.
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:nod: Just warp in behind the destroyer of your choice, fire for 5 minutes and warp out before you get killed by the explosion. Of course, you'll have to watch out for bombers and fighters, but this is between capital ships, so NO fighters or bombers... ;)
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not that simple... it the orion turns you are fried no matter what.
the hecate... I think it has a beam turret on the back side so it doesn't even have to turn to blast you to hell.
the deimos is a versatile ship, fast and it can fire on every angle on the upper side of it's hull... the weak spot is on the lower part where there are no beam turrets.
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Doesn't the Orion have all or most of its BGreens on the left? aka Vindicator?
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Two on one side, one on the other. The front beam however, allows the Orion to bring three on one side and two on another.
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:nod: Just warp in behind the destroyer of your choice, fire for 5 minutes and warp out before you get killed by the explosion. Of course, you'll have to watch out for bombers and fighters, but this is between capital ships, so NO fighters or bombers... ;)
CAPITAL SHIPS CAN MOVE!!!!!!!!!!!! :eek:
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....Which is why the Ursa is easier to fly than the Perseus? :nervous:
No, because the Ursa turns much slower than the Perseus.
He meant it in reference to the first quote, Orions are easier to fly because they are cuboids. Therefore, Cuboids fly easier. The Ursa is more of a cuboid than the Perseus is. Therefore, because the Ursa is more of a cuboid than the Perseus, it flies easier.
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:nod: Just warp in behind the destroyer of your choice, fire for 5 minutes and warp out before you get killed by the explosion. Of course, you'll have to watch out for bombers and fighters, but this is between capital ships, so NO fighters or bombers... ;)
CAPITAL SHIPS CAN MOVE!!!!!!!!!!!! :eek:
Seriously.
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Indeed, and I believe the pivot of the Orion is somewhere in the midsection, so... :beamz:
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Well, it probably works with a self-destruct SEXP, a very unfair FREDder, a USilver, or an "invulnerable" flag
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Examining the FS Wiki, it could be a toss-up between the Orion and the Hecate.
Links: http://www.hard-light.net/wiki/index.php/Hecate (http://www.hard-light.net/wiki/index.php/Hecate) http://www.hard-light.net/wiki/index.php/Orion (http://www.hard-light.net/wiki/index.php/Orion)
The Orion has more beams, but the Hecate has flak cannons, which the Orion has none of. Something the Orion does have is more of the heavy cannons, which could be the decisive difference between the two.
Orion is better cap to cap, Hecate fills the role of "Carrier" much better though with anti-fighter defences, good as a "Supporting" craft.
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Orion is better cap to cap, Hecate fills the role of "Carrier" much better though with anti-fighter defences, good as a "Supporting" craft.
The Hecate actually is much less 'efficient' if you know what I mean. The Orion would make do with 3-4 AAAfs to cover its more important flanks, but since the Hecate has so many places for fighters to hide, it needs a lot more.
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That's the price of a cool and complex design.
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That's the price of a cool and complex design.
You can have cool and complex designs which don't have ****ting huge blindspots.
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Indeed. The Orion is a testament to boxy coolness. It may be old, but I absolutely love the Fighterbay and the runway. There is no other ship in the FreeSpace universe that has a runway apart from the non-canon UED Solaris. And it's not just an aesthetic feature either, because the AI uses it. :D
I cannot think of anything cooler than the Orion's Fighterbay.
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The runway.
It's a bloody stupid feature IMO. Ships just fly on it and do nothing to avoid being shot at.
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The Orion is not a complex design. It's the HTL version that made it look so.
The Hecate looks far more complex.
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The Orion is not a complex design. It's the HTL version that made it look so.
The Hecate looks far more complex.
Complexity isn't necessarily a good thing is it though. Both in terms of utility and design. Gothic designs are far more complex than, say, Classic designs but they're generally seen as a bit busy and ugly.
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Hecate all teh way and deimos as #2. ares #3.
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If you consider the Ares a capital ship. :P
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It's got enough guns on it :lol:.
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A Deimos class corvette and the Hades class super destroyer are tied for me... hm.
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If you consider the Ares a capital ship. :P
No question about it :lol:
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Complexity isn't necessarily a good thing is it though. Both in terms of utility and design. Gothic designs are far more complex than, say, Classic designs but they're generally seen as a bit busy and ugly.
It's a matter of preferences, really.
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It's a matter of preferences, really.
Yeah
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:nod: Just warp in behind the destroyer of your choice, fire for 5 minutes and warp out before you get killed by the explosion. Of course, you'll have to watch out for bombers and fighters, but this is between capital ships, so NO fighters or bombers... ;)
CAPITAL SHIPS CAN MOVE!!!!!!!!!!!! :eek:
Seriously.
How fast would the back end of an Orion be moving if it was turning?
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How fast would the back end of an Orion be moving if it was turning?
A damn sight faster than 5 minutes. :rolleyes:
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You forgot to add the Sathanas to the poll. :drevil:
BTW, I voted for Orion.
Come back to life Galatea!!!!! :(
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That would be a nice addition to the GTVA :)
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You forgot to add the Sathanas to the poll.
Thread title, Lucika, before mentioning that. :rolleyes:
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Thread title, Lucika, before mentioning that. :rolleyes:
Second Great War campaign...
Or which was the one with Saths on our side? :)
Quotes fixed.
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Fix your quotations Lucika. :p
Get rid of the third "[/quote]" and add a "]" to the second one.
And, FYI a Sathanas is not a GTVA ship.
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Yes, it was the Second Great War Part II (SGWP2). I've got a screenie of its BFReds skewing something at the Celebration of Freespace thread.
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Hard to decide between the Orion and the Hatshepsut. The Orion is very nostalgiaic and awesome, but I've also had a bit of a bias toward vasudans ships, especially the sobek and hatshepsut.
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I'd say that the Orion is the only ship that is actually majestic.
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until you take it out with a few cyclops torpedos and an artemis.
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until you take it out with a few cyclops torpedos and an artemis.
Oooookay. In this case, the Hattie isn't strong at all if you have a Sath at hand... :)
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Well, the Orion isn't either in your example. No canon ship is.
The Orion's real powerful until you realize you can take out every single main beam cannon in an unshielded Amazon with Training Lasers. (Disregarding escort fighters, of course)
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Hurr hurr.
Uh... has anyone ever made the Amazon player-flyable?
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Shouldn't be a hard table hack for that. I bet someone's done that before.
I can say that even though I haven't tried it cause I have removed entire Orions of the anti-cap beams without being shot at by it at all.
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I've done it, and I didn't even need to edit the tables. Just set the player ship as an Amazon in FRED. Although I wasn't really fighting with it, I was observing a fight between a flak destroyer I made and a Lucifer.
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Oooookay. In this case, the Hattie isn't strong at all if you have a Sath at hand... :)
A Sathanas could moon a Hatshepsut to death. I've seen it before.
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It's a matter of preferences, really.
Nope. Greater complexity of hullform results in greater manufacturing difficulty. If you want a ship that's quick and cheap to build, you end up with a less complex hullform.
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Nope. Greater complexity of hullform results in greater manufacturing difficulty. If you want a ship that's quick and cheap to build, you end up with a less complex hullform.
Such as an oversized metal cuboid that is a GTD Orion? :nervous:
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heh, it could be complex inside.
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My choice?
Deifineately GTD Orion. It's awesome ship, propably the symbol of FreeSpace series. Just look:
(http://i.testfreaks.com/images/products/600x400/193/descent-freespace.363713.jpg)
Feels like symbol of the series, doesn't it? :D
On the other hand I also like Leviathans/Fenrises.
FS1 ship design>FS2 design.
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My choice?
Deifineately GTD Orion. It's awesome ship, propably the symbol of FreeSpace series. Just look:
(http://i.testfreaks.com/images/products/600x400/193/descent-freespace.363713.jpg)
Feels like symbol of the series, doesn't it? :D
On the other hand I also like Leviathans/Fenrises.
FS1 ship design>FS2 design.
Wazzadat'?
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Pack of Conflict/Descent: FreeSpace and Silent Threat, Lucika
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My choice?
Deifineately GTD Orion. It's awesome ship, propably the symbol of FreeSpace series. Just look:
(http://i.testfreaks.com/images/products/600x400/193/descent-freespace.363713.jpg)
Feels like symbol of the series, doesn't it? :D
On the other hand I also like Leviathans/Fenrises.
FS1 ship design>FS2 design.
I have that box
Whats that ship just under the battle pack name btw?
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UH...did you even play the game after you got it? :wtf:
It's the bow of a Typhon. :blah:
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UH...did you even play the game after you got it? :wtf:
It's the bow of a Typhon. :blah:
Well, Typhon looked weird in that view :rolleyes:
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Looked better than it does in-game anyway.
I really like how the lighting falls on it. :v: obviously had a more detailed model that they didn't include with the release. :(
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That Orion looks more detailed too...
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UH...did you even play the game after you got it? :wtf:
It's the bow of a Typhon. :blah:
Well, Typhon looked weird in that view :rolleyes:
yeah, it certainly does look wierd on the box. Really couldn't tell that was a Typhon.
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Took me a while to figure out what it was as well...
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UH...did you even play the game after you got it? :wtf:
It's the bow of a Typhon. :blah:
Well, Typhon looked weird in that view :rolleyes:
yeah, it certainly does look wierd on the box. Really couldn't tell that was a Typhon.
i think its because it was an angled shot. it ended up not being 3d enough and just looked really sharp whereas the typhon is more smooth and round.
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I originally thought that was the Lucifer.
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I originally thought that was the Lucifer.
Me too but I had no guts to say it :D
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There's actually a separate thread for that.
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So has anybody noticed that in FreeSpace (at least in the data files) defines "capital ship" is only vessels of Destroyer size or larger, and thus most of the things in this poll are not capital ships at all?
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That was my first thought but since no-one pointed it out on the first page I thought all was good.
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Yeah, same. In some user-made campaigns, cruisers and corvettes were called capital ships so I believed the classification requirements had changed.